Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | LittleBigPlanet | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Its foremost pleasures are the evenly paced exploration, the pleasant graphical style and the unexpectedly humorous characters... While far from essential, this is a much more enjoyable adventure than, on paper, it has any right to be. [March 2005, p.92]- Edge Magazine
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- Critic Score
A functional, pared-down JRPG and a feisty but flawed translation of the side-scrolling beat 'em up into the third dimension. [Apr 2010, p.94]- Edge Magazine
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- Critic Score
It's hard to find too much fault in a game that's so in love with its inspirations, but Rise & Shine is at its best when it's being itself. [March 2017, p.104]- Edge Magazine
Posted Feb 27, 2017 -
- Critic Score
It's doubtful you'll endlessly return past the few hours necessary to beat the game, but for now it remains both a welcome introduction to a new system and its own unique and rewarding experience.- Edge Magazine
- Read full review
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- Critic Score
It's one example of too much going on in a game that is crammed with ideas, borrowed and new, all fighting for attention. [Issue#347, p.92]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
It's disappointing to find that a game so reliant upon riding earthy mounds, avoiding rocks and leaping chasms leaves the player feeling disassociated from the environments. For all the sensory feedback you could as well be controlling a futuristic hoverboard. [Oct 2003, p.102]- Edge Magazine
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- Critic Score
Old hands will still find much of the personality and singular vision of the franchise intact, but it's the newcomers, ironically, who might find Insect Armageddon a jarring mix of old-fashioned thrills and modern gameplay trends.- Edge Magazine
- Posted Jul 22, 2011
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- Critic Score
This cosy, likeable platformer gives 3DS players a superior alternative to Arzest's insipid New Island. [March 2017, p.105]- Edge Magazine
Posted Feb 27, 2017 -
- Critic Score
Where a little Innocence went a long way, this gloomy, protracted Requiem proves that a lot doesn't always stretch so far. [Issue#378, p.104]- Edge Magazine
Posted Nov 5, 2022 -
- Critic Score
The craftsmanship is easy to admire, but 1001 Spikes can be a hard game to love. [Sept 2014, p.117]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
The game feels somewhat tormented by its turgid dialogue and a one-note plot, both given preference over the raw thrills of doing kickflips in hell. [Issue#419, p.108]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
You can call it feature creep or over-ambition, but it's the surfeit of content that almost buries the game's achievements. [June 2010, p.100]- Edge Magazine
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- Critic Score
The stakes are raised in the closing stretch, but the drama is undercut by the story's brevity. [March 2017, p.106]- Edge Magazine
Posted Feb 27, 2017 -
- Critic Score
It’s worth experiencing for the artistry in its visual flair, excellent cutscenes and one or two inspired directional moments, but as a game? The previous generation God Of War has the definite edge. [Oct 2007, p.86]- Edge Magazine
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- Critic Score
With handsomely designed environments, and a deviously three-dimensional approach to level design, Kororinpa is exactly the kind of simple, sustaining software that the Wii needs to build on. [Feb 2007, p.84]- Edge Magazine
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- Critic Score
A tasteful translation of an enduring classic, but it remains too cautious to satisfy those looking for innovation. [May 2007, p.95]- Edge Magazine
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- Critic Score
Modern Warfare II's problems are old ones, then, as are its strengths. But there are fewer of the latter than in 2019's reboot, and that should concern fans. [Issue#379, p.112]- Edge Magazine
Posted Dec 1, 2022 -
- Critic Score
Rather than creating a character, you're stuck as the brooding, white-haired monster slayer Geralt. Anyone who enjoyed the role last time will be happy to bear with him while the game meanders to its point. Anyone else will need an extraordinary level of patience.- Edge Magazine
- Posted Jun 3, 2011
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- Critic Score
While the appeal of Ghost Rider palls in the long term (the game is simply too samey, unless your thirst for fighting overrides your need for variety and pacing) it’s a strong and well-considered title. [Mar 2007, p.86]- Edge Magazine
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- Critic Score
The process of mastering it? Let's just say it's not quite our tempo. [Issue#370, p.123]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
There's nothing revolutionary in Lethal VR, but it's an accessible, frequently enjoyable showcase of what its host hardware is best at, let down only by the decision to bring a knife to a gunfight. [Tested with HTC Vive: Jan 2017, p.118]- Edge Magazine
Posted Jan 5, 2017 -
- Critic Score
It is still a little deflating. While some detective work is engaging, too much of it is throwaway, repetitive and, worse, overused. Tailing missions are the worst offender, simplistic, overlong, tightly scripted and seemingly everywhere. In its cutscenes, its combat and its tales of the lives of struggling, troubled, randy everyday people - in all the tings that make it a Yakua game, in other words - Judgment excels. In the things that seek to make it stand apart, it disappoints. Whether this is a one-off experiment, or simply the first of many, remains to be seen; if it's to be the latter, much remains to be done. [Issue#335, p.102]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
The island and its minigames, side conversations and beautiful backdrops hold their charm, and part of us earns to remain in Demonschool's world. Unlike Faye, though, we begin to resent that demons keep tearing us out of it. [Issue#419, p.114]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
It's in Mafia II's second act that it takes a real dive, and familiarity plunges into cliché. When the writers run out of literary coal, there's little to keep you on the rails, and nowhere to take a time-out. It descends into a festival of stereotypes and expletives, laying waste to the hints of narrative depth proffered earlier and offending beyond justification as it ticks the down-and-dirty genre boxes.- Edge Magazine
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- Critic Score
If not the spiralling success we hoped, this sweet-natured and sincere game provides an afternoon's worth of uplifting altruism. [Issue#347, p.104]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
While it doesn't do enough to earn a place in the halls of Valhalla, there is still pleasure to be had in sprinting and fighting through these Elysian fields. [Issue#378, p.112]- Edge Magazine
Posted Nov 5, 2022 -
- Critic Score
As much as The Chant contains a solid action adventure, then, it could do with more suitable clothing. [Issue#379, p.116]- Edge Magazine
Posted Dec 1, 2022 -
- Critic Score
There are flashes of brilliance in Stellar Blade, still, most often sparked by the titular weapon. But it's too broad and with that a little underdone. If only Eve's initial clarity of purpose had been more contagious. [Issue#398, p.106]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
This is a welcome conversion of Bliozzard's cherished 16bit strategy actioner and well worth a punt for those who like to challenge their grey matter as well as their reflexes. [May 2003, p.103]- Edge Magazine
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- Critic Score
Time and again in The Angel Of Death, a perfectly obvious solution is ignored in favour of an absurdly contrived one, and whenever a puzzle hinges on the responses of NPCs... these prove bizarre and unpredictable. [Nov 2006, p.84]- Edge Magazine