Destructoid's Scores
- Games
For 4,835 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Nine Hours, Nine Persons, Nine Doors | |
|---|---|---|
| Lowest review score: | Afro Samurai 2: Revenge of Kuma Volume One |
Score distribution:
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Positive: 2,684 out of 4835
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Mixed: 1,724 out of 4835
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Negative: 427 out of 4835
4909
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's an incredibly dynamic game that seems to perfectly simulate the state of flux that Europe and the Middle East were in during the Middle Ages.- Destructoid
- Posted Feb 17, 2012
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- Critic Score
It's a superlative amount of content and refinement compared to many so-called "triple-A" productions that sell for six times that amount. Anyone looking for a good space dogfight should feel obliged to give it a try.- Destructoid
- Posted Feb 17, 2012
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As much as Warp's presentation gives you the illusion that you are playing a charming game full of personality, a lot of the initial goodwill and attachment to the cute critter protagonist is slowly eroded by your actions and the problematic controls. In the end, all that is left at your disposal is a virtual representation of your imminent failure and repetitive demise.- Destructoid
- Posted Feb 17, 2012
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Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.- Destructoid
- Posted Feb 16, 2012
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If you ever find Michael Jackson: The Experience at a fraction of the asking price, I'd definitely recommend picking it up. It's not an astounding game, but it's a decent distraction that can soak up an hour of two of your time.- Destructoid
- Posted Feb 15, 2012
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Shank 2 can be summed up as "fine." It isn't going to revolutionize brawlers or bring anything truly unique to the table, but it isn't a bad game either. Some of the strongest points also seem to be the weakest, but there are some places where they get done right.- Destructoid
- Posted Feb 15, 2012
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Gotham City Impostors desperately wants to be a freemium game, that much is evident. The gameplay is functional without being exceptional, and the focus is placed entirely on personalization at a price -- be it time or money.- Destructoid
- Posted Feb 15, 2012
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My feelings about Analogue are nuanced. For every thing Love nails, there's another place where the experience falls short. The middle stretch doesn't live up to the standard set by the intro, but the finale is just satisfying enough to even it all out. If I had to sum up the whole game in one word, it would be "ehhhhhhhh". Don't take it personally, but this just ain't my story.- Destructoid
- Posted Feb 14, 2012
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Touch My Katamari looks and plays better than ever, has a hilarious new story, and new touchscreen controls give players additional ways to roll their own, but that all doesn't change the fact that this is basically the same game we've played so many times already.- Destructoid
- Posted Feb 14, 2012
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It's a shame about the lack of multiplayer, but Rayman Origins is still 2D platforming at this console generation's finest. This is a huge, deep, challenging, artfully crafted masterpiece that is now portable, which opens the door for even more gamers to get lost in its goofy and delightful world.- Destructoid
- Posted Feb 14, 2012
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Offers the simplicity and elegance of "One Note Samba" or "Blister in the Sun," the directness of the art of Mike Mignola or Pendleton Ward, and the understated but endlessly variable gameplay design of arcade titles like Pac-Man Champion Edition DX or Super Mario Bros. It's one of my favorite games of this generation -- a title that offers a much stronger education in game design and a more pure, direct, and genuine experience than most games on the market.- Destructoid
- Posted Feb 14, 2012
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It may not be the best-looking game in the Vita's launch line-up -- and it's definitely lacking in the variety department -- but the frantic gameplay and the insane death metal soundtrack help take the sting off. Go ahead, go to Hell.- Destructoid
- Posted Feb 14, 2012
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- Destructoid
- Posted Feb 14, 2012
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It saddens me that the campaign is so miserable, as its live-action story cutscenes and stylish, twist-in-the-tale storytelling are both fantastic.- Destructoid
- Posted Feb 14, 2012
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As a videogame, Zombii Attack is shit. As a parody of videogames, it has its moments. Either way, I'm not so sure it's worth $5.- Destructoid
- Posted Feb 13, 2012
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Super Stardust Delta isn't a revelation, and it doesn't do anything truly spectacular. It is, however, a solid and enjoyable experience that will keep players returning, providing simple arcade action perfectly suited to a portable system.- Destructoid
- Posted Feb 13, 2012
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The ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction -- something Dear Esther stubbornly stands against. It's as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer.- Destructoid
- Posted Feb 13, 2012
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I hope against hope that studios calm down and learn a little restraint when it comes to exploiting these features, as this collection of clumsy, discommodious distractions is indicative of what can happen when developers forget the elegance of simplicity. New features are only worth including if they enhance an experience. When they get in the way of it, they should be axed on the spot.- Destructoid
- Posted Feb 13, 2012
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If you're a fighting game enthusiast who enjoyed the console version Ultimate Marvel vs. Capcom 3 and have dreamed about being able to take it anywhere, this game is a dream come true.- Destructoid
- Posted Feb 13, 2012
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By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.- Destructoid
- Posted Feb 13, 2012
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World Invitational continues that tradition of a really nice blend of arcade-ish accessibility and sim seriousness. If you want to kick back and relax, fine -- but you can also dig in, get deep with strategy and complex swing tricks, and feel rewarded when you master them all. With its massive array of play options, courses, unlockables, and online challenges, not to mention its portability and always-on 3G connectivity, this is easily the biggest and best Hot Shots Golf game yet.- Destructoid
- Posted Feb 13, 2012
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- Critic Score
Series fans will find a lot to love here, with plenty of new challenges, though those new to the series may find themselves frustrated with touchy controls and unforgiving levels. If you really need to go super-fast at Vita's launch, this one could fit the bill. Otherwise, there are more accessible launch racers out there.- Destructoid
- Posted Feb 13, 2012
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From its simple story yet compelling tactical gameplay to its gorgeous graphics and controls, I was hooked. This is possibly one of the best downloadable titles on the eShop, one that will draw players in with its ever-increasing depth. A must have!- Destructoid
- Posted Feb 12, 2012
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It's a shame to see a few features -- particularly multiplayer -- get cut from this version of PixelJunk Eden, but the warp ability, new controls, and restructured pacing more than make up for the loss. This Steam edition is a must-download for new and returning players alike.- Destructoid
- Posted Feb 9, 2012
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Rise of the Martian Bear simply adds more of the same with some minor additions, but when that means more Iron Brigade goodness at a bargain price, it's hard to argue against it.- Destructoid
- Posted Feb 8, 2012
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There are bad games that failed due to poor budget, ill-conceived mechanics, or a simple lack of skill, and then there are bad games like NeverDead -- that could have been good if the developers hadn't cut corners, used its innovations as excuses to get away with incompetence, and absolutely, positively, failed to give a single solitary shit about the people unlucky enough to be playing. For games like that, there is not an adequate word in the English language to vocalize my disgust.- Destructoid
- Posted Feb 8, 2012
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For just a bit over $13 a game you're getting the best version of three PS2 classics, each packed with tight platforming, great characters, hilarious dialogue, and a huge range of gameplay styles. And with the HD and 3D upgrades, these games have never looked better.- Destructoid
- Posted Feb 7, 2012
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The Darkness II succeeds far more than it fails. The single-player experience features some genuine emotion in its narrative, something games which don't feature skull-extricating tentacles rarely manage to accomplish. And while the Vendettas cooperative multiplayer content feels lackluster by comparison, it's not bad either and serves to pad out this short but otherwise delightful game.- Destructoid
- Posted Feb 7, 2012
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It's an honest, undiluted acknowledgement of what Western RPGs are all about, and I can respect that. Rather than try to be too deep or too meaningful, Reckoning simply presents players with a direct feed into the vein of empowerment and expects you to gorge until you're bursting. While the combat can often undermine that feeling of acquired strength, there's still enough rousing success to be had that keeps one returning for more.- Destructoid
- Posted Feb 7, 2012
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An exhausting game. It's the type of game that demands cigarette breaks between levels, due to how strenuous it can be. It lacks the outright scares of its survival horror influences, but the consistently bleak atmosphere and exigent combat situations make for a game that will drain one's brain in a disconcertingly enjoyable way.- Destructoid
- Posted Feb 6, 2012
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