eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 67 Metascore
    • 76 Critic Score
    It does what it sets out to do very well, without truly breaking any new or significant ground.
    • 62 Metascore
    • 75 Critic Score
    Its engaging mixture of game types and interesting graphics combine to create a fun ride, but one that is sadly over too soon.
    • 83 Metascore
    • 75 Critic Score
    As a member of a series that takes a treasured place in the pantheon of gaming greatness, it is a lackluster effort, more concerned with watering down the game's strengths to make it more palatable for the masses than in delivering more of what made its predecessor great.
    • 66 Metascore
    • 75 Critic Score
    The expansion only changes the game on a strictly superficial level, although it does this extremely well.
    • 68 Metascore
    • 75 Critic Score
    The game offers enough deep gameplay to keep racing enthusiasts happy, but the problem is it's generally the exact same experience that was offered a year ago.
    • 68 Metascore
    • 75 Critic Score
    While Blinx 2 is nothing new, and definitely not brilliant, it is something that may be worth a rental for a few hours' worth of fun, if only to watch some of the FMVs and chuckle at the cats and their vacuum cleaners.
    • 77 Metascore
    • 75 Critic Score
    The new first-touch control, the games biggest innovation for 2005 and the catalyst for this change in attacking emphasis, is brilliant. It’s logical, easy to use, works as it should, looks realistic and can blow a game wide open.
    • tbd Metascore
    • 75 Critic Score
    Its combat has potential, it’s built upon a solid engine and the game has some exciting moments towards the end, but the experience just isn’t fulfilling and the game is far too simple.
    • 68 Metascore
    • 75 Critic Score
    The stages are challenging, the bosses are interesting, though a bit predictable, and the game is just about classic platforming fun.
    • 75 Metascore
    • 75 Critic Score
    A decent game, but it is best described as an interesting diversion that serves as a showcase of things to come for the new console. Unfortunately players will have to decide if they want to drop down the money for an experience that, while unique, is over far too quickly.
    • 73 Metascore
    • 75 Critic Score
    With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
    • 76 Metascore
    • 75 Critic Score
    The developers at Namco didn't quite have a grasp on how to marry Mario-esque simplicity with a game that can survive under heavy play.
    • 68 Metascore
    • 75 Critic Score
    Lack of a lock on system can make the game frustrating, and I did suffer from a couple connection dropouts that weren't on my end. Still, to anyone looking for a new MORPG to play with their friends, try this out.
    • 72 Metascore
    • 75 Critic Score
    This game is ideally suited for players looking to relive Samurai Warriors, or who are diving in for the first time. For anyone who got their fill of Samurai Warriors the first time around, there isn't enough here to warrant your attention.
    • 82 Metascore
    • 75 Critic Score
    While both versions are comparable in most respects, the slow down and horrendous load times between areas that are apparent in the Xbox version are what sets the PC incarnation a notch above its console brother.
    • 81 Metascore
    • 75 Critic Score
    Eventually even the most diehard series zealots are going to begin to ask themselves why they are still in the same place playing the same game they were playing nearly a decade ago. While the genre has grown, the series that helped to spearhead games of this type into the public eye has stayed disturbingly static.
    • 73 Metascore
    • 75 Critic Score
    The problematic A.I. in Red Dead Revolver is the game’s biggest disadvantage.
    • 77 Metascore
    • 75 Critic Score
    It does not tax the brain too much, and it is also a fairly short-lived ride. However, it manages to take the franchise, and deliver an experience that feels every bit as compelling as the source material.
    • 75 Metascore
    • 75 Critic Score
    While the game is difficult during parts, there was many times when enemy AI would do nothing.
    • 66 Metascore
    • 75 Critic Score
    The problem with The King of Fighters 2006 isn’t depth. The issue is that the fighting itself is stiff and uninteresting, and feels like an odd bastardization of 2D and 3D, resulting in a fighting game that is not quite sure where it belongs.
    • 69 Metascore
    • 75 Critic Score
    Series fans will find a lot to love in this title, which offers an attractive, immersive, and most importantly, fun excursion into the world of J.K. Rowling's imaginative works.
    • 83 Metascore
    • 75 Critic Score
    As a member of a series that takes a treasured place in the pantheon of gaming greatness, it is a lackluster effort, more concerned with watering down the game’s strengths to make it more palatable for the masses than in delivering more of what made its predecessor great.
    • 85 Metascore
    • 75 Critic Score
    EA has finally managed to make a boxing game about skill and strategy rather than the random flailings of our opposable digits. And it's fun too. Unfortunately the game feels wildly incomplete in its overall presentation with a very short list of features, poor music selection, boring levels and no Xbox online component.
    • 76 Metascore
    • 75 Critic Score
    With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
    • 66 Metascore
    • 75 Critic Score
    Besides a few ideas that are executed poorly, the gameplay is varied, making it a fun experience. But its biggest problem is amount of gameplay, which is limited.
    • 72 Metascore
    • 75 Critic Score
    As an RPG it is only slightly above average, though considering the anemic state of the Xbox platform in terms of this genre fans have little choice but to dive in and experience it for all that it is worth.
    • 70 Metascore
    • 75 Critic Score
    While not a horrible game; due to camera issues, a problematic story and dated graphics, Tenchu strikes in at average.
    • 69 Metascore
    • 75 Critic Score
    Technically a good game, but what prevents it from being a great one is its lack of legs. The sense of accomplishment one gets from conquering season after season loses a bit of its shine when confronted with the same eight tracks and the same stiff AI, creating a lack of real replay value if there isn’t a stable of friends to multi with.
    • 69 Metascore
    • 75 Critic Score
    Sempai Legends is likely to be the first of many games in this franchise, and in that context it is an excellent start. All the important aspects of the original game are here, and work well.
    • 74 Metascore
    • 75 Critic Score
    It does a lot of things right, good graphics, multiple play modes, originality and solid on-court action. The pro tour mode is fantastic despite its frustrations. It is refreshing to see some originality in a tennis title.

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