Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 74 Metascore
    • 85 Critic Score
    Barring some unfortunate bugs and one design decision that hampered my experience, Aegis Defenders is a smooth, well-thought-out ride. The original art, charm, and in-game universe only add to it, and I'd love to see more.
    • 74 Metascore
    • 60 Critic Score
    While I had issues with Neo Cab, I will admit that it’s worth the fare. It perhaps didn’t set my world on fire, nor do I think it’s going to climb atop anyone’s list of favorite games this year, but it’s at least a nice ride while it lasts.
    • 74 Metascore
    • 65 Critic Score
    Arkham VR constantly walks the line between proof-of-concept and full game. It's legit in that it does feel like a real Arkham joint (Rocksteady was involved to boot) and not an outsourced addendum, but you can't actually move around -- instead, it feels more like an "escape the room" simulator, but if you couldn't actively walk around and investigate the environment.
    • 74 Metascore
    • 90 Critic Score
    It's comfortable, safe and fun. By never attempting to be anything but a game which plays out like a Back to the Future story, it succeeds tremendously.
    • 74 Metascore
    • 80 Critic Score
    If Above the Law is any indication, the next two episodes are going to be something special.
    • 74 Metascore
    • 60 Critic Score
    ClaDun X2's combat and world feel a bit generic and small in comparison to Quartet's masterful SNES titles and similar action-RPGs, but the customization, Magic Circle system and endless dungeons make ClaDun X2 a recommendable title for RPG-lovin' PSP owners.
    • 74 Metascore
    • 60 Critic Score
    I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
    • 74 Metascore
    • 80 Critic Score
    Simply put, Prototype 2 is your number one choice for anybody who wants to inflict abject biological horror on an entire army of helpless individuals who are nonetheless just nefarious enough for you to feel justified.
    • 74 Metascore
    • 75 Critic Score
    As a mostly outdoor affair, the layout is a tad scrunched, and sadly, the indoor areas are too tight-knit for their own good.
    • 74 Metascore
    • 80 Critic Score
    You can get a feel for Everybody's Golf VR in a few short hours, but if you're anything like me, you won't want to move on quite so fast. It's an earworm of a game. Just thinking about it makes me want to dig out my PlayStation VR and clear the room. That's no small feat.
    • 74 Metascore
    • 90 Critic Score
    The good times keep rolling in Episode 2 with a great atmosphere, more Raid levels, and an compelling-enough narrative.
    • 74 Metascore
    • 70 Critic Score
    Satisfying gameplay is the crux of the Tiger Woods franchise. All the new modes in the world wouldn't matter if it didn't feel so amazing to actually play. Luckily, Tiger Woods PGA 14 stays true to the core gameplay, and adds a very worthwhile mode with Legends of the Majors. All of the other new bells and whistles are either mediocre or long overdue.
    • 74 Metascore
    • 65 Critic Score
    Realistic and immersive war situations, however, don't make for great gameplay.
    • 74 Metascore
    • 80 Critic Score
    In battle, the iPhone touch control is great.
    • 74 Metascore
    • Critic Score
    Despite my high expectations, Orwell continues to be a solid thriller and a very different gaming experience.
    • 74 Metascore
    • 85 Critic Score
    Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
    • 74 Metascore
    • 95 Critic Score
    It truly is one of those special games that not many will discover, but those that do will fall in love with it. Like I have.
    • 74 Metascore
    • 70 Critic Score
    SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
    • 74 Metascore
    • 80 Critic Score
    A great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.
    • 74 Metascore
    • 75 Critic Score
    I’m not sure Emio is going to stick with me in the same way that Paranormasight: The Seven Mysteries of Honjo will. If anything does cement itself in my mind, it will be its conclusion, which is so incredibly impactful, partly because you’ve spent so much time immersed in the very human side of its mystery. It’s also impactful because it’s incredibly dark in a way the rest of the narrative only hinted at. You’ll just have to do some digging before you find the body.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 74 Metascore
    • 60 Critic Score
    There's so much amazing fan service here, that enthusiasts simply shouldn't miss it. Despite its extremely obvious and repetitive nature, it's also a decent amount of fun, provided you play it in small doses.
    • 74 Metascore
    • 70 Critic Score
    I liked the addition of dancing Miis and club-style classical music remixes, and the graphical presentation and 3D novelties were neat, but none of this really satisfied my craving to play some good ol' Tetris. Somehow the standard-ish Marathon mode wasn't doing it for me.
    • 74 Metascore
    • 75 Critic Score
    I have to admit, I found Hotshot Racing to be quite enamoring. I don’t have much nostalgia for the early days of 3D racing games, but I do appreciate a good arcade racer, and that’s exactly what this is. Its cheery sound design and visuals are endlessly charming and the driving feels exactly as it should. If you feel the need to go back to the simpler days of racing games, this certainly fits the bill. This likely won’t be the last time I take it for a lap around the track.
    • 74 Metascore
    • 80 Critic Score
    Rad
    I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
    • 74 Metascore
    • 70 Critic Score
    A good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can’t escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.
    • 74 Metascore
    • 65 Critic Score
    The story and characters of The Alliance Alive will stay with me far longer than anything else in the game. Yoshitaka Murayama has proven '90s-style storytelling is still as enrapturing today as it was two decades ago. His work just needs to be paired up with a better game. I respect all of the new gameplay ideas present here, but without fine-tuning, they bring down what should be one of the last great 3DS games.
    • 74 Metascore
    • 80 Critic Score
    Story of Seasons: Trio of Towns doesn’t reinvent the tractor wheel, but it does change it out for a more durable model. This game is built to last many, many seasons, and if you can get behind its quiet pace and an overabundance of content, you’ll find one of the most complete farm sims to ever hit a handheld device.
    • 74 Metascore
    • 75 Critic Score
    Folks who skipped the season pass but want more Trials in the vein of Trials HD and Evolution should consider downloading Awesome Level Max. It's a little on the easy side, but I appreciate RedLynx for trying new ideas and bringing back more of its unusual personality.
    • 74 Metascore
    • 70 Critic Score
    Pleasant music and beautiful levels help to round out this cute offering, and while I do feel the control issues could cause some frustration for players, the determined ones will work around it and keep on pushing forward.

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