Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
Fantastic game, but who can forget the terrible intro and dialogue? [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
Single-player's certainly the game's weakness, but the multiplayer excelence more than makes up for it. [Jan 2009, p.81]- Electronic Gaming Monthly
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- Critic Score
It takes sound football strategy and patience to be successful, so when you finally beat the game on All-Pro mode, you know you’ve accomplished something big. [Feb 2002, p.164]- Electronic Gaming Monthly
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- Critic Score
Crazy-wack dialogue aside, DMC is absolutely electrifying. Savor every hardcore bite. [Dec 2001, p.240]- Electronic Gaming Monthly
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- Critic Score
From start to finish, Canvas is packed with beautiful graphics, awesome level designs, and compelling gameplay. Boss battles are cool and unique, and the minigames and bonus options are worth unlocking--really!- Electronic Gaming Monthly
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- Critic Score
It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]- Electronic Gaming Monthly
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- Critic Score
Aside from the bitchin' new modes, Guitar Hero II is essentially the same game with new songs. [Dec. 2006, p.134]- Electronic Gaming Monthly
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- Critic Score
Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.- Electronic Gaming Monthly
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- Critic Score
It's like playing witih explosive-laden Tonka trucks, with no mess to clean up afterwards. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]- Electronic Gaming Monthly
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- Critic Score
It's amazing how well Bully nails a huge assortment of activities. Everything, from midway games to English class, is fun. [Dec. 2006, p.146]- Electronic Gaming Monthly
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- Critic Score
Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]- Electronic Gaming Monthly
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- Critic Score
Sega stuck to the fundamentals, such as great control, gameplay and graphics. The result: a baseball game that sucked me into the action right after the first pitch. [July 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
It's your plane's incredibly fluid feel that turbo boosts the fun here into the stratosphere. [Jan 2004, p.148]- Electronic Gaming Monthly
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- Critic Score
FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]- Electronic Gaming Monthly
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- Critic Score
The first attempt to bring the Belmonts to 3D was, for its time, an excellent one. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.- Electronic Gaming Monthly
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- Critic Score
What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]- Electronic Gaming Monthly
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- Critic Score
Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]- Electronic Gaming Monthly
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- Critic Score
A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]- Electronic Gaming Monthly
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- Critic Score
As much as I adore the gameplay, the story is by far the best reason to take this case. [Apr 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
It's the expanded portfolio of vehicles and strategic subtleties and wealth of new commanding officer combos that really make this game sing... Result? Super-addictive strategy gaming. [Sept 2005, p.118]- Electronic Gaming Monthly
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- Critic Score
For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]- Electronic Gaming Monthly
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- Critic Score
The great A.I. and lightning-fast game speed pulls off an uncommon balance of realistic football with an arcade edge. [Mar 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]- Electronic Gaming Monthly