Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 70 Critic Score
    On a whole, while Senran Kagura Shinovi Versus offers more than a dozen hours of content, it doesn’t offer much variety in terms of gameplay. That being said, the visual novel-like storytelling does add enough of an interesting plot and characters that, assuming you're okay with seeing them in underwear most of the time, makes this game worth playing through.
    • 72 Metascore
    • 70 Critic Score
    Anno 2205 is a stellar city-building experience that rewards and demands precision in planning. It makes the compromises that real city management requires central to its mechanics, and the strong environmental theme helps to make it contextually relevant today.
    • 87 Metascore
    • 70 Critic Score
    Super Mega Baseball 3 feels like the baseball games I used to love from a few generations ago. Liberated of the "depth" of modern sports games, there's an efficiency to the action that is appealing, and the gameplay modes that it does offer are all compelling. On the pitch, the difficulty curve is perfectly tuned, and while the game doesn't innovate and is ultimately destined to be the kind of thing that you pick up for short bursts of play at a time in multiplayer, the accessibility makes this one so much more appropriate for that than most other sports games out there. It's good, honest and clean entertainment, and that's something a lot of sports game developers have lost sight of in their efforts to monetise every moment of their content.
    • 84 Metascore
    • 70 Critic Score
    Jokes aside, the lack of personality in Project Highrise hurts it. You stop caring about whether tenants move in and out, or what happens to them while they stay. And then the whole game becomes an exercise in figuring out ways to exploit it to make it even easier for you. Which sounds harsh, I know, and I don't mean to be, because overall it is an admirable and mechanically sound simulator. It's just that for a genre that was in danger of fading to real obscurity, the renaissance that it has had over the last five years ago has left Project Highrise with a lot of catching up to do.
    • 59 Metascore
    • 70 Critic Score
    As a story-focused first-person adventure game, NERO is quite remarkable. It’s surreal, heartfelt, bittersweet, and thought-provoking, and that should have been more than enough to carry it without the need for shoehorned-in “gameplay”. As it is, it’s a very good game, but it would have been so much better if it hadn’t tried so hard to avoid the “walking simulator” criticism and just ran with its strengths.
    • 71 Metascore
    • 70 Critic Score
    The most heartwarming thing about this game is its a tribute to the lead developer's sadly deceased dog companion. For that reason alone anyone who has ever had a beloved pet really owes it to themselves to experience this one.
    • tbd Metascore
    • 70 Critic Score
    Five Memories Spent With You doesn’t hide why it exists – you’ll see your favourite girl (and all her sisters) in their bikinis within the first hour, but what you’re really building up to is the wedding dress scene. It’s quite sweet when it comes.
    • 67 Metascore
    • 70 Critic Score
    It’s fast paced arcade shooter style is a ton of fun, and considering the types of leaps and bounds it brought to the FPS genre, it’s no wonder that it managed to succeed all those years ago.
    • tbd Metascore
    • 70 Critic Score
    At times, Survivalist feels more like work than a game, as Joe scrambles for supplies with no real sense of progression. If you're in the camp which feels that a good survival game needs to feel like work at times, Survivalist is a good choice for its price.
    • 68 Metascore
    • 70 Critic Score
    The Vita version of this game is only the slightest touch beneath greatness, but there's a lot of competition out there for sports games, and being "portable" is not really an adequate excuse any longer for being significantly inferior to the home console version. Especially for a game that is as relatively simple as baseball.
    • tbd Metascore
    • 70 Critic Score
    Sugoroku isn’t a brilliant board game. It’s not Wingspan, or Catan, or Lords of Waterdeep. It’s not even Hero Quest or Talisman. But sometimes a game has cultural resonance beyond the entertainment value of its mechanics and systems. Sugoroku is as Japanese as Shinto, Kabuki, Pikachu and Sushi. And for that sociological reason, it’s actually worth having a take on Sugoroku and playing it. This one is actually one of the best examples of it.
    • 74 Metascore
    • 70 Critic Score
    STATIONflow is an interesting experiment in urban space design, with an eye for the utilitarian and an ultimately sympathetic outlook on the bureaucracy. All in all, meeting the demands of thousands of commuters is difficult, and the game is effective in teaching the player why inefficiencies tend to occur. It’s a very particular kind of person who would enjoy this – they’d need to like thinking on their feet, and coming up with practical (if a little boring) solutions to complex problems, only to be rewarded by the reassurance that nothing’s gone wrong. But as with most games which target a niche audience, there’s bound to be a dedicated following eager to enjoy what DMM Games have to offer.
    • 84 Metascore
    • 70 Critic Score
    Ticket to Earth is not a book by Sartre. One need not spend too much time assessing it in depth. However, the player is clearly not going to suffer the dreaded death by PowerPoint; the theme of the rich and powerful exploiting everybody else creates enough interest (and, sadly, relevance) to lift Ticket to Earth into more than just another tile based mobile game. It even meant yours noobishly had no problems whatsoever going through the grind required to upgrade my character to a level I could actually make progress with. I needed to know what’s going to happen!
    • tbd Metascore
    • 70 Critic Score
    Once I pushed past the odd tone and approach to the game, though, I had a really good time with this one. It’s not a classic by any means, but it’s different, interesting, and often quite clever. This is a developer with a bright future.
    • 62 Metascore
    • 70 Critic Score
    The game is unforgiving when it comes to the AI, and some players can learn from this while others will be destroyed constantly, which is unfortunate. With some tweaking here and there and adding difficulty levels, BRAWL could be amazing.
    • 57 Metascore
    • 70 Critic Score
    Akiba's Trip: Undead and Undressed is fun while it lasts. Though it is not for everyone, and though there is much more that could have been done to make the parody theme stronger, if you are willing to check your brain at the door, there is a good time to be had here.
    • tbd Metascore
    • 70 Critic Score
    There might be just a handful of people that this kind of experience would appeal to, but for that audience, it is enormously appealing. If you enjoyed the remakes of Famicom Detective Club that Nintendo published a few years ago, or have fond memories of stumbling your way through Shadowgate or Déjà Vu, then both this game and its predecessor are made specifically for you.
    • tbd Metascore
    • 70 Critic Score
    With all the lavish features of other SNK arcade ports to Nintendo Switch, Zupapa is one of the more distinctive and enjoyable that we've seen from this retro series for some time. It's one of SNK's lesser known classics, perhaps, but it's so bright, charming, and oddball that it's one you won't quickly forget.
    • 75 Metascore
    • 70 Critic Score
    There's nothing wrong with how Black Future '88 plays. It's actually quite exceptional. But there are a lot of exceptional roguelikes and hardcore 2D platformers, and Black Future '88 lacks the narrative or context that it really needed to stand out against its many competitors.
    • 70 Metascore
    • 70 Critic Score
    My least favourite in the series so far. I assume it will become a very important part of the narrative, but its highlights are few enough and far enough in between with the promise of more to come that it comes away somewhat less than its predecessors.
    • 76 Metascore
    • 70 Critic Score
    Grim Guardians: Demon Purge is Inti Creates at its safest, working in a genre it is most comfortable with. That’s not a criticism, given how talented the developer is at this stuff. If you enjoy the older Castlevania games, you’re going to love this. At the same time, as confident as this production is, it’s hard not to wish that the team at Inti Creates had pushed themselves a little further for this outing. It’s just a little too safe for broader appeal beyond its main niche.
    • 69 Metascore
    • 70 Critic Score
    A fun little adventure that doesn't really take a lot of chances with a formula that was first established about thirty years ago. That might be playing things a little too safe, but it is also a testament to how good River City Ransom was that three decades later the core gameplay still holds up as an entertaining if somewhat shallow experience.
    • 74 Metascore
    • 70 Critic Score
    What makes Sky Force work so well, though, is the thought and care which went into keeping the gameplay balanced – and it’s hard to appreciate just how narrowly the game’s design teeters.
    • 64 Metascore
    • 70 Critic Score
    Fans of the Saints Row series will enjoy the expanded scope of Gat Out Of Hell and the new world. Everyone else may want to instead stick with Saints Row IV, which has been re-released on current consoles, before venturing into the underworld with the expansion.
    • 62 Metascore
    • 70 Critic Score
    With a handful of interesting chances taken with the combat and core mechanics of Classmating, it is a shame that the combat itself becomes a grind.
    • tbd Metascore
    • 70 Critic Score
    As a huge rugby league fan, Rugby League Live 3 is a fun, serviceable Rugby League simulator that any fan of the game would enjoy playing. This is no EA FIFA production for sure, because you're not going to find sports that are much more niche on a global scale than rugby league, but it's genuinely good to see that sports like this do get dedicated support from passionate developers.
    • 76 Metascore
    • 70 Critic Score
    There's all the usual Taiko charm in there, from the expansive range of silly costumes to dress your character in, to the explosion of bouncy energy in the background whenever you get on a roll. There's even online play, though I wasn't able to get a match going in my testing time (perhaps it's not the most popular of the 30 game drop to work through). I'm sure it'll catch an audience though. It is, after all, Taiko the Drum. That's a level of charm that is difficult to resist.
    • tbd Metascore
    • 70 Critic Score
    Refind Self is a compelling narrative experience. One that you might just learn something about yourself from in the process. It might not be scientific, but it’s one of the better pieces of introspection we’ve seen coming out of game development.
    • 76 Metascore
    • 70 Critic Score
    I like what The Golf Club 2 has to offer. It is a really solid representation of the sport both in terms of mechanics and the overall aesthetics. Because of the course editor, you have a plethora of options you can use to create the course of your dreams, or just play those made by other people. The possibilities are limitless. However, some technical issues still linger and the career mode could use some additional depth as The Golf Club takes some small steps in the right direction.
    • 80 Metascore
    • 70 Critic Score
    With the likes of Bravely Default, Fire Emblem and Etrian Odyssey IV already being readily available on the console, Untold is more of a curiosity; a remake of a game that people can already play on the console that plays classically well, but ultimately feels a little limited for any but the faithful.

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