Digital Spy's Scores

  • Games
For 1,201 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Talos Principle
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
1212 game reviews
    • 71 Metascore
    • 40 Critic Score
    It's heavily inspired by the first game but doesn't understand what made the original enjoyable, and is further let down by imprecise movement and forgettable level design. Meat Boy's 3D adventure is little more than a generic platformer, and that's disappointing.
    • 74 Metascore
    • 40 Critic Score
    The overall package is underwhelming and I consider Enchanted by Nature to be one of the weakest expansion packs. If I was paying for expansions, I would only consider it if there was a really good sale price.
    • 90 Metascore
    • Critic Score
    Personally, I was left with mixed feelings – but I should also add that I don't have nostalgia for the original game like so many do, and Rebirth feels like a game specifically designed for fans of the original in the passionate way many of the moments, arcs and locations are depicted and fleshed out here. I enjoyed spending time with the core characters, the world-building is impressive and the soundtrack is truly superb. I had plenty of fun with the battle system as well. However, I found the narrative pacing poor and the open-world elements often tedious. The game is stuffed with minigames yet their quality is inconsistent, and there were late-game segments that I found to be a slog.
    • tbd Metascore
    • Critic Score
    Overall, Road to Elysium is more of what makes The Talos Principle 2 great, giving players new fun and challenging puzzles, more lore to uncover and lots of Easter eggs to find, with plenty of creative innovations across its three chapters that make it a worthwhile expansion to the base game.
    • tbd Metascore
    • Critic Score
    How everything comes together is a wonderful surprise. Crystal Creations manages to over-achieve and mix up the game in an interesting and engaging way, while also remaining comparatively affordable. Is it our favourite Stuff Pack to date? Very possibly. If it's not, it's close. Between this and Home Chef Hustle, the developers have more than delivered with its recent Stuff Packs, and it goes to show that it doesn't matter how big or small the idea is — as long as it's done well.
    • 61 Metascore
    • 40 Critic Score
    The bottom line feels as disappointing as the game itself. Rocksteady has a game on their hands that’s 20% filled with flair, flourish and joyous moments, but is bogged down by the other 80%, with braindead live-service stuff that no one really asked for and that might have been influenced by the publisher. With the current state of the industry, hopefully Rocksteady can come back with their next title and deliver the quality sort of game that they're more than capable of making when they're left to their own devices.
    • 56 Metascore
    • Critic Score
    Overall, the Modern Warfare 3 campaign feels like it might have been rushed in terms of new gameplay developments, as well as narrative payoff, although there is a helluva shock in there for fans. It feels like it needed more time to evolve what's there, which is always going to be hard with a yearly franchise, and perhaps not allowing Modern Warfare the customary two years off for development made it harder. [Campaign Review Score = 60]
    • 83 Metascore
    • Critic Score
    It's a game that, I think, is newcomer-friendly and a good starting point if you've ever wanted to give the series or the sim racing genre a go. There will obviously be more to like for car fans, but this also comes across as a polished title that's considerate towards newer players. I've enjoyed the hours I've spent with Forza Motorsport, and I can see myself going back and playing some more.
    • 63 Metascore
    • 40 Critic Score
    It feels like a missed opportunity, arriving a couple of years too late to take full advantage of Beth Harmon's popularity and the mass numbers of new players that came from that. But even if the release were more timely, as a learning tool it falls significantly short, lacking a clear enough vision in its puzzles and features to steer players in the right direction.
    • 53 Metascore
    • 40 Critic Score
    Redfall isn't as unplayable as some of the most intense reaction might lead you to believe. That said, we found it to be a rather mindless experience, often finding ourselves going through the motions. And when considering how it falls short in ways we wouldn't have expected from an Arkane title, the game is sadly a disappointment.
    • 65 Metascore
    • 40 Critic Score
    Saints Row is ultimately an underwhelming missed opportunity. It's a shame, as this was a chance to do something big, bold and different – showing us where the franchise could be heading in the years to come. But instead, the end product is a basic and fairly tedious experience that is stuck in an era of gaming long past. There are a handful of fun moments, but these are fleeting and it's difficult to suggest anyone picking the game up.
    • 62 Metascore
    • 40 Critic Score
    The big problem is, the pack is in an alarmingly terrible state. So much of it is downright broken to the point where it's truly surprising the release was not further delayed. Dream weddings turn into nightmares. For clarity, all issues we're about to describe are from our time with the content post-launch, after we installed the release-day patch.
    • 84 Metascore
    • Critic Score
    This game manages to find new ways to thrill, excite, and stomp all over your poor, terrified little heart – which we suppose is great for people who have that sort of kink. Whatever floats your boat, we suppose.
    • 84 Metascore
    • Critic Score
    Between breathtaking cinematics, slow-paced exploration and blood-soaked gunfights, Gears 5 manages to scratch several gaming itches all at once, without becoming tedious and raw on the skin.
    • 69 Metascore
    • Critic Score
    The Labo Vehicle Kit once again proves what ingenious toy makers Nintendo are while largely improving on its predecessors with a better thought-out game experience packed with additional modes and compatibility to make it viable for extended experimenting and party play. Just like with the motorcycle Toy-Con from the Variety Kit, you'll even be able to use the car Toy-Con with Mario Kart 8, though this update has not gone live at the time of review. The only conundrum left to unbox then is where you're going to store these afterwards.
    • 77 Metascore
    • Critic Score
    Labo's best, then, as a collaborative experience, bringing parents and their brood together to flip, fold, tab and, finally, take turns on another fascinating step forward for the ever-unique Nintendo.
    • 68 Metascore
    • Critic Score
    Labo's best, then, as a collaborative experience, bringing parents and their brood together to flip, fold, tab and, finally, take turns on another fascinating step forward for the ever-unique Nintendo.
    • 66 Metascore
    • 20 Critic Score
    There's nothing quite like the feeling of having to rip the PS VR headset off mid-session to hurl up chunks of your breakfast, or having to spend the next hour feeling like the room is spinning. It was frustrating enough reviewing the experience - we dread to think how angry we'd be if we'd just spent 30 quid on it...Avoid.
    • 38 Metascore
    • 40 Critic Score
    There's precious little sign of excitement, imagination or progression, the weapons are weedy and the storytelling poor. Given that there are plenty of other twin-stick shooters with better gameplay and graphics out there, you'd be mad to buy it were it a fiver. At over £30, however? That's the biggest joke of all.
    • 69 Metascore
    • 40 Critic Score
    It's ironic that Telltale's biggest success with TWD: Michonne is in how it perfectly projects Michonne's detached mindset onto the player, albeit unintentionally. Just as Michonne is hardened and unsympathetic, you'll meet lots of new characters and learn of their troubles and motivations, but you probably won't care.
    • 43 Metascore
    • 20 Critic Score
    It is quite clear that Devil's Third was never intended for the Wii U. It feels completely out of place. It's fitting that the only Wii U-specific feature Devil's Third uses is the GamePad's poor battery life, because it gives you an excuse to turn it off.
    • 79 Metascore
    • 40 Critic Score
    Despite the butterfly effect's premise, a ham-fisted story means you won't care about who might live and who might die. It's not enough to save the game from disappointment, and in the end, Until Dawn is its own self-inflicted nightmare.
    • 38 Metascore
    • 20 Critic Score
    And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
    • 69 Metascore
    • 40 Critic Score
    If you're going to attempt to make a mark on a genre that already boasts an exacting pedigree you must - one, introduce new ideas, and two, execute the established rules better than your peers. Code Name S.T.E.A.M does neither and, as a result, fails to secure itself a place in its turn-based landscape.
    • 73 Metascore
    • 40 Critic Score
    Broken Age tries to end on a heartwarming final scene, but its an ending that it doesn't feel like the game earned, with Act 2's stagnant characters never maturing or developing in any way that would give the scene the emotional weight it seems to think it evokes.
    • Digital Spy
    • 66 Metascore
    • 40 Critic Score
    When playing a good skill-based minigame it can be a blast, but these moments are far too fleeting. It's a fun game to stick on when you've got company round from time to time, but don't overdo it or it won't be long before people stop accepting your party invites.
    • 69 Metascore
    • 40 Critic Score
    Extra polish would have gone a long way to improving Flame Over's fortunes, but as it stands it's a few embers short of a fire.
    • 47 Metascore
    • 40 Critic Score
    SingStar is yet to be dethroned as gaming's number one karaoke franchise, but its latest installment is a lazy update that skimps on features and playlist variety.
    • 64 Metascore
    • 40 Critic Score
    Perhaps it shouldn't come as such a surprise, though, that a once-praised game inspired by minimalism would falter so completely after being heavily built upon and expanded.
    • 43 Metascore
    • 40 Critic Score
    The storytelling is sloppy, the set-pieces are repetitive - and in some cases stolen from past games - while the visuals are dated. It's redeemed only by enjoyable third-person shooter action, which comes alive in co-op multiplayer when there's no story holding players back.
    • 59 Metascore
    • 40 Critic Score
    Murdered: Soul Suspect is a game full of missed opportunities. The concept is great and some of the ideas are clever, but it doesn't use them in an interesting or satisfying way.
    • tbd Metascore
    • 40 Critic Score
    For the right audience, perhaps one with a history of ballet training, Bounden may very well be the best dancing game experience of their lives. However, poor design choices make most of the game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
    • 49 Metascore
    • 40 Critic Score
    Amazing Spider-Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release.
    • 35 Metascore
    • 20 Critic Score
    RollerCoaster Tycoon 4 Mobile employs business practices that would come across as underhanded even in a free-to-play game. The fact that Atari expects players to pay up front for it is shameful.
    • 60 Metascore
    • 40 Critic Score
    Faif feels like it could be used as the foundation for an excellent and interesting take on the RPG genre, but in that same vein it also feels like it is incomplete, and only a small part of what should be a much bigger whole.
    • tbd Metascore
    • 40 Critic Score
    Moshi Karts offers some fast and challenging levels, but it does less with questionable pacing compared to its peers like Agent Dash and Subway Surfers.
    • 67 Metascore
    • 40 Critic Score
    And while an overarching storyline makes a valiant effort to tie the whole experience together, it's hard to make up for the unsatisfying puzzles.
    • tbd Metascore
    • 40 Critic Score
    Perhaps Line of Defense Tactics fares better on PCs where hotkeys can take the place of the needlessly frustrating iOS control scheme. But for the iOS version, Line of Defense Tactics is a blunt instrument when the situation called for finesse.
    • 67 Metascore
    • 40 Critic Score
    Bloodstroke is a stylized collection of half-realized ideas that don't quite live up to their potential.
    • 42 Metascore
    • 40 Critic Score
    Dungeon Keeper is structured in such a way that you can go several days without making significant progress, and at that point the enjoyable invasions just aren't enough to make the game worthwhile.
    • 35 Metascore
    • 40 Critic Score
    The iOS port just isn't the remake that the game deserves.
    • tbd Metascore
    • 40 Critic Score
    Suits and Swords has a charming world but its reliance purely on Blackjack holds it back, amounting to a repetitive and often frustrating game.
    • 39 Metascore
    • 20 Critic Score
    The developers clearly wanted to pack a lot of variety into the game, and to that end they have succeeded. But all of the variety in the world is meaningless if the controls to play through it are excruciatingly imprecise.
    • 70 Metascore
    • 40 Critic Score
    Farm Heroes Saga offers a new scoring system to differentiate itself from Candy Crush Saga, but that new mechanic is ultimately undermined by level goals and pacing that is meant to challenge your wallet more than your mind.
    • 57 Metascore
    • 40 Critic Score
    Ultimately, however, it feels like going on an island tour in a hot and cramped bus that's traveling at 10mph. There are things to see and fun to be had, but only if you're prepared to wait for it.
    • 53 Metascore
    • 40 Critic Score
    On the surface, Halo: Spartan Assault is a solid twin-stick shooter, much better suited to consoles than mobiles and PC. Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.
    • 60 Metascore
    • 20 Critic Score
    There is a decent if repetitive kart racer here, but no game could be decent enough to excuse Rovio's tactics of extortion.
    • 68 Metascore
    • 40 Critic Score
    Technically it is possible to complete all of the levels without using any of the power-ups, but with so much of the game based on chance the game is designed to try and make players reliant on power-ups to squeeze a few more dollars from players.The insidious design sours the fun of Papa Pear Saga's vibrant and cheery stages, making it a far wiser investment to just play through Peggle again instead.
    • 23 Metascore
    • 20 Critic Score
    Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
    • 73 Metascore
    • 40 Critic Score
    Demon Tribe is actually a fairly deep game for those willing to really explore its maze-like menus, but you'll be fighting against the game to figure out how to play more than fighting against opponents online.
    • 67 Metascore
    • 40 Critic Score
    Ring Run Circus has a steep learning curve and awkward controls that work against each other for a game that is far more complicated than it probably intended to be.
    • 33 Metascore
    • 40 Critic Score
    Farming Simulator 2013 is unintentionally entertaining at times, providing retrospective moments of amusement with its dodgy physics and tedious activities. But while it may capture the long, gruelling process of maintaining a farm, it doesn't do enough to maintain your attention.
    • 61 Metascore
    • 20 Critic Score
    The one saving grace is that die-hard Star Wars fanatics can collect cards of all their favorite characters, even the more obscure ones like each individual alien from A New Hope's cantina scene. But even that novelty isn't enough to make Star Wars: Force Collection worthwhile to suffer through the insultingly unintuitive menus and boring, non-interactive card battles. It's a free download, but even then it's overpriced.
    • 39 Metascore
    • 40 Critic Score
    The result is a game that looks and plays the part of Madden on the go, but fumbles terribly when you look beyond the surface and try to play for any length of time.
    • 61 Metascore
    • 40 Critic Score
    Lost Planet 3 isn't a lost cause. There's some genuine emotion to be found in its storyline and a spattering of variety to its combat, but this is marred by unoriginal core gameplay and lackluster level design.
    • 68 Metascore
    • 40 Critic Score
    Go ahead and replay Smash Cops or Smash Cops Heat, but Smash Bandits feels like a wrong turn for the series.
    • 64 Metascore
    • 40 Critic Score
    Gold Diggers is fun in short bursts, but slow progression and a general lack of the titular gold means most players won't keep digging for long.
    • 50 Metascore
    • 40 Critic Score
    Stripped of its namesake, Flashback is a middling action game rife with bugs and small annoyances that add up to an experience that is perhaps best wiped from any player's memory.
    • 74 Metascore
    • 40 Critic Score
    Unfortunately, the core mechanics in each of these campaigns are dull and lack any real depth. For starters, when you die, you simply respawn where you fell. There is no punishment for death at all. This isn't helped by the simplistic combat and the lack of enemy variety. Even in the combat-heavy Pirates and The Incredibles Play Sets, blocking and dodging is hardly required. Single-button mashing for the most part will do the trick with ease.
    • 59 Metascore
    • 40 Critic Score
    Ultima Forever: Quest for the Avatar shows promise in its expansive world and character progression, but a pay-to-win economy and connection problems keep this from being the return to Britannia fans have been hoping for.
    • 55 Metascore
    • 40 Critic Score
    For those who do stick with it, there are an absolute ton of weapons and items to unlock, and a variety of locations with both arena and base defense missions. But the game's ambition and the slow burn for progress may have been more than The Drowning can handle.
    • 78 Metascore
    • 40 Critic Score
    Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down. In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.
    • 68 Metascore
    • 40 Critic Score
    At its best, Cloudberry Kingdom is a disjointed retread of what other more interesting platformers have already done better before it.
    • 67 Metascore
    • 40 Critic Score
    Fans of the original will enjoy seeing Lost Wages with high definition backdrops - and may understand more of the jokes if they played it when they were young - but the wit is not nearly as sharp as you remember it. New players, on the other hand, will simply stare at the screen incredulously, wondering why the remake's Kickstarter was embraced so enthusiastically.
    • 48 Metascore
    • 40 Critic Score
    Pacific Rim is almost a decent Infinity Blade clone, but the lack of balance and odd spikes in difficulty make it hard to recommend.
    • 69 Metascore
    • 40 Critic Score
    Nostalgic fans of the 1999 original will get a much-welcomed visual overhaul in Colin McRae Rally. Racing games have come a long way since then though, and this rally racer just doesn't keep up with what else the iPhone and iPad have to offer.
    • 64 Metascore
    • 20 Critic Score
    To the game's credit, the new visual style is the best that the original Contra has ever looked. Had Contra: Evolution been released as a downloadable game on a console or handheld with proper buttons, it might actually be a decent game. But Contra: Evolution is not a decent game. It isn't even close.
    • 69 Metascore
    • 40 Critic Score
    Even though the controls were adapted for shorter rounds, the fundamentals of the game remain unchanged. As a result, every round feels incomplete, leaving you wanting more, but more of something other than Tetris Blitz.
    • 65 Metascore
    • 40 Critic Score
    Blitz Brigade is nearly the go-to online fist-person shooter on the go, but the servers behind it just are not anywhere near ready yet.
    • 72 Metascore
    • 40 Critic Score
    On paper it seems like a solid tactical game, however after a few matches it all starts to feel the same.
    • 45 Metascore
    • 40 Critic Score
    Digital Extremes clearly set out to develop a game that is more than a mere licensed cash-in, but Star Trek is a title with big problems, from camera issues to ropey cover and platforming mechanics.
    • 51 Metascore
    • 40 Critic Score
    There is very little reason to recommend R.I.P. Rally except for those who absolutely must have every game involving zombies. And even then, there are much better options out there.
    • 63 Metascore
    • 20 Critic Score
    There is absolutely no way to obtain more health potions without paying up or waiting until the next day, making the game either impossible to progress in or very expensive very quickly. Either way, it's a broken design and should not be played by anyone with respect for their own time.
    • 50 Metascore
    • 40 Critic Score
    Instead, nostalgic gamers might be best served to leave Duke Nukem 2 in their memories rather than their iPhones.
    • 59 Metascore
    • 40 Critic Score
    The potential is there for Defiance to be more than a half-decent console MMO marred by technical problems.
    • 69 Metascore
    • 40 Critic Score
    Twisted Dreams will drive you mad. You rarely get the sense of reward when you finish a level - just a huge wave of relief that you don't have to suffer through that again.
    • tbd Metascore
    • 40 Critic Score
    The concept of Dollar Dash isn't a bad one, and there is a charm to its cute presentation. But for an action game, it's rather dull and unexceptional.
    • 32 Metascore
    • 40 Critic Score
    The premise of the game is not terrible, but there needed to be more intelligence and purpose in the application to elevate it above the mundanity of clubbing endless zombies to death. If only someone could make a really good Walking Dead game. Oh, wait...
    • 52 Metascore
    • 40 Critic Score
    Sniper: Ghost Warrior 2 atones for the sins of its predecessor by offering a more polished and playable experience. But equally, it commits its own transgression by throwing up generic, linear gameplay in the far-too-short campaign, accompanied by a weak multiplayer. This is one shooter that is certainly not sharp.
    • 68 Metascore
    • 20 Critic Score
    It's also still an undeniably good game, and despite awful controls players can still have fun with it. But really, until a developer figures out a better way of adapting the controls to a touchscreen, this version of Metal Slug X should be avoided.
    • 40 Metascore
    • 20 Critic Score
    Whether the game is just poorly thought out or a cynical cash-grab to prey on children and their parents' wallets is debatable, but either way The Croods demands far too much time for too little reward to be worth a download.
    • 64 Metascore
    • 40 Critic Score
    Mini Ninjas has a unique approach to microtransactions, but finicky collision detection brings down what is otherwise a fairly average 2D infinite runner game.
    • 66 Metascore
    • 40 Critic Score
    Ragnarok Odyssey is a polished offering with tight controls and nice graphics, but a little innovation would have gone a long way. In terms of both style and gameplay, this is little more than a generic RPG offering that fails to build on solid foundations.
    • 61 Metascore
    • 40 Critic Score
    Hell Yeah! Pocket Inferno is ultimately a mediocre side-scrolling action game that could have been much greater had it actually tried to invoke its predecessor instead of just referencing it through the art style.
    • 59 Metascore
    • 40 Critic Score
    Even when everything does work properly, which is rare, AVP: Evolution is little more than a straightforward brawler. The movie license is about all it has going for it, and it uses that license poorly.
    • 71 Metascore
    • 40 Critic Score
    Cyto is ultimately yet another physics puzzler for iOS, though inarguably a highly polished one, with puzzles that offer some fun, but feel more like going through the motions.
    • 51 Metascore
    • 20 Critic Score
    To the game's credit, there is a nice adrenaline ability that briefly puts the action into slow-motion for easier shooting. Unfortunately, that ability was not attached to a better game. Rather than a fun tie-in with the action flick, the game becomes a literal interpretation of its name and dies. Hard.
    • tbd Metascore
    • 40 Critic Score
    Oddland has a solid idea behind its take on mobile fist-person shooters, but control difficulties with reloading make the duels more frustrating than fun. Shaking the device is never a great control option, and even less so when under fire.
    • tbd Metascore
    • 40 Critic Score
    It is really little more than a demo though, albeit a clever one.
    • 43 Metascore
    • 40 Critic Score
    This would be fine if much of the action was not just so vanilla. This is a solid shooter, but not the game that Aliens fans had long hoped for.
    • 54 Metascore
    • 40 Critic Score
    Littered throughout the whole game are collectible hats, which completionists will appreciate, but ultimately, the controls in No Time to Explain are too imprecise and drag down the experience too much.
    • 39 Metascore
    • 40 Critic Score
    Primal Fears does come with functional co-operative play, which isn't the worst time-killer if you and a friend are bored, but otherwise it's a disappointingly lacklustre title.
    • 68 Metascore
    • 40 Critic Score
    Tokyo Crash Mobs should only really be considered by 3DS owners who dig the look of the game and are Puzz Loop fanatics. Everyone else should look elsewhere - there are plenty of superior puzzlers in the eShop.
    • 25 Metascore
    • 20 Critic Score
    Square Enix has finally embraced the free-to-play model with Final Fantasy: All the Bravest, in what is almost a parody of the worst examples of free-to-play games.
    • 66 Metascore
    • 40 Critic Score
    Strike Suit Zero feels very much like a product of the time when space combat games flourished on PC. Your enjoyment will greatly depend on whether you think of that as praise or a condemnation.
    • 73 Metascore
    • 40 Critic Score
    There is a lot of puzzle potential for Pudding Monsters to grow, and the colorful art style is undeniably adorable, making it still a fun game to play. It will just probably be a much better game a few months from now.
    • 71 Metascore
    • 40 Critic Score
    Middle Manager of Justice is worth a try for the creative presentation, but it isn't a game most will likely stick with for very long.
    • 58 Metascore
    • 40 Critic Score
    Jet Set Radio is a beloved classic, but the iOS version does not do it justice. It is an impressive technical feat that the game can even run on iOS, but that novelty quickly wears off once you actually hop into a level and attempt to skate around.
    • 33 Metascore
    • 20 Critic Score
    Toy Story Mania lacks charm, personality, a challenge and perhaps most importantly of all in a mini-game collection, variety. While we appreciate that it's aimed at a younger crowd, it's hard to imagine it appealing to anybody, regardless of age. Perhaps we could be more forgiving if it was packaged as a budget app, but as a full priced game Kinect game for kids, Kinect Disneyland Adventure and Sesame Street: Once Upon a Monster offer bags more entertainment.
    • 39 Metascore
    • 20 Critic Score
    There is surely scope to make a decent Family Guy game - just imagine an adventure or puzzle title littered with acerbic humor and smart observations. But as a shooter, Back to the Multiverse is a hopelessly moronic, completely pointless experience that will please neither Family Guy fans nor people who enjoy games. In this case, the joke is most definitely on us.

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