Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 LittleBigPlanet
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 74 Metascore
    • 60 Critic Score
    There’s a good game here, but that game was built and finished two years ago. Origins adds little to its mechanics and nothing to the mythology. The story of a raw and inelegant Batman in his early years is better told on the big screen and the printed page, rather than in a raw, inelegant game in a generation’s twilight years.
    • 69 Metascore
    • 60 Critic Score
    The game's world of desperate survival is much more effectively painted through its mechanics. [Issue#386, p.112]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    The game’s ambition reaches further than perhaps its budget could reach, thus failing to either deliver or explore its ideas as they were no doubt envisioned. [Nov 2008, p.95]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Alienation sort of stops when it really should be getting going, routes closing off as they should be opening up. [July 2016, p.118]
    • Edge Magazine
    • 61 Metascore
    • 60 Critic Score
    While some poorly designed systems and mechanics chip away at your patience, the feeling of flying seamlessly from space down to a peninsula you spotted from orbit never fails to enthrall. [Nov 2016, p.106]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It's a pity that Remedy seems intent on making you eat your soggy story vegetables before tucking into American Nightmare's only real confection.
    • 70 Metascore
    • 60 Critic Score
    Tengami’s world is as rich and stimulating as any you’re likely to find on iOS, but there’s something missing. Like an origami crane, it’s an admirable piece of craftsmanship, but the result remains rather flimsy and lightweight.
    • 77 Metascore
    • 60 Critic Score
    This is not, as it needed to be, the Pro Evo of mixed martial arts. [Dec 2010, p.94]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    There's promise in The Turing Test's constituent parts, but considered as a whole, it fails the imitation game. [Nov 2016, p.110]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Sadly, that fresh new take on combat is hamstrung by a camera that can’t keep up with the elaborate effects, animations and blistering speed.
    • 73 Metascore
    • 60 Critic Score
    A little slicker, and Pandora's Tower could have provided a surprisingly effective alternative in the character-action genre. Its blend of pointer controls and button-based combat begs to be further explored. But as it is, this a clunky action title – albeit one with a flicker of genuine emotion at its heart.
    • 79 Metascore
    • 60 Critic Score
    That speed and flow, ultimately, is a fantasy - one that's ever harder to appreciate when you're constantly being knocked off course by rockets. [Issue#376, p.104]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Pac ‘N’ Roll is regrettably short and, with few rules to master, its replayability is quite limited. With the DS’s library rapidly expanding beyond minigame collections and touchscreen experiments it’s a tough sell, but as a fast, cheap diversion there’s enough simple fun in exploration to make it worthwhile. [Nov 2005, p.113]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    Coupling this mostly successful strategic management to a realtime 3D world is unconvincing. More than that, the places where the RTS bits meet the shooting bits exist on some weird fringe of reality, where the symbolic shorthand of tactical games clashes absurdly with the pavement-pounding veracity we've learnt to expect from open-world crime. [May 2009, p.91]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    A frustrating step backwards for a studio that can do better. [July 2016, p.122]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Sure, Three Fields might not have the resources its founders once did, but it feels as if the studio was in rather too much of a hurry to get this one out the door. [Issue#323, p.122]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    It's a firstperson co-op adventure that hardly disgraces the Metroid name it should never have been lumbered with. [Nov 2016, p.114]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    The waywardness of the physics and AI are easier to forgive in a game with such a taste for ludicrous knock-on effects. [Issue#328, p.104]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Thanks to a thoughtful, witty localisation, Yo-Kai Watch proves to be a kids' game that's capable of winning over adult players, too. [July 2016, p.123]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    While there are some concessions in place for the mere mortals among us, there aren't quite enough. [Nov 2016, p.116]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Yes, Justice’s new shriek adds a new trick to his repertoire, but besides this and a few new touchscreen forensic gizmos, this there is little change from the GBA ports. [Apr 2008, p.95]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    It can't entirely compensate for the lack of depth, but wading together into a throng of the undead, guns blazing and fists flying, leaving a trail of dissolving bodies in your wake, is without question a grisly pleasure.
    • 68 Metascore
    • 60 Critic Score
    As much as Firmament highlights the skills and importance of industrial labourers, then, it also brings with it some of the tedium of the real work - which surely wasn't part of the blueprint. [Issue#386, p.118]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    If action games are at their best when experienced in a flow state, then Atlas Fallen's attempts to harness and bottle this magic are a creditable experiment. It's just a pity it sacrifices so much in pursuit of this ambition. [Issue#388, p.112]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    Area 51 is entirely without inspiration, an exercise in slick, crowd-pleasing cookie-cutter cliché from the Jerry Bruckheimer school of entertainment manufacture. It is absolutely not bad, almost never broken, and usually a good deal of fun. [July 2005, p.92]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It’s sweet stuff, but repetition quickly sets in.
    • 78 Metascore
    • 60 Critic Score
    With combat that feels lightweight and inexact by comparison, in service of a broader structure which doesn't quite suit the core mechanics, the game's strengths - in particular, that winning, distinctive aesthetic - don't provide enough of a spark to let Ashen find its own way in the dark. [Issue#328, p.108]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It sounds as if the cast are having more fun than we are. [Issue#388, p.122]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Atomfall isn't always a brilliant game, then, but it's often a surprisingly comforting one. [Issue#410, p.102]
    • Edge Magazine

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