Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 68 Metascore
    • 50 Critic Score
    A deeply flawed combat-based action game that offers a mere fraction of the depth and the challenge of the original... It's a shock to see the mighty Capcom let its standards slip in such a dramatic fashion.
    • 67 Metascore
    • 50 Critic Score
    It's a game that can startle you, for sure, but one that more often bores, the gunplay a low thrumming drone rather than a high-pitched screech of rage.
    • 67 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 62 Metascore
    • 50 Critic Score
    Its fundamentals are sussed pretty quickly, but that veneer of a polished plot or inventive level design is lacking. It scores a little better than it should for a decent interface and obligatory multiplayer mode, but it won't be this game that steals our hearts and makes us prattle on endlessly about it.
    • 57 Metascore
    • 50 Critic Score
    It's better with Move because it was made for it. It's not, though, reason enough to buy one. But if you do have Sony's under-supported device stuffed in a drawer, Datura is a flawed experiment that's worth a look if only because it reaches towards - and occasionally touches - something that feels genuinely fresh.
    • 59 Metascore
    • 50 Critic Score
    This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.
    • 51 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 54 Metascore
    • 50 Critic Score
    Despite the rugged, rough-hewn aesthetic of Skyrim, Hearthfire ultimately offers all the character and personality of an Ikea cupboard.
    • 59 Metascore
    • 50 Critic Score
    High Moon should have been given a little more time - and a lot more freedom - to play with their toys than they received for this outing. Hopefully, if we ever head back to Cybertron, the team will get another chance to show us what it can really do.
    • 71 Metascore
    • 50 Critic Score
    ParaWorld isn't without its charms, particularly its diverse and enticing set of armies, but it's truly a dinosaur of an RTS, bog standard in terms of mission design and somewhat messy in the combat department.
    • 71 Metascore
    • 50 Critic Score
    I love the concept, and applaud the idea of using the Sims framework to create something more hands-on in nature...But the game is undeniably patchy and full of scrappy design decisions that push the player away rather than drawing them in. It's so rough around the edges that I even ejected the disc to check it said review code.
    • 72 Metascore
    • 50 Critic Score
    Think of it as an educational family-oriented version of Deer Hunter in which the rifle has been replaced by a camera.
    • 71 Metascore
    • 50 Critic Score
    The PSP isn't exactly overwhelmed with decent multiplayer FPSs, and while imperfect, Heroes does offer a much-needed online fragfest.
    • 70 Metascore
    • 50 Critic Score
    For anyone who has either of the last two EA F1 games, don't bother, unless the idea of building an F1 career specifically appeals to you. For us, it just smacks of more of the same.
    • 66 Metascore
    • 50 Critic Score
    Camera and pacing issues aside, there are few real flaws, but equally there's very little you'll remember once the credits have rolled on the 15-hour campaign.
    • 59 Metascore
    • 50 Critic Score
    "V-Rally 3" may have glitches and the same Outrun-style engine mechanics, but it's more fun than Sega Rally, and that's a shame, because otherwise this has all the trappings of an excellent rally game.
    • 57 Metascore
    • 50 Critic Score
    With nothing like 42 All-Time Classics' meta-game structure to compel you through each game at increasing difficulties, there's no greater purpose to scoring victories in the single-player 'campaign'.
    • 69 Metascore
    • 50 Critic Score
    By comparison, Donkey Konga 2's a bit too... (ah hell, why not?) humdrum.
    • 62 Metascore
    • 50 Critic Score
    It's still better than a lot of the rubbish out there but it's nowhere near as good as the other games in the series, and you can pick those up second-hand for less than a fiver each.
    • 58 Metascore
    • 50 Critic Score
    A wrist-flicking rhythm game already has something stacked against it in keeping players engaged, but a bare bones gesture set doesn't give the gameplay much spark.
    • 64 Metascore
    • 50 Critic Score
    It all adds up to shallow pleasure that quickly gives way to a litany of niggling frustrations. Nexuiz is fine with the broad strokes, thanks largely to a tried-and-trusted style of gameplay that is inherently appealing, but it's in the nuance and details that it really comes unstuck.
    • 48 Metascore
    • 50 Critic Score
    The quality and overall consistency is better than Beijing 2008, although it lacks visual flair and presentation, but once you factor in the crippling absence of online play, it becomes harder to make a call the better of the two.
    • 64 Metascore
    • 50 Critic Score
    It's impossible to recommend to anyone but the most masochistic players.
    • 69 Metascore
    • 50 Critic Score
    ICON may look the business, but it falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience.
    • 66 Metascore
    • 50 Critic Score
    It's a small improvement over the last Settlers, and therefore a game that many devotees will be rooting for, but there's no getting away from the fact that judged against its peers, or even its own ancestors, this is an average offering in terms of depth, challenge and longevity, and blighted by fussy technical snags to boot.
    • 75 Metascore
    • 50 Critic Score
    If the parent release fulfilled your thirst for Mentalist twitch shooting and you feel like topping up then you can't really complain at what's on offer here, but for us it's almost the dictionary definition of an average shooter. For those wanting something a little more cerebral and fulfilling, this sure as hell isn't it.
    • 78 Metascore
    • 50 Critic Score
    When the core gameplay is so obviously hamstrung by fundamental design issues, there's no real incentive to get stuck into the meat of the game, and thus the chances of being able to enjoy the two-player link mode disappear into the ether.
    • 73 Metascore
    • 50 Critic Score
    It's just about worthwhile as a chance to test yourself against some long-forgotten mechanics, but you can't shake the feeling that Just Add Water is just joining the dots.
    • 57 Metascore
    • 50 Critic Score
    Maybe if any of the significant flaws of the original had been ironed out, and the missions were actually compelling, we wouldn't mind, but the excitement and thirst for vengeance of the original has been replaced by exceptionally ordinary shoot-'em-up missions, one on-rails shooting section, and a few awful stealth encounters.
    • 65 Metascore
    • 50 Critic Score
    As a piece of interactive merchandise for the masses, it does its job: it's polished, intuitive to control, and approximates the Bond Experience, albeit with about as much subtlety as Vesper Lynd's neckline. For everyone else though, it's brainless, dull, and ridiculously easy. Rather than giving the Bond game its Casino Royale moment, Activision and Treyarch have simply carried on in the joyless tradition of dumbed-down shooters designed for thickos, and GoldenEye has never seemed so far away.

Top Trailers