Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 83 Metascore
    • 80 Critic Score
    Familiar and fun proves to be just as great.
    • 81 Metascore
    • 80 Critic Score
    It’s true that Bullet Soul Infinite Burst doesn’t offer the obvious new stages, characters, or difficulty options that would have guaranteed a double dip for fans of the original. Despite this, Infinite Burst warrants existing because of a single new mode that is so endlessly captivating. If nothing else, Bullet Soul is a game worth owning for fans of 2D shooters and this is the definitive way to do so.
    • 76 Metascore
    • 90 Critic Score
    Masquerada is a rare gem of a game in which everything about it comes together just perfectly to give plays a consistent and cohesive experience. Sure it’s possible to rue its relatively short running time (at 20 hours, this is a short RPG), particularly when the lore is so deep that you’ll want to dig deeper into it all. And, yes, it’s a hyper-linear game at a time where “good game design” apparently means “arbitrary open world.” But these “faults” drive home the point and purpose of the game, and as a narrative experience, Masquerada is truly wonderful.
    • 53 Metascore
    • 70 Critic Score
    The important thing about this game is that despite what anyone has to say about the various stages of nudity, it’s perfectly playable and delivers exactly what it sets out to – boobs, butt, and brawling.
    • 79 Metascore
    • 90 Critic Score
    There’s a lot to love about Cat Quest, most of all perhaps its familiarity. That trait feels more like a blessing than the death knell that it is for a lot of other games, and it’s evident that this is a game with a lot of heart. It’s a bit like eating comfort food – there’s no pretentiousness in the execution, and each bite has an expected outcome but most importantly, you know it’s going to be delicious.
    • 69 Metascore
    • 70 Critic Score
    The ease of which you can get into Hey! Pikmin is both a blessing and a curse - it doesn’t do a lot to distinguish itself as a title, which is fine, but that also doesn’t make it particularly memorable.
    • 72 Metascore
    • 70 Critic Score
    I really like CastleStorm, and I’m so pleased with what Zen Studios has done to make the VR version of it a meaningful upgrade.
    • 64 Metascore
    • 70 Critic Score
    By providing a serviceable story as a driving force and then honing in on meaningful character interactions, Millennium Twilight becomes essential for Reki Kawahara fans. Those unfamiliar with both properties may occasionally find themselves occasionally mystified by plot points and fanservice alike, but hopefully this game will serve as a gateway drug.
    • 72 Metascore
    • 80 Critic Score
    Serial Cleaner is one hell of a game. It captures the style and appeal of the seventies greatly, layering it with a surreal 'job' to do, and a solid sense of humour.
    • 69 Metascore
    • 80 Critic Score
    Enemies and locations are varied enough to keep things from getting stale, a selection of upgrades add a sense of progression and customisation, and though this isn’t a game that could work just as well without VR, it’s implemented well. Really, the gameplay is there to service the story, which is where Archangel shines brightest, and I’m just fine with that.
    • 56 Metascore
    • 70 Critic Score
    There are two endings to Theseus, though either way the game itself isn’t that long. It does tell the story it wanted to, though, and does so in a comprehensive enough way that I wasn’t left wondering. It’s a crafty little proof-of-concept and experiment in making VR work in the context of a third person adventure experience. It’s a little limited for what I ultimately want VR to deliver, but it’s worthwhile nonetheless.
    • 69 Metascore
    • 70 Critic Score
    Fate/Extella is a near perfect port of an excellent PlayStation 4 game, and the best Warriors game that hasn’t been developed by Koei Tecmo. It’s likely to be the only game of its kind on the Switch until Fire Emblem Warriors lands, and it’s the perfect kind of game to have on a portable console to unwind with on the commute home after a long day of work.
    • 66 Metascore
    • 60 Critic Score
    It’s a pointless time waster, but it’s a fun way to relax the mind with something mindless in short burst.
    • 48 Metascore
    • 50 Critic Score
    Match-3 games are dime a dozen, so it’s hard for any of them to really stand out. Boost Beast is another example of that. It’s adorable and cute, but with well over 200 levels, the grind becomes real and tiring with three quarters of the game still to go.
    • 77 Metascore
    • 80 Critic Score
    The game looks gorgeous and has plenty of personality, and on the Switch you also get all the DLC, which adds even more value to the overall package. More than anything, though, the ability to detach the joy cons from the Switch unit and get a two player game going anywhere is a brilliant use of the technology, and makes Overcooked feel like it was designed for the console from the very start.
    • 66 Metascore
    • 80 Critic Score
    This is still an excellent little game, and it’s a good fit for the Switch’s portable functions.
    • 72 Metascore
    • 80 Critic Score
    And the inclusion of Pac-Man Vs. is an absolute masterstroke of brilliance. That is a rare retro game, and finally having it readily available on a modern console is something that anyone who enjoys local multiplayer should get excited about.
    • 75 Metascore
    • 60 Critic Score
    Overall Cryptark is a great, albeit limited, fast paced experience. While it could have benefited from having a greater narrative scope and dialog between the characters, the action and replayability will be more than enough to keep you going for a long time.
    • 61 Metascore
    • 60 Critic Score
    99Vidas is a perfectly competent brawler game that does nothing to reinvent the genre, but is a solid enough example of it. Short without a lot of variety, I wish the story and main characters were more interesting, but at least the visual style suits it and the music is fantastic.
    • tbd Metascore
    • 20 Critic Score
    The end reality is that The Girl and the Robot is like what would happen if I tried to write a Shakespeare play. People would pick it immediately as a (deeply) inferior pastiche, because it might emulate the style of its inspiration, but it would be a faint imitation in every way that actually counted.
    • 50 Metascore
    • 50 Critic Score
    The only redeeming factor of Toby: The Secret Mine is that it’s not one of the many, so many, “roguelikes” or pseudo 8-bit platformers that are the norm these days from indie developers. It felt kind of refreshing to go back to 2014, even for a fleeting moment. The ideas in Toby are sound, the execution however is a lot to be desired.
    • 62 Metascore
    • 60 Critic Score
    Ghost Blade HD lovingly embraces the history of bullet hell shooters, providing classic substance with modern polish. Though these modern aesthetics proved vexing at times, it’s an experience worth seeing through.
    • 73 Metascore
    • 90 Critic Score
    Without involving the micromanagement of something like Transport Giant, it’s also a game that offers just enough complexity to offer players a management challenge, and a sense of rewarding satisfaction when they’ve built up a sustainable, large, city. The story mode itself is quite poor, but as with any good city builder, all the fun’s in the sandbox mode anyway, and unleashing both your inner creative and inner city planner at once.
    • 83 Metascore
    • 80 Critic Score
    The new game plays like a dream and is the same excellent, balanced, and replayable game and the horde mode shows that at least Nintendo is thinking, but calling the rest of the game a “sequel,” might be a bit of a push.
    • tbd Metascore
    • 40 Critic Score
    Cinderella Girls is a downright strange release and I worry that it will do more harm to whatever commercial potential Idolm@ster has in the English-speaking world than it will do good.
    • 73 Metascore
    • 80 Critic Score
    I can go on infinitely about how much I am enjoying Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy. The game present little truly new to the series' gameplay, but since it already shone in past titles that's a great thing. The characters are lovable, often with dry wit and secret pasts (or presents). Whimsy combines with reality, creating a fantastic believable world. The game promises at least dozens of hours of gameplay with limitless expansion potential, and I'm excited to see where it goes.
    • tbd Metascore
    • 80 Critic Score
    Transport Giant takes itself seriously. It’s enjoyable and rewarding, but as a serious simulation, rather than something fun to unwind with on the weekend after a long week’s work. It’s not a game for everyone by any means because of that, but it is the kind of game that will continue to reward you the more you put into it.
    • 64 Metascore
    • 60 Critic Score
    Fallen Legion shows all the potential in the world to become a great IP. The core ideas are strong, and the attempt to tell an interesting, deep story is admirable. Unfortunately this one doesn’t execute on its ideas as well as it should, and, critically, this lets down the game's themes, but it is on the cusp of being something special.
    • 62 Metascore
    • 50 Critic Score
    Levels+ is a completely forgettable game. It's got some gorgeous aesthetics, and functionally it's a refined, balanced, and perfectly competent Threes clone, but there is no longevity to the game whatsoever, and the lack of an online leaderboard for a game like this is downright amateur.
    • 89 Metascore
    • 90 Critic Score
    What this all amounts to is an expansion that doesn’t push Final Fantasy XIV in bold new directions because, quite frankly, it doesn’t need to. Stormblood takes everything that makes the game good and doubles down on it, expanding the world of Hydaelyn and filling it with more to see, do, and experience. Minor issues with its story and storytelling notwithstanding, this is everything I could want from a Final Fantasy XIV expansion.

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