Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 81 Metascore
    • 90 Critic Score
    For all its wealth of content, Puyo Puyo Tetris does rely on developing and then maintaining a strong online community for truly long-term value. As a local multiplayer game, you’ll be glad to have it around for the parties, and it’ll help plane trips and other long travels fly by in a snap. Get hooked into the game’s steep learning curve online, however, and you’ll have a game that you’ll be playing for months, if not years, and not once, for even the briefest second, will the game lose its charm.
    • 81 Metascore
    • 100 Critic Score
    It's so good I even forgive the developer for not giving Alisa the leading role like she deserved. And I really love Alisa.
    • 81 Metascore
    • 70 Critic Score
    That issue aside, Superbeat: Xonic is a vibrant, slick and well-produced rhythm game that, while minimalist, has a clear identity of its own. On the PlayStation Vita there is already plenty of good quality rhythm games, but this one sits in the with them nicely.
    • 81 Metascore
    • 100 Critic Score
    Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
    • 81 Metascore
    • 70 Critic Score
    The point here is that even I can enjoy this game, and I am most certainly not the target market for Marvel. What Firaxis has done is truly impressive, in taking a property that is known for big, dumb action and turning it into a genuinely interesting and furious tactics RPG. Those who are still convinced that Marvel stories are worthwhile will probably enjoy the story and application of characters, too. This means that this is going to be even more worthwhile for them. However, I do think that everyone, regardless of how invested you are in Disney’s content goldmine, will find something to appreciate about this one.
    • 81 Metascore
    • 80 Critic Score
    While it’s a slightly limited experience, Vietnam ’65 impresses with its novel mechanics, interesting setting and entertaining gameplay. True innovation is rare in the wargaming world, but this title has it by the Huey-load. And, with its super-budget price, this is one game that all strategy fans can afford to try.
    • 81 Metascore
    • 90 Critic Score
    This is the best game in the Assassin’s Creed series. That extra year of development time has really helped Ubisoft find its creative centre again, and craft something that feels both fresh and energised. I could take or leave the shifts in gameplay to make this more like the loot-grind RPG-likes that dominate blockbuster game development now, but when Ubisoft is playing so beautifully within a fascinating period of history, all I care about is how utterly engrossed I am with the storytelling.
    • 81 Metascore
    • 90 Critic Score
    That gameplay, complimented with the excellent visual style and the charming music itself, makes for a heck of a compelling little game, that offers a load of content to boot. Portable games just don't get better than this.
    • 81 Metascore
    • 90 Critic Score
    For a ten year old game, nothing about Tales of Vesperia feels like it doesn't belong today. The Tales series might be one of the most traditional JRPG properties out there, but when the core is this good, innovation isn't needed.
    • 81 Metascore
    • 80 Critic Score
    Risk of Rain makes an effort to critique the one-man-army story, by tossing around the idea that maybe, just maybe, the survivor isn’t the hero we assume them to be. It’s not the most nuanced criticism, but it’s still an important one, and the element of solitude is a key component of that.
    • 81 Metascore
    • 90 Critic Score
    The Zelda series has moved through a number of different narrative genres and thematic cores over the years. Some are dark or abstract. Others aim to be more high fantasy or whimsical. Some are grand adventures while others are more focused. Skyward Sword has always sat a little apart from the others, because while all other Zelda games give the impression that you're experiencing current events through your Link-avatar, Skyward Sword instead leaves the impression that you're witnessing the retelling of a great legend of antiquity. As such there's a primeval quality to it that informs its beautiful aesthetic and gives it a wonderful and different sense of adventure. I might have issues with the motion controls (let alone the sub-standard effort that Nintendo made to implement button controls), but nothing can detract from the core quality of this wonderful adventure.
    • 81 Metascore
    • 80 Critic Score
    It’s true that Bullet Soul Infinite Burst doesn’t offer the obvious new stages, characters, or difficulty options that would have guaranteed a double dip for fans of the original. Despite this, Infinite Burst warrants existing because of a single new mode that is so endlessly captivating. If nothing else, Bullet Soul is a game worth owning for fans of 2D shooters and this is the definitive way to do so.
    • 81 Metascore
    • 80 Critic Score
    Minit is a truly special game from Devolver Digital. One of those rare games that executes a new idea in a truly special way. Every sixty second period was a brand-new adventure filled with a sense of wonder.
    • 81 Metascore
    • 70 Critic Score
    Castlevania Anniversary Collection is an excellent, high quality retro collection. It is of a collection where too many of the games don't hold enough value beyond their nostalgia, and it's lacking titles I would have considered to be key. However, with a great set of features, and plenty of classic dark fantasy platforming, this package is a useful reminder of just how prestigious the entire franchise really is.
    • 81 Metascore
    • 70 Critic Score
    Littlewood is charming and bright, and wears its “indie spirit” on its sleeve. The developer has created something highly playable that also acts as a lovely homage to the Harvest Moon tradition. By all accounts, Littlewood has been a commercial success, too, on its prior release on PC. That success is deservedly so, but hopefully the developer can invest some of that into some refinements for whatever their next project is, but there’s more ambition in Littlewood than the scope of the budget allowed.
    • 81 Metascore
    • 90 Critic Score
    I went into this expecting little more than a second-tier spinoff from the “real” Monster Hunter, and I’ve walked away with it being one of my favourite JRPGs of the year, in a year that has included Bravely Default, NieR, Atelier Ryza 2, and Scarlet Nexus. That is some incredible company to be in.
    • 81 Metascore
    • 60 Critic Score
    What could have been something lasting, something real, is instead a two dimensional narrative which brandishes plot twists and visual trickery to camouflage a lack of rich storytelling. Nonetheless, I would still highly recommend Stories Untold to writers and game developers: there are ideas in the first few episodes which are fascinating, and I’m dying to see where No Code’s metafictive experimentation might take the text adventure genre.
    • 81 Metascore
    • 90 Critic Score
    Hand of Fate 2 will be most rewarding to those who like a lot of risk with their reward. It’s also a game for those who want to stray off the beaten path when it comes to the idea of role-playing.
    • 81 Metascore
    • 80 Critic Score
    Penko Park was considered something of a hidden gem on the PC. I don’t know how it’s going to perform commercially on the Switch, but as a game concept, it’s much more at home on Nintendo’s handheld. Its biggest strength – the incredible creativity of the monsters that you’ll be taking photos of – really does make it worth your time, even if the game really could have done with finding an identity of its own and distinct from Pokémon Snap.
    • 81 Metascore
    • 80 Critic Score
    Planet Zoo is to zoo management games what Planet Coaster is to theme park management games—a spiritual successor to tycoon games of days gone by, with more depth and more freedom for creativity than ever. Some of the more complex elements can take a while to really click, but when they do, Planet Zoo becomes an engrossing experience.
    • 81 Metascore
    • 70 Critic Score
    It’s a shame that the plot turns what could have been an interesting, critical title into one that’s simply yet another serviceable AAA game for mass consumption. Did Ubisoft have something interesting to say about extremism and violence? Probably not, but maybe embracing parallels with current events would have made this production seem less like a backyard rodeo.
    • 81 Metascore
    • 90 Critic Score
    I’m not sure why Square Enix has decided to become so prolific with the SaGa property. Three games in a single 12-month timespan is the most ambitious release schedule we’ve ever seen for it. But I’m also not complaining. SaGa has always been something of the forgotten child of Square Enix’s JRPG properties. With any luck, that’s changing now, and a whole bunch of people are going to realise just how good Frontier 2 here is for the first time.
    • 81 Metascore
    • 90 Critic Score
    FAST Racing RMX feels like a modernised F-Zero in every regard. Its gameplay feels fluid and engaging, and the track design is arguably better than any other game of its kind. Casual players will enjoy the opportunity to race with friends or online, while hardcore genre fans will have some hefty challenges to speed through. Shin’en Multimedia has outdone itself with this one, and Nintendo should be proud to have the small but talented studio developing for its system - it’s a game which will feel right at home on any Switch console.
    • 81 Metascore
    • 90 Critic Score
    It’s impossible to experience everything that Natsu-Mon has to offer in a single play-through – much like how it’s impossible to get everything done that you want to over a summer. They’re always over too quickly. But then the very best way to play is to put Natsu-Mon down for quite some time afterward and let that one run through the game be your memory of it. This is something to be experienced, not played, and as far as emergent narratives are concerned, this is the best example of that I’ve seen in many, many years.
    • 81 Metascore
    • 80 Critic Score
    The most impressive thing about Street Fighter is just how playable it is to this day (at least, from Street Fighter II onwards).
    • 81 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 81 Metascore
    • 90 Critic Score
    Persona 5 Strikers surprised me. I was expecting something down the lines of Hyrule Warriors or Fire Emblem Warriors – a game that was true to the franchise, but also explicitly a “Musou” title. But Strikers isn't that. Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
    • 81 Metascore
    • 80 Critic Score
    Magic: The Gathering - Puzzle Quest is a genuine quality free-to-play game. As with all match-3 games, it's not the most in-depth or complex experience available, but the Magic: The Gathering license is used well, and the aesthetic design makes is the perfect casual time-waster for those train trips or quick breaks.
    • 81 Metascore
    • 80 Critic Score
    For strategy gaming veterans, Motorsport Manager will just feel right. There are a myriad of meaningful choices embedded into each part of the game, meaning that lovers of micromanagement will find themselves at home in Playsport Games’ take on the manager genre.
    • 81 Metascore
    • 80 Critic Score
    We may well never see simulators made in the mould of RollerCoaster Tycoon anymore. To an extent that is understandable – spending hours carefully building a park only to run out of money and see it fall into ruin might be authentic, but it’s not exactly “respecting the player’s time” and providing the dopamine hit that game developers talk about at their conferences these days. For my mind, though, aside from difficulties in trying to make a mouse-only interface from yesteryear work with a modern controller layout, this is the finest simulator available on the Nintendo Switch.

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