Rekoil Liberator was a game that caught our attention extremely early on, here at GaminGuys. We were one of the first to podcast with JasonRekoil Liberator was a game that caught our attention extremely early on, here at GaminGuys. We were one of the first to podcast with Jason Brice, CEO of Plastic Pirahna and followed their developments right through receiving 505 Games publisher status and the community mods that came pouring out from those that wanted to interact on the PC side.
Originally pencilled in for December 12th 2013 release, the title was pushed back by 505 for unknown reasons (though there were unconfirmed rumours that it was in fact Jason's birthday).
Even more strange is that Jason Brice is in fact the name of a character from a comic book founded in 1977 which was named Skorpio and published by Eura Editoriale. Jason Brice's character appeared in 5 issues out of the 1818 available issues.
Well this is starting to fit Comic Con status now folk. Is that his real name? Who knows? It's pretty doubtful however that a CEO is going to name himself after a comic character, we just thought it was worth a mention. We approached Jason on this one and he thought it was cool so I sent him the pictures. He hadn't ever heard of himself which means there is no mystery Scooby.
Moving on to the game, it was released January 29th on Xbox Live Arcade in digital download form (and on PC the day before) weighing in at 654.39MB at a price point of £11.99.
Before I go any further, can I remind you guys that this is not a rendition of either COD or Battlefield. It is the first delivery of a brand new game in likely the most critical gaming genre out there, FPS.
FPS wasn't meant to be a two horse race, sure there's Gears of War and others, but when you talk FPS, you don't think past the obvious and after careful consideration, I've decided there's a problem with that train of thought.
Rekoil Liberation has takes some really snipy comments since release, anyone who looked on a forum would have found them out there and I believe it's far too typecast to drop (I can't even say comments when I mean unthought insults) 'opinions' such as those online.
A. It'll be forgotten in a month
B. It won't be supported on Xbox due to poor sales
C. I'm not spending £11.99 on 654MB
Yes I saw a lot of comments such as those. Astonishing.
I wonder what the download size of the first Call of Duty online might have been, had it been available digitally?
When I looked at this game, I looked at it through fresh eyes, unscarred by the EA - Activision publisher battle that has involved more frags than possibly the online game itself. I judged this game on it's personality, it's grit and determination plus one man's vision.
To understand the vision alone takes a one hour Skype call. To understand his insanity of developing a game in the twilight years of Xbox 360 in the most ferocious genre of FPS is unthinkable. Either he has more passion than any man I know in the gaming industry or he's just nuts plain and simple.
Who does that?
It's an almighty risk to say the least. Bravo just for landing 505 Games I say.
I played the game after purchasing it of course, there were no freebies offered, although I obtained some semi alpha / beta codes for Sawmill and made a dozen europeans happy for a while during it's window. It had it's issues like elasticated dead bodies and such, but no more than some other iterations in it's category, a lot of them being AAA titles, but that was on PC and I'm shocking on PC. In my world, a mouse is for opening my PDF of this months wage, that's about it.
When I first jumped into the online release however, it all suddenly became real and I felt as lost as my first time on Battlefield. I knew none of the functions whatsoever, none of the maps, no idea on the sensitivity, it was hard. Hell if I went on it again now, it would still be hard to get used to. It's a new game, it takes time to develop any level of judgeable skill in a noob game such as Rekoil.
So typical Gangsta, I jumped in feet first with no clue at all. My tactics were not to shoot the floor (that sensitivity goes way up to REDBULL status trust me) and I have to say, I was no more lost in the game than I was playing Ghosts for the first time. I'm not putting both game's playability in similar brackets, only my sheer professional inability in both.
I'm not going to lie, I found issues. Typically they are magnified by my inability to drop skill in a brand new game, however I don't believe it deserved anywhere near the level of vindictivness I witnessed. My biggest issue on the first night was getting dropped from a team during matchmaking. Next was getting back in a game with a constant inadequacy of players. Sure I reported this and am hoping it will be dealt with or at least looked into. What did amaze me, was the level of reportability I witnessed. Maybe we are all too used to Activision ignoring our pleas for month on COD. It was so simple.
[Truncated Review] Promising game with fixes required.… Expand