Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
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- Critic Score
This is the most unforgettable side-scroller Nintendo has put out in three decades. [Issue#391, p.98]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
A dazzling work of dank, abject horror that cements Miyazaki as one of the all-time greats. Sixteen months after PS4's launch, the new generation has finally begun. [May 2015, p.112]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
Because there's an underlying subtlety and sophistication in the handling - and it's encouraging to see even minor damage and tyre wear affecting lap times - the compulsion to shave fractions off your records is always there. [June 2005, p.89]- Edge Magazine
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- Critic Score
This one's for the fast and the curious. Whiplash or no, brace yourself. [Issue#366, p.100]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
As paradoxical as the thing itself, this single-storey mansion is a towering achievement. [Issue#410, p.106]- Edge Magazine
Posted Apr 17, 2025 -
- Critic Score
Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that’s no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]- Edge Magazine
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- Critic Score
A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74]- Edge Magazine
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- Critic Score
There's a remarkable consistency to the design even as the levels gets steadily bolder until, after hovering vacuums, teleporters, and levers that freeze time, Simogo throws in a climactic boss battle that is as nerve-wracking as it is joyous. It's a compliment to say that Beat Sneak Bandit feels like a Rhythm Tengoku minigame taken to its logical extreme; it's constructed with a precision and a sense of mischief – and, in its final surprise, a generosity of spirit - that echoes the best work of the WarioWare team.- Edge Magazine
- Posted Feb 22, 2012
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- Edge Magazine
- Posted Feb 10, 2014
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- Critic Score
[CD Projekt's] reputation as a studio of remarkable technical prowess has been tarnished a little, however noble its intentions. [July 2015, p.98]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
This is not only a kinetic, exciting and gloriously refined interpretation of the most storied fighting game series, but also the most generous and expansive offering yet. Here is a game that pays tearful tribute to its past, while determinedly seeking out a new and young audience - mindful, no doubt, that its future resides in their hands, be they practised or otherwise. [Issue #386, p.100]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
Rome: Total War is more compelling, more beautiful and more expansive than anything that has gone before. [Dec 2004, p.104]- Edge Magazine
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- Critic Score
Grid still offers the most on-track excitement (and better car damage), and the forthcoming GT5 already looks graphically superior, but anyone looking for the most rewarding console driving experience to date has found their ride.- Edge Magazine
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- Critic Score
Scrape away all the new bits, though, and crucially the magic is still there, the imagination and ingenuity within level and boss design as potent as ever. If you're experiencing it now for the first time, we're rooting for you at every step. Umbasa, as they say. [Issue#353, p.108]- Edge Magazine
Posted Dec 3, 2020 -
- Critic Score
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]- Edge Magazine
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- Critic Score
Awakening offers an excellent game of strategy, but it’s the relationship system that makes it.- Edge Magazine
- Posted Apr 16, 2013
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- Critic Score
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]- Edge Magazine
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- Critic Score
This series offered some of the most memorable hours we spent holding a gamepad during 2012. [Feb 2013, p.102]- Edge Magazine
Posted Jan 29, 2013 -
- Critic Score
While a smattering of minor blemishes mean it shines a bit less brightly than 2014's other headline acts, it's not less essential for it. [Jan 2014, p.112]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
The overall impression Guitar Hero II leaves, particularly in light of its multiformat future and MTV's investment in Harmonix, is that it’s ceased to be a stand-alone game, and is now a platform in its own right. [Christmas 2006, p.86]- Edge Magazine
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- Critic Score
Journey's real issue, if it has one, goes much deeper than that. It's a resolutely linear game in which your range of interactions is minimal. For some, that will make it a pretty but hollow novelty; boring, perhaps. But for those who play games to explore strange lands, see beautiful sights and to immerse themselves – for however brief a time – in a new world, Journey is perfect. And what's more, they'll find someone like them to share it with.- Edge Magazine
- Posted Mar 1, 2012
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- Critic Score
It's a potent return to form for Takahashi, then, a glowing comeback for the Japanese RPG, and an injection of creativity for some tired hardware. Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder.- Edge Magazine
- Posted Aug 18, 2011
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- Critic Score
By polishing away blemishes, Rock Band 2 carefully improves on its predecessor. Those expecting the likes of music-making functionality perhaps aren’t quite on Rock Band’s wavelength, which is about performance, not creativity. [Dec 2008, p.85]- Edge Magazine
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- Critic Score
Simogo’s greatest triumph, perhaps, is to intensify the potency of the written word. In using its text both as narrative and as geography – and through its impressively restrained use of illustration and sound – it generates an almost unrivalled sense of place.- Edge Magazine
- Posted Oct 17, 2013
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- Critic Score
Regardless of the amount of familiarity, though, Echoes is as solid and tangible as ever: the uncluttered HUD, the gentle rumble as Samus touches down from her unfaltering jumps, the ingeniously tucked-away power-ups, the smoothness and surety of movement. Its combat and exploration, if taken separately, can feel a little hollow and basic, but taken together they're still a powerful combination for a rewarding adventure. [Christmas 2004, p.76]- Edge Magazine
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- Critic Score
If it's an imperfect game for an imperfect world, that in itself is something to aspire towards. [Issue #404, p.104]- Edge Magazine
Posted Oct 31, 2024 -
- Critic Score
Just as in Assassin's Creed or Far Cry, each activity is enlivened by the knowledge that you have chosen to do it right now, out of many alternative options available in every other direction. So when one DOES hold your undivided attention for an extended span, it must be something special indeed. And of those, UFO 50 has more than its fair share. [Issue#402, p.100]- Edge Magazine
Posted Sep 5, 2024 -
- Critic Score
This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101]- Edge Magazine
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- Critic Score
It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep.- Edge Magazine
- Posted Oct 7, 2012
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- Critic Score
It provides a revolution, but only inside its own idiosyncratic attitude and aesthetic. Sackboy remains Sackboy, and he won't convert those who didn't like the way he behaved in LBP. And for all the fascinating flexibility of its toolset, clearly this is still a framework: you can stamp a creation with your own style, but the overall vibe will ultimately be Media Molecule's. For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.- Edge Magazine
- Posted Jan 5, 2011
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