Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Superola and the Lost Burgers
Score distribution:
3525 game reviews
    • 84 Metascore
    • 100 Critic Score
    That intimacy lends itself perfectly to a story about a vibrant, tight-knit community with a rich and storied history; a story about gentrification and misguided attempts to "fix" things that aren't broken; a story about a mixed-race kid looking for his place in a world that always seems to see him as "other", and finding that place in the welcoming, open arms of Harlem.
    • 83 Metascore
    • 100 Critic Score
    It's a collection of nonograms, which play well on Switch. However, factor in that there are so many of them, that they're presented in an engaging and interesting way, and you're rewarded with something meaningful for every single puzzle completed, and Hatsune Miku Logic Paint S is well elevated beyond being "just" well-made nonograms. The Picross titles on Switch offer well-made nonograms. Logic Paint S is so, so much more than that.
    • 71 Metascore
    • 100 Critic Score
    The real strength of Gray Dawn lies far from its decent controls, its ability to run economically on a PC whilst looking amazing, and its employment of psychological horror tropes to get your heart rate up. The proof is all in the Christianity-flavoured pudding. I have never played any other game quite like this which uses all the trappings of religion in a way that subverts our everyday conceptions of it.
    • 75 Metascore
    • 100 Critic Score
    I love this game. I really, truly love it. It’s the realisation of a genuine fantasy, and, as I said at the start of the review, this is the kind of completely immersive experience that is exclusive to VR that makes for the most compelling argument for the technology.
    • 89 Metascore
    • 100 Critic Score
    Of course, that’s easier said than done, and Disney Crossy Road adds a whole lot to the package to make it a much more comprehensive game.
    • 78 Metascore
    • 100 Critic Score
    Groove Coaster, to me, isn't a game about precision and perfection, like most rhythm games. It's a game about letting your senses get overwhelmed, and enjoying the music through sight and touch as much as by hearing it; the "game" is just one means of bringing that about. More than anything else, Groove Coaster is a game about losing yourself in the music, and that's something it achieves perfectly.
    • 79 Metascore
    • 100 Critic Score
    This is a very rewarding game, with something like 30 different endings to experience, depending on how well you play, and more side quests, optional missions and challenges and places to explore than most other JRPGs out there.
    • 83 Metascore
    • 100 Critic Score
    I haven’t played a visual novel that goes about its thing with quite so much glee in quite a long time. Comedy’s always hard to get right, especially when there’s an underlying subversive quality to it, but Cupid Parasite never falters. It tells a great story in there among the humour and backs it up with an impeccable style and verve. This is one of Otomate’s finest.
    • 83 Metascore
    • 100 Critic Score
    This is a genuinely well-written, complex, literary-quality mystery horror story that will teach you something about Japanese ghost storytelling traditions and does an exceptional job of highlighting one of the country’s more interesting, if less-visited, locations. It’s filled with intelligently structured and rewarding puzzles, and the gorgeous art really makes the atmosphere sing. I’m so very impressed that Square Enix has seen the value of these visual novels, and happy that they’ve been such creative successes. With any luck, this one is also enough of a creative success to earn a third, because there are a lot of ghost stories right across Japan that this series could go places.
    • 84 Metascore
    • 100 Critic Score
    Hatsune Miku: Project DIVA Future Tone is the holy grail of an already illustrious franchise. For existing fans of the virtual idol, this isn’t just some greatest hits album. Plenty of formerly arcade-exclusive tracks are available on console for the first time. Newcomers, meanwhile, are positively spoiled for choice and couldn't ask for a better time to start the franchise.
    • 75 Metascore
    • 100 Critic Score
    For a game that I think this is this essential, and this important, there's only one score I can really give it.
    • 84 Metascore
    • 100 Critic Score
    Hatsune Miku: Project DIVA Future Tone is the holy grail of an already illustrious franchise. For existing fans of the virtual idol, this isn’t just some greatest hits album. Plenty of formerly arcade-exclusive tracks are available on console for the first time. Newcomers, meanwhile, are positively spoiled for choice and couldn't ask for a better time to start the franchise.
    • 88 Metascore
    • 100 Critic Score
    The fact is that as a fan of Chu Chu Rocket, I am continually disappointed that there isn’t more done with that kind of puzzler, and Tempopo more than scratched the itch. This has been my favourite puzzle game in years.
    • 74 Metascore
    • 100 Critic Score
    By the end of Spirit of Sanada you’ll have learned something, enjoyed the prettiest Warriors game to date, and seen just how far Koei Tecmo’s been able to take this series, so that it’s no longer purely an action game. With Spirit of Sanada, we see a future for the Warriors franchise where every battle and event is given context and purpose, and it’s a far deeper and more rounded experience for that.
    • 85 Metascore
    • 100 Critic Score
    The Legend of Zelda: Echoes of Wisdom is the perfect Legend of Zelda game. Where Breath of the Wild and Tears of the Kingdom took the series in new directions, to the point that they're barely related to what came before them, Zelda’s first outing as a protagonist feels like it fits seamlessly in with the traditions of Ocarina of Time, Link’s Awakening and Link to the Past. Not only that, but Nintendo has built a gameplay system that is more whimsical and creative than any of those previous titles, making this a more complete and fully realised vision of what the series has always wanted to be. I desperately hope that this wasn’t just a one-off experiment, and The Legend of Link is here to stay.
    • 80 Metascore
    • 100 Critic Score
    Taken on its own, this may be one of the most important games created in terms of historical significance, and in blending life events, narrative and cultural immersion, captures the essential truth of the human experience.
    • 83 Metascore
    • 100 Critic Score
    Octopath Traveler is a beautiful game that somehow never gets tired. It has a labyrinthine plot that bravely attempts to give eight characters the same scope and development as eight sole protagonists would get in lesser games. It’s also a game that bravely makes the story all about those characters, with the world, harsh as it can be, almost secondary to the insular unit and their individual arcs. That sheer ambition is all the more impressive because Octopath Traveller uses sprites. Little 2D characters made up of even littler squares. People need to play this game if only to realise that not everything spectacular needs to be photo-real.
    • 87 Metascore
    • 100 Critic Score
    Telling Lies easily falls into the category of my top-three FMV titles, the others being Her Story and The Shapeshifting Detective. Its downright genius use of a computer interface allows a remarkably in-depth narrative to shine. The difficulty level means you'll spend hours upon hours in front of your screen... but quite frankly, the time passes as though it were minutes. It's a deep rabbit hole, but worth the trip regardless.
    • 89 Metascore
    • 100 Critic Score
    Not every Atari game stands up today as a playable masterpiece, and that’s just fine. Atari 50: The Anniversary Celebration provides just about the best contextually driven system for playing and appreciating classic retro games that I’ve ever hit, and it’s an absolute must-have for any gamer of any age. I mean, Tempest 2000 is worth the price of admission alone, but along the way, you’ll learn a lot about gaming history, gaming development and even the weird and wonderful deals and dodgy antics that Atari got up to in its golden age.
    • 87 Metascore
    • 100 Critic Score
    Given that the only issue with Theatrhythm Final Bar Line is that the JRPG elements are superficial and unnecessary for the game (while not actually undermining the underlying rhythm game action), it’s hard not to see the effort as a monumentally successful project. With nearly 400 music tracks out of the box, excellent underlying rhythm game mechanics and, of course, the music being so good, this is a game that’s going to last even the most casual Final Fantasy fan for months. And then there’s the DLC with music from games outside of the Final Fantasy series to look forward to. That’s only going to add even more to the biggest value game on Switch.
    • 90 Metascore
    • 100 Critic Score
    Just like Trails of Cold Steel before it, The Legend of Heroes: Trails of Cold Steel II is an excellent game, and a fitting second act after the first game’s exquisite setup. I can’t recommend it highly enough – just make sure you play Cold Steel first, otherwise you’ll miss so much of what this game has to offer.
    • 87 Metascore
    • 100 Critic Score
    If you hadn't played the Nioh games previously - perhaps concerned over their difficulty - then don't let it miss you the second time. They are difficult, but that was essential in setting the desperate, nightmare tone and atmosphere. One other key takeaway that I've had from replaying both games for the remaster is this: what nearly made me quit the first time around has become comfortable now. The learning curve is glacially slow, but you do actually "learn" how to play these games, and there's a real sense of reward that comes from pushing through. Now, if you have played these title already, the upgrade isn't anything to write home about but, then again, perhaps you just want two brilliant games on your PlayStation 5. It's not like either Nioh is going to age poorly; you're going to want to revisit them at some point. You may as well play the best version.
    • 67 Metascore
    • 100 Critic Score
    Shenmue 3 won't disappoint fans of the first two. But that's almost secondary to the real story here. Shenmue 3's real strength is in the way that it suggests a different way of looking at the very storytelling of videogames. It challenges the idea that a game's value is in it aspiring to be "cinema", and it provides a pretty compelling argument for the alternative, too. On a personal note, as a fan of both theatre and Shenmue, this game is effortlessly my pick of what has been a very good 2019 for the creative side of videogames.
    • 86 Metascore
    • 100 Critic Score
    But, like I've said, those nifty puzzles are just the jumping-off point for what makes this such a remarkable, memorable experience. A clever game of unloading boxes would have been enough to make Unpacking worth playing, but it's the way it weaves its beautiful story through those puzzles that makes it truly sublime.
    • 84 Metascore
    • 100 Critic Score
    It's time to broaden the horizons, but in the meantime, Half-Genie Hero Ultimate Edition is as good as platformers get on the Nintendo Switch.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 86 Metascore
    • 100 Critic Score
    Blues and Bullets is without a doubt the most true, and also most effective, crime noir game we have to date, with a masterful understanding of the themes and visual motifs that comprise a noir tale, and an understanding on how to work within those without being clichéd or trite.
    • 71 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 80 Metascore
    • 100 Critic Score
    There have been only a few strategy games on consoles in recent years, and none have had the depth conveyed by Nobunaga's Ambition: Sphere of Influence. The unique historical setting only further cements this title as one of my favourites on the PlayStation 4 to date.
    • 72 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 83 Metascore
    • 100 Critic Score
    I strongly suspect that, a hundred years or so down the track, Steins;Gate will be remembered as a truly classic narrative, for it is both entertaining and intelligent. Your grandkids may well be playing this one for their high school class assignments, and that's a pretty neat thought.
    • 80 Metascore
    • 100 Critic Score
    Fire Emblem Warriors: Three Hopes exists for people that liked Fire Emblem: Three Houses. It takes the narrative and characters of the original tactics RPG and provides an “alternative history” take on events, and that was an inspired way to allow the game to be both familiar while telling its own story. For anyone that fell in love with the characters the first time around, this approach makes this take very hard to put down, no matter how frequently you play the Musou releases. My overwhelming impression of this game is that it exudes confidence. Koei Tecmo's team had a clear vision on how to turn everything that people loved about Fire Emblem: Three Houses and turn it into an action game, and with the exception of one new character that turns out to be a Jar Jar Binks-level misfire, they have delivered on that vision. Or, to put it simply: people loved Three Houses, and for all the reasons that they did love that game, they will also love Three Hopes.
    • tbd Metascore
    • 100 Critic Score
    If My Heart Has Wings does such a good job of being emotive and evocative in its nostalgia. It's just that beautiful, heartfelt, and well-written that I can't think of a better example of youthful drama across all of the visual novels that I have played over the years.
    • 81 Metascore
    • 100 Critic Score
    Gust's experiment with giving a beloved character a direct sequel has paid off. Anyone who enjoyed the first Atelier Ryza - and many place it right at the top of their series favourites for a reason - will love the subtle improvements that Gust has brought on board, without messing with the qualities that made the original so enjoyable. It has also been nice to play an Atelier that isn't also a coming of age story, and while Ryza isn't my favourite character in the series, the two-game arc that Gust has given her has given us one of the finest female heroes across all JRPGs. Atelier is really pushing into the upper echelons of JRPGs now, and I'm quite confident that the next game in the series will continue to build on the brilliant achievement of Ryza and its sequel (can we go back to more traditional Atelier protagonists with the next one though, please, Gust?).
    • 81 Metascore
    • 100 Critic Score
    It's so good I even forgive the developer for not giving Alisa the leading role like she deserved. And I really love Alisa.
    • tbd Metascore
    • 100 Critic Score
    Tales From The Borderlands: Episode 5 is a fitting end to this series. The storytelling did change slightly over the span of five chapters, but it continually took forward steps. Telltale Games has outdone itself with this series, delivering their most consistent effort from one chapter to the next. The end result is the best overall series to date.
    • tbd Metascore
    • 100 Critic Score
    Like any sort of anti-art, it shatters the foundations of the medium so that we can look at those pieces, in isolation, and understand their value as a whole. It throws a spanner into the whole argument around games as art, paradoxically affirming the artistic merits of the medium in a way that few other games ever have.
    • 74 Metascore
    • 100 Critic Score
    It might be decadent, and looking at the screenshots in this review will tell you if it's a decadence that make you uncomfortable, but the gameplay behind it is rock solid and perfectly precise.
    • 85 Metascore
    • 100 Critic Score
    “Director’s Cut” is the right term for this Yakuza 0 release. The biggest addition is additional minutes of narrative footage, and it’s been spruced up to work on a handheld console for the first time. That’s really all it needed, because it was already the pinnacle of one of the greatest JRPG properties we’ve ever seen.
    • 81 Metascore
    • 100 Critic Score
    It’s a delightful experience that shows the value of proper narrative scripting in games, building on the Moomin world rather than just using it as a prop for yet another tired tie-in genre game.
    • 89 Metascore
    • 100 Critic Score
    For so many people, Super Mario 3D World is going to be an all-new experience, with the bonus of an all-new half-game in Bowser’s Fury. For the rest, it’s an excuse to play through a masterpiece of game design and then, as a bonus that almost overshadows the "main" event, there’s the new Bowser’s Fury to play through. Either way, this is an exceptional first release for Nintendo in 2021, and it’s a safe bet that the Switch is in for a big year, even as those new generation consoles from Sony and Microsoft start to pick up steam.
    • 74 Metascore
    • 100 Critic Score
    Where the Water Tastes Like Wine is an incredible achievement, and the latest in a growing body of games that really push the bounds of what the medium can do. It is, at its heart, a game about stories, and the incredible power that they have, brought to life in the most beautiful way possible.
    • 80 Metascore
    • 100 Critic Score
    This is precisely the kind of small, warm story that is fundamentally impossible in our bombastic, capitalist conception of the games industry. If all we celebrate are the big games, the ones that leave us feeling like we got our money’s worth, the ones which have us posting screenshots on Twitter and the ones which blow up on Twitch – if this is the zeitgeist of our medium’s discourse, then what place could there be for the ordinary, the mediocre, the quintessentially human? I don’t know if Essays on Empathy will find an audience. If anything, it incorporates numerous design decisions which seem to impede its ability to find an audience. But it is a game which I, personally, am thankful for, and will be for a long time to come.
    • 81 Metascore
    • 100 Critic Score
    A simply beautiful example of minimalistic elegance and functionality, refined to a near perfect degree.
    • 79 Metascore
    • 100 Critic Score
    Let’s be real: JRPGs and JRPG-inspired games are a dime a dozen. It takes something really special to shine. Path of the Midnight Sun does just that. I never thought I’d be sitting here in the first half of the first month of 2023, saying that a game is a GOTY contender. But that’s exactly what I’m doing. It’s in the running because of its intriguing and often surprisingly original story, relatable characters, and solid gameplay. It’s a love letter to classic JRPGs, but also a game that understands the need to stand out on its own.
    • 63 Metascore
    • 100 Critic Score
    White Day: A Labyrinth Named School is, simply, an excellent game. If you haven’t played it yet, you should. The new wave of re-releases of it, for the modern consoles, but especially the Nintendo Switch, give you the chance to do that. So, if you missed it last year, here are your Halloween chills for 2022 served up to you.
    • 81 Metascore
    • 100 Critic Score
    Like A Dragon: Ishin is an almost stunningly intelligent game and in so many ways it is superior to the (already brilliant) series that it has spun off from. The historical setting really does the formula favours, and the development team have done such an exceptional and highly refined job of balancing authenticity and entertainment, serious storytelling and humour. At the same time, they've also maintained the core action and gameplay structures that we all love about the series. It is, simply, impossible to put down, and will be a strong contender for the best thing you’ve played this year.
    • 70 Metascore
    • 100 Critic Score
    Even as a dedicated single player game, Dynasty Warriors: Godseekers is one of the best games available on the platform. It’s just so perfectly balanced, invigorating, intelligent, and rich.
    • 90 Metascore
    • 100 Critic Score
    As someone that enjoys poetry, philosophy, and layered meanings within texts that look beyond the literal story, I personally look to something like Persona 4 Golden. This is my kind of narrative and experience, and indeed, Persona 4 Golden is one of the best we’ve ever seen in this approach to storytelling. It’s a true masterpiece, and now it’s on your Nintendo Switch.
    • 82 Metascore
    • 100 Critic Score
    All in all, the original Duck Detective was a wholesome, entertaining, totally charming bit of brilliance, and this stand-alone sequel does it justice.
    • 77 Metascore
    • 100 Critic Score
    Not only is it hugely enjoyable in its own right, focused as it is one one of the most dramatic moments in living memory, but it has also managed to completely upstage an Academy Award-winning film that looked at the same moment in history.
    • 79 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 75 Metascore
    • 100 Critic Score
    The Atelier games are smarter than almost anyone gives them credit for, and Atelier Sophie is no different. The gentle coming of age narrative, coupled with the pastoral setting and likable ensemble cast, make for a very fine start to a new trilogy (we assume) in Gust’s marquee franchise.
    • 80 Metascore
    • 100 Critic Score
    It’s an interactive metaphor for grief, and all those strange, complex emotions that all seem get balled into one when you’re grieving. RiME is a beautiful game in so many ways, but this is what makes it truly special.
    • 78 Metascore
    • 100 Critic Score
    So. Is Piofiore for absolutely everyone? Not even close. This game needs to have "trigger warning" lit up in neon because it's going to affect some people if they play it. It is dark. It is violent, and it is unrelenting and unapologetic in pursuing a kind of mafia story that I thought was long gone from the sanitised cinema of both modern Italy and modern Japan. But as a cinematic story, set against some of the most gorgeous art we've seen in visual novels, Piofiore is also memorable, deftly-written, and for those that can stomach it, affecting in the right kind of way. It's less repulsive in both intent and application than it is sobering and reflective. I must admit I never thought otome games would go to this kind of extreme. Sure they often have their dark edges, but ultimately, the romance wins through. Piofiore is the inverse of that. It's deeply romantic, but those dark edges will be what haunts you well after you're done.
    • 78 Metascore
    • 100 Critic Score
    Pokémon Legends: Z-A hits such an exceptional stride. An invigoratingly original combat system, an almost surprisingly good narrative that covers real and important themes, and the same charming monster designs and aesthetics that continue to define Pokémon as one of the biggest media properties in history. Excellent work, Game Freak.
    • 74 Metascore
    • 100 Critic Score
    Like the very best horror, Tokyo Dark takes a look at real-world issues and tensions in a way that's memorably shocking. There's a strong subtext to Tokyo Dark's story, and its told in a nuanced way, with memorable characters and intense imagery. Cherrymochi is a unique developer that has created a unique thing here, and for that the team has certainly earned my attention for whatever it has coming next.
    • 72 Metascore
    • 100 Critic Score
    With two artifacts that belong in the video game hall of fame, and one curiosity that highlights Itagaki’s genius by showing what happened when he wasn’t involved in Ninja Gaiden, this collection stands the test of time. So many modern action video games are either self-serious or desperately eager to make sure you laugh when they tell you to. It’s weird, given how bloodthirsty the Ninja Gaiden series is, but the laconic, droll approach that they take to everything they do almost comes across as subtle and classy these days, and I’ve loved revisiting that.
    • 80 Metascore
    • 100 Critic Score
    Where Ys VIII took the series so close to becoming something that I could love, Ys IX gets it there. It tells a strong story with vibrant characters, has a great setting, gorgeous aesthetics, and slick combat, and most importantly, it balances all of that out in a way that is nuanced and engaging. I have reviewed three top-flight JRPGs in just the last week alone, and with a pile more to come in the coming weeks, 2021 is off to an incredible start for the best genre of them all.
    • tbd Metascore
    • 100 Critic Score
    As a game it sucks, and I'm being blunt about that because I don't think it matters. To me, a great work of art is one that encourages reflection, has an emotional resonance, and has a strong message and lesson to share. Set against that criteria, The Plane Effect might not be a great game, but it is a superb work of art. That is so much more important to me.
    • 86 Metascore
    • 100 Critic Score
    Warhammer convincingly teleports you into a fantasy universe where those miniatures that you used to spend weeks and months painting in anticipating of grand tabletop wargaming are able to come to life.
    • 67 Metascore
    • 100 Critic Score
    Thank goodness The Legend of Legacy is on a portable system, because once you start you’ll find time anywhere to play: you’ll get in a few more rounds of grinding on the bus, or a few steps closer to your self-imposed goal while waiting in line in a government office. The classic JRPG elements combined with the characters, the story, the graphics, and the music make this a game not to miss out on.
    • 89 Metascore
    • 100 Critic Score
    The man is a genius and he will be remembered as the game industry’s first real auteur. Miyamoto and many others were great game developers and artists before Kojima, but Kojima is a true, bona fide auteur. Death Stranding 2 doesn’t harm that legacy in any way.
    • 72 Metascore
    • 100 Critic Score
    I did not know a thing of Cage’s work prior to reviewing Beyond: Two Souls, but the excellent storytelling, the spot-on acting and the technical prowess that explodes out of the PlayStation 4 has made me a huge fan instantly.
    • 79 Metascore
    • 100 Critic Score
    In the end, Mega 39 does one, very special thing: it takes the incredible Hatsune Miku Project Diva Future Tone, and makes it portable. You can bellyache all you like about a relatively thin tracklist, but “relatively thin” to the ridiculous bloat of Future Tone isn’t really a fault. Not when what is in the pack is still more than any other rhythm game on the Switch, and with the optional DLC to come. Most importantly of all, however, is that Mega39 is a celebration of the world’s greatest digital idol, and a digital celebrity I truly care a great deal about. As such, it fills a major gap in something that I've wanted on my Switch since the day it released. I am now fully on board with the Nintendo Switch being the greatest console ever.
    • 82 Metascore
    • 100 Critic Score
    There really is nothing better, and now that it’s on PC I’m feeling joy all over again.
    • 79 Metascore
    • 100 Critic Score
    Birushana: Rising Flower of Genpei is a truly wonderful example of the visual novel genre, and I’m glad it god localised. It’s aesthetically beautiful (and not just because Shanao and Benkei can get hot-and-sweaty together). It’s also written with a deft touch and genuinely works as a piece of historical fiction. As someone who has actually asked Koei Tecmo about a Nioh or Samurai Warriors set during this conflict, just to give us a break from all the Sengoku era games, I’m over the moon that Idea Factory decided to weave their magic during this vibrant and exciting period of Japan’s history.
    • 83 Metascore
    • 100 Critic Score
    If there’s any justice in the world Yakuza 6 would sell millions of copies. It’s smart, sharp, often surreal, and always hugely entertaining. The game maintains the series’ penchant for reproducing the experience of being in a Japanese city to exacting details, and then overlays a brilliant, labyrinthine, wildly funny B-grade yakuza drama over the top. It’s the kind of game you just “live” in, and the perfect example of open world game design done right.
    • 90 Metascore
    • 100 Critic Score
    There are so many “retro homage” JRPGs these days that I tend to approach them with caution. Even when they’re made well, they rarely live up to the standards of the games that inspired them. Chained Echoes not only meets that standard but, were this released back on the SNES when Final Fantasy IV, V, and VI were flying high, people would have considered them comparable. It’s more than a homage. It’s a genuine and powerful contribution to the genre.
    • 77 Metascore
    • 100 Critic Score
    The creative team behind Danganronpa and, now, Rain Code, are a rare group in video games. They know how to entertain – I didn’t even mention the “replacement” for Monokuma in this game, but Shinigami the ghostly reaper is somehow even more brilliant foil and source of sadistic humour than the iconic bear. But under all the hyper-colourful art, the mysteries that would give Sherlock Holmes a run for his money, and the sheer energy and panache of it all, they also offer something intensely thoughtful with a strong and blunt message to share. As much as I loved Danganronpa, by the end of the third in that series I did think they were running out of ideas. As it turns out, all they needed was a new creative playground.
    • 79 Metascore
    • 100 Critic Score
    Even with something as pedestrian and well-canvassed as arena mode DLC, Yoko Taro found a way to do what he does best: question our fundamental understandings of things we tend to just take for granted, and tear at the fabric of the circular logic that holds those things together. Arena modes are the purest form of the idea that combat is the pinnacle of fun in games, so Taro made an arena mode that undermines that very foundation. The best part, though, is what comes after you’ve finished all three colosseums (and no, I’m not talking about the well-publicised CEO boss fight). The arenas represent maybe three quarters of the DLC, and thought-provoking as they are, they’re not a patch on the final chapter. I’ll leave it at that, because it’s best discovered with as little prior knowledge as possible, but suffice to say that 3C3C1D119440927 is a lot, lot more than just an arena mode with some costumes attached. It's an insightful look at the very nature of arena modes and games' general obsession with violence, and the perfect epilogue to the greatest game ever made.
    • 83 Metascore
    • 100 Critic Score
    It’s beautifully produced and absolutely in line with the way that Jansson’s Moomin works ran. They’ve always left me wanting more, and I can’t wait until the next Moomin game comes my way.
    • 72 Metascore
    • 100 Critic Score
    Zanki Zero isn't really "new"; underneath the dungeon crawler window dressing it's too similar to its predecessors thematically to stand out as a bold new statement. The dungeon crawling elements work well enough, however, and it's hard to complain that the creators are sticking to their traditions when these games are so intensely intriguing and intelligent. Zanki Zero offers every bit the brilliance that Danganronpa did.
    • 81 Metascore
    • 100 Critic Score
    The characters are relatable, the issues are widespread, and the story is riveting. Don't miss out.
    • tbd Metascore
    • 100 Critic Score
    It’s amazing that a visual novel of the prestige and impact of Fate/Stay Night would be released almost without fanfare, but that’s what’s happened with this. I’m not sure we were even made aware of its impending release until a day or two before it landed. It’s the latest chapter in a game that has a long history of being a massively influential success despite the best efforts of everyone managing it. And I would argue that this tells you more about its raw quality than anything else.
    • 81 Metascore
    • 100 Critic Score
    This is a highly relevant game to some very real discussions that ethicists and moral philosophers will be pondering in the years ahead, and at the same time it tells a ripping, entertaining story. A real masterpiece on every level, and one of the best games I've played all year.
    • 70 Metascore
    • 100 Critic Score
    This is the kind of game I can sit down to and play for an entire evening without realising how much time was slipping. It's always "just one more turn," or "just one more battle", and even after all these years of playing Koei's strategy and action games set through the Sengoku period, and reading books about it, I'm always impressed that Koei Tecmo manages to teach me something new each time it releases something in the franchise.
    • 80 Metascore
    • 100 Critic Score
    Effortlessly, it’s the best game that has been released on the Wii U, and, given the games to come, discounting Zelda as an NX launch title, it will be the best game that will ever be released on the Wii U.
    • 73 Metascore
    • 100 Critic Score
    Niche and quaint as it might be, Spirit Hunter: NG is a far more effective, intelligent and deep horror experience than all the jump scare games out there combined.
    • 96 Metascore
    • 100 Critic Score
    With Elden Ring, we're in masterpiece territory. FromSoftware is consistently great, of course, and I don't mean to denigrate Sekiro or Dark Souls here, as they're all exceptional, but Elden Ring has all the potential to have a similar level of impact as Demon's Souls here. Spinning a richly evocative and carefully paced tale of darkness and misery, Elden Ring isn't the most easygoing game, either in terms of its storytelling or general difficulty. However, not only is it majestic in scope and vision, it is one of the most perfect examples of how an open world structure can be used to the thematic benefit of the game, rather than just be a massive space used to hurl worthless content at players. In this way, Elden Ring joins a very elite group indeed... and is has arguably topped it.
    • 79 Metascore
    • 100 Critic Score
    Many people assume that the only point of otome is the romance, and the appeal is minimal beyond your interest in male fan service. Anyone who has played otome games realises that this is not the case, and Homura: The Crimson Warriors is a particularly strong example of this. It’s both “girl and reverse harem of pretty men” AND quality historical fiction, and that’s a combination that’s hard to put down.
    • 81 Metascore
    • 100 Critic Score
    It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
    • 79 Metascore
    • 100 Critic Score
    Backed by gorgeous production values and, critically, voice acting that's able to carry the nuance this script demands, Echo is distinctive, characteristic and artful. It’s not a stretch to say it’s probably the smartest shooter that I’ve ever played, and it’s exactly the kind of thing that I’ve been waiting for from the genre.
    • 83 Metascore
    • 100 Critic Score
    If you’re a more recent starter to the Warriors formula, you’ll probably find Warriors Orochi 3 a little archaic, unrefined and mechanically simplistic. However, if you’re in any way curious about what the Warriors games used to be like, then this is the one to play. It’s an all-time classic within a series that has had something like 100 iterations over the years, and it’s good that the Ultimate Definitive Edition exist on PC, because Koei Tecmo’s effort on this one deserves to be accessible and remembered.
    • tbd Metascore
    • 100 Critic Score
    If you’re looking for your very first visual novel, then you’ll be making a mistake if you pass this up. Hakuoki: Kyoto Winds is a romp through time that both feels great and plays great, and at the end of the day, how many people can say that they’ve romanced someone who played a decisive part in Japanese history?
    • 87 Metascore
    • 100 Critic Score
    The 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.
    • 86 Metascore
    • 100 Critic Score
    Bustafellows is part crime caper and part otome romance, and those are common enough things, but it's the quality of the writing and the strong thematic core that helps to set this one apart. It might be perhaps a little too long for its own good, and so some of the impact of it is softened via desensitisation, but even then, there's no real lull in the storytelling, and it's one of those rare lengthy games that isn't simply throwing content at players. The best crime fiction stories are page-turners, filled with excitement and drama. Bustafellows adds several proverbial tonnes of charm, humour and panache into the mix, and thanks to all of that, it is one of the most dynamic and exciting visual novels you can find.
    • 78 Metascore
    • 100 Critic Score
    It really captures the majesty of ocean—the beauty of it, but also the power of it. In that sense, maybe “diving simulator” is accurate, because as stylized and fantastical as it is, it expertly captures what it is that makes diving such a rewarding activity: exploring the wonders of the sea.
    • 82 Metascore
    • 100 Critic Score
    The developer uses the term “cottagecore” a lot to describe Wylde Flowers, but I feel that reduces it to just being a trend. Wylde Flowers is so much more than that: it’s heartfelt, inclusive, clever, and witchy. It’s the kind of game that makes you feel at home, and the kind of game you want to come home to. It’s a must-play game that I’d recommend to anyone, and that’s darned impressive considering it’s Studio Drydock’s first game (but not surprising if you go to its website and read about the resumes of people behind it).
    • 79 Metascore
    • 100 Critic Score
    Not many people might end up playing all the Legend of Heroes titles, but for those that are dedicated, this is an unparalleled epic experience, with each new entry adding more to the overall body of work. Reverie, here, is the culmination of so much that has come before and consequently it is enormously rewarding to play through.
    • 87 Metascore
    • 100 Critic Score
    Tales of Arise is magnificent. The writing is rich and evocative, and the developers took on a major creative challenge with the themes that they decided to tackle… and did a superb job. The combat system is sharp and offers plenty of complexity, while being accessible to Tales newcomers or people just looking to experience the story. The art and aesthetics are breathtaking, and about the only issue there is a lack of a photo mode so that I could make the most of it (what the hell, Bandai Namco?). I may not have been the world’s biggest fan of the Tales series previously, but this game has immediately become one of my favourite JRPGs of all time.
    • 70 Metascore
    • 100 Critic Score
    It weaves a ripping yarn, and has a beautifully detailed combat system that is endlessly rewarding to tinker with.
    • 76 Metascore
    • 100 Critic Score
    Thankfully the colour and humour of Atelier Marie prevent it from becoming dry, despite the clear parallel to real-world work structures. While the jury’s out on how appealing this will be to the Ryza fanbase (in particular), Marie Remake has been an opportunity for me, a hardcore Atelier fan that came to the party in the middle and who loves the “classical” approach to the series, to catch up with the game that started it all. I can see the progression from Marie to Rorona and beyond, and Gust has definitely gotten better at executing the core idea over the years, but even right back then, at the genesis of the series, Atelier has really been the most wholesome comfort food.
    • 85 Metascore
    • 100 Critic Score
    Crusader Kings III is a hobby all by itself. When you start a campaign in this one, you’re going to need to settle in for the long haul, and in the initial stages, where you’ll make mistakes (and often not understand why), it can all be too overwhelming and you’ll give up on it. That’s fine if you decide on that basis that the game isn’t for you. It’s not for everyone and it’s certainly not Civilization. However, there’s no other way this game could have been made, and when it all finally clicks, the depth and intelligence of what Crusader Kings III offers also make it impossible to put down. You’re not going to find a more complex strategy game, nor a more rewarding one, on consoles.
    • 82 Metascore
    • 100 Critic Score
    Defiant Development has proven that Hand of Fate was neither a one-off hit, nor that it couldn’t be expanded on in a meaningful way. Hand of Fate 2 retains the aesthetics and soul of the original game, but builds on the world’s lore, its mechanics, and its art in such a way that the two games feel generations apart. As I said at the start, this is one of the best games Australia has ever produced. Now begins the agonising wait for the next stroke of genius from this talented team.
    • 76 Metascore
    • 100 Critic Score
    The reality is that Samurai Warriors 4 is nothing short of brilliant, and a huge leap forward into the new generation of game design by Koei. It's cinematic, its beautiful, it's fast and entertaining, and if you allow it to be, it's even a little educational. And that makes it inspiring.
    • 79 Metascore
    • 100 Critic Score
    I appreciate the maturity that GUST is bringing to the Atelier franchise. In fact, I really, really appreciate the maturity that the developer is injecting into its flagship series, and frankly, I can't think of a better quality traditional JRPG out there than this one.
    • 81 Metascore
    • 100 Critic Score
    This simply isn't true. The thematic depth and cultural context of the game make for a wonderful, complex, and meaningful narrative, and FFXV is every bit as worthy as a narrative work as Stand By Me, from which it draws so much inspiration. Couple this with the fact that it's a surprisingly traditional Final Fantasy game in the ways that count, and I've got to say I haven’t loved a Final Fantasy game with such raw passion in many years.
    • 90 Metascore
    • 100 Critic Score
    Shujinkou is a genuinely worthwhile language tool wrapped up in a genuinely worthwhile indie Etrian Odyssey-style dungeon crawler. It’s an inspired, intelligent idea and I hope people give it a chance despite being as indie as they come. On sheer ambition and creative energy, I would be hard-pressed to point to anything I have ever played that’s more impressive than this.
    • 81 Metascore
    • 100 Critic Score
    BoxBoy! + BoxGirl! tells a beautiful, minimalist story that can appeal to everyone. Like everything else, it's brilliance is in its simplicity.
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This publication has not posted a final review score yet.
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In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]

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