Eurogamer Germany's Scores

  • Games
For 1,177 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Minishoot' Adventures - Nintendo Switch 2 Edition
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1177 game reviews
    • 83 Metascore
    • 70 Critic Score
    There's nothing wrong with the design of the levels or the gameplay in and of themselves. It's just that OMD!2 feels more like a sizeable update complete with co-op integration. It is a good game, though, which manages to best its predecessor. Soloing veterans of that game should think very hard if the amendments are enough to buy this sequel at launch.
    • 78 Metascore
    • 70 Critic Score
    This still is Baldur's Gate and even in this version it remains a highly worthwhile experience, especially when it comes to party dynamics, lore and the tactical fighting system, even if it sometimes comes across as a bit too reliant dice throws. It is still a big pleasure for anyone who likes their RPGs big, challenging and most of all classical in their setting. Which again brings me to the squandered potential of this re-release. They could have made something really brave and interesting with this. They didn't. So, even when this runs in a more stable manner than it does now, this hardly becomes an essential release.
    • 67 Metascore
    • 70 Critic Score
    Actually, Wreckateer is so good that you can't help to ask yourself why Rovio Entertainment hasn't yet gotten around to launch their disgruntled poultry at Microsoft's motion sensor.
    • 58 Metascore
    • 60 Critic Score
    Structurally, this is a really clever game. To get the most out of this remarkably liberal samurai-playground, though, you should be willing to make some compromises when it comes to the stiff and stuttering fighting engine and the colorful, but somewhat ancient-looking graphics.
    • 61 Metascore
    • 60 Critic Score
    If you can't play the original, this remaster is a decent if cheap looking refresher.
    • 71 Metascore
    • 60 Critic Score
    Even though it has its qualities, ultimately, the just above-average DriveClub isn't worthy of the team that kick-started racing games on the PS3 so spectacularly.
    • 65 Metascore
    • 60 Critic Score
    In terms of content there's little to complain about. But the technical shortcomings that already plagued Pokémon Crimson and Purple have by no means been fixed.
    • 70 Metascore
    • 60 Critic Score
    The bottom line is that Go Mecha Ball is an arcade snack that you won't spend dozens of hours playing, but which fits perfectly into short breaks when you just want to have a quick game. For this purpose, the imaginative mix of pinball and two-stick shooter is actually really good. It's just a shame that it lacks an equally strong level design and more options for experimenting with different play styles.
    • 60 Metascore
    • 60 Critic Score
    Technical difficulties aside, what you should take away from this is an astonishingly entertaining first four hours that are well worth the ten bucks, especially if you plan to play this with some of your friends. Enjoy two good evenings of entertaining and don't bother with the later unlocks. Instead, grab the starting weapon, upgrade the hell out of it and beat every map a couple of times until you eventually find it a bit tiresome and turn towards something else.
    • 78 Metascore
    • 60 Critic Score
    Eighteen years after the last installment, Samus Aran finds herself lost in her most linear, easiest game yet. Nevertheless, the unique atmosphere, solid foundations, excellent visuals, and several neat dungeon ideas make Viewros well worth a visit.
    • 69 Metascore
    • 60 Critic Score
    The physics of driving a bike are as great as ever and optionally being made accessible to less involved players through Arcade Mode. The engaging career, however, is hampered down by its basic presentation while the game is also lacking content - some of which to be added later.
    • 71 Metascore
    • 60 Critic Score
    Even without the massive technical problems, this would be a generic world with generic characters and antagonists.
    • 74 Metascore
    • 60 Critic Score
    Luffy and the Riverside feels like stepping into a children's book and letting your imagination run wild. Turning trees into water? Sure, no problem. Turning the pond with the annoying shark into lava to fry it? Of course. The flip is a wonderful game mechanic that breathes fresh air into the platformer genre.
    • 69 Metascore
    • 60 Critic Score
    Whoever had any doubt that these collections are some kind of spring cleaning at Sega, will find three games here whose common history beyond the Sega-Logo is hardly recognizable.
    • 78 Metascore
    • 60 Critic Score
    You have to have some interest in speedruns and an affinity for dexterity games from the first-person perspective with a Quake-like pace. Then you might love it, even though you still have to look past an overly obscure level-design.
    • 77 Metascore
    • 60 Critic Score
    Tactica is a solid turn-based tactics affair with a static meta game and long speech bubble conversations, which ultimately isn't as stylishly sure-footed as the main title in the series.
    • 79 Metascore
    • 60 Critic Score
    Scram Kitty and his buddy on rails is a decent, but ultimately disappointing experience, that almost had me break my Wii-Tablet over my knee.
    • 65 Metascore
    • 60 Critic Score
    Starship Troopers Extermination may have left Early Access, but it still feels like it could use some work and fine-tuning in some areas. Behind the still somewhat rough surface is a thoroughly entertaining multiplayer shooter, which (as is so common in the genre) lives or dies depending on your comrades-in-arms.
    • 64 Metascore
    • 60 Critic Score
    It is a pretty game based on an intriguing idea, which just would have needed to be utilized to a deeper extent. Still, in a group of friends it manages to stretch its wings quite a bit for a few rounds. Playing alone, you'll never get to experience three quarters of the game.
    • 77 Metascore
    • 60 Critic Score
    Moonrider is a solid remix of its masters, a decent game that never particularly shines. It offers up a good challenge and nice level design that often has you thinking, 'hey, I know recognize that!' — when you're actually thinking of a superior title that you should be playing instead.
    • 77 Metascore
    • 60 Critic Score
    The amazingly comprehensive retro flair, including a fantastic soundtrack, make this retro racing love letter something I like to let myself be carried away by. In terms of content and driving model, however, this runs out of gas somewhat quickly ... Parking Garage Rally Circuit is successful in what it does, but it's also a not much more than a short snack.
    • 78 Metascore
    • 60 Critic Score
    Some of the action is spectacular and great to play, but in the long run Rogue Flight is quite monotonous.
    • 66 Metascore
    • 60 Critic Score
    Most of the mistakes like the visuals or the faulty physics can be forgiven. One does to just forget about them after a while. But while the skating is just plain fun and veterans will almost be swept away by the nostalgia there is just not enough content in this one.
    • 62 Metascore
    • 60 Critic Score
    In a desperate attempt not to scare anyone away with their choice of style, Insomniac made a game that will have a hard time getting anyone to love it. Don't get me wrong, the basics are there. And when a team of four unleashes an eardrum-busting cacophony of powerful weapons effects, you do feel solidly entertained. But it's never more than that. Nothing will ever stick out and it's only the passably rounded basic mechanics that pull you through the campaign, never to return once you finished it. The old art direction would probably not have saved it, but at least it would have had an identity.
    • 70 Metascore
    • 60 Critic Score
    In the end, it is a charming, refreshing look at a Move-world, that could have been. But presumably - maybe out of fear of its own target audience - it refrains from realizing its potential and lets you go a little bit enchanted, but also decidedly unsatisfied.
    • 71 Metascore
    • 60 Critic Score
    Solid multiplayer fun for short and entertaining matches, but with only one game mode, the long-term appeal currently leaves something to be desired.
    • 76 Metascore
    • 60 Critic Score
    In spite of all the criticism, Legacy of Romulus is a step in the right direction for Star Trek Online. It's just a very short one.
    • 81 Metascore
    • 60 Critic Score
    The Outer Worlds 2 is a damn good, classic role-playing game in which you can pretty much do whatever you want...At the same time, I have to admit that I found it to be quite formulaic for long stretches. Factions, conflicts, open character development with numerous gameplay options: none of this is new, and because every distribution of perks, weaknesses and abilities always leads to a certain goal, proceedings feel somewhat arbitrary and lacking a certain special spark.
    • 79 Metascore
    • 60 Critic Score
    Stylish adventure game with mostly simple puzzles. Unfortunately, important points of the actual interesting story are dealt with too briefly.
    • 69 Metascore
    • 60 Critic Score
    Audiovisually enchanting adventure on a submerged spaceship with likeable characters, which is not entirely convincing in terms of narrative and has little depth in terms of gameplay.

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