Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 78 Metascore
    • 100 Critic Score
    It's the sequel that does everything just as well as the original, but adds loads to it. And, with the music selection being even better and more varied than in the previous game, this really is the perfect music game. A little strange for the ears of some people, perhaps, but strange in the best possible sense of the word.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 73 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 76 Metascore
    • 80 Critic Score
    There is a camaraderie for the heroes built around trust and affection for one another that really resonates and gives the narrative a certain warmth that I enjoyed through to the end.
    • 72 Metascore
    • 70 Critic Score
    Peggle 2 is an addicting game packed with silly fun that anyone can manage.
    • 70 Metascore
    • 60 Critic Score
    Unity plays well, but it's not really good enough for a AAA-game to play well, and this especially applies to Assassin's Creed, which has always been a franchise with stronger narrative and thematic value than its counterparts.
    • 72 Metascore
    • 100 Critic Score
    It is something Ubisoft needs to learn about its games on a very fundamental level: when the company isn't sanitising its narratives and characters to target a Call of Duty-sized blockbuster, it makes better games.
    • 87 Metascore
    • 80 Critic Score
    Nintendo deserves props for using DLC as an opportunity to add to an existing game package, rather than sell something that should have been in the original release in the first place. It's a fine line to tread, but Nintendo's showing the other publishers how DLC should be done.
    • 49 Metascore
    • 40 Critic Score
    Probably the most frustrating omission is the lack of any sort of online mode. It's hard to get this kind of game right in online play - Nintendo itself still hasn't achieved it, but a fighting game that doesn't at least try to go online is a dud from the outset.
    • 50 Metascore
    • 30 Critic Score
    It's worth giving Rock Zombie the benefit of the doubt that it wanted to be a trash Z-grade grindhouse game. And if so, mission accomplished. It's just so bad it's worth throwing on in a drunken haze for a laugh or two...But it's not a good game at all. Oh no, no, no, no and no.
    • 74 Metascore
    • 80 Critic Score
    Even with all of its Halloween charm, Costume Quest 2’s greatest strength is that it knows its limits. It's a short experience, and it's to it benefit as it never feels bloated. It’s the quintessential bite-sized RPG, wrapped in all the Halloween charm you could ever hope for.
    • 70 Metascore
    • 90 Critic Score
    It's the kind of experience that, like Gone Home, people will dismiss for lacking action or having a narrative that doesn't treat its players like idiots, but it's also the kind of game that shows that the games industry is growing up and pushing the limits of what can be achieved given the freedom and resources to be properly creative.
    • 48 Metascore
    • 60 Critic Score
    As a fan of the Muppets, I am disappointed that there wasn't more done with the license in Movie Adventures. It's a perfectly workable game, and does have a sense of humour that anything to do with the Muppets needs, but at the same time, it's nothing more than that and whether you're a child or a nostalgic fan for the Kermet and the gang, you're probably going to left wanting after this.
    • 73 Metascore
    • 80 Critic Score
    Infinity 2.0 shows that the franchise is on the right track, and it might just wind up on top.
    • 73 Metascore
    • 80 Critic Score
    Disney, as with Activision, is going to face stiff competition from Nintendo with its Amiibo line (which taps into the same sense of nostalgic loyalty as Disney Infinity, in fact, and is a bigger threat to it than Skylanders). But Infinity 2.0 shows that the franchise is on the right track, and it might just wind up on top.
    • 73 Metascore
    • 40 Critic Score
    Had the game been a tiny part of a greater whole it would have worked. But as it is, and particularly on the Wii U, Cosmophony ends up playing like a demo, stripped of its powers to sustain by its confused design, lack of content and its impossible level of difficulty.
    • 73 Metascore
    • 70 Critic Score
    The game comes so very close to being an amazing experience but the gameplay doesn't quite match with its excellent concept.
    • 76 Metascore
    • 60 Critic Score
    Minutes is a simple, minimalist, but high-action arcade game. It's an impressive, creative and enjoyable indie game, though it lacks the brilliant high thinking and narrative that went into like-minded arthouse games like Hohokum and Entwined.
    • 85 Metascore
    • 80 Critic Score
    Aside from the cooperative experience and the massive amount of online options for competitive multiplayer (the number of maps is absolutely staggering at over 100 and the mode variety is quite extensive), Halo's single-player also feels compelling.
    • 80 Metascore
    • 80 Critic Score
    I loved the first Battle Academy, and while the sequel doesn't do much more than adding new maps and scenarios, that's more than enough. Slitherine already has the premier wargames on the iPad, and now it has one more.
    • 83 Metascore
    • 70 Critic Score
    But as someone who deeply cares about narrative in game, it's immensely frustrating to see the money that Activition is clearly throwing at the narrative not bearing fruit.
    • 71 Metascore
    • 80 Critic Score
    The underlying cause of the Disney magic is at times hard to pin down, but for my mind it's a combination of great, unique characters, nostalgia and an endless stream of wonderful, quality, animated movies.
    • 43 Metascore
    • 40 Critic Score
    Power Rangers Super Megaforce is completely uninspired, but at least knows who it is trying to target and is adequately made. As a bit of fan service, it succeeds in being connected to the show, but as a game it is repetitive, with half-realised ideas that could have made the experience more engaging but never really live up to their potential.
    • 82 Metascore
    • 70 Critic Score
    We have a very strong contender for one of the best exclusive games in the Wii U library. It is sadly held back by minor control issues, but those issues are easy to overlook due to the sheer fun that you will get out of the gameplay.
    • 39 Metascore
    • 20 Critic Score
    There's no soul to Falling Skies. It's a generic, cheap turn based tactics game. It lacks any identity of its own, fails to represent its license, and fails to understand what made the game it copied its base mechanics from so great. And as such I can't really recommend it to anyone.
    • 70 Metascore
    • 60 Critic Score
    It would be nice to see Just Dance further innovate as a series, or it runs the risk of becoming incredibly repetitive going forward. Some new features provide interesting wrinkles in the existing formula, but it feels like the series has plateaued and is in need of a few new moves before the next inevitable release.
    • tbd Metascore
    • 20 Critic Score
    Taking a mobile free-to-play game like this and copying it wholesale to the console was a ridiculous error in judgement by the developer. Someone in the team should really have understood better the difference in what works for console compared to mobile, and understood that this kind of game just won't sit well with the kinds of people that like playing console games.
    • 85 Metascore
    • 80 Critic Score
    If you enjoyed the original Legend of Grimrock, odds are you will feel right at home here. It is bigger, more polished and provides greater variety than its predecessor.
    • 71 Metascore
    • 70 Critic Score
    What it is is a challenging fantasy game with a good sense of progression that is entertaining to play, even if it's got no chance of being remembered as a classic like Demon's Souls and Dark Souls are.
    • 78 Metascore
    • 70 Critic Score
    It's a highly focused game designed explicitly to fill up the Christmas list of the child in the household. But it is a well produced game, well above the standards of most children's games, and those miniatures are highly collectible stuff. The kids will love having this under that pine tree.

Top Trailers