EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 76 Metascore
    • 80 Critic Score
    Escape Academy is an exceptionally well designed puzzle game, if not a flawlessly executed one. Developer Coin Crew Games has replicated the creativity and fine-tuned challenge of the best real-world escape rooms while amping up the fantasy and stakes in a way only video games can. But the studio’s inexperience rears its head when it comes to polish, with stiff console controls being the most obvious knock on an otherwise great experience.
    • 76 Metascore
    • 70 Critic Score
    Far Cry Primal really wants you to know that there are tons of things you can do in its prehistoric, open world. Unfortunately, you may not want to do any of them.
    • 76 Metascore
    • 80 Critic Score
    Though I never expected to ever see a sequel to The Evil Within, we’ve now gotten one, and I’m rather glad that we did. While The Evil Within 2 isn’t without problems—and I’m not sure it’s the kind of game I’ll ever want to play through a second time—by the time the final credits rolled, I had legitimately enjoyed the adventure I’d just gone on, and the improvements that Tango Gameworks had tried to bring to the series.
    • 76 Metascore
    • 85 Critic Score
    In trying to please everyone, American Nightmare takes a small step back from what made the original Alan Wake an original and enthralling experience, but is still well worth the price of admission for old and new fans alike.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes fully embraces its time loop conceit to amp up tension and provide players with a cleverly directed puzzle to solve. Discovering the whos and whys of the game’s central event in bite-sized increments is just as satisfying as interacting with its simple adventure-style interface. Its A-list casting and unanswered plot elements might distract from the overall package, but at its core, Twelve Minutes is a satisfying thriller that asks some dark and disturbing moral questions.
    • 76 Metascore
    • 60 Critic Score
    Super Mario Run does a nice job of capturing the feel of a classic Mario game. The fact that it needs to always be online in order to play deters me from grinding through its collectible driven-gameplay, however, since it limits when and where I can actually play the game—defeating one of the primary purposes of playing a mobile game in the first place.
    • 76 Metascore
    • 80 Critic Score
    Journey to the Savage Planet’s greatest quality is that it respects its players. Perfectly paced, genuinely charming, and rewardingly explorable, developer Typhoon Studios’ debut is a love letter to thoughtful game design and the ancient art of fun over function. If you grew up loving 3D platformers and games with worlds that felt bigger than they actually were, Journey to the Savage Planet will make you feel like you’re coming home.
    • 76 Metascore
    • 100 Critic Score
    Carrion doesn’t just flip the horror script—it’s the ultimate power fantasy, packed into a tight, uncompromising space. It might utilize some video game tropes, but it doesn’t seem too concerned with accepted video game values. It’s a 2D side-scroller without platforming, an action game where you dictate the action. The Doom Slayer might talk a big game about ripping and tearing, but Carrion’s meatball monster puts its money where its many mouths are.
    • 76 Metascore
    • 80 Critic Score
    A polished, tremendously fun time even without all the options or content of its multiplayer contemporaries.
    • 76 Metascore
    • 80 Critic Score
    Shin Megami Tensei III: Nocturne HD Remaster brings back one of the most celebrated and beloved entries from the Megami Tensei franchise nearly 20 years after its original debut. The original Nocturne was a heck of a JRPG in its time, and Atlus has now upgraded it with higher-resolution widescreen visuals, richer vocal tracks, and some much-appreciated quality of life upgrades. Unfortunately, it also misses some areas of the game that equally needed touching up (such as the controls and camera), and it’s hard not to feel like the game deserved a full remake rather than just a remaster.
    • 76 Metascore
    • Critic Score
    The Heist is a fun little way to spend more time with the delightful gameplay, characters, and world of Marvel’s Spider-Man, but it certainly doesn’t feel like a complete, satisfying expansion on its own.
    • 76 Metascore
    • 65 Critic Score
    There’s an ambitious and wonderfully tense multiplayer game hidden somewhere deep inside of Evolve, and on the rare occasions you can coax it out with perfectly balanced teams and a little luck, you’ll understand exactly what Turtle Rock was aiming for. More often than not, however, you’ll find yourself stuck in another dull and lengthy traipse through the jungle with an unsatisfying and lopsided payoff, made all the worse by a lack of substance or long-term appeal.
    • 76 Metascore
    • 60 Critic Score
    There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it’s hard not to view BioWare’s journey to a brand new galaxy as anything less than mission failure.
    • 76 Metascore
    • 80 Critic Score
    If hack-n-slash games are your jam—or you can tolerate them but really just love The Legend of Zelda in all its iterations—then Hyrule Warriors is a more-than-worthy warmup for Link on the Wii U.
    • 76 Metascore
    • 75 Critic Score
    ShootMania breathes new life into a crowded genre by taking things back to basics. If you’re a fan of old-style twitch shooters, this is the game for you. However, a lack of progression—bar a leaderboard—and simple map designs may lead to many being turned off in the long run. If you’re after a pure shooter, however, it doesn’t get much better than this.
    • 76 Metascore
    • 80 Critic Score
    Watch Dogs: Legion pushes through Ubisoft’s generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
    • 76 Metascore
    • 80 Critic Score
    Color Splash presents a beautifully crafted paper and cardboard world, populated by witty paper Toads and existential minions. Though it’s got its share of backtracking and battle system quirks, the new painting mechanics are satisfying, and the mini-story arcs are almost creative and clever enough to make you forget that your princess is (yet again) in another castle.
    • 76 Metascore
    • 80 Critic Score
    Through the grounded reality it portrays and simple jobs players are tasked with, Firewatch sneaks up and surprises you when it zeroes in on a powerful message about the human condition.
    • 76 Metascore
    • 80 Critic Score
    This entry features some of the best storytelling, characterization, and pacing in the franchise—though the combat doesn’t make the smoothest of transitions from the DS version. Those who never played the original Japanese release won’t know what they’re missing, of course, but it’s frustrating that this undeniably excellent game isn’t quite all it could’ve been on the PS Vita.
    • 75 Metascore
    • 70 Critic Score
    30 Years of WrestleMania will be a fun stroll down memory lane for older, more diehard WWE fans. Otherwise, WWE 2K14 feels like a mailed-in effort before next-gen hits, especially as the WWE Universe mode starts to show its age.
    • 75 Metascore
    • 70 Critic Score
    Borderlands: The Pre-Sequel is a worthwhile entry in the series that will provide more of what fans expect while fleshing out some of the narrative gaps between the first two titles. And while the addition of low gravity and a few new guns might not change things forever, their presence is far from a hindrance and fits into the Borderlands formula fine, although unremarkably.
    • 75 Metascore
    • 80 Critic Score
    As what may be the last hoorah for this particular story arc, Shadow of the Tomb Raider is a stereotypical stealth-action game, but one which manages to separate itself from the pack by excelling in everything that makes this genre what it is.
    • 75 Metascore
    • 75 Critic Score
    The New Order’s returning gameplay carries the day here. The Old Blood’s story spends too much time trying to be a tribute to an old game instead of its own adventure—and prevents this standalone expansion from being as deep or enjoyable as the main game.
    • 75 Metascore
    • 65 Critic Score
    The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can't hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.
    • 75 Metascore
    • 75 Critic Score
    A Lego game with an original story featuring a who’s who of DC villains (and a few heroes for good measure), a universe of great locations, and plenty of bricky humor. A few game killing bugs do hinder the overall experience (at least on Switch), but otherwise Lego DC Super-Villains is a blast to play, either alone or with another aspiring no-goodnick.
    • 75 Metascore
    • 80 Critic Score
    Dream Drop Distance does have its share of annoyances, but the game works well overall, and it's a nice addition to the franchise…even if it's not the one fans are waiting for.
    • 75 Metascore
    • 70 Critic Score
    Rebel Galaxy is a robust trek through the stars, even if it is bogged down by a heavy reliance on repetition and a weak narrative. A host of systems that are all built to generate organic emergent moments, no matter what your play style, make Rebel Galaxy one of this year’s biggest surprises.
    • 75 Metascore
    • 50 Critic Score
    EA Sports UFC 3 feels like one step forward and two steps back. Striking is more realistic than ever, but submissions and the ground game remain convoluted. The new G.O.A.T. Career mode has flashes of brilliance, but bogs you down in menus while losing the human side of fights. As well, Ultimate Team just feels like yet another cash grab. There is a decent core in UFC 3, but it needs a lot more time in the gym to become champion material.
    • 75 Metascore
    • 65 Critic Score
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
    • 75 Metascore
    • 80 Critic Score
    Between its compelling art direction, surprisingly complex strategic decisions, and inventive weaponry, there’s a lot much to love in Void Bastards. Unfortunately, its overall structure and narrative will leave you feeling empty by the end. That’s not to say you shouldn’t let yourself enjoy all that this charming, stressful game has to offer. Just don’t expect to feel totally satisfied once you escape to the right nebula.

Top Trailers