Eurogamer Germany's Scores

  • Games
For 1,177 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Minishoot' Adventures - Nintendo Switch 2 Edition
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1177 game reviews
    • 65 Metascore
    • 60 Critic Score
    UEFA Euro 2012 is a nice little extra if you just have to have a game for the tournament, but it´s by no means an essential buy for FIFA 12 players.
    • 71 Metascore
    • 60 Critic Score
    Turns out, I like Atlas Fallen quite a bit. There's love and good ideas on display that deserve to be seen. Throughout long stretches, this is a wonderfully flexible hack-and-slash with neat bells and whistles. It's just that a few of the basics are somewhat lacking.
    • 82 Metascore
    • 60 Critic Score
    After all, the combat system is pleasantly complex without being overloaded, while you can develop all characters very precisely into the specialists you desire in your party. Plus the motivating building of your own empire... Despite the formulaic course of events, you can spend a lot of good time with this remake.
    • 78 Metascore
    • 60 Critic Score
    The difficult decisions vividly reflect the struggle for survival. However, the weak, unfaithful soundtrack and the tedious tactical maneuvering in the real-time battles are disappointing.
    • 65 Metascore
    • 60 Critic Score
    The reworked Unreal Engine 5 outing feels like an untamed beast that’s neither sim nor arcade as a lack of driving aids makes it hard to enjoy its convincing physics including dynamic ruts.
    • 76 Metascore
    • 60 Critic Score
    In principle, the Switch 2 upgrade has a lot to offer, but little of it leaves a lasting impression. It feels more like a technology showcase than a focus on new content that fans really want.
    • 63 Metascore
    • 60 Critic Score
    Gameplay-wise this is mediocre, it's got some rough edges and only a few truly great moments. It really is action from the assembly line, nothing more, nothing less. The meta-humor on the other hand is fantastic and well delivered, if an acquired taste. Deadpool aficionados might just enjoy their five to six hours with this.
    • 59 Metascore
    • 60 Critic Score
    No matter if you're six, 26 or 66 years old: Nobody likes a solo mode that's being sabotaged by the co-op game, and everyone can appreciate tight controls and a competent camera. It's basic things that this game just doesn't seem to be able to succeed at. Which is a shame, because creatively Epic Mickey 2 is a small wonder, be it in its imaginatively designed characters, its songs or its world designs.
    • 73 Metascore
    • 60 Critic Score
    Once again, Sonic Superstars is a case of 'could have been great'. The playability is basically there, especially Amy's double jump is a blessing... And yet, in the end, nothing really fits together all that well.
    • 80 Metascore
    • 60 Critic Score
    Gripping, no-frills action with annoying rough edges - but so spot-on in terms of content that the big shooters should take a leaf out of their book.
    • 75 Metascore
    • 60 Critic Score
    It's one of those games with loads of untapped potential, which is how it ultimately traps itself in the shadow of its big role-model. It manages to create an atmosphere on a comparable level of quality, but lacks in finesse of design. You're only a third of you way through this adventure until you hunger for more skills and weapons, and long exhausting marches regularly get in the way of any real adventuring. Still, Anodyne manages to entertain and displays a level of talent which has you wonder what its creators will be up to next.
    • 74 Metascore
    • 60 Critic Score
    Coming straight from the predecessor with several DLCs, it feels much emptier in comparison and because of the existing problems, it feels unfinished to a certain extent. Not the best way to release a game. I'm sure there will be more to come, but in the here and now, Cities Skylines 2 just isn't yet the evolutionary leap that makes me want to switch.
    • 76 Metascore
    • 60 Critic Score
    Serious issues notwithstanding, I have to say that Teyon captures the original amazingly well in terms of style and, in many respects, content. The developers don't just take RoboCop seriously as a cool action toy, but also as Alex Murphy and even tell a story that could easily have been told in the cinema at the time... In this respect, Rogue City works surprisingly well. Just be aware of what the game really has to offer.
    • 69 Metascore
    • 60 Critic Score
    Overall, Daima does a lot right. The main story and fights in particular are well staged and always fun, with the mass battles standing out in a particularly positive way. The game also scores points for its sense of progression. The experience only falls apart when you stop focusing on the main story or battles and start looking for entertainment outside of them.
    • 81 Metascore
    • 60 Critic Score
    The multiplayer is the true heart of this game and offers a ton of strategically challenging missions. If you don´t care about the campaign, love to play online against others and can accept quite a few issues concerning comfort and gamesystem, than this highly tactical game could still offer something for you.
    • 58 Metascore
    • 60 Critic Score
    Fans of the series will be dissatisfied by the stingy assortment of weapons, the overly mindless fights and the barrage of quick-time events. (…) If you're able to look past the many simplifications in comparison to earlier games in the series, just looking for a fast and undemanding slaughter, Ninja Gaiden 3 fits the bill just fine.
    • 67 Metascore
    • 60 Critic Score
    Papers, Please! meets zombie apocalypse: Despite wooden shooter interludes and technical sloppiness, the bitterly wicked charm of this thankless checkpoint assignment is convincing.
    • 68 Metascore
    • 60 Critic Score
    It's a difficult case. There's a boatload of good ideas in Game Dev Tycoon which expand one of my favorite mobile games ever – Game Dev Story – to a huge degree. They alone should have made for a far superior experience. Sadly, there's no effective way to channel all the tools the game gives you to produce the perfect videogame. Come on, Game Dev Tycoon, give me some spreadsheets, show me what made my successes and missteps what they became. In short: Talk to me!
    • 70 Metascore
    • 60 Critic Score
    Beyond: Two Souls is an interesting experience I don't regret making. But still, there are too many problems to forgive – structurally, story-wise and in character. Even people who didn't mind the issues with Cage's earlier games, Fahrenheit and Heavy Rain, will have a hard time turning a blind eye to Beyond's shortcomings.
    • 69 Metascore
    • 60 Critic Score
    If the technical mediocrity and a short campaign don't shock you, you will find quite a bit to like in Thunder Wolves. In any case, I did. It is a really solid little shoot 'em up with a firm grip on its mechanics. 'Fire and forget' in the truest sense of the word, then.
    • 66 Metascore
    • 60 Critic Score
    Death on the Nile builds on the strengths of its predecessor, adds more variety, and convinces with engaging storytelling and a well-executed shift in perspective. Its weak tech and presentation hold it back, but for genre fans this case is still worth taking on.
    • 62 Metascore
    • 60 Critic Score
    This won't have it all that easy to shine, being up against the likes of Sonic and Sackboy. Whose idea was it anyway, to release all these fun-racers so close to one another? Still, it is perfectly solid fun to zip around these nice tracks in little, stylized F1 Karts, even if it could have used more tracks and a few good ideas of its own.
    • 66 Metascore
    • 60 Critic Score
    In any case, the simple concept can be quite a bit of fun, which is in no small part thanks to the well-tempered difficulty curve. Still, it could be a lot better in many regards, which keeps this entry in the long running series from reaching the must-have status SEGA's monkeys once had among sociable Gamecube fans.
    • 58 Metascore
    • 60 Critic Score
    In essence, it's got quite a lot of things going for it as interesting spin-offs go. The hunt for experience points and the leveling up of your character can motivate for a while you if that sort of thing floats your boat. In that light, it really is a bit of a shame that WayForward didn't dare to go even deeper into the role playing aspects. It's a game trapped somewhere between looting and survival, the series' past and its own future.
    • 66 Metascore
    • 60 Critic Score
    Park Beyond is a solid theme park simulation with little depth, but one where you can build in a relaxed and varied way. While it's fun to play, it doesn't offer very much that similar games haven't done before, or anything that will leave a lasting impression on the genre.
    • tbd Metascore
    • 60 Critic Score
    The game offers solid box management, which fans in particular can enjoy. In the long run, however, there is too little depth - everything gets repetitive quickly.
    • 75 Metascore
    • 60 Critic Score
    Actually, it's a damn good jump & run that awakens nostalgic feelings in a successful way. Unfortunately, the structure of many levels is frustrating for several reasons.
    • 76 Metascore
    • 60 Critic Score
    Charmingly unique, and extremely stylish, Demonschool is a game of several interesting ideas. Unfortunately, despite its deep combat system, as a whole, the game fails to stay consistently engaging.
    • 78 Metascore
    • 60 Critic Score
    Vultures: Scavengers of Death is a fascinating genre experiment with a strong tactical core and wonderfully rough-edged retro survival-horror flair, but unfortunately also a few flaws that are hard to overlook.
    • 62 Metascore
    • 60 Critic Score
    It's all good and well, but what does it help if the controls are imprecise, glitches abound and the save system gets on your nerves?

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