Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 74 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 74 Metascore
    • 75 Critic Score
    Although they could have gone with the rote, grinding route, Eagle Flight actually is more about the journey.
    • 74 Metascore
    • 75 Critic Score
    But even without a fun and innovative way to summon new kaiju, I think Ultra Kaiju Monster Rancher is an excellent revival of a cult classic series. You don’t even have to be a fan of Ultraman to appreciate this crossover. As long as you don’t mind the slow and occasionally repetitious gameplay that’s at the core of the Monster Rancher franchise, there are plenty of good times to be had here.
    • 74 Metascore
    • 65 Critic Score
    Forgive Me Father is one of those games that I like more in theory than in practice, unfortunately. It’s got a solid premise, a really cool, unique art style, and a compelling RPG system, but it lacks a certain level of polish that would help make it a more memorable experience. I’d say if you’re a diehard FPS fan, you should totally give it a try, but if not, this might be one to skip.
    • 74 Metascore
    • 65 Critic Score
    With the power to pick up the Switch tablet and storm through History on the go, Fire Emblem Warriors is still going to get some play in my house despite its issues. It follows a set formula with very little in the way of risk-taking, but so long as you can stomach the idea of warring kingdoms with very little at stake other than your level-up bar, it'll probably delight you too. With some DLC meat on these bones it'll likely be a long, wild ride.
    • 74 Metascore
    • 70 Critic Score
    An uncompromising game to get into, never once changing gears from its difficult plateau. It’s firm but mostly fair, where your failures are usually based around that one lapse into laziness. But when you play back your success, and see this 20-minute incremental strategy turn into 40 seconds of ferocious B-movie action, it’s a violent ballet that even John Woo would be proud of.
    • 74 Metascore
    • 80 Critic Score
    I absolutely love the colorful art style that makes up the set pieces that themselves tell a story of a forgotten post-apocalyptic world, and the soundtrack is composed of retro-inspired chiptunes.
    • 74 Metascore
    • 65 Critic Score
    It brought a unique spin to the community sim genre while still giving me what I love most in these kinds of games, and I’d definitely recommend it to anyone interested in playing. I’d just wait until some more bug fixes come through, first.
    • 74 Metascore
    • 65 Critic Score
    It's a videogame about guns that pretends to be something deeper while striving for nothing more. If you keep that in mind, and you're happy to play along, you'll get what you paid for...But you won't get anything else.
    • 74 Metascore
    • 80 Critic Score
    It's not a perfect game, but John Wick Hex still lives up to its premise and creates a new blueprint for how to adapt a film property. Hopefully, it does well enough for a sequel because I'm dying to step back into the shoes of John Wick.
    • 74 Metascore
    • 85 Critic Score
    It might sound hyperbolic because Colors is one of the better ones to trot out, but I hope this ensures that Sega stops trying to hide its Sonic history.
    • 74 Metascore
    • 80 Critic Score
    Eiyuden Chronicle: Rising is a game that will grow on certain types of people, if it doesn't charm you out of the gate.
    • 74 Metascore
    • 45 Critic Score
    Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
    • 74 Metascore
    • 60 Critic Score
    A disappointing finale doesn't completely undo the goodwill earned by the rest of the season, but a sour aftertaste is still pretty hard to wash out.
    • 74 Metascore
    • 75 Critic Score
    While a bit shallow, it's an insane idea done really well. If nothing else, it's worth your cash just to see your fantasy animal match-ups go down. Really, you haven't lived until you've seen a pack of puppies take down an alligator.
    • 74 Metascore
    • 30 Critic Score
    There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
    • 74 Metascore
    • 80 Critic Score
    Faith serves a few important purposes within the Life is Strange 2 story. It shores up some loose ends from the brothers' past, it proves the lengths Sean is willing to go to in order to protect Daniel, and it gives Daniel further autonomy by letting him make his own decisions. It's an exciting chapter that leaves everyone worse for the wear. That's the cadence we've come to expect from Life is Strange, though.
    • 74 Metascore
    • 65 Critic Score
    Eador: Masters of the Broken World is laden with good ideas and myriad reasons for strategy nuts to go... well, nuts, but for every compliment I could pay it, there's a caveat. Strange design choices and a serious lack of polish mars the things it does so very well. For a while, I couldn't even play the damn thing it was so unstable. Crashes every few minutes, and a bug around every corner made it not worth my time.
    • 74 Metascore
    • 85 Critic Score
    The game is incredibly polished, and all of the components fit very well together, but they are all components that other games have introduced with a slightly different twist. They have clearly mastered the action platformer, now I would like to see them take it further and try something new.
    • 74 Metascore
    • 90 Critic Score
    Beautiful levels with equally beautiful story, characters, and music come together to form one amazing puzzle adventure. Niko: Through The Dream is easily one of the best first-person puzzle games I've played, and a strong contender for my game of the year.
    • 74 Metascore
    • 80 Critic Score
    In some ways it's refreshing to see all of the fluff cut out. There's no lootboxes and the cosmetic options are slim. It's all about the sport, and as long as there's a playerbase there, I'll be hopping in from time to time to see what's up. Sparc has the potential to grow, but it needs all the help it can get from as many installbases it can get its hands on.
    • 74 Metascore
    • 70 Critic Score
    This episode has its highs and its lows, but it still leaves an unforgettable impression.
    • 74 Metascore
    • 80 Critic Score
    Peril on Gorgon is a meaningful and natural extension of the base game. It avoids feeling tacked on, which was my main concern coming in, and it's more of the good stuff, not filler. Don't skip it! That said, without knowing exactly when or where the second half of the Season Pass will slot in, I'd potentially wait to knock both DLC stories out at the same time (and save a bit of money) if you can.
    • 74 Metascore
    • 90 Critic Score
    For the most part, barring the half-hearted campaign, they've greatly succeeded. If you find yourself playing Smash Bros. into the wee hours of the morning with friends, you should enjoy PlayStation-All Stars: provided that you have at least some affinity towards the franchises that take part in this tournament.
    • 74 Metascore
    • 85 Critic Score
    I haven't had this much unadulterated fun chopping and dropping enemies since the late '90s, and I, for one, am eagerly salivating for a bit more of Flying Wild Hog's Wang.
    • 74 Metascore
    • 70 Critic Score
    Batman: A Telltale Games Series: Realm of Shadows is a nice setup. It's not as strong as some of Telltale's other work, but it manages to honor the legacy of the series and throw in a few curveballs to keep things interesting (thank God there's no Joker yet).
    • 74 Metascore
    • 50 Critic Score
    Z The Game succeeds in bringing the classic strategy game to iOS, but in trying to remain faithful to the original it misses the mark for creating engaging gameplay that works on a touch screen.
    • 74 Metascore
    • 70 Critic Score
    Regardless of its flaws I can recommend Hearthstone: One Night in Karazhan, and every other solo adventure to date for that matter. Even if Blizzard hasn't innovated as much as it has in the past with Medivh and friends, it's still one of the best card games on the market, and the miniature stories that each one entails manage to simultaneously capture the spirit of Warcraft in a patented lighthearted way.
    • 74 Metascore
    • 70 Critic Score
    The concept is simultaneously inventive and archaic, doling out moments of pure delight and agonizing frustration in equal doses. Culdcept Revolt is such a niche title – perhaps the most niche game in my gaming history – I can’t tell you if you’ll like it. What I can tell you is as someone who is a bit of a masochist for these types of experiences, I enjoy it very much.
    • 74 Metascore
    • 75 Critic Score
    Galaga Legions is a fun, imaginative XBLA game that I'd recommend in a heartbeat during almost any other time of the year -- but given its lack of content and the other, much more impressive games from the Summer of Arcade, Galaga Legions might not be for everyone.

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