Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 65 Metascore
    • 70 Critic Score
    If roguelikes are your brand of fun, you'll probably like Izuna 2. For the rest, I'd still recommend trying it out, but be warned that this level of challenge isn't for everyone.
    • 65 Metascore
    • 80 Critic Score
    I don't think Eternal Poison is trying to be a ground-breaking strategy role-playing game. I think the developers were aiming for stylistic and different, and they've definitely succeeded at that.
    • 65 Metascore
    • 50 Critic Score
    Fairy Fencer F is inherently flawed, but it does boast familiar combat, plenty of items to collect, and JRPG elements that do make up for some of its shortcomings. Unfortunately, dull and grating characters, an uninspired narrative, and the slog of the game’s lengthy dungeons drag it through the dust.
    • 65 Metascore
    • 70 Critic Score
    Damsel is an intense, occasionally frustrating title, for those who have quick reactions, an eye for planning, and a patience for repetitive death. Those who like their games challenging, twitchy, and demanding of player improvement should consider joining Damsel on her wild ride into the night. But those expecting story, adventure, or even mercy will likely find themselves thirsty for more.
    • 65 Metascore
    • 80 Critic Score
    Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game.
    • 65 Metascore
    • 65 Critic Score
    If you're into the idea of playing an open world game where its arcadey elements are entwined with therapeutic but sometimes dry exploration, give it a shot.
    • 65 Metascore
    • 70 Critic Score
    The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
    • 65 Metascore
    • 60 Critic Score
    It's simply a shame that this full-priced retail title based on a bonus mini-game still feels like, well, a bonus mini-game. The Mercenaries 3D almost feels like a project Capcom used to test the 3DS waters for what's sure to be next year's more complete Resident Evil experience.
    • 65 Metascore
    • 80 Critic Score
    Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.
    • 65 Metascore
    • 50 Critic Score
    Check back a few weeks from now to see if Hoard has been patched. Add [twenty] points to my score if the crashing, text pop-up weirdness, and graphical issues some users are experiencing have been addressed. For now, buy at your own risk.
    • 65 Metascore
    • 60 Critic Score
    Jake Hunter: Ghost of the Dusk feels like a game that could have been released in 1987 with little to no changes. Hell, even the story feels straight out of the '80s even though it takes place in our present day.
    • 65 Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
    • 65 Metascore
    • 70 Critic Score
    If you are no stranger to the type of punishment you remember from playing arcade games in the '80s, Choplifter HD is definitely worth checking out. This is game that doesn't mess around, and doesn't allow you to mess around either. I only wish it would have allowed you to mess around just a little bit more without mutilating your psyche in the process.
    • 65 Metascore
    • 70 Critic Score
    Beyond a breath of fresh air, it will provide a chuckle for some and a tear for others. Well done, Vicious Cycle. Well done indeed.
    • 65 Metascore
    • 70 Critic Score
    A King's Tale: Final Fantasy XV isn't anything special, nor is it essential to understanding the main game you're buying into, so don't bust the doors down tonight trying to get a pre-order in. But at the same time, proponents of old school beat-'em-ups will enjoy a few hours of fun, which counts for something.
    • 65 Metascore
    • 50 Critic Score
    As much as I loathe this implementation of loot boxes, I still keep playing Battlefront II and I will probably continue to do so on and off. I mean, I do like the game. I just wish it wasn't being squandered like this. You'd be well-advised to wait until overhauls arrive -- assuming they ever do.
    • 65 Metascore
    • 55 Critic Score
    Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
    • 64 Metascore
    • 75 Critic Score
    All in all, I was quite pleased with this entry into the Dynasty Warriors Gundam series. However, I’m a Gundam fan and have been for a decade or more. I would have no problem recommending the game to other fans of Gundam or mecha in general, but for players who haven’t heard of either of those things, I’d be hard-pressed to even broach the topic.
    • 64 Metascore
    • 45 Critic Score
    But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived.
    • 64 Metascore
    • 75 Critic Score
    It may be short, but it is ever so sweet.
    • 64 Metascore
    • 50 Critic Score
    Perhaps this would have been a cute little game half a decade ago, but so close to the end of the Wii's life cycle, it smacks of Namco desperately trying to milk the minigame cow one last time. As an ironic celebration of the Wii's most compelling and infamous problem, Go Vacation's selection of tepid and shallow activities might serve some amusing merit, but I don't think even the "family demographic" this is aimed at could find much to enjoy here.
    • 64 Metascore
    • 75 Critic Score
    ILMxLAB did a great job of taking an existing expanded universe storyline and making it their own.
    • 64 Metascore
    • 80 Critic Score
    It's fun to play, has some awesome multiplayer and is a massive step forward from the first game in terms of design and philosophy.
    • 64 Metascore
    • 70 Critic Score
    A rather good little game, but it's a game held back by its own compulsion to be ambiguous, not to mention the staggering lack of things to do outside of its enigmatic objectives and vehicle building.
    • 64 Metascore
    • 55 Critic Score
    Its biggest problem? The three planets are different enough (ice, desert, and gas), but the missions within aren't.
    • 64 Metascore
    • 60 Critic Score
    When it works -- when you're barreling across the battlefield with one teammate hanging out the window firing a submachine gun and another on the rooftop grenade launcher, swerving in and out of the exploding wreckage of your enemy's vehicles and making your way toward their base -- it's glorious. It's just too bad it doesn't work all that often.
    • 64 Metascore
    • 65 Critic Score
    If anything, Extreme Exorcism is a game for those who have tried TowerFall and Samurai Gunn at their parties and want something even more hectic, and bustin' makes them feel good; otherwise players new to the genre may feel a bit overwhelmed with the amount of on-screen action.
    • 64 Metascore
    • 70 Critic Score
    I think the developers made the right call by branching out with planes and boats and going for a more approachable play-what-you-like format.
    • 64 Metascore
    • 65 Critic Score
    I have to deal with what I have in my hands, and what I have is a single-player mode with some noticeable highlights and a multiplayer mode with too many problems to remain enjoyable, despite all its promise.
    • 64 Metascore
    • 80 Critic Score
    Gat out of Hell was a great swan song for Saints Row IV, and it is now one of my favorite entries in the series.

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