Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
A necessary part of any adventure gamer’s balanced breakfast…Masterful storytelling and superb graphics. [Sept 2001, p.144]- Electronic Gaming Monthly
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Outside of the somewhat annoying need to replay missions over and over in order to move on in the game, Spy Hunter is totally solid. [Nov 2001, p.210]- Electronic Gaming Monthly
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Dicing up the undead with your oversized Ginsu knife is a helluva lot of fun (if you can live with the occasionally annoying camera angles). [Oct 2002, p.188]- Electronic Gaming Monthly
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By ironing out the wildly unfair difficulty spikes, cutting down on the dullsville between-mission backtracking, and offering kinder, more frequent mission midpoints, Jak 3 (unlike Jak II) succeeds at making you not want to snap it in half.- Electronic Gaming Monthly
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"Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]- Electronic Gaming Monthly
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Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]- Electronic Gaming Monthly
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But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]- Electronic Gaming Monthly
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Although Namco's "Smash Court" plays similarly and boasts big names like Agassi, Sampras, and Kournikova, it is Sega's superior gameplay and mighty World Tour mode that win out in the end. [Sept 2002, p.152]- Electronic Gaming Monthly
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Even if the game is largely formulaic, Capcom still pulls it off better than anyone else out there. [Jan 2003, p.190]- Electronic Gaming Monthly
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Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]- Electronic Gaming Monthly
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All in all, this raccoon's game is still fun - no need to call Animal Control just yet. [Nov 2005, p.146]- Electronic Gaming Monthly
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Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]- Electronic Gaming Monthly
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LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]- Electronic Gaming Monthly
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With smooth graphics, fast action, and intuitive controls, plus Xbox Live or network multiplayer matches, UC's easy to enjoy. [Jan 2003, p.85]- Electronic Gaming Monthly
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2K5 looks better, moves better, and controls more intuitively than EA's hoopster. [Dec 2004, p.158]- Electronic Gaming Monthly
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As deep as any RPG, but its focus on fast-paced gameplay makes it as visceral as the spazziest beat 'em up. [Jan 2003, p.194]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]- Electronic Gaming Monthly
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This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]- Electronic Gaming Monthly
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Voice chat makes this, by far, the best version of an already amazing experience. [July 2003, p.116]- Electronic Gaming Monthly
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FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]- Electronic Gaming Monthly
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A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]- Electronic Gaming Monthly
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For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78- Electronic Gaming Monthly
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Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]- Electronic Gaming Monthly
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It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]- Electronic Gaming Monthly
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3D fighters didn't feature amputations before this inspired samu-riot. [Jan 2004, p.188]- Electronic Gaming Monthly
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The player models - especially the detailed faces - look amazing, right down to Allen Iverson's tats and Larry Bird's disturbingly tight shorts. [June 2004, p.92]- Electronic Gaming Monthly
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If the game weren’t such a sadist – you’re gonna have to be tough and persistent to make it through this one – and if it weren’t so short (about half the length of an average RE), I’d say it’s a must-buy for any gamer. [Mar 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Aside from the high-shine gloss, though, a few extra pursuers in the cop chases are about all that differentiates this version from the current-gen game. My main beefs--the repetitive race events and not-very-challenging cop chases (especially earlier in the game)--are still here.- Electronic Gaming Monthly
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- Critic Score
What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]- Electronic Gaming Monthly
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Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]- Electronic Gaming Monthly
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Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]- Electronic Gaming Monthly
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That the game's multiplayer co-op is integrated perfectly with the single-player campaign, allowing friends to jump right in and join at any point without any fuss, is just gravy. It's something I'd love to see other developers do more of. [Mar 2007, p.90]- Electronic Gaming Monthly
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Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]- Electronic Gaming Monthly
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This franchise desperately needs to spice up - and after this year, clean up - the gameplay. [Apr 2006, p.100]- Electronic Gaming Monthly
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Simplicity is bliss, and these puzzles are satisfying, but Picross requires patience of both the mental and physical variety. [Sept 2007, p.98]- Electronic Gaming Monthly
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I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]- Electronic Gaming Monthly
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Despite the hour-long cinemas, it has more gameplay than most RPGs thanks to its deep battle system, tons of customizable stats, detailed minigames, and absorbing side quests. [Mar 2003, p.128]- Electronic Gaming Monthly
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Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]- Electronic Gaming Monthly
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May be old, but it's still one of the best puzzle games ever made. Thankfully, this handheld incarnation delivers a stunningly accurate port. [May 2003, p.136]- Electronic Gaming Monthly
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Even with these ill-advised changes, it's still one helluva game: Creative, unpredictable levels keep you on your toes, killer bosses pepper the levels, and impossibly good graphics erupt from your aging GBA.- Electronic Gaming Monthly
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- Critic Score
A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]- Electronic Gaming Monthly
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Core defines "great portable experience." [Apr 2008, p.86]- Electronic Gaming Monthly
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It's the innovative use of the right analog stick that seals the deal. [Dec 2002, p.212]- Electronic Gaming Monthly
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I'm all about bringing the embarrassment, insanity, and fun of karaoke bars into living rooms across our nation - this is a game that anyone can pick up and instantly enjoy. [Dec 2003, p.216]- Electronic Gaming Monthly
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Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]- Electronic Gaming Monthly
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The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.- Electronic Gaming Monthly
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- Critic Score
But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]- Electronic Gaming Monthly
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Sure, the game isn't a masterpiece, but until the PS3 raises its role-playing anchor, it'll at least help keep the PS2 afloat. [Feb. 2007, p.94]- Electronic Gaming Monthly
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With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
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It may not be the only game to put the Wii Remote through its paces, but it's certainly the most interesting. [Feb. 2007, p.82]- Electronic Gaming Monthly
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For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.- Electronic Gaming Monthly
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A pocket adrenaline rush; it's the perfect complement to the more moderately paced Mario games already in your collection. [May 2003, p.136]- Electronic Gaming Monthly
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It's slow, it's difficult, it's unapologetically complicated...but it's also incredibly realistic, unique, and engrossing. [Jan 2003, p.204]- Electronic Gaming Monthly
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With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
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A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]- Electronic Gaming Monthly
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As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]- Electronic Gaming Monthly
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Rocket Slime is that rarest of breeds: a kid's game that completely rocks. [Oct. 2006, p.118]- Electronic Gaming Monthly
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Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]- Electronic Gaming Monthly
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The more you play, the more you realize just how much freedom you have... [yet t]here's something kind of sick about tending to a virtual character's toilet and hygiene needs while neglecting my own. [Feb 2003, p.140]- Electronic Gaming Monthly
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- Critic Score
FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]- Electronic Gaming Monthly
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This is the fastest, best-handling F1 game since Bizarre Creations’ F1 ’97. [Feb 2002, p.168]- Electronic Gaming Monthly
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It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]- Electronic Gaming Monthly
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I'm not sure which is harder: keeping Robert Downy Jr. away from a crack pipe or establishing a consistent offense in All-Star Baseball. [June 2002, p.118]- Electronic Gaming Monthly
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While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]- Electronic Gaming Monthly
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The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]- Electronic Gaming Monthly
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Fusion's control, graphics and tracks are so spot-on that once mastered, weaving through the curves at supersonic speeds becomes second-nature. [June 2002, p.112]- Electronic Gaming Monthly
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The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]- Electronic Gaming Monthly
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Square's first entry in the strategy-RPG genre. Uneven, but a classic. [Jan 2004, p.188]- Electronic Gaming Monthly
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As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.- Electronic Gaming Monthly
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- Critic Score
With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
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It’s a refreshing change from the weirdness you’d find in a "PaRappa" or "Dance Dance Revolution." [Jan 2002, p.208]- Electronic Gaming Monthly
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A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]- Electronic Gaming Monthly
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If you compare HH to the rest of this year's baseball crop, there's no contest:... High Heat triumphs by focusing squarely on gameplay. [Apr 2003, p.111]- Electronic Gaming Monthly
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The game does keep up the original's compelling pace, with enemies swarming you nearly every step of the way. I never got bored - I just never got all that excited, either. [Feb 2004, p.112]- Electronic Gaming Monthly
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Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]- Electronic Gaming Monthly
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It's fairly shocking that a game this fast works this well on a handheld system. [June 2005, p.108]- Electronic Gaming Monthly
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Take the time to savor Odin Sphere--they don't make too many like it anymore. [July 2007, p.92]- Electronic Gaming Monthly
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Easily a contender for sleeper hit of the year, providing an excellent mix of platform-style exploration and fast-paced, action-packed gunplay that manages to stay fresh and interesting throughout. [Dec 2003, p.199]- Electronic Gaming Monthly
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And on the eighth day, God created Mario Kart. He saw it, and it was good. [Jan 2004, p.189]- Electronic Gaming Monthly
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Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]- Electronic Gaming Monthly
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So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]- Electronic Gaming Monthly
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ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]- Electronic Gaming Monthly
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Nintendo's interpretation of Namco's signature racer is surprisingly good. [Jan 2004, p.189]- Electronic Gaming Monthly
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The player models - especially the detailed faces - look amazing, right down to Allen Iverson's tats and Larry Bird's disturbingly tight shorts. [June 2004, p.92]- Electronic Gaming Monthly
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A great combination of frantic, Japanese guitar rock and wacky anime-inspired action. [Feb 2002, p.148]- Electronic Gaming Monthly
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I just can't shake the feeling that I've played these games three or four times before - and the new garnish isn't enough to take the series to the next level. [May 2003, p.139]- Electronic Gaming Monthly
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Gameplay is instinctive, chaotic, and breathtaking. Unfortunately, the entire thing is still very linear, a bit too segmented, and repetitive. [May 2003, p.124]- Electronic Gaming Monthly
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Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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As accurate a port as one could hope for on GBA - the 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Feb 2003, p.158]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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Whatever your skill level, good luck finishing the last three levels without unlimited credits. [Nov 2004, p.143]- Electronic Gaming Monthly
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The backdrops are more diverse, the "God of War"-like quick-time events add some much-needed flavor to boss encounters, and item maintenance is now kept to a minimum. [Jan. 2007, p.102]- Electronic Gaming Monthly
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Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]- Electronic Gaming Monthly
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The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]- Electronic Gaming Monthly
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Complete with its stunning re-creation of Oahu, Test Drive lets you live the fantasy of driving the tires off exotic cars better than any prior attempt. [Nov. 2006, p.118]- Electronic Gaming Monthly