Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
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- Critic Score
Nintendo has still made something uniquely enjoyable, while wantonly shredding the playbook in the process. Whatever plans might be in place for Mario's next adventure, Donkey Kong has changed the lay of the land. [Issue#414, p.100]- Edge Magazine
Posted Aug 7, 2025 -
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If, as Roger Ebert said, movies are a machine that generates empathy, then Spelunky 2, even more so than the original, is a machine for generating surprise. And, inevitably, its close cousin: delight. [Issue#350, p.]- Edge Magazine
Posted Sep 10, 2020 -
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Here is a game not only made over decades but one that feels made to be consumed over an equivalent timeframe. To play Caves of Qud is to be aware that you have just one life to give it - and that you might well come up wanting. [Issue#407, p.104]- Edge Magazine
Posted Jan 24, 2025 -
- Critic Score
For all its little tweaks, Dark Souls II is, foremost, a game made for Souls players. It is a game that asks everything of you and gives so much back, keeping its cards close to its chest, and revealing them only to those prepared to die and die again. It is made to be played for hundreds, if not thousands, of hours as you try new builds, explore PVP and experiment with covenants, all the while slowly peeling back the layers of its lore.- Edge Magazine
- Posted Mar 11, 2014
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- Critic Score
Undersized and profoundly linear, but that cannot shake its solidity and the sheer intensity of the spectacle it creates. The most fun thing you'll get on the PC this side of Christmas. [Christmas 2003, p.108]- Edge Magazine
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- Critic Score
Instantly familiar, and instantly entertaining, Nintendo could hardly have picked a better title for its wi-fi debut. [Christmas 2005, p.106]- Edge Magazine
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As Sid Meier once said, games are a series of interesting decisions. Well, Balatro has those in spades - and hearts, clubs and diamonds besides. [Issue#395, p.120]- Edge Magazine
Posted Feb 22, 2024 -
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The fascination of those lingering unknowns is part of why Basso's remarkable indie debut takes up residence in your brain when you're not playing it. But on a more fundamental level, it is simply a beautifully constructed, wonderfully characterful adventure, one that marks the blossoming of a major talent. [Issue#398, p.98]- Edge Magazine
Posted May 16, 2024 -
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There's no denying that Project Gotham Racing 2 is one of the most aesthetically accomplished titles ever produced. Yet this doesn't stop PGR2 from feeling a little heartless. In terms of excitement PGR2 is found wanting. [Christmas 2003, p.113]- Edge Magazine
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- Critic Score
To play New Horizons is to retreat to a fairer, kinder place, where even the supposed bad guy is a philanthropist who gives you interest-free loans you can pay off at your leisure. Animal Crossing has always been a pleasure; never has it felt quote so essential. [Issue#344, p.110]- Edge Magazine
Posted Mar 26, 2020 -
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When two Sims lovingly clasp each other as they sleep, even the coldest gaming hearts will begin to melt. [Oct 2004, p.102]- Edge Magazine
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- Critic Score
A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board. [Christmas 2009, p.90]- Edge Magazine
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- Critic Score
That the game hangs together visually is remarkable; that it should cohere so well in design terms, unfathomable. [Aug 2016, p.104]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Its multiplayer component is far better suited to the game’s design potential than a singleplayer campaign that’s more the frontline rookie, dazzled and dazed by blast upon blast upon blast. [May 2006, p.88]- Edge Magazine
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Masterfully done, and certainly set to become an instant Wii and PC cult hit. [Dec 2008, p.98]- Edge Magazine
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Superstar Saga does justice to Miyamoto-san's original vision: a world of deliciously impossible creatures and impeccably illogical logic. A world where you never know what'll happen next but, once it has, you know it's what always should have happened. [Jan 2004, p.100]- Edge Magazine
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- Critic Score
We're not sure it's entirely wise to save a game's best material for its back half, when the climb to reach it is so steep. It's hard to judge, even, whether it was all worth it - from the top of the mountain, those struggles at its base tend to seem so small and far away. But as we approach that third act, a game that at times we were struggling to find the motivation to pick back up has become one we cannot put down. As a payoff to dozens of hours of struggle - not to mention eight years of waiting before that - it's undeniable. [Issue#416, p.98]- Edge Magazine
Posted Oct 2, 2025 -
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Narrative designers everywhere should be taking notes from a psychological horror that gets well and truly inside your head. [Issue#393, p.123]- Edge Magazine
Posted Dec 28, 2023 -
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The fifth Tony Hawk's title doesn't just suffer because of its embarrassing attempts to be edgy and urban, it's poorer because it lacks the verve and imagination so prevalent in previous iterations. [Christmas 2003, p.122]- Edge Magazine
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A game that's more than the sum of its parts. [Dec 2009, p.98]- Edge Magazine
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The ambitious, exacting craftsmanship of Evolution goes a long way to ensuring that every person who gives the game a proper chance will be seduced into becoming precisely such a fan. [May 2012, p.106]- Edge Magazine
- Posted Apr 16, 2012
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- Critic Score
A rewarding stopgap for anyone after something old on something new. [July 2010, p.102]- Edge Magazine
Posted Feb 1, 2011 -
- Critic Score
Ratchet & Clank 2 shows all the signs of a game that's been focus tested to death; at no point will you have to repeat a section more than three times. It's a frustration free journey but sometimes feels anodyne. [Dec 2003, p.97]- Edge Magazine
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- Critic Score
It's a game that rewards the long-haul with deep, inventive missions which eschew the usual fetch and kill structure, ensuring that the many hours spent in Fallout 3's wasteland aren't wasted. [Christmas 2008, p.88]- Edge Magazine
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Whether this is the best Spider-Man GAME will likely be debated at length, but in so vividly capturing the intensity of the superhero experience, it is unquestionably the best Spider-Man simulator. [Issue#391, p.106]- Edge Magazine
Posted Nov 2, 2023 -
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The best platformer on iPhone just got better, and there's still no sign of any meaningful competition. [Sept 2009, p.93]- Edge Magazine
Posted Jan 28, 2011 -
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It is an instinctive, ingenious joy to play for every minute, and it sets a new gold standard for game interface design on any platform. [Sept 2007, p.86]- Edge Magazine
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Thank heavens, then, for the brilliant Survival mode. Of all Dual Strike’s little reinventions it’s the only one to twist the template into a persuasive new shape. [Sept 2005, p.97]- Edge Magazine
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It takes more than caffeine, luck and a nosebleed to truly become master of these streets, and this is Revenge’s greatest achievement over its predecessor. The eight locations, split as usual into varied circuits, are arcade racing dreams given form. [Nov 2005, p.98]- Edge Magazine
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- Edge Magazine
- Posted Dec 20, 2011
- Read full review