Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 51 Metascore
    • 50 Critic Score
    Unfortunately the game’s a bit of a mess, with baffling AI at times (especially from your partner, who loves getting herself in trouble), and the freeze time mechanic having the habit of failing in the heat of something significant going on. The plot also ends up being a bit of a fizzer, making this a noble, though ultimately futile, effort in the stealth genre.
    • 61 Metascore
    • 50 Critic Score
    One Strike is mildly fun, but woefully ill equipped to provide any long term value.
    • tbd Metascore
    • 50 Critic Score
    If the developer spent more time with this game, it could have been something great but it feels rushed.
    • tbd Metascore
    • 50 Critic Score
    I rarely write reviews this brief, but there's really not much else that can be said about A Street Cat's Tale. There was plenty of potential here to give players a grand adventure and a chance to see the world from the eyes of a cat. It could have also been an opportunity to explore just how poorly humanity can treat animals. Sadly, the game doesn't deal with any of that and there's simply nothing to sink your teeth into with this game as a consequence.
    • 61 Metascore
    • 50 Critic Score
    While Episode 2: Assembly Required does build on some of the building blocks (ha) from the first episode, it is mostly a step down in terms of quality as well as quantity. I worry that the speed at which the episode was pushed out resulted in some graphical glitches that are not what you expect from a Telltale Games title. It was a solid effort, but mostly just a waste of time.
    • 72 Metascore
    • 50 Critic Score
    Despite the original PlayStation 3 version of Borderlands 2 ending up with an aggregate score of 91 per cent on Metacritic. It’s hard to recommend this PlayStation VR release. It does contain all of what made Borderlands 2 a delightful game, but it's the inferior version, trading comfortable controls, co-op and DLC for the marginal thrill of having a 360-degree perspective on the world.
    • 61 Metascore
    • 50 Critic Score
    I generally like the “filler” titles in the Dragon Quest franchise. Dragon Quest Treasures was a delight, as was Builders, as was the VR game that I played in an arcade in Japan. This is a versatile property and most of the developers that work on it clearly enjoy what they’re doing. But Strash is different. It leaves a bad taste in the mouth as it comes across as cynical, and derivative to everything but Dragon Quest. Most egregious of all is that somehow, despite being based on a well-regarded Dragon Quest anime, it genuinely seems like the developers failed to understand what makes Dragon Quest a uniquely special property. If they did understand it, they comprehensively failed to articulate it. I’m genuinely disappointed, but, on the plus side, I fully expect that the upcoming Dragon Quest Monsters game will completely right the ship. The great thing about this series is that even in its lowest moments, it never takes long to bounce back.
    • 56 Metascore
    • 50 Critic Score
    RollerCoaster Tycoon: Adventures is pleasant on the eyes, but is in every other way a disappointment. It's a shallow grind, which challenges none of the player's management skills, and comes across more as an opportunity to simply decorate a theme park.
    • 57 Metascore
    • 50 Critic Score
    The game doesn’t stand up especially well by itself, and the Remaster has only addressed the superficial issues with the DS original.
    • 59 Metascore
    • 50 Critic Score
    I'm sure there's something good at the core of Road Redemption, but over and over again the developers made some truly horrible decisions that let that core down. Coupled with an attempt to emulate the aesthetic of Mad Max without the slightest understanding on why Mad Max is such a revered series of films, Road Redemption comes across as a wild swing for glory that didn't even come close to connecting with the ball.
    • 53 Metascore
    • 50 Critic Score
    It fails to demonstrate any inquisitive or creative spirit, which is what makes indie games innovative, vibrant and, ultimately, worth playing.
    • tbd Metascore
    • 50 Critic Score
    It’s hard to be a solo developer, or a small team collaborating on a visual novel. It can be intimidatingly expensive, high risk, and potentially low reward. I can certainly appreciate the desire to just get something out there even if there are massive corners to cut. Unfortunately, while I can get a sense of the kind of story that the developers wanted to tell, this was the kind of horror that needed to be deep in atmosphere and intensity, and unfortunately, everything about the presentation of Scarlett Snowfall undermined the vision.
    • 52 Metascore
    • 50 Critic Score
    Caveman Warriors is a competent platformer weighed down by the problems of a game which wants to be Metal Slug, and Trine, and Joe & Mac, but hasn’t synthesised a unique mechanic or gameplay loop to set itself apart.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately Gunma's Ambition's joke only sustains it through the one play-through. There's no real reason to aim for a better completion time, and the gameplay is far too shallow to sustain the concept beyond the joke. It's a great joke, don't get me wrong, but given how specific it is to the Japanese culture, and given how little the game has going for it beyond that, I can't think of a more esoteric experience that I've had on the Nintendo Switch to date.
    • 61 Metascore
    • 50 Critic Score
    I can't help but think to myself that there are so many more interesting board games that I'd much rather have on my Switch than a serviceable version of Catan.
    • 51 Metascore
    • 50 Critic Score
    All in all, Daylight was a bit of a disappointment. Let it be said that it's utterly terrifying and will likely scare even the hardiest of players, but ultimately the experience feels a little shallow.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is aimed firmly at the target audience of games such as Jump Force. It finds subtle ways to translate One Punch Man’s comical lore into gameplay but forgets to polish the central experience before padding it out with filler. There’s a respectable degree of fanservice here, but little to see for casual fans. The silver-lining is in the anime aesthetics, which make the game worth a second glance for those on the fence.
    • tbd Metascore
    • 50 Critic Score
    It's actually refreshing playing a game that doesn't try to be expansive, and instead focuses on neat, high quality gameplay loops.
    • tbd Metascore
    • 50 Critic Score
    TroubleDays is fine, all said. It’s a fairly brief romance visual novel with a really gorgeous character model and pinup-worthy key art. Narrative and characterisation is all over the place in the attempted service of humour, and the cheap localisation is distracting at times, but let’s face it, if you’re going to play TroubleDays it’s for one particular reason and, lack of nudity aside, you’re not going to be disappointed in what you get back out of it.
    • 61 Metascore
    • 50 Critic Score
    Looking back on this review, I’m actually a bit depressed that the highlight of the game (for me, at least) was simply how good Ryse looked. It’s obvious that Crytek is capable of so much more, but Ryse simply borrows the best that a few franchises has to offer, and instead chooses to cobble them together quite lazily with a few superfluous mechanics thrown in for good measure, rather than refining and building upon the core game.
    • 36 Metascore
    • 50 Critic Score
    That being said though, this is not a fantastic game by any account and while there’s a little fun to be had in a frantic online match, there are much better ways to get your competitive shooter fix.
    • tbd Metascore
    • 50 Critic Score
    The control system is also too limited. There are no advanced playmaking tactics, and no way to have an individual pull fakes or dummies in order to skip past an opposition tackle. Rugby Nations 16 behaves like a sports game from the PlayStation One/ Nintendo 64 era of gaming, where you'd have a full 3D field to play on, but beyond basic pass commands you weren't able to do much with it.
    • 61 Metascore
    • 50 Critic Score
    I really wanted to like Skully because it falls neatly into a genre I have fond memories for – I’ve played more Marble Blast on old iMacs than I’d like to admit – but Skully very rarely succeeds at being the frenetic action platformer that it wants to be. Lacklustre level design and an inconsistent difficulty curve, matched with a meandering and confusing story, make this a hard sell for just about anyone. It’ll take a lot of patience to enjoy this one, even if you are a seasoned fan of 3D platformers.
    • 58 Metascore
    • 50 Critic Score
    It’s difficult to conceive where the audience might be for this game. Players who already have the free-to-play version may as well just stick with that. Either you’re still playing it (and thus have likely finished just about everything and would simply be replaying through everything you’ve already done again), or you’ve stopped playing it and therefore you’re done with what Pokemon Rumble World offers.
    • 63 Metascore
    • 50 Critic Score
    I’m disappointed because of how good Radiohammer could have been. If it actually had a music library that didn’t sound like a set of royalty-free midi tracks off a dodgy website, I’d be much more willing to recommend it.
    • 59 Metascore
    • 50 Critic Score
    I understand why the developers set Crown Wars: The Black Prince during the Hundred Years War. It’s a compelling era of European history and you inherently want to play it. It got me playing a game I otherwise would have glossed over because of the promise of its theme. The problem is that once you have someone’s attention this way, you need to deliver on what you’ve promised them. Crown Wars doesn’t quite get there and fails to fill the void with something memorable.
    • 56 Metascore
    • 50 Critic Score
    One would hope that IllFonic's past struggles would lead to it delivering more polished games in the future, but Hunting Grounds has many of the same problems that Friday the 13th launched with. Returning players will feel the same sense of déjà vu they would upon watching a disappointing movie sequel... and to be blunt that's something that Predator fans know all too well at this point.
    • tbd Metascore
    • 50 Critic Score
    King Oddball should appeal to players who are looking for that next Angry Birds fix. The presentation and length are quite threadbare, but the physics engine and addictive qualities hold up well enough to make it worth a go.
    • 48 Metascore
    • 50 Critic Score
    Match-3 games are dime a dozen, so it’s hard for any of them to really stand out. Boost Beast is another example of that. It’s adorable and cute, but with well over 200 levels, the grind becomes real and tiring with three quarters of the game still to go.
    • 71 Metascore
    • 50 Critic Score
    Fans of Descent from way back when should have a pretty good idea of what to expect here, as it is very much a modern take on the genre - to the point where it could be argued as a spiritual successor. It plays well and does its job, but it's also a thin package that doesn't offer a great deal of substance beyond the endless loot grind.

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