Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | LittleBigPlanet | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
This is a sensitive employment of free-to-play, but despite its presentation and name, Real Racing 3 remains an arcade game in sim clothing, and one hamstrung by its host format. Limitations that keep it firmly in the tail-lights of deeper console experiences.- Edge Magazine
- Posted Mar 5, 2013
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- Critic Score
Somehow, Dark Void just about rises above its faults, but it's hardly at rick of flying too close to the sun. [Feb 2010, p.86]- Edge Magazine
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- Critic Score
As the platformer has been slowly bent into a sort of adventure game, it's a pleasant shock to be taken back to a time when missing that jump really did mean you had to start again. Collecting things is kept to a minimum and your quest is tightly packed and varied. [Apr 2004, p.109]- Edge Magazine
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- Critic Score
Had the level design have been a touch more ingenious, and the creatures exhibited more guile, this could have been memorable. [June 2004, p.106]- Edge Magazine
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- Critic Score
Ultimately, Urban Chaos doesn't have the reach to deliver what it promises, and ends up retreating into cliché. A few months more, a few dollars more and this could have made a much more defiant stand. [June 2006, p.93]- Edge Magazine
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- Critic Score
Mario can still throw a mean pitch and has a solid swing, but it's his lazy ambition that catches him out.- Edge Magazine
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- Critic Score
But if it feels rather like a rough draft (moreso, even, than the original Assassin's Creed), then we'll be fascinated to see if this VR incarnation gets any fraction of the iterative treatment long enjoyed by its predecessors. [Issue#393, p.112]- Edge Magazine
Posted Dec 28, 2023 -
- Critic Score
Ragebound sparkles when it doesn't over-egg the pudding, confusing additional layers for mechanical depth. And we remain convinced that, whichever clan they're from, the best ninjas work alone. [Issue#414, p.114]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
The Terror Twins don't get the platform they deserve, but they put on quite a show with what they're given. [Issue#336, p.106]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
Sports Resort is controlling, and even solemn, about just how much fun you should be having with it. And that’s a development that should chill every Wii owner to the bone.- Edge Magazine
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- Critic Score
It's difficult to recommend as a standalone purchase. [Christmas 2016, p.122]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
Right now, there's enough here to capture the imagination for a handful of playthroughs, but for The Wandering Village to go the distance, Onbu may have to shoulder additional burdens. [Issue#414, p.118]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
The most contagious thing about Echoes Of Time is its humour, and there's no shortage of intrigue and mishap in the quests to come. Nor, however, is there a surplus. [May 2009, p.96]- Edge Magazine
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- Critic Score
Shorn of its accoutrements and sumptuous presentation, Flock's basic appeal remains a little woolly. [June 2009, p.96]- Edge Magazine
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- Critic Score
Trek To Yomi's combat fails to match its visual swagger. [Issue#372, p.118]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
When The Cosmic Abyss plays more like a walking sim or a first-person horror, it's excellent story really shines through, but its overdesigned systems tend to get in the way of its otherworldly ambitions. [Issue#424, p.119]- Edge Magazine
Posted May 17, 2026 -
- Edge Magazine
Posted Dec 28, 2023 -
- Critic Score
Southend's spatial puzzler is clever enough to survive such a heavy-handed dose of focus-grouped fancy: you won't need to love it in order to appreciate some of its better tricks. [Jan 2011, p.103]- Edge Magazine
- Posted Dec 23, 2010
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- Critic Score
There may be better ways to relive Resident Evil than Deadly Silence, but no version could demote it from its status as a creaky but compelling classic. [Apr 2006, p.94]- Edge Magazine
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- Critic Score
It rarely becomes more than a pleasant distraction, rather than something that feels warm and real. [Issue#414, p.120]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
Away from its story missions, Forspoken feels short of ideas, and even the narrative runs out of steam. [Issue#382, p.102]- Edge Magazine
Posted Feb 24, 2023 -
- Critic Score
The short levels, played to a time limit that rarely exceeds five minutes, may be ideal for speed runners, but this lightweight arcadey romp lacks the substance that many might need to keep returning to it. [Issue#420, p.98]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
It may lack the elegant simplicity and playfulness of Engare, but Tandis succeeds as a meditative plaything that once again encourages us to see the beauty in geometry. [Issue#372, p.119]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
There was never any doubt that Total Overdose would fall foul of one of its genre's various pitfalls, but it's unfortunate that it ultimately had to be one as irksome as excessive length... At its best, the game still shakes up a loud and spicy Mexican cocktail, but what it's added to the mix has been more than enough to weaken the taste. [Nov 2005, p.103]- Edge Magazine
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- Critic Score
Those looking for a rigorous score-attack challenge should look elsewhere. [Nov 2008, p.103]- Edge Magazine
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- Critic Score
But at least there's less of the narrative mush to wade through this time, and if we start to flag late on, much is forgiven when Unfinished Business grants us control of an ED-209. [Issue#414, p.122]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
Even if the overall package is less than the sum of its parts, an arcade-perfect port of Vampire Saviour is impressive enough alone, and the PSP’s screen definition infuses the visuals with their original, unmistakable vibrancy. [Feb 2005, p.82]- Edge Magazine
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- Critic Score
An unpretentious blast of good-humoured bedlam – well-pitched towards the five-minute attention spans served by fellow PSN title Calling All Cars. [Jan 2009, p.94]- Edge Magazine
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- Critic Score
It’s the kind of concept you suspect was conceived more by the desire to ‘leverage brand synergy’ than to create a classic videogame. [Jan 2008, p.90]- Edge Magazine
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- Critic Score
Kat, at least, wants to make everyone happy, no matter their social status, their motives or lack of manners. That's a noble goal, but an impossible one - and one the game that surrounds her, with its bland combat, its stodgy missions, and its wayward camera, fails to provide to the player. [March 2017, p.102]- Edge Magazine
Posted Feb 27, 2017