Digital Trends' Scores

  • Games
For 548 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 XCOM 2: War of the Chosen
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 25 out of 548
554 game reviews
    • 52 Metascore
    • Critic Score
    Fallout games have long struggle with interface issues, but with the many other open-world games that offer a more streamlined experience, it’s hard to keep picking the one that bumbles something so essential...The problem is at its worst on PC. While aiming is easier due to the precision of a mouse, everything else feels designed with a controller in mind. The Pip-Boy is a real nuisance. You’ll find yourself constantly activating the wrong menu even after hours of play.
    • 47 Metascore
    • 70 Critic Score
    The stripped-down sandbox may be a disappoint longtime fans, but it’s an extra feature that adds to a game that would still feel complete without it.
    • 38 Metascore
    • 20 Critic Score
    The Lord of the Rings: Gollum is a disaster in a way that I sincerely thought wasn’t possible anymore. With so much money on the line, I thought we’d long passed the days where a game as transparently bad as Superman 64 could exist. Popular IPs are like gold in 2023, and companies carefully guard them like protective dragons. And yet, Gollum seems to have slipped by the watchful eye of so many stakeholders undetected. It’s a rare sight in the modern gaming landscape, and one that almost makes me nostalgic for the bad games of my childhood.
    • 36 Metascore
    • 30 Critic Score
    Balan Wonderworld is a hodge-podge of half-formed platforming ideas that squander a whole lot of charm.
    • 29 Metascore
    • 30 Critic Score
    There’s palpable ambition fueling MindsEye, but I can feel where it likely clashed with business decisions that forced the project out of the oven prematurely. It’s the kind of game that you can only pity, holding some empathy for the artists watching an unrealized dream tumble away like a self-driving truck down a crater. No chef wants to serve you uncooked beef.
    • tbd Metascore
    • 60 Critic Score
    Chex Quest HD is a breezy blast for anyone who’s looking to spend an afternoon in the ’90s. Smoother shooting and tweaked animations make for a more legible experience that’s still true to the 1996 game, but the minimal package isn’t likely to win over players who aren’t as easily wowed by a “free” label in 2020. Missing UI and shallow extras turn this goofball oddity into the embodiment of the “only ’90s kids will understand” meme.
    • tbd Metascore
    • 70 Critic Score
    MultiVersus isn’t the next Super Smash Bros. Ultimate; it’s a beast of its own. If Player First Games and WB Games can maintain this game’s community with frequent, compelling updates and make the user experience a little more engaging, MultiVersus should have a bright future ahead of it.
    • tbd Metascore
    • 60 Critic Score
    Despite innovating in small ways, Saints Row is a safe open-world game. While that's perfectly fine for those looking for another sandbox adventure to sink time into, its quaintness feels antithetical to the series' wacky reputation. Saints Row is known for being loud, bombastic, and unconventional. So why am I mostly stuck doing tedious action and open-world checklist objectives? Volition wanted to get in touch with the series' roots, but after you've jumped the shark so many times and the industry has moved on, this reserved approach makes Saints Row feel like an antiquity.
    • tbd Metascore
    • 80 Critic Score
    Rumbleverse's unique fusion of battle royale structure and fighting game depth is a great, though sometimes imperfect, match.
    • tbd Metascore
    • 70 Critic Score
    The DioField Chronicle includes a lot of setup for potential sequels, but it does a solid job of laying down the proper foundation to make that work long-term.
    • tbd Metascore
    • 60 Critic Score
    Teslagrad 2's momentum-based platforming makes for speedy fun, even if it doesn't quite have the same spark as its predecessor.
    • tbd Metascore
    • 80 Critic Score
    Sea of Stars goes beyond retro homage to deliver a moving indie RPG with a strong combat system at its heart.
    • tbd Metascore
    • Critic Score
    Thunder Lotus has a great foundation here and I’m excited to see what else it has on its roadmap for early access. I know that an 11-player run is already in the works, but I’m eager to see some more creative weapons, new perks, and varied maps that’ll make each run feel a little different. I’m happy to enlist in any war against God, but I’ll need a little more if this is going to be the kind of roguelike I return to regularly. I have no reason to think that Thunder Lotus won’t get there, as 33 Immortals is already in great shape in early access. If you’re looking for an inventive new co-op game, join the holy war today. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    My first impressions of Inzoi are mainly positive, though, as this life simulation game shows a ton of potential with the ideas it’s playing around with. There are still many quality-of-life issues that leave me wondering how long Inzoi could keep the attention and goodwill of players like me who love the genre. It also begs the question of how worthwhile it is to play in early access and if it’s easier to wait until the full game is out. [Early Access Impressions]

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