Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 75 Metascore
    • 60 Critic Score
    EA FC 24, the revamped FIFA, brings a breath of fresh air with its dynamic menu, "precision pass," and reintroduction of female athletes in Ultimate Team. However, it grapples with lingering connectivity troubles and a lack of innovation. On a positive note, the elimination of position-altering consumables, in Ultimate Team, and the introduction of "playstyles" offer enhanced gameplay depth. All in all, EA FC 24 caters to football enthusiasts, offering a small blend of new features while still wrestling with the same gameplay formula.
    • 75 Metascore
    • 90 Critic Score
    Call of Duty: Modern Warfare II is a continuation of one of the best Call of Duty games in years. Rather than acting as yet another overhaul, Infinity Ward has fine-tuned the standout first-person shooter to provide one of the deepest multiplayer customization options in the space. A campaign packed with highlights boasts a number of missions that spin the formula in exciting ways. Despite many woes at launch, players are treated to top-notch gameplay and movement that continues to satisfy, especially now that weapon stats can be adjust in granular ways. And with more content to come, Call of Duty: Modern Warfare II is sure to satisfy.
    • 75 Metascore
    • 76 Critic Score
    Madden 13 on the Wii U sacrifices the Impact Engine from the PS3/360, but adds Gamepad integration that is intuitive and works well. That combination could make the purchase a tough decision for diehards, but whether you wait for next year or go with this release, you're getting a good football game.
    • 75 Metascore
    • 88 Critic Score
    “Be kind rewind!” is the core experience of CONVERGENCE: A League of Legends Story. Mastering Ekko’s time-based combat and platforming skills becomes incredibly rewarding for those wanting a new metroidvania experience. For Ekko mains, CONVERGENCE should be a no-brainer as it faithfully implements Ekko’s power in inventive and satisfying fashions. For other League fans as well as those unfamiliar with Riot Games’ other titles, CONVERGENCE will offer you memorability, challenge, a thoughtful story, and another blissful audio experience Riot (and Riot Forge) are known for.
    • 75 Metascore
    • 70 Critic Score
    If Saviorless is Cuba’s first independent video game, then players are in for an aesthetically pleasing yet moody future of game design that touches on emotional elements that leave a mark on the psyche. Saviorless isn’t the best example of a platformer, but it’s a great start to something truly novel in the platforming space.
    • 75 Metascore
    • 86 Critic Score
    Borderlands: The Pre-Sequel refreshes gameplay through some new mechanics and a whole new story, including a cast of familiar characters and brand new characters, while diving into the events that lead up to Borderlands 2.
    • 75 Metascore
    • 91 Critic Score
    Prey: Mooncrash melds Arkane's excellent immersive sim playground with the challenge of a roguelike that gives players a good excuse to dive back into what made Prey so fun.
    • 75 Metascore
    • 78 Critic Score
    Capcom did a lot more than just spruce up the graphics and add in some concept art with the DMC4 Special Edition. The new playable content makes this a significantly different game than it was seven years ago, and one that any DMC fan should own.
    • 75 Metascore
    • 72 Critic Score
    Unto the Evil is a bit expensive, but offers some pretty good additional content for the multiplayer component of DOOM. If you're a fan of that, Unto the Evil is required to keep pace with the community, but otherwise it may be best to save your efforts for the next DLC which should cater to the more popular campaign mode.
    • 75 Metascore
    • 77 Critic Score
    Code Vein is a pretty strong entry into the genre and it’s always refreshing to see new IP. While it has a few (mostly patchable) drawbacks, Code Vein is one I would recommend with just a little bit of hesitation.
    • 75 Metascore
    • 90 Critic Score
    If I could go back, even for a moment, to the mid-90s era of coin-operated arcades, I would seek the closest facsimile to Nosebleed Interactive’s arcade that is so perfectly constructed within Arcade Paradise VR. Until a time machine becomes available, I’ll settle for putting on my PSVR2 and playing some familiar arcade titles that translate pretty darn well in the VR space, Sense controllers and all.
    • 75 Metascore
    • 80 Critic Score
    Don’t Starve is a weird and wonderful jaunt through a purgatorial wilderness. With the Reign of Giants DLC, there’s enough content for even well-seasoned Don’t Starve players. The brutal and unforgiving permadeath mechanic heightens tension and emphasizes player prudence. The lack of stylus and touch controls feels like a real missed opportunity to advantage of the platform’s primary peripheral.
    • 75 Metascore
    • 70 Critic Score
    Banned Footage Vol. 1 is a test to grade how well Resident Evil 7's innate talents extend past survival horror. As a wave based survival game, it is eager but routine. As a grueling roguelike, it is chaotic and formally aggravating. As an escape room, however, its fiendish motif fits neatly inside of a clever and contained challenge. All three accumulate to a zealous B-, which is a clean score for Resident Evil 7's first post-graduate exam.
    • 75 Metascore
    • 85 Critic Score
    Superhot VR is a license to perform inside of a bullet ballet without any of the implicit horror of gun violence. Its hook—time only moves when you do—makes room for strategy and action in equal measure, and its stationary operation neatly accommodates and conceals the limitations of virtual reality. All that’s left is to imagine is the caliber of Superhot VR’s performance outside of Sony’s finicky hardware.
    • 75 Metascore
    • 80 Critic Score
    Without a doubt, The Surge 2 builds upon the structure of what came before. Making already fun combat systems even more enjoyable is not an easy task, but Deck13 achieved it. The dedication to building Jericho City into a viable arena for death and exploration comes across in its intricate paths and hidden bits. But I do think just a bit more time and polish could have not only made the game a bit prettier but also resulted in a handful of additional bosses that really put players through the ringer. But The Surge 2 still rewards those looking for a hardcore game in a new setting. And who knows where a third game might go.
    • 75 Metascore
    • 85 Critic Score
    MultiVersus from Player First Games is a good fighting game. It does a good job of competing against the likes of Nintendo’s Super Smash Bros. series. While it may not yet have the longevity of Nintendo’s golden child, MultiVersus’ characters, maps, and welcoming atmosphere are enough to convince any future wannabe fighter to give it a try.
    • 75 Metascore
    • 90 Critic Score
    Scribblenauts Unlimited is a bigger game than the previous. It offers more chances to put your creativity to the test and its replay value is through the roof. Granted, it doesn't offer the same type of challenge as previous version, but that also decreases the frustration that might come with said challenge. If you're looking for a game that is fun for the kids, and the adults, in the house then look no further than this.
    • 75 Metascore
    • 88 Critic Score
    NHL 18 continues to build on the success of last year’s title by making subtle but impactful refinements throughout the game. The new skill stick options give you a wealth of ways to slice through defenders, fake out goalies and light the lamp. And the improved AI make pretty much every on-ice engagement a smoother, more enjoyable ride. The real surprise of this release, though, is the NHL Threes mode. Far from the cheap schtick it appeared to be, Threes actually offers roster management, unlockables and a lengthy tour of opponents spanning multiple regions and leagues requiring a significant investment of time.
    • 75 Metascore
    • 80 Critic Score
    End of Zoe is a Resident Evil 7 gaiden that replaces guns with fists, herbs with bugs, and grenades with javelins. Becoming a bog frolicking ex-boxer uncle who fights monsters with his bare hands is precisely how I wanted to end 2017. End of Zoe is temporal, unhinged, and, either by intention or accident (it doesn't matter), often hilarious.
    • 75 Metascore
    • 74 Critic Score
    Tales of the Abyss is JRPG through and through, something which may be appreciated by a 3DS audience which doesn't yet have a lot of other choices of this variety. It arrives with many of the caveats that come with the territory, and its age is unfortunately visually evident. But the strength of its real-time battle system and a progressively interesting story can keep you hooked if you trudge through the less-thrilling opening hours.
    • 75 Metascore
    • 84 Critic Score
    Capcom enters the open world fantasy RPG genre with a compelling release whose strengths outweigh its flaws.
    • 75 Metascore
    • 76 Critic Score
    In keeping with the Paper Mario legacy, Sticker Star once again seeks to shake up the franchise template without betraying its common foundations. The result is a game which is thoroughly creative and sporadically impressive, but which is also surprisingly devoid of some of the common sensibilities of modern game design. Forgiving that, it's still a worthwhile romp for serious fans.
    • 75 Metascore
    • 76 Critic Score
    Humor sharpens Saints Row IV’s experience, though it won’t stop you from wondering of what it could have been with a bit more focus.
    • 75 Metascore
    • 78 Critic Score
    Powerwash Simulator does not try to hide its true nature. What might barely feel like a game is more of an expression of that part of the brain that just wants to feel some kind of satisfaction. Whether it’s watching a person peel a large part of dried glue off their hand, seeing a massive pimple being popped, or using a controller to wash off an unrealistically dirty suburban house, there’s an audience here. Those who have already played Powerwash Simulator won’t find anything particularly special about the PlayStation 5 version. Undoubtedly, there’s varying levels of reward here but if you’re looking to relax, this may just be the ticket.
    • 75 Metascore
    • 90 Critic Score
    What stood out to me most about Beholder, however, was it’s distinct art style and music. None of the characters have faces or coloring whatsoever, but they have more character than many other games out there. You can really tell which tenant is which, even though they may all look the same at first glance. The black-and-white motif of the character design is fantastic sitting on top of the dystopian backdrop of the apartment complex. The entire look and feel of the game has that sort of grit-and-grime that really give players that feeling that they themselves are being watched by The Ministry. The music, also, is outstanding and gives the game a sort of gravitas that few other games have.
    • 75 Metascore
    • 80 Critic Score
    EA Canada knows where their bread is buttered when it comes to this series, and it’s with the stand up portion of play. As long as that segment is done really well, more than half the battle is won. UFC 3 tightens up the strides made between the first two, holding the biggest positive in tact. The ground work might not have been given the overhaul I would have preferred, but the stark difference in tempo of the past is largely absent. Stamina and stats proctor over how the horizontal dance goes, exactly how it should be. Pristine sights and sounds with a deluge of deep modes contribute to a worthwhile AAA release. And I think EA would do well to use this Ignite Engine powered template in creation of other combat sport games.
    • 75 Metascore
    • 85 Critic Score
    While the power of a PC environment can never be trumped by a console, and that’s where console games are born, so it should be the apex technology leader in gaming, the console version of New World: Aeternum works very well. The controller layout is easy to use, the graphics are premium, though some enemies are very blah when it comes to detailed character modeling, and everything you would expect from the PC version is here. Having the ability to easily communicate due to PSN and easily grouping with friends will be a treat on console...The game works solidly on the PlayStation and it’s a game I will revisit multiple times before I’m done with it or before a new expansion is released.
    • 75 Metascore
    • 88 Critic Score
    There are endless amounts of hours waiting for kids in Disney Infinity's worlds. If kids want to build worlds, boom. If kids want to play adventures, boom. If kids want to spend time with each other and share Toy Box creations, boom. There's so much in one package that younger gamers will absolutely have a blast with it. It literally has everything for them and it's a worry-free environment to play in. What more could you ask for as a parent from a single game?
    • 75 Metascore
    • 92 Critic Score
    Genuine art is meant to evoke a response from its audience, and Hohokum's diverse assortment of imaginative endeavors makes it easy to get lost inside its world. It's effective union of art, activity and music, managing a progression of open personal responses without the weight of a direct narrative or dissonant mechanics.
    • 75 Metascore
    • 70 Critic Score
    Seasons After Falls tries so very hard but falls short of being truly excellent. The repetitive puzzles hinder things enough that, if you're like me, you'll end up playing in small doses.

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