ElDesmarque's Scores

  • Games
For 212 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 5 out of 212
212 game reviews
    • 75 Metascore
    • 66 Critic Score
    Wild Hearts S delivers solid gameplay with creative combat and customization, but technical issues on the Nintendo Switch 2 (including low-res textures, frame drops, and popping) significantly hinder the overall experience. The docked mode performs better but still falls short of expectations, making this version a mixed bag for fans of the series.
    • 75 Metascore
    • 82 Critic Score
    MotoGP 26 isn't a revolution, but it is a very well-focused evolution. Milestone understood where to focus its efforts and made the right choice by concentrating on improving handling and the feel on the track. The result is a game that’s more intuitive, more dynamic, and, above all, more fun to play. The improved physics, the realistic impact of rain, and the dynamic weather system transform the experience in a way that’s noticeable at every turn.
    • 75 Metascore
    • 75 Critic Score
    Mega Man Star Force Legacy Collection is, above all, a time capsule. A compilation that allows us to look back and understand how a saga tried to evolve on one of the most creative consoles of its generation. It’s not perfect, nor does it try to be. But it cannot be denied that it has soul. For those who lived through the Nintendo DS era, it’s a direct ticket to nostalgia.
    • 75 Metascore
    • 70 Critic Score
    Rematch is a contradictory experience. On the one hand, it is an original, intense and fun proposal. On the other hand, it is an online game that seems unfinished, lacking structure and with debatable design decisions. If Sloclap manages to polish its flaws and add the necessary social tools, it could become a benchmark in multiplayer arcade soccer.
    • 74 Metascore
    • 80 Critic Score
    This series strips things back to basics, introducing a fresh combat loop set against a sprawling, The Witcher 3-esque open world. Even though you’re essentially just sliding cards around, the lore is top-tier, perfectly capturing the essence of Geralt and Jaskier.
    • 74 Metascore
    • 71 Critic Score
    Dragon is Dead stands out with its dark pixel art and satisfying combat, though its slow progression may test less patient players.
    • 74 Metascore
    • 79 Critic Score
    In short, Yakuza Kiwami 3 is a title in which much more care has been taken with the narrative than in previous installments, resulting in a much more serious final product that nevertheless retains its DNA. It is, quite simply, one of the best stories in the series, thanks to its ambitious aspirations, its tone, its use of editing, and how it doses out information. Kiryu becomes more of a father figure than a mobster, and it suits him well. However, the activities outside of that story that are part of the main missions slow down the pace considerably.
    • 74 Metascore
    • 80 Critic Score
    Tingus Goose is one of the most unique clicker games you'll ever see. Its blend of cozy body horror, surreal humor, and Goldberg machine designs made of flesh and feathers makes a hackneyed genre feel fresh. As an experience, it's half artistic experiment, half cheap toy, and that duality works surprisingly well.
    • 74 Metascore
    • 80 Critic Score
    Fatal Frame II Remake adapts a great game, delivering a constant, suffocating sense of dread through darker areas and meticulously crafted ghost designs, while making a natural push to boost replayability.
    • 74 Metascore
    • 60 Critic Score
    Wuchang: Fallen Feathers is a very uneven game that forces you to bump into unnecessary walls, making it very difficult for beginners. However, the difficulty is reduced to a minimum once you learn which style works best against each boss. There is little to say about the game's story because it is never interesting.
    • 73 Metascore
    • 88 Critic Score
    The Stone of Madness is a highly strategic research title. The game's save game, the sanity system and knowledge fit perfectly in a title that exudes solemnity. Something in which also adds the phrases dubbed into Spanish, which as in Blasphemous, manages to reach us deep inside, contributing to a total immersion.
    • 73 Metascore
    • 80 Critic Score
    Slots & Daggers is a little indie gem that dares to combine two seemingly opposite worlds: slot machines and tactical RPGs with roguelite dynamics. Its approach is fresh, original, and surprisingly deep. Not everything is random: you have to think, optimize, and above all, enjoy every pull of the lever.
    • 73 Metascore
    • 78 Critic Score
    You can tell that MainFrames is a game made with a lot of love. Its platforming approach, unique mechanics and nostalgic aesthetics make it a recommendable experience for fans of the genre. It doesn't reach the narrative excellence of other titles and it's a somewhat short game but it shines in what really matters: being fun, challenging and visually charming.
    • 73 Metascore
    • 70 Critic Score
    Metal Eden is a title that shines brightly... for a short time. Its frenetic pace, solid combat system, and fluid mobility make it a very enjoyable experience while it lasts. But its weak story, short and explosive length, and lack of additional content prevent it from reaching the level of the greats of the genre.
    • 73 Metascore
    • 72 Critic Score
    John Carpenter's Toxic Commando is a cooperative shooter that gets straight to the point: a chaotic zombie party with an '80s aesthetic. Its most spectacular moments, when hundreds of enemies advance toward your team while turrets spit fire, are fun, and the addition of vehicles and open maps introduces fresh ideas into a rather exploited genre. However, the game rarely manages to overcome the feeling that it is combining elements already seen in other titles, and the feeling of repetition sets in very quickly.
    • 73 Metascore
    • 80 Critic Score
    This GuitaR-PG is a musical delight. A classic RPG of a lifetime, with your exploration to find hidden treasures, and turn-based combat... but where parry is the key to everything. Fun and rocking, loaded with adrenaline at every step.
    • 73 Metascore
    • 70 Critic Score
    Puyo Puyo Tetris 2S is an excellent proposal if you've never played the saga: it's fun, complete, accessible and varied. But as a Nintendo Switch 2 exclusive re-release, it falls short. The improvements are minimal, the new content scarce and the distribution decisions debatable. Ideal if you didn't play it before, dispensable if you already did.
    • 73 Metascore
    • 80 Critic Score
    MercurySteam has created a coherent, risky and honest work, which vindicates the role of the videogame as a deep experience, in which mechanics, art and story converge into an indivisible whole. It is not perfect, but it is essential for those who are looking for something more than a simple digital pastime in their next adventure.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country is a visual and narrative journey that captures the linear and cinematic essence of the series, but stumbles in terms of gameplay. Its story, though predictable, is well told and supported by a memorable supporting cast and outstanding setting. However, the basic mechanics, limited AI, and lack of ambition in progression make it feel more like a tribute that fails to break the mold than a triumphant return.
    • 73 Metascore
    • 90 Critic Score
    I have to say I had an absolute blast with this gripping first-person horror and shooting adventure. The story and the atmosphere they’ve built in Vermila hooked me from the very start, and I really enjoyed uncovering each and every one of the little stories scattered throughout the game, which gradually put together the puzzle that makes up Crisol’s dark and twisted script. All of it is peppered with moments of horror, tension and small jump scares, as well as fantastically well-blended sections of combat, action, puzzles and exploration.
    • 72 Metascore
    • 40 Critic Score
    We are faced with a game that falls halfway, with great ambition in theory, but little in execution. In conclusion, Karma: The Dark World is a game with the potential to go further than it has. It is tedious to play, and its story does not contribute as much as it pretends to.
    • 72 Metascore
    • 40 Critic Score
    Directive 8020 falls into a gameplay loop that is frankly tedious and unsatisfying. While the narrative elements offer some light entertainment, the overall sense of progression is a major letdown.
    • 72 Metascore
    • 40 Critic Score
    Despite some original narrative hooks and a compelling mystery, the combat falls flat due to clunky controls and repetitive enemy encounters. Even with its clear ambitions for an engaging plot, the lackluster exploration and uninspired level design fail to deliver.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a game that wants to be many things at once: a tribute, a farewell, a celebration, and an evolution of the franchise. It partly succeeds, especially when it lets the player enjoy its huge roster and its best fights without artificial restrictions. But its balance problems, a poorly tuned difficulty curve, and uneven execution prevent it from reaching the greatness it promises. A farewell with heart and ambition, but also with too many thorns along the way. Fans will know how to forgive them; everyone else, perhaps not so much.
    • 71 Metascore
    • 85 Critic Score
    Bleach: Rebirth of Souls is the long-awaited dream game for shōnen fans—a distinctive fighting game and a journey through the saga, crafted with a unique sense of care that transcends mere gameplay.
    • 71 Metascore
    • 70 Critic Score
    We’ve enjoyed DAMON and BABY, but we’ve also struggled with some of its more questionable choices. It’s a game with great ideas, a solid foundation, and genuinely fun moments, but it’s held back by quality-of-life issues that could have been avoided. It’s not for everyone, but if you connect with its concept, there’s an interesting adventure waiting beneath that layer of chaos.
    • 71 Metascore
    • 90 Critic Score
    Dealing with Life is Strange: Reunion is like reawakening a flutter in your stomach that had been dormant for far too long, As the minutes tick by, Chloe’s return never feels like forced fan service, and she shines simply through the sheer impact of her presence. The game is once again a "heart on its sleeve" experience destined to move the player.
    • 71 Metascore
    • 67 Critic Score
    This video game is based on a gameplay loop of platforming and combat phases, with a strong emphasis on stealth. These phases are repeated over and over again, offering a boring experience due to their length. Neither aspect is satisfying.
    • 71 Metascore
    • 75 Critic Score
    Little Nightmares III is a reminder of why we fell in love with this series: for its ability to tell cruel stories without a word, for the way it turns a room into an oppressive setting, for that vertigo of running away without looking back. Supermassive has understood the essentials, adding the sweetness of cooperation and maintaining the atmosphere and basic mechanics. But we miss a little more ambition, as it seems that they have strictly adhered to the recipe of the previous installments, without wanting to try any new ingredients.
    • 71 Metascore
    • 70 Critic Score
    An adorable indie game that is, in many ways, a love letter to the 3D platformers of the 90s. Its visual style, core mechanics and variety of scenarios are proof of overflowing creativity. However, it also suffers from execution flaws that prevent it from shining to its full potential. It's a game that will be especially enjoyed by those who grew up with the Nintendo 64 and PlayStation era, but may turn off modern gamers accustomed to greater refinement.

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