EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 81 Metascore
    • 85 Critic Score
    In its finished form, Broken Age is every bit the modern point-and-click classic its strong first act implied it would be. With an entertaining story and clever puzzles wrapped in a modern sensibility and impressive production values, Tim Schafer’s return to the genre that made him lives up to the high standard of his earlier work.
    • 81 Metascore
    • 90 Critic Score
    I went into Sunset Overdrive thinking that it’d be a fun, interesting smaller adventure in between the big blockbuster releases; now, it’s probably the most enjoyable game I’ve played so far this generation.
    • 81 Metascore
    • 60 Critic Score
    Life is Strange: True Colors has a lot of the ingredients that make the series so beloved, most notably in its compelling protagonist. Technical advancements for the series bring its story to life with fantastic performances and a keen eye for detail. Unfortunately, the story it brings to life is full of stutters and stops, and takes far too long to develop. Where Life is Strange games are full of movement, True Colors feels painfully stagnant for too long.
    • 81 Metascore
    • 70 Critic Score
    The content MGS: HD Collection offers is some of the finest of the last decade. But it's also frustrating that this collection could have-and should have-offered so much more.
    • 81 Metascore
    • 85 Critic Score
    Bucking the trend of “bigger, badder, louder, faster,” Samurai Shodown is a return to the glory days of SNK’s beloved sword-slashing fighting franchise. The slower, more thoughtful combat style the franchise is known for is on full display here, challenging players not just to be better at fighting games, but also smarter. Wrapped in a beautiful overall package and given some interesting new roster additions, Samurai Shodown is probably the best new chapter we could have ever hoped for.
    • 81 Metascore
    • 85 Critic Score
    The Wright Anything Agency is back in action, and this time, it’s an entire country that needs help. With some fresh spins on the investigation formula, abominable name puns, and an increasingly convoluted series of wacky murders, Spirit of Justice is a strong entry in the Ace Attorney series—though perhaps not the best game for a first-time sleuth.
    • 81 Metascore
    • 75 Critic Score
    GT6 feels like a rushed effort, and many problems from GT5 remain unresolved. But the classic GT base remains intact, since the actual act of simulation driving remains very tight—and it’s coupled with a tremendous amount of choice when you consider the 1,200 cars that come on the disc.
    • 81 Metascore
    • 80 Critic Score
    Shadow of War is stellar in the moments the player focuses on the game’s grander scope, but some of the mechanics that tie the rest together should have received a bit more attention. It may start off a bit slow, but the end payoff is more than worth it.
    • 81 Metascore
    • 75 Critic Score
    Final Fantasy XV is nowhere close to the game that we should have received after 10 years of waiting—but it also isn’t anywhere close to the trainwreck that it easily could have been. While the storytelling is a mess and the game feels incomplete far too often, there’s enough to love here—from combat, to exploration, to the four Japanese pretty boys that make up your main party—to make FFXV a road trip worth going on.
    • 81 Metascore
    • 80 Critic Score
    Puyo Puyo Tetris seemed like an unexpected crossover when it first hit Japan in 2014, and it still does now that it’s come to the West. And yet, the idea has come together wonderfully, providing a release that has a lot to offer for fans of either game or simply the puzzle genre in general.
    • 81 Metascore
    • 85 Critic Score
    Square Enix Montreal has created a game in Hitman Go that avoids the trappings of so many other attempts to bring popular franchises to mobile devices—and the result is an experience that feels fresh, unique, and exciting from start to finish.
    • 81 Metascore
    • 60 Critic Score
    Objectivity is an illusion. Perceptions and subjectivity prevail, powerfully influenced by expectations both personal and cultural. Culturally, we want the Great Gaming Renaissance, and we look to indie games to bring it to us. I want to love Skulls of the Shogun for all that I see it can be, but I have to like Skulls for all that it is. Part of that includes being boring.
    • 81 Metascore
    • 85 Critic Score
    If, deep in your soul, you love optimizing characters, power-gaming, and creating incredibly broken move combos while still being challenged by enemies, then Bravely Second provides the perfect playground. Fans of the original may find their return to Luxendarc a little too familiar, and the story may be a bit cheesy, but the combat system alone is worth it.
    • 81 Metascore
    • 80 Critic Score
    Taking the playstyle from Civilization V and launching it into space, Civilization: Beyond Earth introduces a number of interesting concepts into the series’ tried-and-true strategy formula. While the gameplay remains addictive, the learning curve here is steep, with lots of small details that demand your attention. What you make of it depends on your patience and ability to adapt to the cruelties of space.
    • 81 Metascore
    • 75 Critic Score
    Does a great job of channeling the core of the Deus Ex series into a fun and challenging mobile title. Glitches and poor presentation hold the game back, though, at least here at launch.
    • 81 Metascore
    • 80 Critic Score
    As a game, I think Terraria shares a lot of personality traits with the worlds it randomly generates. Sometimes they aren’t pretty, sometimes they’re rough, and sometimes they aren’t the friendliest places to be, but once you dig in your heels and dig under the surface of what you’re given, there’s a whole world of wonderment just waiting for you to explore.
    • 81 Metascore
    • 90 Critic Score
    Assassin’s Creed: Origins delivers a robust experience that mixes up the traditional Assassin’s Creed formula in a way that’s fresh and fun to play—but which also harkens back to the series’ roots in some welcome ways, too. It marks an evolution fans might not have even known they were waiting for, delivering one of the best overall experiences we’ve seen yet from the series.
    • 81 Metascore
    • 90 Critic Score
    Laser League’s simple concept belies a ton of hidden depth in its character classes and map-specific strategies—It’s the definition of easy to learn and hard to master, without requiring mechanical godliness to succeed. While its core mode is somewhat lacking in variety and its basic gameplay might get too repetitive for some players, it already feels like a concept that’s been around much longer than it has, and manages the tall order of balancing for casual and competitive gamers alike.
    • 81 Metascore
    • 100 Critic Score
    The Legend of Zelda: Skyward Sword HD improves on the original in every conceivable way. The visual and performance upgrades make it feel like a new game, and the motion controls feel much more responsive, thanks to the Switch’s Joy-Cons. But the new button controls are the biggest improvement; instead of fighting against the motion controls, players can now savor the satisfying combat and genius level design. What was once the outcast of the 3D Zelda games now stands tall as one of the best in the series.
    • 81 Metascore
    • 85 Critic Score
    I've cursed the name of more than one ex-girlfriend for uttering these words, but here they are, nonetheless: I loved Amalur, but I'm not sure I'm in love with it. It's a beautifully realized game with a lot of solid features, but it falls just short of blowing me away. That it came so close is both its blessing and its curse, but I'd still say it's worth a playthrough if you're even the slightest bit curious.
    • 81 Metascore
    • 80 Critic Score
    It's clear the team at Tiburon took a hard look at ways to bring the franchise back to its former glory. Some annoying bugs persist here and there, but overall, Madden NFL 13 stands as one of my favorite football experiences of this generation.
    • 81 Metascore
    • 85 Critic Score
    The demanding difficulty may be a turnoff for some, but Monaco manages to deliver an impressively minimalist twist on stealth that doesn’t sacrifice the depth or strategy the genre is known for.
    • 81 Metascore
    • 60 Critic Score
    Chivalry II is great fun when it works. Its combat is simple to learn and less simple to master, but incredibly rewarding no matter your skill level. The new 64-player matches and objective-based modes ensure intense, prolonged battles, and the variety in the classes will keep you motivated to grind for that next weapon. But the lack of variety in the maps and subclass abilities, and the overwhelming connection issues, make the game more frustrating than it should be.
    • 81 Metascore
    • 100 Critic Score
    Shovel Knight Dig isn’t just a cash-in on the series’ popularity. It’s a game that stands on its own merits as a worthy prequel to the original. The titular hero’s moveset translates perfectly to a more vertical orientation, and Nitrome’s bite-sized level design makes full use of Yacht Club’s well-established gameplay style. The 16-bit-style visuals and music are an absolute treat, especially for fans of the series, and the roguelike elements present a nice sense of progression and replayability. Shovel Knight Dig might not be the exact sequel that fans have been clamoring for, but it’s the next best thing.
    • 81 Metascore
    • 100 Critic Score
    With this third of Tengo Project’s revivals of classic 16-bit Natsume releases, the team has certainly saved the best for last. Pocky & Rocky Reshrined takes what was already a fantastic run ’n gun experience, and expands, enhances, and improves pretty much all of the original Pocky & Rocky’s components to masterful degrees. From its stunning graphics, to its rich gameplay, to its fleshed out cast of interesting characters, Reshrined makes its predecessor proud while also introducing an all new generation of players to a core game that’s still just as worth playing today as it was 30 years ago.
    • 81 Metascore
    • 75 Critic Score
    Far Cry 5 had much to live up to coming in under the shadow of previous games in the series. While it doesn’t quite reach the same level, it stays true to enough of its series staples that fans and newcomers alike should expect a good time.
    • 81 Metascore
    • 75 Critic Score
    The fact that some of Fast RMX’s modes like Time Attack missed launch is a bummer, and track design can be a bit inconsistent in terms of quality, but if you’re looking for a pure arcade racing experience, this heir apparent to F-Zero will definitely do the trick.
    • 81 Metascore
    • 60 Critic Score
    If it came out a few months ago or a few months later, Immortals Fenyx Rising might have stood out more. But the problem is that it’s coming after a gauntlet of better Ubisoft products without doing much to improve upon the formula. Sometimes, it actively works against itself in what it’s decided to steal from Breath of the Wild, too. However, its surprisingly engaging story and a late-game trek up a mountain save it from being entirely lost to history.
    • 81 Metascore
    • 65 Critic Score
    World of Warships starts out well. The game is fast, it looks good, and it’s fun. Progress soon comes to a crawl, however, and the repetitive grinding, off-set only by a convoluted Free-to-Play system, dampens the experience in ways that the superb graphics and quick multiplayer matchmaking do little to offset.
    • 81 Metascore
    • 95 Critic Score
    Black Ops III is the deepest Call of Duty experience to date. With not one, but two campaigns, new multiplayer modes and more robust customization, and a Zombies mode that will suck in even the most casual of players, Treyarch has once again found a way to raise the bar.

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