Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 87 Metascore
    • 88 Critic Score
    Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    Just sucks this head-scratcher will probably get lost inside Mario's galaxy this winter. [Holiday 2007, p.67]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
    • 88 Metascore
    • 88 Critic Score
    The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    Totally addictive and innovative, and embarrassing to play in public, to boot! (Everything I like in a game.) [March 2005, p.133]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Hardcore gamers will savor every beautiful moment of Orta, and they'll keep playing it religiously to unlock the vast trove of amazing secrets - hidden stages, riders, cinemas, and an entire separate game. [Feb 2003, p.157]
    • 85 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    With a cast of well-written characters, branching conservations, and a cool interface, this is the adventure the DS has been dying for. [Feb. 2007, p.97]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    This is the first stealth FPS I've played that actually works. From it's near-perfect melee controls and truly next-generation-level graphics to the pacing imbedded in its taut narrative, Riddick is a must-see, must-play, must-buy Xbox classic. [July 2004, p.100]
    • 90 Metascore
    • 87 Critic Score
    Still, it's a solid end to the Prime trilogy. [Nov 2007, p.98]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The red-hot Wii gets an entertaining new "Mario" platformer that fills the crucial gap the delayed "Super Mario Galaxy" should have occupied. [May 2007, p.76]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 87 Critic Score
    Factor in a slick presentation, sweet unlockables, and Wi-Fi multiplayer for many games, and it's a must-have PSP release. [May 2006, p.106]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    By all rights, a "Zelda" game controlled entirely by stylus should be a disaster, but somehow Nintendo has performed a miracle. [Nov 2007, p.114]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Two necessary fixes, EA: 08 needs more online options, and let my QB get some air under the ball. Otherwise, this is brilliant. [Sept 2007, p.87]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The virtual soap operas I inevitably create keep me totally hooked. [May 2003, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed-and then you hit the nitrous.
    • 90 Metascore
    • 87 Critic Score
    Everything runs silky smooth, the PS2 pad actually seems to respond better than the GC controller, and except for the occasional bit of grainy graphics, this is a perfect replica of the original. [Oct 2004, p.106]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    Genuinely new content doesn't abound, but Sigma remains such an expansive, challenging, and well-paced thrill ride that you won't care. [July 2007, p.84]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    In Advance Tour, all the extraneous questing, character building, and item collecting just works. [July 2004, p.106]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    All serious gamers should check this one out. [Mar 2008, p.85]
    • Electronic Gaming Monthly

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