Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 69 Metascore
    • 70 Critic Score
    For every positive thing that Kingdom Come does with its storytelling, setting, and themes, it then lets itself down with childish writing, and then doesn’t help itself out by being so ambitious that, even beyond the bugs, the game has structural issues that are difficult to ignore.
    • 85 Metascore
    • 90 Critic Score
    This is an intense, clever, thoughtful and intellectually challenging JRPG that should remind people that when it comes to this genre, visual presentation and even the gameplay itself aren’t the drawcard. It’s that story that counts, and Radiant Historia manages to achieve something truly remarkable in giving players a time travelling plot that is genuinely interesting and worthwhile.
    • 63 Metascore
    • 70 Critic Score
    The game’s not going to draw the attention or community of “proper” fighting games, but Slice, Dice & Rice is distinctive, intelligent, rhythmical and, more importantly, intense. That ability to lose a match from a single button press makes every single movement count, and in that way it’s the most perfect, pure fighting game that you could hope to find. Just make sure you’ve got people to play in local multiplayer with. That’s where the game’s long term value is going to be.
    • 73 Metascore
    • 60 Critic Score
    Tesla vs Lovecraft is enjoyable enough for what it is: a simple, energetic twin-stick shooter fat doesn't push any boundaries but gets most of the fundamentals right. At the same time, there's so much untapped potential in the idea of Lovecraft/Tesla crossover, and that leaves me wanting so much more from this game than it actually delivers.
    • 90 Metascore
    • 90 Critic Score
    The main thing is the developers haven’t messed with the content. Because almost no one bought the Wii U, few people had the chance to play Bayonetta 2. With Bayonetta 3 on the horizon, giving people a chance to catch up is a really good idea on Nintendo’s part. That’s why these ports have been released, and they’re that good that, even if you were one of the few with a Wii U, you may as well buy them again.
    • 34 Metascore
    • 20 Critic Score
    It's never fun to play a game that's so fundamentally uninteresting that you really struggle to even watch the screen as you're playing.
    • 74 Metascore
    • 70 Critic Score
    What makes Sky Force work so well, though, is the thought and care which went into keeping the gameplay balanced – and it’s hard to appreciate just how narrowly the game’s design teeters.
    • 76 Metascore
    • 60 Critic Score
    The historical setting, the devotion to detail and colourful artstyle are sure to draw its share of fans, and the gameplay is also a perfectly functional modern reimagining of 80’s era beat-em-ups. It is my dream that there forms a devoted fanbase who appreciate both of those things, but for now this is a game divided between two aims.
    • 65 Metascore
    • 100 Critic Score
    Koei Tecmo has done a remarkable job of telling the many stories of the many people that make Romance of the Three Kingdoms such a compelling book and period of history, and the beautiful cinematic consistency makes it the most perfect realisation of everything Koei Tecmo has been aiming for with this series over many years now.
    • 55 Metascore
    • 60 Critic Score
    The Seven Deadly Sins is a fun anime franchise, and that sense of fun does translate to the game. It’s not a perfect game by any means, and has some genuinely aggravating elements, though, and that means it is going to be one that only fans of the franchise are going to enjoy.
    • 68 Metascore
    • 70 Critic Score
    There’s so much raw content in this package that, as long as you’re a fan of the standard tactics JRPG formula, you won’t be able to help but get plenty of value out of this trilogy. And the standard tactics JRPG formula is so damn good that it’s timeless. Making Mercenaries Saga itself functionally timeless.
    • 74 Metascore
    • 60 Critic Score
    If the developers were to take the tower defence sections and spin that into an entire, dedicated game, Aegis Defenders could be really something worthwhile. That side of the game is truly enjoyable. But it's let down by trying to be something more than that, and the platforming and "exploration" elements just don't gel well with the good stuff to make this game as cohesive as it needed to be.
    • 73 Metascore
    • 70 Critic Score
    The battling is very accessible, meaning that the fantastic story can be accessed by anyone.
    • 78 Metascore
    • 80 Critic Score
    Fantastic. The Vorpal system is a clever twist on the format, adding a neat extra layer of strategy to the game, but it's the cast that really makes Under Night In-Birth stand out. There's so much love and creativity gone into the roster, and that, more than anything else, will make or break a fighting game.
    • 77 Metascore
    • 70 Critic Score
    A dearth of hints, an enormous plethora of potential leads and an overall lack of narrative urgency means that only the dedicated players will see the game through to the end. A good detective novel can spellbind its readers with only words. A Case of Distrust can too, if you have the patience and concentration to make it through the whole way.
    • 90 Metascore
    • 90 Critic Score
    This is quite simply the best Monster Hunter game I have ever played.
    • 64 Metascore
    • 50 Critic Score
    The gameplay isn't enough to carry the simple story and Vesta shouldn't be played in anticipation of the engrossing dystopian tale that it initially promises.
    • 67 Metascore
    • 80 Critic Score
    It's a clever mix of sentimentality and satire, structured in a way that's quite unusual for JRPGs. With most games in the genre, the end boss is the goal and triumph. The Longest Five Minutes is a love letter to the genre that wants you to remember that you're meant to enjoy the journey in a JRPG, too, and I certainly walked away from this game with a renewed appreciation for the spirit of adventure in these games itself.
    • 79 Metascore
    • 100 Critic Score
    Nothing about Space Invaders Extreme is fundamentally different to how it was in Space Invaders, but it is the greatest arcade game packaged up in a way that the modern audience will find it palatable. Hopefully people are still playing this 40 years down the track, as I am still playing the original, because it deserves to be. It's just that good.
    • 51 Metascore
    • 80 Critic Score
    Perhaps Insult Simulator won’t be the game you play longer than Persona 5, but I have no quarrel whatsoever with games that know what they can deliver and avoid overstaying their welcome. Insult Simulator is one such game, and it is no insult to say I had much fun with it.
    • 75 Metascore
    • 60 Critic Score
    By and large EA Sports UFC 3 is the best offering from the series yet. The standing combat is well nuanced, and most of the choices made for career mode felt like steps in the right direction. Ultimate Team feels a bit out of place and unnecessary, and the overall lack of roster inclusions and modes makes this a slightly more shallow offering, but the key is the combat... which words far better when a fighter is on their feet and not down on the mat. I was engaged for several days, spending plenty of time playing the game, but the reasons that most people continue to play an EA Sports title until the next iteration comes along just isn't as strong in EA Sports UFC 3.
    • 51 Metascore
    • 30 Critic Score
    There’s no fun to be had in Baseball Riot, just monotony.
    • 72 Metascore
    • 70 Critic Score
    Shu
    The game may not do too much more than tick the boxes of what one expects of a platformer, and stumbles a few times on level design and coherence, but the wrapping of the game is a masterfully neat bow that will really help to draw in an audience.
    • 67 Metascore
    • 90 Critic Score
    This is, genuinely, the first time I’ve ever been hooked on an online-orientated competitive game.
    • 91 Metascore
    • 100 Critic Score
    Shadow of the Colossus is, in a way, overwhelming. It’s not just that the beasts that you are fighting are so massive, and the challenge in taking them on with nothing but a sword and bow can, at first, seem monumental. It’s overwhelming for its emotive power, its rich themes, and its uncompromising vision. There’s nothing genuinely like Shadow of the Colossus out there, and hopefully this new, pretty version, as superficial as that prettiness is to what makes the game so important, encourages a new generation of players to try it for themselves.
    • 79 Metascore
    • 90 Critic Score
    Most importantly of all, you really can ride the trains, and the game is absolutely gorgeous. About the only thing that would have made the experience even better is if you could jump off the train and explore the stations and cities that wouldn’t be developing were it not for you. That aside, the game plays beautifully, is perfectly comfortable with a controller, is expansive, and is both enjoyable and illuminating. Everything that a good simulation game should be, really.
    • 72 Metascore
    • 80 Critic Score
    I can't stop screencapping because it is all just so adorable or hilarious, or both. Now I have a folder with hundreds of cat-loving screencaps that nobody will ever see again. I feel like Floofybutt hoarding goodies he finds on the island. I have a cat problem and I'm proud of it.
    • tbd Metascore
    • 20 Critic Score
    It costs $15. That's the most galling thing of all. This thing is free on mobile, and yes it supports microtransactions, but for people who just want to play a cheap and nasty clone of Monopoly once in a while, "free" is about the right price for it.
    • 68 Metascore
    • 100 Critic Score
    Lost Sphear, as with I Am Setsuna before it, is a beautiful, heartfelt bit of classical Japanese videogame storytelling. It’s not a game that you should be playing for the gameplay in so much as it wraps nostalgia and some more modern ideas together in order to tell something that is both memorable and soulful. It’s a beautiful, emotive game and with it Tokyo RPG Factory has cemented itself as one of my favourite JRPG outfits going around.
    • 67 Metascore
    • 50 Critic Score
    It’s got all the hallmarks of a successful JRPG, but dressing it up in beautiful hand-drawn maps and a stunning soundtrack hasn’t gone far enough in helping to conceal its flaws. It’s a shame, because the bones of a great game are there. They’re just too bogged down in a shaky delivery to be enjoyed in the manner that they deserve.

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