EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 92 Metascore
    • 65 Critic Score
    Many are calling this the Japanese RPG of this console generation-if not of all time-but it's simply got too many glaring warts for me to embrace the experience on that level. Instead, I see it as a deeply flawed, tantalizing glimpse of what the Japanese RPG can potentially become in the coming generation.
    • 88 Metascore
    • 70 Critic Score
    What Remains of Edith Finch masterfully shows that narrative-driven games can tell stories in creative ways without sacrificing gameplay. Ultimately, though, the experience is let down by the story itself, which doesn’t do much of anything interesting with its characters or subject matter.
    • 88 Metascore
    • 70 Critic Score
    Shovel Knight is a pretty stellar homage to simpler times, but it’s so unabashedly an homage that it never steps out of the shadows cast by the components it’s built from—DuckTales, Mega Man, Simon’s Quest. And while derivative doesn’t necessarily mean bad—far from it in Shovel Knight’s case—it certainly doesn’t make it any less pandering in a lot of ways.
    • 88 Metascore
    • 70 Critic Score
    A competent and fun stealth experience brought down by some technical issues and the inexplicable lack of new game plus.
    • 87 Metascore
    • 70 Critic Score
    It's been an impressive run, but after a decade of the same basic experience, I can't escape the feeling that Halo needs to try a bit harder. Fans of the game will have a blast here, and the multiplayer is something special, but if you expected Halo 4 to keep up with the Joneses, you might be disappointed.
    • 87 Metascore
    • 60 Critic Score
    Final Fantasy VII Remake manages to balance the introduction of new concepts with faithfully recreations of the original game’s most memorable aspects, but it also unnecessarily pads out this first installment in a larger story with too much downtime between its most striking moments.
    • 87 Metascore
    • 70 Critic Score
    MLB: The Show is still the premier baseball experience on consoles, but some very questionable team rankings, minimal improvements to the overall package, and subpar online gameplay mean that MLB 13 isn’t a huge leap forward for the franchise—we’ll have to wait for the PS4 for that.
    • 86 Metascore
    • 60 Critic Score
    While Brothers: A Tale of Two Sons occasionally succeeds in tugging at the heartstrings, there’s a heavy-handedness that runs through a good portion of the drama—and that’s off-putting. The unique controls take too long to get used to (considering this is only a three-hour experience), and the puzzles are simple and repetitive. The aesthetics are definitely pleasing, however.
    • 85 Metascore
    • 65 Critic Score
    The main story is a convoluted mess, and the Batmobile gameplay is a serious detractor on the fun factor—especially since the Dark Knight is forced to use this clunky vehicle far too often. The combat outside of the car is better than ever, though, so exploring the game’s bountiful side content remains a bright spot in an overall disappointing conclusion to the Arkham franchise.
    • 85 Metascore
    • 70 Critic Score
    Although the core of Batman: Arkham City remains intact, new glitches and tacked-on gimmicks take away from the overall experience enough to make this a clearly inferior version of one of the great games of this generation.
    • 85 Metascore
    • 50 Critic Score
    Yakuza 0 takes it back to where it all began, but a mildly interesting setting and story don’t quite make up for the game’s more tedious elements.
    • 85 Metascore
    • 65 Critic Score
    Maybe NBA 2K18 has been the king of the court for too long and now it’s getting bored. Instead of improving gameplay, it’s figuring out more ways to make money through MyCareer and MyTeam. It’s new Neighborhood functions as a metaphor for the entire game itself, in that it seems like a big addition to the game but you quickly realize it’s pretty much just an empty shopping mall and a distraction from the actual game.
    • 84 Metascore
    • 70 Critic Score
    FRU
    It’s sad that Fru came out so long after the Kinect was a viable gaming peripheral. Had it released closer to the Xbox One’s launch, we might’ve been able to laud it as a reason to own a Kinect. As is, it’s a solid little puzzle-platformer that might be worth a look if you haven’t packed your Kinect away—assuming you ever got one in the first place.
    • 83 Metascore
    • 70 Critic Score
    The meager number of additions here—including the useless 3D gimmick—aren’t enough to make this worth picking up if you played Donkey Kong Country Returns the first time around on the Wii in 2010. If it’s your first time, though, and you’re still curious about checking out Donkey Kong’s latest adventure, this is a solid port.
    • 83 Metascore
    • 50 Critic Score
    Lara Croft remains a poor choice that never fit for the GO-style that was established with Hitman GO last year, even if you can find a bit of fun in the short, simple puzzles.
    • 83 Metascore
    • 70 Critic Score
    NBA 2K19 had a real opportunity to learn from last year’s mistakes, and in some ways it did. The Neighborhood is more convenient, the Prelude is way more interesting, and the gameplay has seen some subtle but important improvements. Unfortunately, all this is marred yet again by the game’s predatory microtransaction system, which turns the MyCareer stuff into a grind-heavy, pay-to-skip farce.
    • 83 Metascore
    • 70 Critic Score
    If Slightly Mad Studios wanted to prove they could build an engine to compete with the likes of Gran Turismo and Forza Motorsport, Project CARS is a definite success, with driving that feels as realistic as anything else out there. If they wanted to compete with the polish and robustness of those bigger titles, though, they’ve come up slightly short.
    • 83 Metascore
    • 60 Critic Score
    NBA 2K15 delivers a solid core basketball experience, particularly with MyCareer mode, which features real-life NBA player voices. But the game ties too much of the experience to its shoddy online component, which sabotages the experience—and even makes the game literally unplayable at times.
    • 83 Metascore
    • 70 Critic Score
    A wide-sweeping game with an ambitious story, Xenoblade Chronicles 2 offers up an intriguing world to explore. Unfortunately, confusing map markers and a padded-out combat system make actually exploring more of a chore than is necessary.
    • 82 Metascore
    • 70 Critic Score
    Gears of War: Ultimate Edition does a fine job of remastering the original, but a new coat of paint and some minor upgrades can’t disguise the fact that the gameplay experience hasn’t aged particularly well.
    • 82 Metascore
    • 70 Critic Score
    Gorgeous to see and hear and engaging as far as gameplay is concerned, Child of Light is an excellently built game with a forgivably wonky augmentation system but an underdeveloped narrative. Its artists very clearly knew what they wanted it to be, but couldn’t quite manage to orchestrate effectively. Play it, soak up its beauty, but expect a jejune take on fairy tale yarn-spinning.
    • 82 Metascore
    • 55 Critic Score
    If Minecraft on the PC is the video game equivelent of LEGO, then Minecraft on XBLA is Duplo. It's a perfect introduction to the game and its experience-but it won't take long for you to outgrow it and want the real thing.
    • 82 Metascore
    • 60 Critic Score
    Project Cars 2 may do a great many things exceptionally well, but it’s hard to look past the mountain of gaffes that quickly pile up on and off the track. Racing, after all, is about results, not potential.
    • 82 Metascore
    • 60 Critic Score
    Much about Borderlands 3 is different, but nothing feels like it’s actually changed.
    • 82 Metascore
    • 70 Critic Score
    The Wolf Among Us is novel but, as of its first episode, not really all that captivating, either as a game or a work of fiction. There’s a wealth of potential, though—enough that I’m entertained and looking forward to plot progression in Episode Two.
    • 82 Metascore
    • 70 Critic Score
    Although the new Longshot mode shines, Madden misses the mark with a few of its gameplay additions this year—so if you don’t immediately take a liking to them and choose to ignore them, the experience will feel a lot like last year’s. Meanwhile, the additions to MUT feel unnecessary, and like a desperate attempt to get more people playing—and potentially investing in microtransactions.
    • 81 Metascore
    • 70 Critic Score
    For me, TrackMania Turbo just didn’t earn the checkered flag. If you love time-trials, however, this is the racing game you’ve been waiting for.
    • 81 Metascore
    • 70 Critic Score
    It’s great to see the iconic Phoenix Wright back in action after six years, and his segments are definitely the high points in Dual Destinies. But when he’s inexplicably MIA—like during the game’s interminable second and third acts—the proceedings slow to a crawl. Still, the story, characters, and courtroom drama are strong enough to draw in newcomers and satisfy lapsed fans.
    • 81 Metascore
    • 60 Critic Score
    Star Wars Jedi: Fallen Order has its heart in the right place, delivering that Star Wars fantasy that is sure to please fans of the franchise. But putting aside the lightsabers and Wookiees, Fallen Order is too often unsuccessful in implementing ideas from better games, and ends up seeming like a pale imitation in comparison.
    • 81 Metascore
    • 70 Critic Score
    Sega's budget price and DLC structure make Virtua Fighter 5 Final Showdown an extremely attractive offer, especially if you didn't play the original. Hopefully, the netcode improves, though, as playing worldwide opponents right now is an outright chore.
    • 81 Metascore
    • 70 Critic Score
    Helldivers’ metagame campaign and variety of gameplay are more than enough to keep you entertained, but only players with a tight-knit group of co-op buddies will be able to get the most from the experience.
    • 81 Metascore
    • 70 Critic Score
    With the most puzzles in series history, Professor Layton and the Azran Legacy will force players to rack their brains, and the Professor and his crew are as lovable as ever. Unfortunately, the prequel limitations really put a crimp on the overall narrative.
    • 81 Metascore
    • 60 Critic Score
    Life is Strange: True Colors has a lot of the ingredients that make the series so beloved, most notably in its compelling protagonist. Technical advancements for the series bring its story to life with fantastic performances and a keen eye for detail. Unfortunately, the story it brings to life is full of stutters and stops, and takes far too long to develop. Where Life is Strange games are full of movement, True Colors feels painfully stagnant for too long.
    • 81 Metascore
    • 70 Critic Score
    The content MGS: HD Collection offers is some of the finest of the last decade. But it's also frustrating that this collection could have-and should have-offered so much more.
    • 81 Metascore
    • 60 Critic Score
    Objectivity is an illusion. Perceptions and subjectivity prevail, powerfully influenced by expectations both personal and cultural. Culturally, we want the Great Gaming Renaissance, and we look to indie games to bring it to us. I want to love Skulls of the Shogun for all that I see it can be, but I have to like Skulls for all that it is. Part of that includes being boring.
    • 81 Metascore
    • 60 Critic Score
    Chivalry II is great fun when it works. Its combat is simple to learn and less simple to master, but incredibly rewarding no matter your skill level. The new 64-player matches and objective-based modes ensure intense, prolonged battles, and the variety in the classes will keep you motivated to grind for that next weapon. But the lack of variety in the maps and subclass abilities, and the overwhelming connection issues, make the game more frustrating than it should be.
    • 81 Metascore
    • 60 Critic Score
    If it came out a few months ago or a few months later, Immortals Fenyx Rising might have stood out more. But the problem is that it’s coming after a gauntlet of better Ubisoft products without doing much to improve upon the formula. Sometimes, it actively works against itself in what it’s decided to steal from Breath of the Wild, too. However, its surprisingly engaging story and a late-game trek up a mountain save it from being entirely lost to history.
    • 81 Metascore
    • 65 Critic Score
    World of Warships starts out well. The game is fast, it looks good, and it’s fun. Progress soon comes to a crawl, however, and the repetitive grinding, off-set only by a convoluted Free-to-Play system, dampens the experience in ways that the superb graphics and quick multiplayer matchmaking do little to offset.
    • 81 Metascore
    • 70 Critic Score
    If you’re measuring with the typical genre yardstick, Affordable Space Adventures isn’t a particularly great or noteworthy puzzle game, but as an exercise in designing to the Wii U’s strengths and delivering an entertaining, one-of-a-kind co-op experience, it’s a pretty solid success.
    • 80 Metascore
    • 70 Critic Score
    Imaginative, cleverly integrated online play helps to bolster Watch Dogs’ less exciting single-player offering, which fails to capitalize on its ambitious hacking concept in any truly memorable way.
    • 80 Metascore
    • 70 Critic Score
    A story worthy of the franchise, Uncharted: Golden Abyss falls short in terms of pacing and controls, as the touchscreen gimmick takes the experience down a big notch.
    • 80 Metascore
    • 70 Critic Score
    Tokyo Mirage Sessions #FE promises spectacle, and boy does it deliver—but all the flashy scenes, Fire Emblem cameos, and J-Pop in the world can’t cover up cramped world design and loads and loads of loading.
    • 80 Metascore
    • 60 Critic Score
    For all the technology and exceptional design this new Modern Warfare musters, the only message it can offer is woefully jejune: If governments might be mistaken in their judgments or actions, if the act of war itself might be inescapably evil, at least we can still rely on badass warriors who will do whatever it takes to hold back the evil forces that would come to hurt us in the night, to destroy us because they hate our freedom.
    • 80 Metascore
    • 70 Critic Score
    A clear example of a studio going to the well with a franchise one too many times. Although highly polished and still entertaining for fans of the franchise, Ascension lacks the soul of its predecessors as it scrapes the bottom of the Greek-mythology barrel to try to deliver on a franchise that’s clearly run dry of fresh ideas.
    • 80 Metascore
    • 65 Critic Score
    The story takes a step backward, and the new game modes aren't that impressive. Mostly, it's just the same ol' Jigglypuff song and dance from Pokemon Black/White 2.
    • 80 Metascore
    • 70 Critic Score
    The journey of Metro Exodus is more rollercoaster than train ride, with peaks and troughs rather than a steady level of quality throughout. Its technical issues make the product feel rushed, but these are worth suffering for a series that’s ultimately heading down the right track.
    • 80 Metascore
    • 70 Critic Score
    Sony San Diego’s hardball sim only sees incremental changes this year, but several of them—particularly directional hitting—are welcome. The core game remains solid and even spectacular in places, but online remains a total joke.
    • 80 Metascore
    • 55 Critic Score
    There’s some strong core gameplay to Hyper Light Drifter, but not much else. Unfortunately, no amount of nostalgia is going to make up for that.
    • 80 Metascore
    • 70 Critic Score
    While the driving is superb and the visuals are stunning, the inherent limitations of Rivals‘ AllDrive concept begin to hamper the experience near the end. The result is a game that’s three-quarters great fun, one-quarter miserable, frustrating slog.
    • 80 Metascore
    • 70 Critic Score
    Madden NFL 19 is, in pretty much every way, less exciting than its predecessor, at least on a conceptual level. Last year’s game had a new engine and a completely new mode to boast. This year’s biggest selling point—Real Player Motion—definitely makes running a more viable offensive option. Otherwise, all you’re getting is part two of what’s becoming an unnecessary trend in EA’s sports-related telenovelas and a whole lot of advertising for Madden Ultimate Team.
    • 80 Metascore
    • 70 Critic Score
    While The Last Story is a solid offering from Japanese RPG legend Hironobu Sakaguchi, the boilerplate storytelling, familiar tropes, and lack of meaningful exploration make it feel like it could have been so much more.
    • 80 Metascore
    • 60 Critic Score
    A House Divided is the weakest episode, by far, in Telltale’s Walking Dead series. Much of the action and plot “twists” are predictable and don’t hold nearly as much weight as in previous episodes.
    • 80 Metascore
    • 60 Critic Score
    Paper Mario: The Origami King once again takes the series in a completely different direction. Mushroom Kingdom is bigger and more alive than it’s ever been, but it comes packaged with a combat system that quickly becomes stagnant.
    • 79 Metascore
    • 65 Critic Score
    Forza Motorsport 5’s Career mode is a shell of its former self, giving little reason for players to keep coming back. Couple this with a dismal launch lineup of cars and tracks, and this is a surprising step backward for the Forza franchise as it helps kick off Microsoft’s next-gen console.
    • 79 Metascore
    • 65 Critic Score
    Firewall Zero Hour is one of the most precise and tactical VR shooters out there. Too bad the systems surrounding it are so wanting.
    • 79 Metascore
    • 65 Critic Score
    The Evil Within feels like a project shackled by the desire to relive past survival-horror glories instead of pioneering brave new ones. Sometimes, it seems, giving fans what they think they want isn’t really the proper course of action.
    • 79 Metascore
    • 70 Critic Score
    An inventive premise and surprisingly deep combat system sits at the core of what could’ve been a great game—if so many technical issues didn’t surround it and detract so much from the whole of the experience.
    • 79 Metascore
    • 70 Critic Score
    Tales of Berseria flips the traditional heroic story on its head, taking up instead with the vengeance-driven journey of daemon-eater Velvet Crowe and the unapologetically villainous crew of misfits she picks up along the way. A fun premise and some great skits make for a good story, though middle-of-the-road combat and fairly boring dungeons and fields bog the gameplay down.
    • 78 Metascore
    • 60 Critic Score
    The best and worst thing about Tiny Tina’s Wonderlands is that it feels like another Borderlands game. The shooter gameplay is as tight and responsive as ever, the weapons are fun to use, and the writing is a marked improvement over Borderlands 3. The characters are once again at the center of the game’s comedy, and the performances are great (when the actors are actually committing to their roles). But, because this is more Borderlands, a lot of the same annoyances with the series persist, especially when it comes to inventory management and the sheer amount of meaningless loot. Really, Wonderlands’ worst offense is that it can’t get over the series’ legacy of looting and shooting, and misses the opportunity to take real inspiration from the tabletop worlds that it parodies.
    • 78 Metascore
    • 70 Critic Score
    A horrendous learning curve, poor story flow, and shoddy controls take away from what could have been a superstar new IP for Nintendo. Instead, only the players who can look past the bugs and pacing problems will be satisfied in the end.
    • 78 Metascore
    • 65 Critic Score
    Harmonix bills Rock Band 4 as a platform that will grow and improve with the future, but for now, the new game offers little reason to upgrade from Rock Band 3, with a weaker soundtrack, fewer modes, and more promises of exciting features than actual, demonstrable ones.
    • 78 Metascore
    • 65 Critic Score
    The crowded control scheme, uninspired campaign, and limited multiplayer options are completely outclassed by most home-console shooters. If, however, you’re truly desperate to fill that gaping genre hole in your Vita’s library, you won’t have a totally miserable time here.
    • 78 Metascore
    • 70 Critic Score
    Uncovering the secrets of Don’t Starve’s oppressive world is gratifying, but the basics of gameplay get too mindlessly repetitive once you’ve figured out what you’re doing.
    • 78 Metascore
    • 65 Critic Score
    Strong online modes and a crisp look and sound for the game can't hide the fact that this is a watered down version similar to what caused many fans to leave the series in the first place.
    • 78 Metascore
    • 60 Critic Score
    Rock Band Blitz manages to improve on its predecessors' concept and control schemes, but the harsh monetization of its music and repetitive controller-based gameplay ultimately doesn't measure up to the feeling of a real Rock Band experience.
    • 78 Metascore
    • 70 Critic Score
    While all of its pieces could definitely benefit from more production and polish, Rune Factory 4 is a fun, addictive game that enjoyably combines taming the earth with taming the creatures that walk upon it.
    • 78 Metascore
    • 70 Critic Score
    Grid 2‘s racing once again succeeds at offering a nice balance between true simulation and accessible arcade handling, but the lack of depth offline and a repetitive, punishing second half wind up holding it back.
    • 77 Metascore
    • 65 Critic Score
    Nintendo Land is charming in concept and execution, but it's also a game that doesn't have the depth or gameplay offerings to really reach its full potential. As a pack-in game, it's great; as a $60 retail game, it's horribly overpriced.
    • 77 Metascore
    • 70 Critic Score
    Although the games may not have aged as well as hoped, fans of the series are still going to be getting their money worth with the convenience of having three games on one disc, nearly 100 achievements, and some behind the scenes bonus content.
    • 77 Metascore
    • 60 Critic Score
    Soul Calibur V still brings an unmatched clash of swords with its weapons-based brawls, but its paltry single-player content is an absolute insult to the series' substantial legacy.
    • 77 Metascore
    • 70 Critic Score
    I don’t know exactly how the idea to create World of Final Fantasy came about in the halls of Square Enix, but it’s a game that could have been so much better had it been given different focus. As it is, it’s a relatively enjoyable RPG that offers up some legitimately enjoyable moments while simultaneously causing you to sit in bewilderment at what you’re experiencing.
    • 77 Metascore
    • 70 Critic Score
    nfinite Warfare is one step forward; two steps back for Call of Duty. The multiplayer is still fun, but suspect microtransactions have left me wary. The campaign also gets more wrong than right with shoddy storytelling overshadowing the usually tight FPS gameplay. At the very least, we got a Zombies experience comparable to what we’ve seen in the past—and Modern Warfare Remastered was a fun stroll down memory lane.
    • 77 Metascore
    • 60 Critic Score
    Soul Sacrifice is a decent action-RPG for fans familiar with this type of game, but for newcomers, there’s very little that will impress or feel particularly interesting. It’s the very definition of “fine.”
    • 77 Metascore
    • 70 Critic Score
    The content added to Dragon’s Dogma: Dark Arisen over the original Dragon’s Dogma might not be enough for previous players to be able to justify buying the game for a second time. For those who missed out on Dragon’s Dogma the first time around, however, this is a great way to finally give the game a shot.
    • 77 Metascore
    • 55 Critic Score
    As much as I'd love to heap praise on ZombiU for a smashing debut on a console that needed a good proof-of-concept, it ultimately comes off as a game that tried to get there the easy way-and failed. I applaud Ubisoft's desire to bring fear back to the genre while leveraging the Wii U's unique capabilities, but I wish they could've found a way to do so that didn't require so much needless pandering.
    • 77 Metascore
    • 65 Critic Score
    Luigi deserves better than this truncated take on the Mario platforming formula. While the level-design enhancements are a nice touch, too much remains unchanged when it comes to boss encounters, and the ridiculously short time limit in every level destroys the real draw of a Mario game: patient exploration.
    • 77 Metascore
    • 65 Critic Score
    A few tweaks, a couple of tacked-on modes, and some better mechanics from the borrowed Madden engine can’t overcome the basic logic flaws and imbalances that seem to be annual staples in NCAA.
    • 76 Metascore
    • 65 Critic Score
    With a lifeless world, a hazily plotted, repetitive campaign, and an endgame that quickly resorts to a slow grind for marginally better loot, Destiny fails to deliver on the promise of its concept and the enormous potential of its gameplay systems.
    • 76 Metascore
    • 70 Critic Score
    Fester Mudd delivers an entertaining point-and-click-adventure experience, but given the game’s earnest devotion the genre’s sometimes-frustrating tropes, you might only want to give it a shot if you’re particularly nostalgic for the days of Guybrush Threepwood and Roger Wilco.
    • 76 Metascore
    • 70 Critic Score
    Ratchet & Clank: Into the Nexus represents a decent—though overpriced—sendoff for the second generation of R&C action-adventure titles. Into the Nexus mostly plays it safe by remaining largely familiar, introducing only a few new mechanics that, while not overtly bad, seem underdeveloped and are definitely underused.
    • 76 Metascore
    • 70 Critic Score
    Pokkén Tournament was a brave experiment, and it succeeds in many areas. However, it fails in some others—whether from lack of depth or outright poor design—that keeps it from reaching that upper-tier of the fighting game genre’s elite entries.
    • 76 Metascore
    • 70 Critic Score
    Windjammers is really fun while it lasts. But how long it lasts depends on how long you’re willing to play the same mode. Its tight, responsive, strategic gameplay doesn’t quite hide the fact that it’s lacking in areas that contemporary multiplayer games almost instinctively include at this point, such as character and match customization.
    • 76 Metascore
    • 70 Critic Score
    Sushi Striker: The Way of the Sushido has all of the trademarks of an inventive Nintendo title, including its odd but bold story, memorable characters, and easy to pick up gameplay. Unfortunately, once you bite into it, the experience isn’t as developed as it could have been. There’s an attempt to expand on the action-puzzler format, and while some of the choices work, there are some ingredients that make the entire meal less than satisfying.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2 Stay Human’s enhanced parkour and intricate level design make for some of the most fun you can have moving through a video game world, and the hand-to-hand combat is simple but effective. Most impressive is the sense of scale and gravity that makes leaping between rooftops feel so death-defying. Unfortunately, its story wallows in post-apocalyptic clichés and misanthropy, and its choice-based narrative often drops its most interesting plot threads.
    • 76 Metascore
    • 70 Critic Score
    EA Sports UFC 2 delivers the grandeur of MMA in a remarkable and brutal presentation. A traditional fighting game this is not, and the genuine attempts at simulating a dense sport result in clumsy combat that only on occasion captures the drama and nuance of human chess.
    • 76 Metascore
    • 70 Critic Score
    This app stays true to Ridge Racer’s arcade roots, but the lack of content coupled with the grind of unlocking everything—which is only conveniently alleviated by microtransacations—is a major speed bump in this otherwise smooth ride.
    • 76 Metascore
    • 70 Critic Score
    LawBreakers is a tight, comprehensive shooter experience that stakes its claim in the crowded class-based shooter genre with fun anti-gravity gameplay, but occasionally frustrating gameplay and poor controls hold it back at times.
    • 76 Metascore
    • 70 Critic Score
    Though hindered somewhat by game-design oversights and one hell of a game-breaking bug, Shadowrun Returns remains a satisfying strategy-RPG largely defined by its world and lore, but also as a platform for more and more standalone adventures.
    • 76 Metascore
    • 70 Critic Score
    Far Cry Primal really wants you to know that there are tons of things you can do in its prehistoric, open world. Unfortunately, you may not want to do any of them.
    • 76 Metascore
    • 60 Critic Score
    Super Mario Run does a nice job of capturing the feel of a classic Mario game. The fact that it needs to always be online in order to play deters me from grinding through its collectible driven-gameplay, however, since it limits when and where I can actually play the game—defeating one of the primary purposes of playing a mobile game in the first place.
    • 76 Metascore
    • 65 Critic Score
    There’s an ambitious and wonderfully tense multiplayer game hidden somewhere deep inside of Evolve, and on the rare occasions you can coax it out with perfectly balanced teams and a little luck, you’ll understand exactly what Turtle Rock was aiming for. More often than not, however, you’ll find yourself stuck in another dull and lengthy traipse through the jungle with an unsatisfying and lopsided payoff, made all the worse by a lack of substance or long-term appeal.
    • 76 Metascore
    • 60 Critic Score
    There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it’s hard not to view BioWare’s journey to a brand new galaxy as anything less than mission failure.
    • 75 Metascore
    • 70 Critic Score
    30 Years of WrestleMania will be a fun stroll down memory lane for older, more diehard WWE fans. Otherwise, WWE 2K14 feels like a mailed-in effort before next-gen hits, especially as the WWE Universe mode starts to show its age.
    • 75 Metascore
    • 70 Critic Score
    Borderlands: The Pre-Sequel is a worthwhile entry in the series that will provide more of what fans expect while fleshing out some of the narrative gaps between the first two titles. And while the addition of low gravity and a few new guns might not change things forever, their presence is far from a hindrance and fits into the Borderlands formula fine, although unremarkably.
    • 75 Metascore
    • 65 Critic Score
    The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can't hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.
    • 75 Metascore
    • 70 Critic Score
    Rebel Galaxy is a robust trek through the stars, even if it is bogged down by a heavy reliance on repetition and a weak narrative. A host of systems that are all built to generate organic emergent moments, no matter what your play style, make Rebel Galaxy one of this year’s biggest surprises.
    • 75 Metascore
    • 50 Critic Score
    EA Sports UFC 3 feels like one step forward and two steps back. Striking is more realistic than ever, but submissions and the ground game remain convoluted. The new G.O.A.T. Career mode has flashes of brilliance, but bogs you down in menus while losing the human side of fights. As well, Ultimate Team just feels like yet another cash grab. There is a decent core in UFC 3, but it needs a lot more time in the gym to become champion material.
    • 75 Metascore
    • 65 Critic Score
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
    • 75 Metascore
    • 70 Critic Score
    The Last Day of June tells an emotional story of loss and acceptance, though it can’t claim to have an entirely original story. An art style that’s half cute storybook Claymation and half soulless, eyeless faces may be pretty divisive, but the game’s time looping puzzles tie well into the feelings of repetition and despair.
    • 75 Metascore
    • 60 Critic Score
    Tropico 5 is a noticeable, if subtle, revision on the Tropico formula. The new Eras and the Dynasty system create additional gameplay layers without disrupting the balance of the experience. The multiplayer, while fun when it works, mostly doesn’t.

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