Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 74 Metascore
    • 82 Critic Score
    The Raven is an engaging and fun point and click whodunit type of mystery/adventure that I'm happy to recommend. This opening act does a great job of hooking the player with an interesting cast characters and a story that I'm eager to play out.
    • 74 Metascore
    • 85 Critic Score
    Trackmania's thrilling speed and simplistic style make it an easily accessible racer that will thrive on a dedicated, creative community who have the patience to navigate its subscription model and basic menus.
    • 74 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 2 does its best to continue the pattern of marginal advancement in Activision’s line of superhero brawler/RPG titles, but as much as it improves in the process, it fails elsewhere.
    • 74 Metascore
    • 78 Critic Score
    Berzerk Recharged from SneakyBox and Atari gives a tip of the hat to a wonderful 80s arcade experience, even at times when the hat tip means carrying some of the original frustrations.
    • 74 Metascore
    • 75 Critic Score
    PowerWash Simulator is fun, ridiculous, and engaging but also a game that could run out of steam quickly when played too much.
    • 74 Metascore
    • 55 Critic Score
    Expedition: Viking is a fun turn-based RPG that is unfortunately marred by various technical issues. While the combat and story are intriguing, the “same-y” environments and characters leave a lot to be desired.
    • 74 Metascore
    • 72 Critic Score
    Namco Bandai did some really good things with Galaga Legions DX. They maintained the integrity of the original game and added some fun elements, including the ability to freely move anywhere onscreen, to make the experience exciting. I wouldn't choose this over Pac-Man Championship Edition DX, but it's still mindless fun if you need an updated classic arcade shooter.
    • 74 Metascore
    • 78 Critic Score
    It's nice to see a developer and publisher team up to give dedicated fans what they want. If you aren't a Naruto fan this game won't make any difference to you, but if you are, there's an awful lot to enjoy here.
    • 74 Metascore
    • 78 Critic Score
    The Atelier series is loved by many and I think those very fans will be really pleased with NISA and Gust's efforts in this latest adventure.
    • 74 Metascore
    • 75 Critic Score
    Jackbox Party Pack 10 is a step in the right direction for the series. What works is mostly new content with Fixy Text, Time Jinx, and Hypnotorious. The inclusion of Tee K.O.’d 2 is a firm reminder of why the first Tee K.O.’d is considered the best game in the Jackbox family, but also shows us that not much has changed with the sequel. As for the Dodo Re Mi game, it needs to get fixed on the backend side for it to be entertaining. The overall package is worth a look.
    • 74 Metascore
    • 79 Critic Score
    Crisol: Theater of Idols, from developer Vermila Studios and publisher Blumhouse Games, is a good game that brings a gorgeous, yet horrifying world to life in a reimagined Spain. The game introduces some interesting mechanics that players will either love or have a tough time with, which may affect their gameplay experience. Still, it’s a solid game that, at the very least, tries to take a different FPS route.
    • 74 Metascore
    • 70 Critic Score
    Saints Row: The Third was a sacred moment in time where lunatics reimagined the animus of an open-world crime game. It enabled players to thunderously lead a prestigious gang of miscreants and also turn themselves into a toilet. Eight years later Saints Row: The Third Remastered’s glut of Content is more difficult to digest, but its outrageous ambience is still so sweet.
    • 74 Metascore
    • 84 Critic Score
    Interesting and immersive, Layers of Fear isn't a masterpiece per se, but it's an excellent experience you shouldn't miss if you have any inkling of interest in the exploration and horror genres.
    • 74 Metascore
    • 80 Critic Score
    Gatling Gears is simple, fun and visually appealing. It's not perfect or incredibly deep, but it serves its intended purpose of frivolous, non-stop action.
    • 74 Metascore
    • 68 Critic Score
    Street Fighter V is loaded with meaningful changes and improvements to its namesake's divine infrastructure. As a game—a full-priced package sold under the assumption of a finished product—Street Fighter V is destitute and disappointing. Its value and service will expand and evolve over time, though one has to question the wisdom and motive of releasing Street Fighter V in its present condition.
    • 74 Metascore
    • 76 Critic Score
    A clever premise and nice presentation along with sound point-and-click adventure design give Heaven's Hope good reason to belong in any adventure gamer's digital library.
    • 74 Metascore
    • 80 Critic Score
    Warhammer Age of Sigmar: Champions is not your typical card game. It adds some simple rotation changes that end up adding a thick layer of strategy to the entire gameplay design. All of this sits on top of neat and well thought through card designs and is driven by a solid difficulty arc that forces you to learn the ins/outs of the gameplay.
    • 74 Metascore
    • 80 Critic Score
    Toodee and Topdee is a really fun take on puzzle platformers. While it can get lost in the wild collection of current puzzle games, it tries to be its own thing (for a good reason). It’s a little quirky and odd. That’s what makes it special though. The story is fine and the gameplay is challenging and fun. Overall, ‘Toodee and Topdee’ is a solid game for anyone looking to get through some puzzles and work their brain.
    • 74 Metascore
    • 80 Critic Score
    Headbangers: Rhythm Royale is an interesting blend of simple rhythm and silly battle royale gameplay that’s both fun yet accessible. Its 23 minigames might not be unique, but they’re fun in short bursts. It’s great for all kinds of players, too! I’m interested to see how things evolve in the coming months, but in the meantime I’ll be having my pigeon bang his head to the beat.
    • 74 Metascore
    • 70 Critic Score
    Corponation: The Sorting Process is an interesting, albeit well-designed simulation involving simple gameplay and a handful of minigames to break up the monotony of the corporate nonsense lifestyle. While it didn’t peak in terms of pulling on my heartstrings or senses of dread that usually accompany dystopian narratives, it sufficed in keeping me enticed with its gameplay.
    • 74 Metascore
    • 90 Critic Score
    Once Upon a Jester feels curated to be improvisational, much like the theater performances in the game. Bonte Avond obviously had a plan, they mapped out a game with art and writing and programming. But in a way, it feels almost guerilla-style. They are throwing players into their tour bus and taking us all along for the ride, performing to an eager group who just want to be a part of the fun. While short and maybe a bit silly, Once Upon a Jester succeeds because it strives to be different, personable and, ultimately, fun.
    • 74 Metascore
    • 78 Critic Score
    Katamari Forever doesn't try too many new things with this first PS3 version, but the old formula still works well. That said, I'd recommend this to newcomers and series veterans alike.
    • 74 Metascore
    • 78 Critic Score
    One of the Vita's best comes full circle and now also to the PS4. Toukiden Kiwami includes and expands upon Toukiden Age of Demons, making it an even more robust experience, but there is still the repetition to contend with.
    • 74 Metascore
    • 76 Critic Score
    WWE 2K14 gets a lot right and its key drawbacks are at least a little bit overshadowed in the process. There is still a whole lot of room for gameplay improvement though, something one can hope will be addressed for the next release or even in part with some patching.
    • 74 Metascore
    • 84 Critic Score
    Awakening is worth the price of admission. Treyarch has always done well with creating a solid multiplayer experience through creative MP maps and Awakening just reaffirms that notion.
    • 74 Metascore
    • 80 Critic Score
    Dying Light presents a dynamic and frustrating parallel; it's quick to dazzle its audience with heaping stacks of energetic (if not wholly borrowed) content, but equally capable of coming apart under the burgeoning stress of weaving it all together.
    • 74 Metascore
    • 84 Critic Score
    Leviathan is Mass Effect 3 with a touch of X-Files' atmosphere and LA Noire's investigations. What's not broken (or broken, depending on your point of view) hasn't been fixed, and the new narrative and gameplay angles are welcomed and unobtrusive. After a couple of pedestrian post-release offerings, Leviathan feels like a confident return to form, and it boasts one hell of a payoff for Mass Effect's greater narrative.
    • 74 Metascore
    • 88 Critic Score
    tar Fox Guard's class of tower defense is an exemplary validation of its platform's unique hardware. Like Super Mario Maker and Splatoon, it proves the Wii U's gamepad isn't a superfluous novelty, but a prudent force against an entrenched position.
    • 74 Metascore
    • 80 Critic Score
    Overall, with all its gameplay design simplicity on the surface, Journey to the Savage Planet still held some fun discoveries along the way that was drenched in short stints of tongue/cheek humor. It does bring a solid adventure and the fact that you can co-op with a friend helps to keep it all fresh and fun.
    • 74 Metascore
    • 85 Critic Score
    In sum, if you’re like me and like the Souls games for their lore and gameplay, but don’t want to spend hours in frustration with asinine difficulty, give Mortal Shell a sincere chance. Like any game in this genre, it can take several hours to get really comfortable with and in the groove, but when you do, it will hold on tight and you won’t want to put it down.

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