Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 65 Critic Score
    As a standalone narrative, it's a flimsy thing with little to give to the player other than a few good giggles. But, at the same time, this is a competent adventure title with some intelligent puzzles and decently unique places to explore. If you're a fan, you'll dig this and walk away with that familiar MI afterglow. If you're not, perhaps a trial is in order.
    • 77 Metascore
    • 80 Critic Score
    #IDARB reminds me of the core reason why I play videogames, the honest fun and good spirit of the design with the tight competitive gameplay make this a perfect game to sit back and let the world slip away.
    • 77 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market.
    • 77 Metascore
    • 85 Critic Score
    For now, we're left with our first glimpse at Arcadia Bay, our initial look into the life of Max. It was a slow, yet well-paced initial chapter that set the table more than anything else.
    • 77 Metascore
    • 80 Critic Score
    While the game isn't a genuine sea change from its predecessors, it stays true to the franchise's foundations, and makes up for any lack of innovation with the grand, beautiful spectacle that is its hallmark.
    • 77 Metascore
    • 85 Critic Score
    Just what it advertises itself to be: a fun little portable game experience built for quick play sessions. It's not overly difficult, but does add challenging goals for those who wish to have them.
    • 77 Metascore
    • 80 Critic Score
    Whether I’m laughing out loud over a brilliant strategy gone awry or just barely getting onto an escape vehicle with Ridden right on my heels, Back 4 Blood has the right formula for a good few weekends of co-op fun. If it gets even more support and updates down the line, I could see this taking up a spot as a go-to social game for quite a while to come. Really, it just feels good to have this sort of game back again.
    • 77 Metascore
    • 80 Critic Score
    Donut County is as charming and funny as it is inventive and beautiful. It excels at what it sets out to do --there's never been a better hole simulator in video game history.
    • 77 Metascore
    • 70 Critic Score
    It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
    • 77 Metascore
    • 80 Critic Score
    Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
    • 77 Metascore
    • 80 Critic Score
    It's maybe not what I'll reach for the next time I'm in the mood for a metroidvania, but it's a symphony in its own right.
    • 77 Metascore
    • 80 Critic Score
    If you absolutely hate the IP, the concept, and the sound of them yelling as they fly through the air, this won't do much to change your mind, even if the Star Wars factor will help ease in Jedi junkies a bit. But if you don't mind spending a few minutes a day just having some silly fun, Angry Birds Star Wars II delivers once again.
    • 77 Metascore
    • 80 Critic Score
    When compared to NHL 15, NHL 17 is miles ahead; when compared to NHL 16, it's incrementally better. That's the EA Sports way. There are some new features and improvements, but nothing mind-blowingly innovative. That's perfectly fine. There's a good hockey game at the core, and a lot of options on the periphery. That's all we ever wanted.
    • 77 Metascore
    • 80 Critic Score
    Although the concept of a "Diablo spinoff for the Darksiders series" had the potential to just be a big bowl of wrong, the mad men and women at Airship Syndicate pulled it off.
    • 77 Metascore
    • 85 Critic Score
    If you've ever enjoyed a puzzle game, you'll dig it, and when it makes you smarter, just consider that a nice bonus.
    • 77 Metascore
    • 70 Critic Score
    Those new to Magic will find it easy to dive in and learn the intricacies of deck-building, while more experienced players should finally have the customization and card variety they’ve been asking for.
    • 77 Metascore
    • 70 Critic Score
    As weird as it is unique, Escape from Duckov offers a new take on the extraction shooter formula. However, the grind and tedium can quickly kill the fun, severely diminishing an otherwise cool experience.
    • 77 Metascore
    • 85 Critic Score
    By zipping through the creation of life itself, you might just find answers to why someone has been shot and how to stop it. Though some puzzles and controls can get pretty frustrating, the adventure itself is the draw, and with Genesis Noir, it's a beautiful trip through primordial creation worth taking. If you're eager to see what kind of stylish, inventive ways developers are finding to tell stories in games, this hard-boiled trip is worth the ticket.
    • 77 Metascore
    • 65 Critic Score
    I don’t regret having played this, but I do wish it was better. I love playing co-op games and I was excited by the idea of this minimalist platformer giving me an experience to bond over. Sadly, we both were pretty much in agreement on the final outcome. Unravel Two just doesn’t quite have what it takes to be special.
    • 77 Metascore
    • 100 Critic Score
    With its impeccable balance of difficulty, satisfyingly simple level design, and insurmountable overload of squishy charm, Return to Dream Land provides a platform experience that comes as close to perfect as one can get...Videogames simply do not get any more pure than Kirby's Return to Dream Land.
    • 77 Metascore
    • 70 Critic Score
    It's the best Yoshi game on the 3DS, and if you don't already own it on the Wii U, I would suggest picking it up.
    • 77 Metascore
    • 75 Critic Score
    If you're into these types of games (you know who you are), this is another one you can add to the pile. I say "pile" endearingly, as it's short enough to justify playing right away without becoming backlog fodder.
    • 77 Metascore
    • 70 Critic Score
    My biggest complaint is the length. I don’t know what I was expecting at this price point, but I completed the game in just under three hours.
    • 77 Metascore
    • 60 Critic Score
    There are pleasures to be found in discovering the many facets of the tools and the puzzles do an admirable job of squeezing out their individual potential in clever ways.
    • 77 Metascore
    • 75 Critic Score
    Playing through took me about 12 hours, though it might take more or less time if you bump up the difficulty or stick to the critical path. None of the problems I had with this game are insurmountable, and I'm hoping that Zeboyd will be able to fix them with an update.
    • 77 Metascore
    • 70 Critic Score
    It's more Assassin's Creed Origins, almost to a fault. It's an already-big game getting a little bigger. But it's worth seeing through because it eventually makes one of the more salient points in all of Assassin's Creed. The title's fitting considering how the poignancy and moral nuance stays hidden until the end.
    • 77 Metascore
    • 70 Critic Score
    Even with those rough edges, the majesty that is Blood shines through quite well. It’s great to have you back, Caleb. Hopefully, you won't stay dead for another few decades this time.
    • 77 Metascore
    • 65 Critic Score
    Signs of the Sojourner is one of the most cohesive narrative games I have ever played. The interplay between mechanics and storytelling is absolutely brilliant, which makes it a shame that it misses the mark in terms of actually being enjoyable to play. The inclusion of a frustrating "fatigue" mechanic is at odds with the general laid-back design approach to deckbuilding. There is something truly beautiful here that is worth experiencing, it's just a shame that the game seems to fight itself at every turn.
    • 77 Metascore
    • 95 Critic Score
    It strikes a balance between action, RPG, and tower defense in a way that turns it into the Castle Crashers of tower defense. It will keep you occupied for weeks and months to come, provided you have the local or online friends to play with.
    • 77 Metascore
    • 90 Critic Score
    Retro Game Challenge is by far one of the most unique and delightful experiences I have had on my DS, but I realize I am precisely the gamer that this game was created for -- I'm 31 years old and I grew up in the eighties while the history of gaming was rapidly transforming by the moment all around me.

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