eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 62 Metascore
    • 49 Critic Score
    Not only did EA fail to put in any significant new features; not only did they serve up a plate of castrated game features; not only has the core gameplay taken several measurable steps backwards for the genre, but the graphics, conceivably the most basic measure of the game’s prospective success, are not only unimpressive, but buggy, distorted, and ugly. Color me shocked.
    • 48 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 56 Metascore
    • 49 Critic Score
    It seems fairly clear that nobody ever gave the game a good play-through – both to see how blatantly unready the game was for retail in terms of testing, but also how bland and uninteresting the core gameplay is.
    • 43 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 59 Metascore
    • 49 Critic Score
    Save for a very few highlights, this is a rather soulless game that will bore even the younger gamers whom it has obviously been made to entertain.
    • 72 Metascore
    • 49 Critic Score
    Lovingly crafted by aficionados of the genre, but ultimately suffering from feature creeping and a desire to include all things presumably cool. However, in the end In The Groove lacks the professional polish to be anything but mediocre.
    • 58 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 62 Metascore
    • 45 Critic Score
    If anything, the game is a great time killer, but since it’s pretty much an exact copy of what’s readily available for free on their website, it really doesn’t warrant a purchase.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 57 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 49 Metascore
    • 45 Critic Score
    It's not really a game. It's a glorified karaoke machine with a really, really poor interface.
    • 46 Metascore
    • 45 Critic Score
    It’s not a fun game and it’s certainly not balanced. Stay away if you enjoy such buzzwords as “gameplay,” “graphics” or “fun.”
    • 61 Metascore
    • 45 Critic Score
    The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
    • 62 Metascore
    • 45 Critic Score
    A near-perfect example of wasted potential. The developers fine tuned the game's combat by including better collision detection, the ability to switch in and out of different characters, and a new block button. Sadly all of this does little when the characters are painfully similar, and each are so powerful that they can more or less walk through anything in their way by the player simply pressing the A button repeatedly.
    • 45 Metascore
    • 45 Critic Score
    Each of the game's unique attempts at originality fall flat, and the most important aspect of a shooter - the combat - is bland and boring.
    • 54 Metascore
    • 45 Critic Score
    There are times when the game is fun, but it simply fails to overcome its numerous shortcomings.
    • 50 Metascore
    • 45 Critic Score
    The DS version of X-Men tries too hard to take advantage of the DS’s touch screen, and this is where it fails. The play control is unique but tiring.
    • 51 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 54 Metascore
    • 45 Critic Score
    Cars for the DS is short, frustrating, and uninspired, and with so many versions available, there is absolutely no reason to pick this one up.
    • 48 Metascore
    • 45 Critic Score
    It follows the same storyline the past 53 DBZ games have, and the limited tactics of the fighting system reduce it to a button-mashing contest.
    • 58 Metascore
    • 43 Critic Score
    Drakengard 2, instead of improving on the original, nullified the weapons system, replaced an interesting hero with an unoriginal cookie-cutter protagonist, and managed to make what should have been a fun game - Dynasty Warriors mixed with Panzer Dragoon Orta - tedious and boring.
    • 57 Metascore
    • 43 Critic Score
    In order to create a challenge in spite of the idiotic artificial “intelligence,” units are extraordinarily weak and feature dubiously sub-par pathfinding. Units will get jammed together in cramped areas before buckling and dying after only two to three hits.
    • 40 Metascore
    • 40 Critic Score
    Beyblade G-Revolution has, nestled deep, the ingredients for a rather unique, fun title. As it stands, it is merely below average, marked by its lack of direction and uninteresting variety of Beyblades.
    • 43 Metascore
    • 40 Critic Score
    As the game progresses, players are given the opportunity to save, but Lights, Camera, Action still uses the antiquated password system, which is a nigh unforgivable offense in today's game world.
    • 65 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 69 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 58 Metascore
    • 40 Critic Score
    The visuals are crisp, and cute, but other than that there are few words that can be saddled upon this game that are not dripping with disdain.
    • 44 Metascore
    • 40 Critic Score
    Any kind of story or action present in the game is quickly drowned by the boring repetition that drags this title down like a quagmire.
    • 65 Metascore
    • 40 Critic Score
    An average adventure game, plagued with some awful bugs.

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