Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 64 Metascore
    • 60 Critic Score
    This is a game I was so ready to fall in love with, but it ultimately comes up short. After a couple of hours, I began to wonder, "Is this it? Dinosaur planet sight-seeing?" Basically, yeah. And at its high price point, that's going to be a tough sell.
    • 64 Metascore
    • 70 Critic Score
    As far as playing this in virtual reality on the Oculus Rift, I can't recommend it. Maybe it is just me, but every time I've ever tried to play the game on the Rift I've gotten physically ill. I managed to stomach about half the game before switching over to the desktop version to finish it up. It's one of the creepiest experiences available for VR at the moment but I just couldn't stand it consistently...Only clocking in at roughly two and a half hours, the whole experience is over rather quickly, but that's enough time to give players a clear satisfying story for those that paid attention to notes. It isn't all that innovative but truly, it doesn't have to be. If you're playing this, you're playing for the narrative. [Tested with Oculus Rift]
    • 64 Metascore
    • 70 Critic Score
    Despite the rough edges, Dimps' work is easy to like if you're a Sword Art Online fan hungry for something new to advance the franchise with. Though ultimately held back by the jank, it's definitely worth checking out, if for nothing else than a welcome change of pace and setting.
    • 64 Metascore
    • 60 Critic Score
    Beyond that feeling of individuality, I'm just not sold on what Niantic has created here. There are small, annoying issues with storage, access to necessary potion ingredients, and the wild inconsistency of how well it rates my spell tracing, but the far bigger problem with Harry Potter: Wizards Unite is its inability to utilize the IP and the technology in a way that is not only engaging but also distinct from Niantic's other games. I have no doubt in my mind there is a great Harry Potter AR game out there. This just isn't it.
    • 64 Metascore
    • 70 Critic Score
    Maybe a little bit of polish on the controls or some fine tuning with the difficulty curve, but Super Rad Raygun is definitely worth a playthrough. As a love letter to the Game Boy era and classic games, in general, you’d be hard pressed to find another game made with such passion and style.
    • 64 Metascore
    • 60 Critic Score
    With more ideas, more obstacles, more varied goals, or just the ability to pet the dogs without screwing up one of my solutions-in-progress, I could easily see this as best in show. Instead, Puzzle Puppers wouldn't even place.
    • 64 Metascore
    • 70 Critic Score
    The action isn't truly technical but it works, and the cast and narrative don't have that Suda quality charm, but they're interesting enough to compel you to keep playing. If you're a pure action fan, this is just another game to eat up -- for everyone else, there's not a whole lot for you to enjoy in Killer is Dead.
    • 64 Metascore
    • 85 Critic Score
    A truly great game, let down only by the fact that the PSP version existed for long enough to steal some of its thunder.
    • 64 Metascore
    • 75 Critic Score
    I expect Switchback VR to be similarly polarizing because it caters to a very specific niche, but if you enjoyed Rush of Blood, you'll likely have a good time here as well.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, the rising popularity of DLC exposes what a shoddy business model Koei has with these expansions, and while there's still a lot of fun to be had for hack 'n slash fans, it's getting beyond the point where products like this have a place in the industry.
    • 64 Metascore
    • 75 Critic Score
    Although the foundation for a great online twin-stick shooter has been laid with Secret Ponchos, it's going to need more content and a meatier core mode to really keep people interested -- until then, I think the game will struggle with keeping some of its community.
    • 64 Metascore
    • 75 Critic Score
    Ultimately, Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is more of Tokyo Twilight Ghost Hunters, for better as well as for worse. The changes to the systems aren't enough to alleviate some of the frustration of the original, but for players that are open to the experience (or who enjoyed things the first time around), there's a lot to like about it.
    • 64 Metascore
    • 70 Critic Score
    Perhaps the best words to summarize Atlas Fallen is this: I can’t wait to see what Deck13 does next.
    • 64 Metascore
    • 60 Critic Score
    Outbound is a cozy, visually striking van-life adventure game that nails atmosphere and customization, but struggles to keep its open world engaging. While building a home on wheels is a standout highlight and the picturesque scenery is consistently beautiful, the core exploration loop quickly becomes repetitive, with a world that often feels too empty to sustain long-term interest. It’s a relaxing ride, but one that doesn’t give you enough of a reason to keep driving.
    • 64 Metascore
    • 65 Critic Score
    Very little about it is new or unique, but it’s well-executed, and that’s an accomplishment in its own right. It’s maybe about 4-6 hours long, which means it doesn’t drag out. Unless you get stuck on a puzzle, but that’s your problem.
    • 64 Metascore
    • 65 Critic Score
    Despite my many complaints, Rebel Galaxy did put a smile on my face. It's an ambitious little game that regrettably tries too hard to grab something out of its reach, but what it does get its hands on is excellent.
    • 64 Metascore
    • 40 Critic Score
    Gambonanza is a charming but extremely limited chess-and-gambling roguelike that fails to produce a compelling challenge or an experience with any sort of staying power.
    • 64 Metascore
    • 60 Critic Score
    Given the short main game length, a lower price point seems like it would have been more appropriate. If you're on the fence, I'd recommend a rental first. This may not be what you're expecting.
    • 64 Metascore
    • 80 Critic Score
    If nothing else, Farm 51 has returned Painkiller to a title that people may no longer grimace at when they hear its name. After receiving much abuse from its original publisher, Farm 51 has put Painkiller back on its pedestal. Or, close enough.
    • 64 Metascore
    • 60 Critic Score
    From a distance, Windbound is a gorgeous oceanic adventure with a fun sailing system that isn't afraid to push back, but up close, the cracks start to show. The game makes a great first impression that ultimately wears thin by the time you've mastered its repetitive resource-gathering roguelike loop.
    • 64 Metascore
    • 40 Critic Score
    I didn’t expect to have so much vitriol for Little Town Hero going into it, however, I found very little to like. Its 18-ish-hour runtime felt like an eternity as I slogged through battle after battle. I struggle to fathom who this game is designed for, but all I can recommend is to stay away lest you get dealt a bad hand.
    • 64 Metascore
    • 80 Critic Score
    If I were to stick with a single installment going forward, this would be the one. Some of the upgrades fall short of expectations, and a good deal of the content is overly familiar at this point, but The Shadow of New Despair still represents the series at its best.
    • 64 Metascore
    • 75 Critic Score
    While a part of me wishes there was a more amicable way of doling out special attack cards, I’m really having far too much fun with it to care all that much.
    • 64 Metascore
    • 75 Critic Score
    If you like retro shooters and relax by blowing stuff up, Crimsonland is an easy way to spend a few afternoons as long as you don't expect anything groundbreaking. Some of you may want to stay away unless you have constant access to couch co-op, as it can overstay its welcome after every mission is said and done.
    • 64 Metascore
    • 80 Critic Score
    Yonder: The Cloud Catcher Chronicles is undoubtedly one of the cutest and most welcoming games that I've played in a long while. Sure, the experience may be slightly marred by a handful of minor faults, but Yonder more than compensates for these issues with its beautifully realised world and its enjoyably lighthearted tone.
    • 64 Metascore
    • 40 Critic Score
    The graphics make you think the gameplay cake is real, but the cake is a lie. All you'll find are Flappy Birds, a dead Princess Peach, and Marcus Fenix. But hey, at least you can kill the Duck Hunt dog, so that has to count for something. Oh, and this is the Dark Souls of video game humor. Take that for what you will.
    • 64 Metascore
    • 75 Critic Score
    I kept thinking that Fallen Legion was a much more expensive game with just how it looked and sounded. The art and music are standouts, despite their modesty. Everything else would have greatly benefited from more polish, but there is great potential in these games. I cannot wait to see what the developers make next.
    • 64 Metascore
    • 60 Critic Score
    Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
    • 64 Metascore
    • 40 Critic Score
    Take out the Mutators and you have one of the most generic-looking FPS games ever designed. I get nauseated looking at the uninspired player models and wimpy guns, yet the game seems aware of where it came from. Like the original 2005 Nexuiz, this is a game made by a community. It's just that it's an enclosed community of people who seem to misunderstand what made the classics so good.
    • 64 Metascore
    • 65 Critic Score
    There's an air of freshness about it that works in some ways and falls flat in others. Dead Kings isn't likely to reignite anyone's love for Assassin's Creed, but it certainly won't extinguish any existing flames, either.

Top Trailers