Digital Trends' Scores

  • Games
For 548 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 XCOM 2: War of the Chosen
Lowest review score: 20 The Order: 1886
Score distribution:
  1. Negative: 25 out of 548
554 game reviews
    • 60 Metascore
    • 70 Critic Score
    Drag X Drive feels like an excellent prototype more than a full package. The control scheme proves to be more than just a gimmick and makes the act of moving engaging. Combined with the twist that playing basketball in wheelchairs has on a familiar sport, the result is a very solid and enjoyable time. But with only that one mode to hang its hat on, I don’t see Drag X Drive rising above a novelty.
    • 73 Metascore
    • 60 Critic Score
    Mafia: The Old Country is a game at war with itself. None of the pieces it puts down fit together to form a unified picture. It lacks any standout gameplay system to build around, nor a strong character with clear motivations to give the game a distinct identity. It is a game that feels torn between multiple different directions, with the only piece left unscathed being the strong performances, an authentic historical setting, and the writing of the supporting cast. However, that can't hold up a barebones gameplay experience and narrative hook that takes way too long to take hold. This is one offer you can safely refuse.
    • 65 Metascore
    • 50 Critic Score
    FBC: Firebreak hides a fine co-op shooter behind a tedious grind.
    • 54 Metascore
    • 60 Critic Score
    Nintendo Switch 2 Welcome Tour should have been a charming pack-in game.
    • 77 Metascore
    • 70 Critic Score
    Built as a way to capitalize on the success of 2022’s Elden Ring without committing to a full sequel, Nightreign puts a clever co-op spin on the open-world game by turning it into a roguelike. It’s a smart remix that gets more use out of existing assets while inventing a replayable multiplayer game with unexpected strategic depth despite its RPG hooks being much more streamlined than a standard Soulslike. Fully finding that hook takes a lot of effort, but it pays off for those patient enough to push through its most obvious flaws.
    • 73 Metascore
    • 60 Critic Score
    It’s all a little Sesame Street in its approach, boiling everything down to a thin “we’re all just a little different” conclusion that feels insufficient. As clumsy as it may be, though, I can’t fault To a T for trying to craft an inclusive story that’s delivered with sincerity. It's heartening to see a video game story that centers disability and encourages players to connect with one another’s experiences through play. It’s not perfect, but nothing is. To a T challenges us to reject the status quo, both in the way it experiments with a well-trodden genre and in its story about embracing our differences. The view out your window is bound to get boring when you see the same thing every day.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown makes turn-based tactics feel as fast-paced as a John Wick brawl.
    • 83 Metascore
    • 70 Critic Score
    Doom: The Dark Ages delivers another dose of reliable thrills by building on the foundation established by its excellent predecessors. The power fantasy of it all is more potent than ever, but Id Software’s experiment in excess proves that there is such a thing as “too much” when it comes to video game spectacle.
    • 76 Metascore
    • 70 Critic Score
    Revenge of the Savage Planet plays its open-world formula safe, but it shows its teeth where it matters.
    • 79 Metascore
    • 60 Critic Score
    Skin Deep is a wacky slice of immersive slapstick that could have used a little more chaos.
    • 80 Metascore
    • 70 Critic Score
    Fatal Fury: City of the Wolves is a slick fighting game with an uncomfortable catch.
    • 73 Metascore
    • 50 Critic Score
    Rusty Rabbit needed a tune-up, but there's still some treasure to find in its scraps.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight is a tremendous display of artistry, even if its gameplay doesn't hit the same heights.
    • 80 Metascore
    • 70 Critic Score
    The First Berserker: Khazan will frustrate you to no end, but it's still worth its weight in broken controllers.
    • 74 Metascore
    • 50 Critic Score
    In its latest action-adventure game, Sniper Elite developer Rebellion lays out a solid plan to thrive in a wasteland of nuclear apocalypse games. Rather than aping Fallout or Stalker’s action RPG formula, the more streamlined Atomfall scavenges together some original ideas in its deconstructed quests and an emphasis on bartering. That could have made for a compelling survival story built around open-ended exploration, but it’s those pesky details that will get you killed during a nuclear disaster.
    • 85 Metascore
    • 70 Critic Score
    Assassin's Creed Shadows finds peace and quiet amid a flurry of repetitive violence.
    • 79 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows almost feels like what it would be like if Ken Burns was tasked with making a video game. It’s exhaustive in how it depicts Japan’s feudal era even in fiction, crafting its world with the eye of a historical documentarian. It’s not quite the in-depth slice of life that Red Dead Redemption 2 goes for, but it approaches that same idea with fewer systems. Some of my favorite moments came when I just got bored of stabbing people and got on my horse instead. I didn't stop every few feet to complete a puzzle. I didn’t stop to open another chest. I just rode, breathing in nature and listening to my own exhale intertwine with the wind.
    • 80 Metascore
    • 70 Critic Score
    WWE 2K25 could be the series' last babyface moment before a heel turn in 2026.
    • 80 Metascore
    • 60 Critic Score
    In its own way, Wanderstop is the perfect mission statement for a bright-eyed studio starting its path to self-discovery. It is a sincere celebration of our struggles and imperfections. They are not problems to run away from, but stones to sharpen our blades upon so we may win the next fight.
    • 91 Metascore
    • 70 Critic Score
    Split Fiction is hokey, muddled, and needlessly self-defeating. It’s also lively, inventive, and so earnest that it’s hard to be mad at it for long. These aren’t opposing forces that tear Hazelight’s latest apart; the clumsiness is inseparable from the delight. Both are born from the ambitious vision of artists who still believe in the magic of creativity and are willing to take big swings in its honor. Sometimes it absolutely whiffs. We all do. Fail again. Fail better. But it’s those moments where it connects, where simple ideas turn into unforgettable spectacle, that remind us why art can’t be automated. Even the most advanced machine can never dream bigger than a human with a heart.
    • 68 Metascore
    • 50 Critic Score
    Warriors: Abyss is a shallow Hades riff that doesn't put its creative squad building hook to good use.
    • 79 Metascore
    • 60 Critic Score
    The beefy spinoff of last year’s Infinite Wealth is an act of cosplay. While most of the pieces that make the long-running series so beloved are there, Ryu Ga Gotoku Studio trades in strong writing for pirate pastiche with mixed results. Majima’s nautical adventure is at its best when flashes of memory break through its amnesia, reminding me that there’s more to Like a Dragon than its memeable moments.
    • 85 Metascore
    • 70 Critic Score
    Citizen Sleeper 2: Starward Vector balances survival stress and transhumanist optimism, even if those ideas are sometimes at odds with one another.
    • 75 Metascore
    • 70 Critic Score
    Sniper Elite: Resistance offers more of the same action with virtually no surprises and a dull World War 2 story. That’s perfectly fine considering that the Rebellion team is still great at the one thing they’ve dedicated their career to doing: creating tightly designed murder playgrounds for those who want to vent their real world political frustrations in the safety of a virtual shooting gallery.
    • 79 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins is thrilling fun so long as you don't overthink its hollow story.
    • 56 Metascore
    • 60 Critic Score
    Skydance's Behemoth is an adequate VR game that peaks during some stunning boss battles.
    • 80 Metascore
    • 70 Critic Score
    Infinity Nikki is the stylish open-world game that players have been begging for.
    • 70 Metascore
    • 60 Critic Score
    Lego Horizon Adventures isn't a perfect fit, but Sony's charmer snaps together where it counts.
    • 77 Metascore
    • 50 Critic Score
    Brothership’s problems will look familiar to anyone who found themselves disappointed by games like Mario & Luigi: Paper Jam or Paper Mario: Sticker Star. Nintendo has seemingly convinced itself that every Mario RPG needs to have bespoke gimmicks. It’s not enough to give players a well-written story and iterate on a solid combat foundation; there always has to be a twist, or two, or three. Those layers drag Brothership down the longer the adventure goes on, making even its intriguing climax feel exhausting by the end.
    • 68 Metascore
    • 50 Critic Score
    Brothership’s problems will look familiar to anyone who found themselves disappointed by games like Mario & Luigi: Paper Jam or Paper Mario: Sticker Star. Nintendo has seemingly convinced itself that every Mario RPG needs to have bespoke gimmicks. It’s not enough to give players a well-written story and iterate on a solid combat foundation; there always has to be a twist, or two, or three. Those layers drag Brothership down the longer the adventure goes on, making even its intriguing climax feel exhausting by the end.

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