Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 84 Metascore
    • 80 Critic Score
    The Coalition has achieved a lot with Gears 5. The writing and action often rivals the best moments in the series, even surpassing its predecessors at times. The overall package is the most robust Gears has ever seen. But, the big structural alteration feels like an unequivocal misstep. Gears 5 is a rousing success, but it could've done without the needless change.
    • 69 Metascore
    • 70 Critic Score
    The sum total of my experience with Daemon X Machina is positive. The combat is amazing, the game is bright and colorful, the framerate mostly holds up in either docked or handheld mode, and the hangar is great to tinker around in, checking out all the different configurations of my mech. That's what I'm going to remember out of all of this, which is safe for me to say because most everything else in this game is pretty forgettable.
    • 77 Metascore
    • 80 Critic Score
    It didn't need to reinvent the wheel either; as Gearbox pretty much had the formula figured out the second time around.
    • 85 Metascore
    • Critic Score
    If you've been craving more of the occult in Sims 4, it's a decent way to indulge that craving given that "Vampires" is one of the only substantial offerings in that department since 2015.
    • 81 Metascore
    • 90 Critic Score
    It didn't need to reinvent the wheel either; as Gearbox pretty much had the formula figured out the second time around.
    • 76 Metascore
    • 80 Critic Score
    Flight School Studio has created an exceptional world to explore in Creature in the Well. Its prodigious art direction is enticing, wooing players into a unique puzzle game that very much feels like a history lesson on the medium itself. It combines ideas and concepts found throughout gaming into a single, dynamic experience with a memorable antagonist eerily watching your every move. I absolutely love it, but I recognize there is room for improvement. With a bit more variety in design and a fine-tuned difficulty curve, it could have been one for the ages.
    • 89 Metascore
    • 90 Critic Score
    You can just tell the developers had a ball working on Iceborne – it shows. And it's infectious.
    • 79 Metascore
    • 80 Critic Score
    River City Girls succeeds in evolving both the Kunio-kun series and the brawler genre itself, offering entertaining gameplay, brilliant visuals, an amazing soundtrack and fun combat. While brawler fatigue, minor narrative flaws and a slim package threaten the experience, great characters, reverence for the lore and addictive co-op gameplay prevail, ensuring Kyoko and Misako keep throwing fists to the very last round.
    • 80 Metascore
    • Critic Score
    Squall and his gang are welcome in my home anytime.
    • 81 Metascore
    • 80 Critic Score
    Catherine: Fully Body contains many of the blemishes from the original but doubles down on the amount of puzzles, which is a net gain.
    • 80 Metascore
    • 80 Critic Score
    It's a good chunk of content for an absolute steal of a price. The wackiness of grabbing your friends, flinging yourself around, making faces and noises, and just causing shenanigans all around doesn't really get old. Heave Ho is a much harder sell to anyone expecting to play it solo, but it's an absolute must-have for any local multiplayer get-together with friends.
    • 69 Metascore
    • 70 Critic Score
    I have no idea when the next "Dark Pictures universe" entry is coming, but I'll be waiting for it.
    • 81 Metascore
    • Critic Score
    The best thing about Classic is that it will evolve, and you can join in at any point without too much fuss.
    • 74 Metascore
    • 80 Critic Score
    Faith serves a few important purposes within the Life is Strange 2 story. It shores up some loose ends from the brothers' past, it proves the lengths Sean is willing to go to in order to protect Daniel, and it gives Daniel further autonomy by letting him make his own decisions. It's an exciting chapter that leaves everyone worse for the wear. That's the cadence we've come to expect from Life is Strange, though.
    • 73 Metascore
    • 60 Critic Score
    Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill.
    • 78 Metascore
    • 70 Critic Score
    Gunfire Games has some really good ideas that I hope to see employed more often in the future.
    • 84 Metascore
    • 90 Critic Score
    Control is a weird, enigmatic, perplexing masterpiece. It's also Remedy's most well-rounded work yet. Like Jesse levitating far off the ground, Control signifies Remedy is capable of ascending to great new heights.
    • 87 Metascore
    • 90 Critic Score
    In the first few hours, I was all over the place when it came to an assessment, as it can take some time to really turn it up.
    • 58 Metascore
    • 55 Critic Score
    This isn't a bad idea, but the game doesn't do much to justify its existence.
    • 84 Metascore
    • 90 Critic Score
    For everyone else, especially avid followers of character-driven art forms, these are performances you can really sink your teeth into.
    • 68 Metascore
    • 65 Critic Score
    I'm emotionally torn on Oninaki because there's so much to like here.
    • 81 Metascore
    • 85 Critic Score
    Age of Wonders: Planetfall is a large, ambitious strategy game that succeeds in many ways but falters ever so slightly in its grand scale. If you can grapple with the scope it's well worth the purchase and time, offering a great sandbox that could be played for hours on end. Newcomers to the genre might want to try one of the earlier Age of Wonders games before seeing if they should truly take the dive into this massive commitment. Those who do won't be disappointed.
    • 68 Metascore
    • 70 Critic Score
    Witcheye is an absolutely pleasant and pleasurable adventure and easily one of the best mobile games I've played all year. With tight controls and a headphone-worthy soundtrack, it's one I'm going to be returning to. Though I'll probably just stick to the boss rush mode going forward.
    • 74 Metascore
    • 80 Critic Score
    Rad
    I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
    • 79 Metascore
    • 80 Critic Score
    It's brutal, lightning-fast, and always putting fun before anything else.
    • 80 Metascore
    • 100 Critic Score
    I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I've had those moments, I always felt that I could look back and say "that's where I went wrong" and not "the random numbers just didn't work out in my favor!" That alone is an incredibly feat. Stack it on top of six incredibly unique character mechanics, episodes that force the exploration of alternate playstyles, and an expertly crafted aesthetic, and you have another absolute slam dunk from Terry Cavanagh.
    • tbd Metascore
    • 65 Critic Score
    I'm just not as smitten with Electronic Super Joy 2 as I was with the first. The free price tag makes this a lot more palatable, but I do believe more could have been done here. It's a little disappointing, but still a fun time that fans of the first are sure to get something out of. Just don't go in expecting anything dramatically different.
    • 63 Metascore
    • 75 Critic Score
    The sheer preposterousness of it all is not lost at pretty much any given moment, which is another source of solace.
    • 63 Metascore
    • 55 Critic Score
    The prologue is an amazing experience and the game itself, while drastically different, still kept my friends and I coming back. But it's not a good game. There are too many bugs and mishandled mechanics holding it back, in addition to a huge bait-and-switch on story and lore. I do think there is a lot of potential here, as The Blackout Club fills an empty void in the market, but dang it's just so disappointing in its current state.
    • 78 Metascore
    • 80 Critic Score
    Despite some unevenness, Forager is absolutely worth a look. If anyone ever asks me for a relaxing game that they can throw themselves into and become obsessed with for a week, this is my pick.

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