Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The thing that really impresses me about Legends is the way the developers managed to translate the breakneck pace of "Burnout 3" to a handheld. [Nov 2005, p.154]- Electronic Gaming Monthly
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- Critic Score
The quality of the raccoon's second release is staggering, setting the bar awfully high for his jumpy brethren. [Nov 2004, p.142]- Electronic Gaming Monthly
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- Critic Score
Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.- Electronic Gaming Monthly
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- Critic Score
A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]- Electronic Gaming Monthly
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- Critic Score
The best-looking (you heard me, Live), best-playing game of basketball you’ll find. [Jan 2002, p.231]- Electronic Gaming Monthly
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- Critic Score
Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]- Electronic Gaming Monthly
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- Critic Score
The fast gameplay, ample strategy, and gorgeous graphics make it hopelessly addicting. [Sept 2001, p.144]- Electronic Gaming Monthly
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- Critic Score
What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
The excellent stealth gameplay, tangible sense of danger, and believable scenario (take that, "MGS2") render this a must-play experience. [May 2003, p.120]- Electronic Gaming Monthly
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- Critic Score
It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
As good as it gets. The "FIFA" series may have a bit more flash, but Eleven is top of the table when it comes to gameplay - and that's all that counts with soccer. [March 2004, p.118]- Electronic Gaming Monthly
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- Critic Score
It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]- Electronic Gaming Monthly
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- Critic Score
The whole of what's here still stuns in the uncompromising GTA way, putting it--with sister game "Liberty City Stories"--leagues above anything else on the PSP. [Jan. 2007, p.108]- Electronic Gaming Monthly
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- Critic Score
It's unlike anything else you've ever played, and so you may love it or you may hate it. Count me firmly in the "love" boat. [Nov 2005, p.142]- Electronic Gaming Monthly
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- Critic Score
P3 proves RPGs don't need big budgets to be all-around awesome. [Sept 2007, p.96]- Electronic Gaming Monthly
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- Critic Score
Don't overlook this title just because it's 2D; the graphics here are detailed and ingeniously designed - the current pinnacle of pixelated art and animation. Behind the pretty facade is a fighting system as deep as any classic of the genre. [Oct 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
Scary, and I'm talkinng freaked-the-f***-out-at-3 a.m. scary. I mean it - afer an inexplicably horrific run-in with a blood-spewing bathtub at Brookhaven Hospital, sleep was out of the question for me. [Sept 2003, p.114]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.- Electronic Gaming Monthly
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- Critic Score
What makes Duty so special is the A.I. Enemies make great use of cover; they charge when it's to their advantage and give up positions when they know they're beat; they actually seem to understand grenades, running from them or tossing them at the perfect spot to draw you out of hiding.- Electronic Gaming Monthly
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- Critic Score
I felt liberated by the lack of a time limit in the sequel's new cave system, and you WILL get addicted to collecting every beautifully rendered junk trinket in the game. [Oct 2004, p.112]- Electronic Gaming Monthly
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- Critic Score
It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
Everything your typical RPG is not - fast-paced, action-oriented, colorful and lighthearted - yet it's the best game the genre has seen on the GBA. [Jan 2004, p.162]- Electronic Gaming Monthly
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- Critic Score
The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]- Electronic Gaming Monthly
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Exactly the sequel I'd hoped for... Scarily addictive - I found myself awake until the wee hours playing to unlock past NBA greats and upgrade my own player's attributes. [May 2003, p.118]- Electronic Gaming Monthly
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The range of multiplayer games and user-created race routes means near-limitless replay value and the chance to earn cred on a much larger street. [June 2003, p.111]- Electronic Gaming Monthly
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For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
The addition of a dash to the GBA version makes exploring snappy, and the redone graphics look great. [Feb 2006, p.112]- Electronic Gaming Monthly
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- Critic Score
A sprawling, horrific 3D action game starring a guy with a very weak chin. [Jan 2004, p.188]- Electronic Gaming Monthly