Digital Chumps' Scores

  • Games
For 3,135 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Kentucky Route Zero: TV Edition
Lowest review score: 20 Ace Banana
Score distribution:
3146 game reviews
    • 63 Metascore
    • 48 Critic Score
    Freakyforms Deluxe: Your Creations, Alive! is an admirable premise that spoils well before its implied expiration date. Creating hilarious living monstrosities out of crude odds and ends yields satisfying and impressive results, but endearment becomes tragedy when you discover there's nothing of interest to do with them. The simple act of creation might be enough for some, but I was bored to tears after that particular novelty wore off.
    • 48 Metascore
    • 48 Critic Score
    I still have hope that a game like this can really work and be really fun -- but The Fight: Lights Out isn't it. There are simply too many things wrong with this game to recommend it.
    • 48 Metascore
    • 48 Critic Score
    A run-of-the-mill action/adventure game—sort of a Zelda game for kids with some pretty serious mechanical issues under the hood.
    • 51 Metascore
    • 48 Critic Score
    Enhanced as it may be, Risen 3: Titan Lords is still a very rough experience with too many problems that outweigh its merits.
    • 44 Metascore
    • 48 Critic Score
    The game's visuals are on par with other DS FPS titles out there and 1-4 player wireless download play is a nice addition for any DS game. However, this game really has nothing more to get excited about as the dark and unrefined level design, dull A.I., and flawed weapons make the game difficult to enjoy.
    • 50 Metascore
    • 48 Critic Score
    It's okay, as long as things are moving right along -- but when you're stuck or don't know where to go, the game's problems come to the surface and your patience will be tried.
    • 28 Metascore
    • 47 Critic Score
    While it misses the mark in general and douses the hopes I had when I first saw the E3 2018 trailer, The Quiet Man does have some value. It’s reasonably priced despite its issues and brevity, and if you’re looking for something a little different, it’s worth a look, just keep your expectations considerably tempered.
    • 48 Metascore
    • 46 Critic Score
    If Colonial Marines were a film it would be one of those quiet indiscretions sent directly to video, but instead it's a game, one in which every interactive and visible aspect feels dated by any measure.
    • 39 Metascore
    • 46 Critic Score
    I like Supermassive Games' idea they had for Doctor Who: The Eternity Clock, but I think the execution fell far short of what they planned. Had they given the game a bit more time to cook, then it would have turned out far better. The 2D platformer genre worked well for this title, but it couldn't overcome the shoddiness of the finished piece and the frustration it creates.
    • 60 Metascore
    • 46 Critic Score
    Overall, Mario & Sonic Rio 2016 Olympic Games feels like many of the event based games that came before it: full of events, but shallow in substance. The lack of an online multiplayer mode, and the inability to play as any Mario or Sonic character in any event makes this entry in the Mario & Sonic games a bore.
    • 56 Metascore
    • 46 Critic Score
    Infinity Runner's boasts an attractive premise - a werewolf must escape a space station - but its thinly sliced narrative doesn't contain any satisfactory hooks and its moments of player agency rarely reach any sort of plateau. Infinity Runner's beautiful premise isn't an invitation to something greater; it's an excuse for an otherwise incidental experience.
    • 64 Metascore
    • 46 Critic Score
    Earth Defense Force 4.1 is a lesson in how endearment can turn into exasperation. Like the best magic tricks, it's astounding the first time you see it, but a waste of time when the performer can't figure out how to move on.
    • 57 Metascore
    • 46 Critic Score
    It hits some of its marks—a generous frame-rate and a firm commitment to kitsch melodrama among them—but it's closer to the edges boredom and mediocrity. For a game meant to elicit a range of responses, all that it leaves the player is trite indifference.
    • 59 Metascore
    • 46 Critic Score
    Pokédex 3D Pro is most certainly a Pokédex that is well done in terms of aesthetics and quality. However, it is of little help to the competitive community due to its lack of numbers and advanced searches and they will no doubt find more useful tools on the internet.
    • 37 Metascore
    • 45 Critic Score
    Overall, Left Alive was not a fun game to play. It lacked personality, even though it wanted to be an MGS clone so bad. It lacked complication for a stealth game, as well as comfortable character movement and slow ramp-up of difficulty. I think if the devs could have had more time to smooth out these rough areas, then the game would have been decent, if not good.
    • 38 Metascore
    • 45 Critic Score
    Getting stuck in room-escape or point and click adventure games is par for the course sometimes, but what DYING: Reborn does not have going for it is other strong qualities to keep things interesting and “worth the effort.” It wasn’t long before I resorted to a walkthrough once, and then again as needed. I wasn’t compelled by the story, the characters, or the atmosphere. I didn’t feel any sense of tension or immersion with Mathew and his plight. The presentation of the game from graphics to on-screen font to voice-acting was very generic and lackluster too, making the whole experience a struggle and not very enjoyable. Without a walkthrough, I probably would not have pressed on because I just was not finding the experience worth my time and effort. If you really enjoy room escape games and puzzles, DYING: Reborn at $20 or less might be worth a look, but it’s hard to recommend otherwise.
    • 56 Metascore
    • 45 Critic Score
    Perception's attractive thesis—a blind woman should be capable of investigating the menacing house from her nightmares—creates space for an original protagonist inside of an extraordinary circumstance. A premise isn't a promise, however, as Perception quickly abandons novelty in favor of rote objectives, aimless antagonism, and a narrative set adrift in a sea of platitudes.
    • 65 Metascore
    • 45 Critic Score
    Dynasty Warriors 9 is extremely repetitive, and it gets to the point of frustration and boredom. The graphics in game are nothing to talk about. It would be different if the game had subpar gameplay and beautiful scenery, but you won’t find that here. Unchallenging combat is just salt in the wound. This is not a game I recommend, and its 80 something playable characters cannot save it.
    • 49 Metascore
    • 45 Critic Score
    Through the eyes of an exasperated protagonist, Those Who Remain borrows from better games to tell a by-the-numbers horror story with the illusion of morality. Rife with puzzles so simplistic they become tedious, its delivery may leave players in the dark.
    • 60 Metascore
    • 44 Critic Score
    Fist of the North Star: Ken's Rage is so terrible that it can't even satisfy an established template.
    • 70 Metascore
    • 44 Critic Score
    Dead Rising 3's inability to operate without consistently crashing wasn't a simple technical shortcoming, but rather a comprehensive failure that came to damage and define every aspect of its experience. Looking back on my time with Dead Rising 3, I'm not thinking of open-world mayhem under the stress of a cataclysmic time crunch, but rather the ugly and sudden halt of everything I found enjoyable in the intended game.
    • 28 Metascore
    • 44 Critic Score
    The battles became a chore after a while of playing, as no enemy after the second level presented anything new to deal with, and my options were limited in what I could actually do during battle.
    • 60 Metascore
    • 44 Critic Score
    Either wait for a further price drop on the peripheral (from the current $30-$40 you can find it for on Amazon) or hope that Nintendo will bundle one with the one game that everyone is still looking forward to on the Wii: Zelda.
    • 56 Metascore
    • 43 Critic Score
    Jump Force has plenty of potential and source material to work from, but falls flat. It is a little disappointing to see such a beloved franchise celebrate its 50th anniversary with Jump Force. The only thing that the game has going for it is the graphics. The story is dull. The combat is disorienting. Unfortunately, Jump Force does not live up to the hype.
    • 54 Metascore
    • 42 Critic Score
    Despicable Me: Minion Mayhem may appeal more to a younger audience than it did to me, but I don't think anyone will enjoy the frustrating lack of control that you have over the minions as they aimlessly wander to their deaths.
    • 67 Metascore
    • 42 Critic Score
    No matter what lengths were taken to mask it, Jimmy's Vendetta is still a vanilla attempt at milking a property that should have been richer in content to begin with.
    • 62 Metascore
    • 42 Critic Score
    Mortal Kombat Arcade Kollection's low price forgives the absence of modes and options we usually take for granted. The problem is it's also lacking what amounts to basic functionality. The arcade ports are lazy and desperately in need of a patch and the online interface was plagued with lag. The worst part is the higher your appreciation for Mortal Kombat's golden years, the more glaring Arcade Kollection's gaffs become.
    • 54 Metascore
    • 40 Critic Score
    Playing as a Werewolf should be fun and exciting, simple as that. Werewolf: The Apocalypse – Earthblood doesn’t come close to offering that. Between the dull and laborious Human and Wolf gameplay and the lackluster Werewolf gameplay, it’s difficult to recommend Earthblood to anyone. Above story and visuals, gameplay for this type of game should be king. Instead, Werewolf: The Apocalypse – Earthblood ends up being too sheepish.
    • 63 Metascore
    • 40 Critic Score
    Overall, I think Super Bomberman R falls short as a complete package. The single-player, while reaching for something a bit different with level design (and it achieves it), falls short with uninteresting bosses and slow enemies. The online play of the game is only good on a local level, while the actual online gaming experience is hindered by the lack of players and atrocious delay.
    • 51 Metascore
    • 40 Critic Score
    Pixel Gear seeks enrichment from the path of least resistance. Its virtual shooting gallery is adequate enough to qualify as a game, but its vacant ambition prohibits sustained engagement or durability. The bare minimum is a discouraging target. Pixel Gear's gunplay is not capable of aiming any higher.
    • 61 Metascore
    • 40 Critic Score
    Island Time VR is a survival game deprived of effective resources. Elements that should be in great supply—variability, actionable materials, and available real estate—are reduced to a minimum, instead depending on the novelty of virtual reality for sustenance. With PlayStation VR's incapacity for a proper room-scale experience, Island Time VR is left out to starve.
    • 68 Metascore
    • 40 Critic Score
    Killing Floor: Incursion, while visually accomplished and very pretty, doesn’t have anything on its mind. We’re two years into commercial virtual reality and Killing Floor: Incursion is as plain as it is tired.
    • 52 Metascore
    • 40 Critic Score
    The core idea sounds fun and with a bit more polish and deepening of the Campaign Extinction could’ve been a pretty decent action-adventure hack-and-slash. As it is, it’s a poorly executed homage of far better games which, in all honesty, are far more worthy of your time.
    • 31 Metascore
    • 40 Critic Score
    This is one of the worst Xbox LIVE Arcade games I've ever played. The conventions are basic, very basic. Gameplay elements like shooting consistently suck.
    • 42 Metascore
    • 40 Critic Score
    Some believe sports games to be one of the easiest games to develop and difficult to get wrong and then something like TWT comes around and proves that even something as straightforward as tennis can go awry.
    • 51 Metascore
    • 40 Critic Score
    One Piece: World Seeker falls flat. Its poor mechanics, sloppy combat, slow pacing, and repetitiveness all made me want to stop playing. The game has a decent story but was not worth the frustration. I would not recommend.
    • 39 Metascore
    • 40 Critic Score
    Regardless, JU-ON: The Grudge: Haunted House Simulator provides very little entertainment beyond the surface appeal and jump scares.
    • 38 Metascore
    • 38 Critic Score
    What little DARK gets right is far outweighed by what it doesn't. For those that simply must play everything in the genre or have an unusually high interest in vampires, DARK may offer some moments of satisfaction, but for everyone else it's safe to skip.
    • 42 Metascore
    • 36 Critic Score
    With control problems, boring gameplay, a very bland presentation, and more interesting wrestling games available (TNA's for example), it's safe to skip SvR 2010 on the iPhone.
    • 49 Metascore
    • 36 Critic Score
    Unless you’re a big fan of the franchise, I can’t recommend buying Beyblade Revolution, especially at its suggested retail price. Its deceptively frustrating, promising a simple video game replication of real-life Beyblade that resides nowhere close to simple, especially as you begin.
    • 55 Metascore
    • 36 Critic Score
    Unfortunately while Monochroma's story manages some delicate moments, its gameplay can't escape obscene points of needless frustration and mechanical tedium. It’s the latter that comes to define the experience.
    • tbd Metascore
    • 34 Critic Score
    Bloodbath is a mess of a game as of this writing and barring some major game-changing patches, will be one you can safely skip no matter how much you like the fighting genre.
    • 49 Metascore
    • 34 Critic Score
    Twin Sector suffers from a lot of problems such as wonky game play mechanics, questionable physics and terrible voice acting, terrible story and level design.
    • 42 Metascore
    • 32 Critic Score
    It’s my understanding that previous One Piece video games have established a positive reputation both among the series’ fans and the gaming community. If that’s the case, it’ll be better for both parties to ignore this title and hope outsiders will do the same in hopes of preserving that standard.
    • 26 Metascore
    • 32 Critic Score
    There’s very little to enjoy here at any point during the experience at all. As you’ve read enough times already, the endless fetch quests don’t even remotely translate to entertainment.
    • 38 Metascore
    • 30 Critic Score
    CrossFireX gets little to nothing right, and I don’t take pleasure in saying that. On a technical level, yeah the graphics and framerate and such aren’t bad, but you won’t get to enjoy them because I think you’ll be too distracted with all of the other problems in the game. Voice-acting, the script, the AI, controls, story-telling, the intensely lazy and generic feel of it all, the push for microtransactions — the game is asking players to overlook or otherwise deal with too much. Now, I am an optimistic and forgiving person by nature, but what SmileGate, Remedy, and Microsoft have done here is absolutely regrettable. This game has issues that even patching cannot fix, and I’m typically the first one to point out that games can often be much improved by patching. CrossFireX, though, has problems that run too deep and too broad — and I can’t recommend this game to anyone.
    • 31 Metascore
    • 30 Critic Score
    The PlayStation Network might be starved of Adventure or "Find the Hidden Object" titles, but Dream Chronicles isn't the game to fill that void.
    • 35 Metascore
    • 30 Critic Score
    Adding insult to injury is the success Dead Rising 2: Case Zero, a $5, fully produced prequel to Dead Rising 2. The bar was raised, and Ignition has no business occupying the same space.
    • 40 Metascore
    • 30 Critic Score
    Slain is what happens when naiveté and enthusiasm rampage through ability and execution. Unfortunately, it's the latter pair that measure proficiency, leaving Slain so hostile, broken, and boring that it's hard to muster a sympathetic response.
    • tbd Metascore
    • 30 Critic Score
    This is exactly the type of game that makes me lose confidence in motion gaming's future. There is nothing of substantial value here and I recommend leaving this one on the shelf.
    • 33 Metascore
    • 30 Critic Score
    AMY
    It's hard to watch a game stumble with every step, but AMY repeatedly demolishes any reason to suspect Occam's razor shouldn't be employed; it's a dreadful game and a miserable experience.
    • 58 Metascore
    • 26 Critic Score
    Senran Kagura 2: Deep Crimson is a game about girls of indeterminate age exploding out of their shirts. Sometimes there is fighting and usually it's with another girl, but it's mostly about Tamsoft creating excuses to watch gigantic breasts wobble from different angles. If that's your thing, cool, but it's not mine.
    • 35 Metascore
    • 24 Critic Score
    Eldar Saga is a game marred by a great many ailments. It's functional on a basic level, but it seems to do everything in its power to discourage the player from wanting to spend time with it.
    • tbd Metascore
    • 20 Critic Score
    I want to have faith that Ion Driver is a proof of concept for something bigger and better from Gammera Nest, but what currently exists is less of a test of racing skill and more of a test of patience for a futuristic racing enthusiast. The lack of content, inconsistent hit detection, and buggy racing experience will leave you disappointed. You will see everything Ion Driver has to offer within a few minutes of playing the game, so don’t expect an experience of progression, futuristic and high-speed racing, nor skill.
    • 40 Metascore
    • 20 Critic Score
    Ace Banana demonstrates that virtual reality experiences can be as creatively bankrupt and technically destitute as the most cynically conceived mobile games. It's an untended facsimile of wave-based survival that specializes in unreliable control, dubious assembly, and the induction of nausea.
    • 32 Metascore
    • 20 Critic Score
    Weeping Doll is a brief presentation of experiments that do not work in virtual reality. Its theme is neither frightening nor coherent, its puzzles are mundane and straightforward, player movement is disorienting and inelegant, and its visual aesthetic imitates the vision of a person with a dangerous blood alcohol concentration. Weeping Doll blunders its format worse than Digital Pictures' full-motion video projects miscalculated the Sega CD.
    • 49 Metascore
    • 20 Critic Score
    Just Dance is really an awful game that should be avoided. If you like dancing and waving your arms around, there are a lot better ways to spend $40.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    As it stands right now, the Wolfhunter DLC, which is going to be a review in progress to see how it all works out, is action-packed and entertaining. The dungeon I was able to get through with the devs at ZeniMax Online Studios was fun, and it felt like a well thought out idea that was executed beautifully.
    • tbd Metascore
    • Critic Score
    All in all, the game is limited in its present state. Currently there is roughly 10-20 hours of content to try out depending on how fast one plays. Yet, the foundation seems solid enough, and if Alersteam can craft a world that is unique, interactive, and charming enough to keep players immersed, then Exoplanet: First Contact might in time be a solid addition to gamers’ story-driven survival libraries.
    • tbd Metascore
    • Critic Score
    Blightstone from developer Unfinished Pixel is a decent, if not good, roguelite tactical turn-based game. It has a solid gameplay skeleton that follows the genre’s perceived structure, while needing some love and care to improve some lacking gameplay elements. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    Big Farm Story, in all its glory, is tedious and skimpy with gameplay. That doesn’t mean it isn’t a fun game because I have played the heck out of it this past week, rather it means that it isn’t quite near where it needs to be.
    • tbd Metascore
    • Critic Score
    The upside of P.A.M.E.L.A. is that it is aesthetically pleasing to navigate. The world is a run-down futuristic utopia and each area is unique and adds character to the city. You can really feel the emptiness of what once was a bustling, thriving city. I look forward to seeing how P.A.M.E.L.A. turns out when it’s all said and done, but in its current state, I don’t think I would recommend it.
    • tbd Metascore
    • Critic Score
    Dead as Disco has a distinct vision for what it wants to be and ultimately, it’s a wildly entertaining first step. Early Access is the perfect opportunity for Brain Jar Games to release its rhythm-based beat ’em up into the wild and work with players while they take this concept to its current limits. As engaging as most of its Idol fights are right now, the true gem of Dead as Disco is going to be its custom mode where players fight to the beat of their own music. Ripe for content, I think this one may turn out to be a hit.
    • 68 Metascore
    • Critic Score
    It’s a very pretty game and built well for being a beta and while there were some glitches and bugs like freezing on menus, there wasn’t anything that made me hate it. This is a game that has a lot of potential for itself. It’s a game that was able to pull me (someone who is picky with most things) in and keep my interest in it. Port Royale 4 is a game that was a quaint and intriguing surprise for me, and I’m quite OK with that.
    • tbd Metascore
    • Critic Score
    Towers of Aghasba a little over a month into its Early Access period holds a massive amount of promise. While some of its survival and crafting pillars will be familiar to anyone who has spent time with the genre, it’s contained in a world packed with a vast amount of surprise and wonder. For a journey that is not even close to being complete, seeing these first steps would make anyone excited for what’s to come. [Early Access Provisional Score = 75]

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