Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 75 Metascore
    • 90 Critic Score
    If you're looking for a puzzle game that will make you both laugh and jump, I can easily recommend Please, Don't Touch Anything, even if you've played the original. For $15, you get hours of gameplay in a polished experience, which is a steal compared to most of the other expensive titles on the Oculus Store. [Tested with Oculus Rift]
    • 75 Metascore
    • 90 Critic Score
    A solid cyberpunk action game that has exceptional gun and melee based combat taking place in a beautifully fleshed out world that it, unfortunately, doesn't utilize to its full potential. It may not be perfect but I can wholeheartedly recommend RUINER if you are looking for a good challenge or a game that would fit perfectly in a dark room with your headphones cranked to maximum.
    • 75 Metascore
    • 60 Critic Score
    Although I don't feel like I would have wasted my cash outright, I do feel a little disappointed that there wasn't more bang for your buck here.
    • 75 Metascore
    • 75 Critic Score
    Culdcept Saga doesn't do its best to be accessible and easy to appreciate, and that's probably its biggest downfall. But, when you get past the incredibly steep learning curve, insane match times, and sometimes cheap AI, you'll find a deep, rewarding strategy gaming experience.
    • 75 Metascore
    • 80 Critic Score
    Picross with Pokémon. That's all this needed to be, and that's what this appears to be at a glance, but further inspection reveals much more. The murals provide long-term motivation. The missions provide short-term reward. The mega rows encourage nonstandard nonogram logic over rote processes. Aside from the strangely disguised pricing scheme, the new additions to Pokémon Picross exceed expectations.
    • 75 Metascore
    • 70 Critic Score
    From a presentational and mechanical standpoint, I Am Setsuna manages to lay the foundations for an incredibly solid role-playing game. Unfortunately, this experience is often marred by a wholly predictable story, forgettable characters, and dungeons that feel completely uninspired.
    • 75 Metascore
    • 80 Critic Score
    Sometimes it's okay to just unwind with a lower-stakes adventure, and that's where Concrete Genie comes in.
    • 75 Metascore
    • 70 Critic Score
    Translating cover shooters into 2D makes for a good mix of contemporary and classic sensibilities. It's nice to play a shooter where avoiding enemy bullets is a bit more necessary and I like the tools Not a Hero provides with its slick cover system, mechanically varied cast, and constant chain of slide kicks and executions.
    • 75 Metascore
    • 65 Critic Score
    A lot of work clearly went into crafting the Story Mode, but that doesn’t change the fact that it’s a different package for the same old Rock Band setup: play songs, buy stuff to outfit your band with, and travel to other places where you play more songs.
    • 75 Metascore
    • 75 Critic Score
    Star Trek: Bridge Crew is a brilliant VR experience, and pushes the technology to emphasize social interaction and cooperation in a way only a handful of other titles have been able to realize. Beyond that, it's fine slice of Star Trek fan service, as well.
    • 75 Metascore
    • 80 Critic Score
    The control scheme’s simple hold-and-release button press mechanic belies its depth, and while there’s a steep learning curve that makes the game somewhat inaccessible to newcomers, it’s worth sticking to. The game is beautiful to look at, and it provides a fantastic simulation of tennis.
    • 75 Metascore
    • 85 Critic Score
    Much to my surprise, all of the playable characters have different styles. Grimlock is more of a grappler, Bumblebee is quicker and doesn't pack a punch, Sideswipe has access to a quicker dash, and so on. They're not wildly different to the point where you'll have to relearn every single facet of the game, but they're nuanced enough that there's actually a reason to pick different Autobots.
    • 75 Metascore
    • 65 Critic Score
    Ghost of a Tale is a gorgeous, fun adventure that can occasionally be bogged down by frustrating and repetitive mechanics and it's come a long way since entering Early Access in 2016.
    • 75 Metascore
    • 85 Critic Score
    If you’re looking for an enjoyable RPG with some novel ideas and strong presentation behind it, Voice of Cards can easily eat up a weekend or two. It’s sweet and doesn’t overstay its welcome, even when I wished it would. While those factors aren’t enough for it to match up against the best-in-class competitors, there are many worse ways to spend a cozy fall evening than curled up with Voice of Cards.
    • 75 Metascore
    • 70 Critic Score
    It's like the developers only made this title to keep the license alive while they worked on the next "real" iteration of the series.
    • 75 Metascore
    • 65 Critic Score
    It's the kind of oddball party novelty you play once with a group, get your fill of, and don't touch again until the next distant get-together.
    • 75 Metascore
    • 85 Critic Score
    Its sometimes aggravating difficulty might not be for everyone, but anyone looking to bring back that warm, pit of your stomach feeling of playing Double Dragon for the first time needn't look any further
    • 75 Metascore
    • 80 Critic Score
    I still get chills thinking about my time with Yomawari: Night Alone. Whether it's a particularly scary moment that pops into my head or one of the many weird visuals that I just can't get out of my mind, this is a game that's going to stick with me for a while.
    • 75 Metascore
    • 80 Critic Score
    It's cheap, it's undemanding, and it's perfectly suited to the platform it's on.
    • 75 Metascore
    • 70 Critic Score
    "Inoffensive" is probably the word that best describes Sly Cooper: Thieves in Time from the perspective of a fan. It fits right in with its predecessors, offering a rather lengthy campaign and a fair quantity of optional content that's fun to play, though not particularly challenging most of the time.
    • 75 Metascore
    • 80 Critic Score
    The Dishwasher may be too difficult to handle, but please remember that the game shines the brightest when you have all of the weapons unlocked and are tasked with fighting more than two or three starter enemy types -- don’t let the demo’s simplistic nature fool you.
    • 75 Metascore
    • 40 Critic Score
    Avoid it. The few glimmers of enjoyable action simply aren't worth the hassle.
    • 75 Metascore
    • 40 Critic Score
    Surprising introductory puzzle aside, it does nothing to innovate and barely feels like its moving the plot along. Much as I enjoy this particular series, They Stole Max's Brain! -- nothing personal, Sam -- is for the dogs.
    • 75 Metascore
    • 75 Critic Score
    Contains plenty of charm and spirit in both its writing and superb animation, and while it's a somewhat flawed game overall, it's still a game that fans of the genre should give a look. For the right price, that is.
    • 75 Metascore
    • 75 Critic Score
    The Wolf Among Us: In Sheep's Clothing isn't a wholly satisfying penultimate episode, but it's about on par with its predecessors in terms of quality. You'll get enough answers and confrontations to be entertained throughout, but it most definitely leaves a lot to be resolved in the final episode.
    • 75 Metascore
    • 65 Critic Score
    Call of Duty: Infinite Warfare: Continuum is an uneven but above average pack. It pales in comparison to Sabotage, but hasn't dragged down the season pass as a whole in any meaningful way.
    • 75 Metascore
    • 70 Critic Score
    A smart and slick reworking of a classic. Though 2019 sensibilities sometimes date its thin gameplay, modern characters, surprisingly varied combat, and a very welcome co-op mode breath new life into Taito's iconic title.
    • 75 Metascore
    • 75 Critic Score
    The package doesn't reach the bar raised by Harmonix's first single-band outing.
    • 75 Metascore
    • 65 Critic Score
    Offers a much bigger challenge than most recent adventure games, even with its streamlined features. Despite the much appreciated highlight-all-objects function, the puzzles are still challenging and this is a game that will take even point-and-click enthusiasts a while to complete. Newcomers, however, may find the steep difficulty too much and if you don't click with the characters and their story, then you may find Chains of Satinav just too overwhelming and frustrating.
    • 75 Metascore
    • 70 Critic Score
    The bad situation that House Forrester is in is only going to get worse. It feels like a punch to the gut, and it sets the stage for an intensely emotionally draining experience. In spite of its blemishes, so far it looks like Game of Thrones: A Telltale Game Series deserves its place in the A Song of Ice and Fire lore.

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