EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 75 Metascore
    • 70 Critic Score
    The Last Day of June tells an emotional story of loss and acceptance, though it can’t claim to have an entirely original story. An art style that’s half cute storybook Claymation and half soulless, eyeless faces may be pretty divisive, but the game’s time looping puzzles tie well into the feelings of repetition and despair.
    • 75 Metascore
    • 60 Critic Score
    Tropico 5 is a noticeable, if subtle, revision on the Tropico formula. The new Eras and the Dynasty system create additional gameplay layers without disrupting the balance of the experience. The multiplayer, while fun when it works, mostly doesn’t.
    • 75 Metascore
    • 60 Critic Score
    Donut County isn’t really bad at what it sets out to do, but its ambitions are so meager that you can’t help but feel the concept hasn’t been explored to the fullest extent. This is indie game design at its most disposable. I’d be shocked if anyone is still talking about—or even remembers—Donut County a year or two from now.
    • 75 Metascore
    • 90 Critic Score
    It can be extremely difficult to introduce a new game into a genre long dominated by one company and franchise, but Battle Chasers: Nightwar is a modern and expertly executed take on everything turn-based RPGs introduced to gamers so many years ago. It’s a reminder that old ways don’t have to die away; they just need the right people to hone in on what made the genre work in the first place.
    • 75 Metascore
    • 60 Critic Score
    Gran Turismo Sport purposely limits itself as it revolves solely around getting players racing online in various competitions. The VR gimmick and customization options are nice, but otherwise there simply is not enough here for anyone but the gamer that wants to turn video game racing into a potential career. GT Sport is a shell of what we expect from this series, and will disappoint anyone looking for any significant content in its offline modes.
    • 75 Metascore
    • 80 Critic Score
    A great choice for both longtime pros and those just getting their feet wet. Just don't let its daunting persona keep you away-while Akai Katana is certainly another case of sink-or-swim, it's quite a lot of fun once you're no longer thrashing about wildly from fear of drowning.
    • 75 Metascore
    • 80 Critic Score
    Blood of the Werewolf is a solid 2D platformer that hearkens back to a bygone era. Tight controls and decent action make up for somewhat bland aesthetics, while the extra modes seen in this version offer more than enough replayability to garner a look from most gamers.
    • 75 Metascore
    • 75 Critic Score
    If you’ve been longing for a driving game with more destruction than you can keep up with, Onrush delivers. There are many things unique about this new arcade racer, the top being that the term “racer” is a misnomer.
    • 75 Metascore
    • 85 Critic Score
    Payday 2 is pure first-person shooter fun that, while not about to turn any heads visually, is certainly a knockout as far as gameplay goes. Fans of four-player co-op will get a great deal out of Overkill’s heist-themed sequel.
    • 75 Metascore
    • 80 Critic Score
    ToeJam & Earl: Back in the Groove is a literal return-to-form for the series, and longtime fans should be happy about that. While it might not be a hardcore roguelike or fully integrate its more modern design choices, it does exactly what it sets out to do: give players a true sequel to the original Genesis classic. It’s hard to say how far this formula could have come in 28 years if the series hadn’t taken detours into other genres, but for now I’m just happy that it’s gone back to its roots.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo offered Japanese developer Tango Gameworks a chance to mix things up after the first two The Evil Within games, and the result is an open-world action adventure that definitely has its moments. Unfortunately, those moments come together with some missed potential and a lack of truly fleshing out all of the ideas presented. In the end, Ghostwire: Tokyo is a good game—but one that could have been something more.
    • 75 Metascore
    • 85 Critic Score
    Devolver Digital’s Crossing Souls isn’t afraid to wear its love for the 80’s on its sleeve, but thankfully, there’s more to the story on top of it. While it isn’t without its missteps, using interesting and unique gameplay elements, diverse locations, and well-rounded characters, the arcade adventure game will give both modern and retro gamers something to enjoy.
    • 75 Metascore
    • 40 Critic Score
    Concrete Genie’s painting tech impresses at first and its heart is certainly in the right place, but the game ultimately proves too aimless to support its already brief running time. Adorning the city in landscapes of your own creation quickly loses its luster as you realize that what you create lacks meaningful interactivity. Even the jarring addition of combat midway through doesn’t do much to counter the sense that Pixelopus couldn’t find a way to build out a full game around a simple gameplay idea.
    • 75 Metascore
    • 70 Critic Score
    Grid: Autosport’s attempt to capture the spirit of five distinct racing disciplines pays off in terms of gameplay variety, but the experience feels stripped back in many of the ways that make the genre’s best titles feel like personal journeys.
    • 75 Metascore
    • 70 Critic Score
    Showdown probably isn't the sequel DiRT fans were anticipating, but if you can look past the dramatic shift in tone and the overly aggressive AI, you'll find plenty of unpretentious arcade fun.
    • 75 Metascore
    • 80 Critic Score
    While not as fresh and daring as its previous chapter, Resident Evil Revelations 2 is still a fantastic new addition to Capcom’s seminal survival-horror series, one that mixes some welcome gameplay polish with a great selection of monsters and a superb leading cast.
    • 75 Metascore
    • 65 Critic Score
    Ultimately, Thieves in Time is still an above-average platformer, but it’s not nearly as good as it could’ve been.
    • 75 Metascore
    • 65 Critic Score
    Hotline Miami 2: Wrong Number still sits atop the same solid, brutally violent core that made the first game a success, but it inherits all of its predecessor’s flaws as well, and buries them within a bloated, altogether less satisfying experience. While the sequel isn’t without its occasional charms, there’s no doubt Hotline Miami would be destined for a greater legacy had it called it quits after the first spree.
    • 75 Metascore
    • 80 Critic Score
    No More Heroes III brings back gaming’s favorite passing assassin in a bombastic way, with the kind of inventive, fourth wall-breaking presentation one might expect. It’s flashier, bolder, and even funnier than its predecessors, and the gameplay feels just slightly modernized without sacrificing any of the series’ charm. The pacing might seem a bit halted in some places, and it could have worked best as a capstone to the series, but it’s clear that creator Suda51 and the rest of the designers are just as passionate about the Garden of Madness as ever.
    • 75 Metascore
    • 80 Critic Score
    Hakuoki: Memories of the Shinsengumi brings the world of Japanese girls’ romance games to English-speaking 3DS owners in a game that’s a fascinating experience into typically uncharted gaming territory.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 74 Metascore
    • 80 Critic Score
    Ghosts ‘n Goblins Resurrection marks the return of Capcom’s brutally challenging action platformer series after a 14-year hiatus, and it’s a game that hasn’t forgotten the teachings or techniques of its ancestors. While it’s more of a “best of” for the series than a fresh new chapter, Resurrection is both a trip down memory lane, and a new experience that’ll test both longtime fans and players alike. It probably won’t resurrect the Ghosts ‘n Goblins franchise for a new era, but at least it reminds us that both Arthur and his enemies aren’t ready for the grave quite yet.
    • 74 Metascore
    • 70 Critic Score
    There’s a legitimately interesting and enjoyable top-down shooter experience present in Sky Force Reloaded, but it’s tainted by an overall package that still has far too many connections to its free-to-play origins. Those longing for a game that’ll last for a while will find the most enjoyment here, but most others may find progression to be a total slog.
    • 74 Metascore
    • 85 Critic Score
    The rough controls of the first Prototype have been tweaked and revamped to allow for a more user-friendly experience. The story also flows a lot more smoothly than the more conspiracy-driven first game. Unfortunately, even with Heller's different powers, Prototype 2 does become tedious at times as there is little variety in mission parameters, but you should still find some fun in blowing up everything that gets in your way.
    • 74 Metascore
    • Critic Score
    So far, I’ve had a blast with the game’s single-player. The tracks are fun and creative, the concept is simple but effective, and I still feel like I’m mastering the game’s mechanics. It’s definitely not perfect, and feels especially unimaginative in the visual design department, but if You Suck at Parking is as fun in multiplayer as it is in single-player, then it’s going to be one that fans of weird racing games should definitely look out for.
    • 74 Metascore
    • 80 Critic Score
    Like a mashup of Star Fox and No Man’s Sky, Starlink: Battle for Atlas features space combat, exploration, and a solid story to scratch your deep space itch. While presented as a toys-to-life game, the toys are entirely optional. Instead, opt for the digital version, which will get you additional content and greater convenience for about the cost of a physical Starter Pack. It’s definitely the best way to play.
    • 74 Metascore
    • 85 Critic Score
    Leon and Jake's respective campaigns mark a return to greatness for this franchise, but Chris's bro-fest campaign comes up a little short.
    • 74 Metascore
    • 80 Critic Score
    Nitrome’s signature is designing increasingly complex levels out of the most basic gameplay mechanics, and Gunbrick: Reloaded shows how well that formula can work—even when that mechanic is as simple as counting. Add to that brilliant level designs and a quality retro art style, and you have another gem in the developer’s next stage of existence. While it’s a shame that the new content in this rerelease is locked behind challenges, that doesn’t take away from the quality of the new content.
    • 74 Metascore
    • 70 Critic Score
    What Tom Clancy’s Rainbow Six Siege lacks in content it makes up for in intense, fast-paced, heart-pounding action and tight gameplay. If tactical multiplayer is your thing, there may be none better. If not, though, you’ll likely find the experience to be a bit bare bones.
    • 74 Metascore
    • 55 Critic Score
    The potential from a reunion of the original three Disgaea protagonists is betrayed by the lackluster execution here. The core strategy is still enjoyable—though several holes are evident even in that aspect—but the disappointingly subpar story, packaging, and writing aren’t worthy of the Disgaea name.

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