Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 81 Metascore
    • 90 Critic Score
    Capcom could just keep making these with different time periods in new regions and I'd keep playing them. As long as it employs a good writing crew and delivers satisfying scenarios, I'm in. Phoenix Wright: Ace Attorney - Spirit of Justice, you made this aspiring lawyer's day.
    • 81 Metascore
    • 90 Critic Score
    Trying to find fault in CHUCHEL, though, is a pretty pointless endeavor. The game sets out with a simple goal, achieves it beautifully, and doesn’t waste your time getting its point across. I don’t really know how much better this could get. I suppose $10 might be a bit much for some to swallow, but CHUCHEL is a great experience that is definitely worth a whirl.
    • 81 Metascore
    • 90 Critic Score
    Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been.
    • 81 Metascore
    • 55 Critic Score
    Where laughs are concerned, Dangeresque 3 knocks it out of the park. It's just a real shame the puzzles couldn't have done the same.
    • 81 Metascore
    • 80 Critic Score
    If you're the type of person who plays racing games for hundreds of hours, Dirt 5 might let you down and I completely understand why. But for everyone else, it's a very accessible and personality-filled game that should keep you busy for a while.
    • 81 Metascore
    • 85 Critic Score
    I may have harped on a few flaws with the game, but overall GoldenEye is a very solid game and well worth the money if you enjoy videogames. If you're a Bond freak then the golden Classic Controller makes for a nice collector's item, but it's hard to justify the purchase beyond that since the Wii Remote and Nunchuck were my preferred area of control.
    • 81 Metascore
    • 65 Critic Score
    Its goofy violence and goofier character design, married to its bleak aesthetic, are almost enough to keep players' interest on their own and are complimented well by tightly-designed combat. It's unfortunate that the game doesn't live up to its own potential, though -- the convoluted story wastes the potential of the rad premise, and Silva doesn't do enough to keep the combat fresh for the duration of the game.
    • 81 Metascore
    • 75 Critic Score
    Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun. Tony Hawk's Pro Skater 3 + 4 revitalizes the old classics, if a bit differently. With visceral gameplay, beautiful graphics, and fantastic sound design, this pair of games is ready to join the modern era, despite its take on THPS 4.
    • 81 Metascore
    • 75 Critic Score
    Fate/Samurai Remnant is easy to recommend to Fate newcomers who will have no problem jumping into the game.
    • 81 Metascore
    • 80 Critic Score
    As stylus-based touchscreens are phased out, Persona Q2 is one last rallying battle cry.
    • 81 Metascore
    • 85 Critic Score
    Everything about Marathon has been polarizing from the start, including its very existence as another live-service game alongside Bungie's Destiny 2. But in spite of its faults and struggles, the studio has managed to ship a great yet niche extraction shooter, even with its high barrier of entry and existing flaws. It's absolutely not for everyone, but if it's for you, it may be your next addiction.
    • 81 Metascore
    • 80 Critic Score
    Catherine: Fully Body contains many of the blemishes from the original but doubles down on the amount of puzzles, which is a net gain.
    • 81 Metascore
    • 90 Critic Score
    It didn't need to reinvent the wheel either; as Gearbox pretty much had the formula figured out the second time around.
    • 81 Metascore
    • 65 Critic Score
    If you’re a fan of the series, then this should be an easy get. If you’re not, then it might be best to consider if the frustration with backtracking and boss battles is worth your time.
    • 81 Metascore
    • 75 Critic Score
    MadWorld is an odd beast. Its violence and core controls are remarkably pleasing on a visceral level and its sense of humor is so startlingly unpretentious that it's difficult not to admire, but its over-the-top premise is rarely exploited to its fullest potential.
    • 81 Metascore
    • 70 Critic Score
    I think what it comes down to is how much you need a strong narrative framework to guide you through a game. CrossCode asks for a rather large time commitment -- over 40 hours in my case -- and if you’re expecting a compelling plot to keep you glued to it, you may never find it. On the other hand, if you can push all that story into the background and focus on the sheer thrill of the game’s combat and the challenge of its puzzles, it has a lot more going for it. CrossCode puts its mechanics to good use in inventive ways, and at times, I found it to be legitimately impressive. However, without the beating heart of a convincing narrative, you may find yourself logging out too soon.
    • 81 Metascore
    • 90 Critic Score
    Even if you don't buy into it, most will admit that Square Enix has master-crafted this world to the point where it feels like anything can happen out in the world map. Whereas a lot of JRPGs have stilted transitions between exploration and combat, XV does it effortlessly. One moment you're in an abandoned building talking about a quest, and the next a seamless conversation pops up and you're in the thick of a battle. The same goes for setting up future events -- just like how a Pokémon game might hint at future legendary additions early in the game, so does XV.
    • 81 Metascore
    • 75 Critic Score
    Despite some technical misgivings, The Walking Dead: Saints & Sinners honors the Walking Dead name: a rarity in the current climate.
    • 81 Metascore
    • 75 Critic Score
    It’s not bad. I’d even say it’s very solid. It’s just somewhat bland. In its effort to provide a smooth surface, it has sanded off a lot of personality. Despite being over 50 (rather lengthy) levels long, in a few months, I probably won’t remember much about Bakeru. It provides a loving representation of Japan, but doesn’t let you live in it. It lets you visit, but you’re not allowed to leave the resort. I’m just saying: A fight between a teapot robot and a giant onigiri is a lot more effective if you’ve met the people you’re stepping on.
    • 81 Metascore
    • 75 Critic Score
    Genshin Impact could be a little more lively than it is when leveling, but the beauty of its world helps suck you in.
    • 81 Metascore
    • 95 Critic Score
    Puyo Puyo Tetris is one of the best puzzle games I've ever played, not just because it's based on two mechanically sound, battle-tested puzzle philosophies, but because it goes all out and doesn't leave any room for an "extended edition." Grab it, take it on the go, and preach the gospel of Puyo Puyo.
    • 81 Metascore
    • 95 Critic Score
    Color graded in black and white, don't be fooled by its noir film aesthetic—this FPS is vibrant. A true passion project that's pure entertainment from start to finish, MOUSE: P.I. For Hire is an impressive and unpredictably wild rollercoaster ride of high octane action, witty dialogue, and innovative fun. Side effects from playing MOUSE: P.I. For Hire may include: Humming to the main theme when completing ordinary tasks, making cheese puns in conversation, seeing the world in black and white, wishing Call of Duty had animated bullets, and adding detective experience onto your resume. Be warned, you'll want all future games to be as detailed as this, I certainly do.
    • 81 Metascore
    • 80 Critic Score
    It's not perfect, and it certainly won't appeal to everyone, but if you're jonesing for your next taste of the life of an assassin, Hitman GO is the hippest way to emulate everyone's favorite sharp-dressed agent.
    • 81 Metascore
    • 75 Critic Score
    While Skulls of the Shogun does a great job of offering a decent amount of units, there's no inherent "wow" factor when it comes to gameplay. Although the traditional grid is tossed in favor of a circular movement shadow, it still feels about the same as the genre always has, minus the game's visual and vocal charm.
    • 81 Metascore
    • 95 Critic Score
    Superbeat: Xonic is an original enough take on the rhythm genre to make it feel fresh again and is easily the best touch screen based music game I've played with Cytus coming a close second.
    • 81 Metascore
    • 80 Critic Score
    Community Challenges add a new wrinkle if you want a mildly acrade-y experience where you can wager in-game points and try to meet player-arranged situations.
    • 81 Metascore
    • 70 Critic Score
    Bravely Second is a missed opportunity in many ways. It's too similar to the original to woo a new crowd, and any risks it takes are narrative-centric and mostly fall flat.
    • 81 Metascore
    • 90 Critic Score
    The Civilization pedigree holds a lot of weight after all these years, and Beyond Earth more than lives up to its name.
    • 81 Metascore
    • 80 Critic Score
    Although Deus Ex GO may feel too straightforward, it's still in the top-tier of pick-up-and-play puzzle games. It may not feel thematically coherent to the standard previously set by Square Enix Montréal, but it's still worth your time.
    • 81 Metascore
    • 80 Critic Score
    An incredible experience, and no game has filled me with the same sense of wonder and drive to explore in a very long time.

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