Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 77 Metascore
    • 70 Critic Score
    Indivisible is rich with character, personality and passion. But is hindered by technical problems, vacant maps, and pacing issues, which hold back its true potential. With a little tweaking, some of this could be reversed, allowing Lab Zero's delightful cast, deep combat, and dramatic storyline to shine through. The blemishes can be hard to ignore but Indivisible, like Ajna's new-found friends, still gets inside your head.
    • 80 Metascore
    • 70 Critic Score
    It's an easy recommendation for platform fans, but it's also just a plain fun time. It's not revolutionary or trailblazing, but it does what it needs to prove that Frozenbyte hasn't lost its touch. I wouldn't necessarily expect a Trine 5 or anything, but clearly, this series has some life left in it.
    • 70 Metascore
    • 75 Critic Score
    Ironically for a game about undead vampires, there's a strong pulse and beating heart at Code Vein's core.
    • 73 Metascore
    • 65 Critic Score
    Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out.
    • 84 Metascore
    • 70 Critic Score
    Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It's a distillation and a simplification, but it's effective. Then, as its grand finale -- a necessary conclusion that looms over the whole game -- it turns uncharacteristically punitive. It's rewarding, that much is undeniable. But it also leaves you feeling like all those hours spent beekeeping never really prepared you for the final challenge. Those bees just afford more leeway over the course of a very long struggle. It's kind of a buzzkill.
    • tbd Metascore
    • 55 Critic Score
    Despite my disappointment with the first DLC (and possibly the structure of the entire season pass going forward if this model is replicated), Marvel Ultimate Alliance 3 has a bright future ahead of it.
    • 69 Metascore
    • 70 Critic Score
    Is the Blair Witch game a good fit for a franchise many have mostly written off by now? As a fan of said series, I would say yes. It absolutely has its faults, with the poorly paced gameplay and story elements being the worst offenders, but the amazing set pieces and psychological horror do a great job of raising the heart rate of anyone willing to venture through the forest. Ultimately, there are a lot of interesting ideas here, but they simply don't come together like they needed to in order to make the best of them.
    • 72 Metascore
    • 75 Critic Score
    A quaint game and a splendid diversion from the rest of the Apple Arcade lineup. It's not the type of game people are going to subscribe to the service just to play, but it is a wonderful supplement to the more time-consuming titles available.
    • tbd Metascore
    • 80 Critic Score
    Sneaky Sasquatch was a pleasant surprise. It's not a game-changer by any means and I wish it was expanded upon a bit (maybe for a full console release), but it's a great family experience. Come into it with an open mind.
    • 88 Metascore
    • 80 Critic Score
    Sayonara Wild Hearts is what you'd get if Robyn ran the Grid from Tron. A stunning collection of music, action, heart, and radiant setpieces, it's easily one of the most inventive and unpredictable games of 2019. And it could have been one of the best too if only the developers had made the decision to present this album as a whole upfront rather than take players through it track by track.
    • tbd Metascore
    • 50 Critic Score
    I can handle a world full of chaos, where my actions create ripple effects and I have to figure out ways to get around the messes I cause. I can even handle inconsistent hazard movements and the not-quite-frequent-but-certainly-not-occasional feeble hit detection. But what I can't handle is character movement that feels as though the game is flipping a coin to see whether or not Frogger will end up where I want him to. And while that may not have stopped me from seeing Frogger in Toy Town through to the end, it certainly kept me from enjoying it.
    • 75 Metascore
    • 80 Critic Score
    Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
    • 79 Metascore
    • 85 Critic Score
    It's among the most fun I've had on my phone in ages.
    • 64 Metascore
    • 70 Critic Score
    Hot Lava is generally fun to play but there's no rhyme or reason to most of the aesthetic choices. You really need to like first-person parkour going in and be open to the theme, but if you're ready to tick both of those boxes, give it a shot.
    • 59 Metascore
    • 45 Critic Score
    Mario Kart Tour is a blemish on the franchise it shares its name with. The genre-defining creativity found in past entries is completely absent here, replaced by a hollow experience that's simply coasting on the name and goodwill of the games that came before it. I can only hope this is Nintendo's mobile initiative hitting rock bottom, and that it's all uphill from here. Because I can't stand the thought of another one of my favorite series having its reputation dragged the mud in search of a quick buck.
    • tbd Metascore
    • 55 Critic Score
    Agent Intercept feels like a free-to-play game with timers without the option to turn them off. I hope this isn't a sign of what's to come for the Apple Arcade, because I'd love to be able to play arcade-like jaunts such as Agent Intercept unencumbered.
    • 69 Metascore
    • 70 Critic Score
    Maybe one day ILMxLAB can craft something even greater, but for now this will do.
    • 84 Metascore
    • 85 Critic Score
    Magic: The Gathering Arena is an absolutely brilliant recreation of Magic only held back by Wizards of the Coast's monetization strategy and some unfinished business. With more of an open mind toward new modes of play (plus ways to keep your old cards relevant) and a better client, this could be the definitive way to play the best card game in the world for the foreseeable future.
    • tbd Metascore
    • 60 Critic Score
    Spidersaurs is only worth a short afternoon as part of the Apple Arcade's festivities, but I actually wouldn't mind seeing this crew again in the slightest. With tighter control on the engine and more refined mechanics, this could end up being one of the stronger Contra sendups in recent memory, alongside of Blazing Chrome.
    • 81 Metascore
    • 80 Critic Score
    Luminous Avenger distills so much of what made the series pop in the first place that it's also worth investing in.
    • tbd Metascore
    • 70 Critic Score
    Exit the Gungeon is an interesting experiment and a clever way to keep the series going without copying what's already been done; but along the path to mobile, some crucial elements of the DNA of the franchise were lost. I'll still be following it through its post-launch journey, however, and Gungeon fanatics will find plenty of references to smile at.
    • 88 Metascore
    • 85 Critic Score
    Even with those quibbles, I adore this game. Grindstone's tactical color-matching conceit is one of the most satisfying puzzle game mechanics in recent memory. I'm hopelessly hooked, and I regret nothing.
    • 59 Metascore
    • 45 Critic Score
    It feels like a game created mainly to remind people that the franchise still exists, rather than actually satisfy those who'd deign to play it. Utawarerumono fans are better off waiting for Utawarerumono: Prelude ot the Fallen (a remake of the first game in the trilogy due out next year), while newcomers are advised to pick up Mask of Deception and Mask of Truth, or even just watch the anime instead.
    • 80 Metascore
    • 85 Critic Score
    Rayman Mini is yet another successful foray into the mobile arena for the series, and best of all, it isn't muddled by microtransactions. It's sad this isn't the norm, right? I can't stress enough how much cleaner the whole subseries is without IAP (in-app-purchases), to the point where it feels more in line with Rayman proper.
    • 75 Metascore
    • 75 Critic Score
    While Deck13 still has some work to do, The Surge 2 is a massive step up from its predecessor in just about every respect.
    • 42 Metascore
    • 55 Critic Score
    It's a shame because sometimes, even when I'm fighting the game, I'm enjoying myself.
    • 81 Metascore
    • 85 Critic Score
    It may be brief, but Untitled Goose Game is worth taking a gander at. With its clever puzzle structure, charming art direction, and a soundtrack rife with Gershwin influence, it's an absolutely grand way to spend an afternoon.
    • tbd Metascore
    • 75 Critic Score
    This is a Shantae fan's Shantae game, and just as it gets going, it abruptly ends. (Part I review)
    • 87 Metascore
    • 90 Critic Score
    Slight gripes with the new engine and the old source aside, this is still Link's Awakening: one of the best Zelda games to date.
    • tbd Metascore
    • 70 Critic Score
    Metro Exodus: The Two Colonels is light on action and heavy on narrative, but will please dedicated Metro fans with its gripping, even unnerving, lore. While its smart story succeeds in engaging the player dramatically, the lack of extended gameplay sequences may leave some feeling like they're watching an interactive movie, rather than playing a new chapter of an action-adventure title. A short journey, yes, but still a trip worth taking.

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