Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 64 Metascore
    • 80 Critic Score
    I'd love to see a sequel to this game that's fully fleshed out, with more elaborate levels, multi-player mode, boss fights, and other trappings of the modern videogame. Until that time, we has Lilt Line as it is, in all it's simple, abstract glory.
    • 64 Metascore
    • 75 Critic Score
    The smoothness of the console edition makes up for some of the Vita's control enhancements. It plays just like a lot of other shooters for previous consoles did sans NES Zapper, sans Super Scope -- missing that little extra something, but fun so long as the gameplay and interesting world is there.
    • 64 Metascore
    • 50 Critic Score
    As it stands, this is absolutely not worth getting if you played the original, and even newcomers will be disappointed by its substandard presentation. The heart of a really good game beats within its chest, but Warriors Orochi 3 Hyper is marred by too many blemishes to do it justice.
    • 64 Metascore
    • 60 Critic Score
    There is a very specific person I would recommend play Tank Troopers. If you have a 3DS, and you have five friends nearby who also have a 3DS, and you’re all interested in playing Tank Troopers, go ahead and buy it because you are the only type of gamer who will get the maximum enjoyment out it. For everyone else, it’s an easy pass.
    • 64 Metascore
    • 65 Critic Score
    Castle of Shikigami is an important piece of shoot 'em up history, but at this point it's more of a relic.
    • 64 Metascore
    • 70 Critic Score
    Hot Lava is generally fun to play but there's no rhyme or reason to most of the aesthetic choices. You really need to like first-person parkour going in and be open to the theme, but if you're ready to tick both of those boxes, give it a shot.
    • 64 Metascore
    • 80 Critic Score
    3 on 3 NHL Arcade doesn’t have a comprehensive slate of gameplay modes and options, and it’s easy to write it off for that reason. But what’s there is enough to keep gamers coming back again and again: tremendously enjoyable core gameplay, superb sound design, impressive visuals, and a wonderfully old-school-oriented multiplayer experience.
    • 64 Metascore
    • 80 Critic Score
    Although its core campaign is far too short, the game is a blast with other players, and the wide variety of challenges should keep you playing for hours.
    • 64 Metascore
    • 50 Critic Score
    After playing Gotham Knights, I couldn’t shake the feeling that a lot of it had the air of an Arkham-verse fan game. While there is something there, you can almost reach out and touch the design-by-committee elements and witness the souls of some of the developers leaving their bodies. If you’re looking for another “Open World: The Game,” this one has you covered.
    • 64 Metascore
    • 70 Critic Score
    If you've never played Championship Edition before and thus do not have DX to compare it to, it's a perfect way to re-acclimate yourself to the franchise, while you use Royale to spice up your next local gathering. Everyone else who lacks friends on-hand or has already played CE should wait for a sale, or pass this one up entirely.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • 64 Metascore
    • 50 Critic Score
    Under all of this is the framework of a great runner. There are times when it's pleasing in almost every conceivable way. But, the unnecessary is too much to ignore; it bogs it down into the waters of mediocrity. The cliché fits perfectly here: More isn't always better.
    • 64 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: India, isn't a whole lot different compared to China, which is either a good or a bad thing depending on your prior experience. It sports a slightly less interesting character and setting, but the core experience is replicated, and the addition of a few gameplay tweaks as well as the aforementioned challenge mode ensures that it's on the level.
    • 64 Metascore
    • 70 Critic Score
    It's a fun novelty that you'll want to spend an hour with. Yet, at its end, I didn't want any more and I didn't care to revisit the game's Endless Mode. I enjoyed The Random Encounter for the hour or so it lasted, but the fact that I don't want any more pretty much says it all.
    • 64 Metascore
    • 65 Critic Score
    Dusty Revenge is a solid effort by PDDesignStudio, but it lacks the polish to really be put into the pantheon of brawlers. The good news is there's tons of promise, the art style is gorgeous, and as a general rule, the technical systems are in place to really make things pop with a sequel. With a little more polish, Dusty Revenge would be a pretty decent recommendation, but until then, only the hardiest of brawler fans need to apply.
    • 64 Metascore
    • 40 Critic Score
    Tappingo is a semi-clever idea held back by its lack of ambition and amateurish presentation.
    • 64 Metascore
    • 75 Critic Score
    This mild sense of disappointment at Psycho-Pass: Mandatory Happiness' production values can't obscure the fact that its most important component, its writing, succeeds, and largely captures what made the anime feel special. It may not exceed or even meet its source material's heights, but it does it justice, which is, considering Psycho-Pass' world, more than can be said for most cases.
    • 64 Metascore
    • 25 Critic Score
    Overstays its welcome and starts to get rather monotonous around halfway through.
    • 64 Metascore
    • 60 Critic Score
    ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
    • 64 Metascore
    • 60 Critic Score
    While we appreciate the attempts at making an intensely deep strategy experience, Wild Arms XF may just be too deep for a portable game. Incredibly patient gamers may be okay with the chess-like pace and high level of strategizing, but for the rest, I'd recommend renting this title before purchasing.
    • 64 Metascore
    • 55 Critic Score
    A humble game for a humble premise.
    • 64 Metascore
    • 65 Critic Score
    As a disposable game costing a few dollars, Chasing Aurora is something I'd recommend wholeheartedly. As a game that presents itself as worthy of standing alongside the biggest and best digital console offerings, and prices itself accordingly, this hopeful little number is left desperately wanting. While it's good for a little bit of innocent, inoffensive amusement, it just offers nowhere near enough to justify an immediate purchase.
    • 64 Metascore
    • 55 Critic Score
    At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic.
    • 64 Metascore
    • 40 Critic Score
    At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.
    • 64 Metascore
    • 85 Critic Score
    This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
    • 64 Metascore
    • 65 Critic Score
    Overall an enjoyable experience that has a fantastic presentation but just lacks much depth in gameplay.
    • 64 Metascore
    • 45 Critic Score
    Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
    • 64 Metascore
    • 60 Critic Score
    It's a very casual puzzle-like game that can slowly sneak up on you with a hidden complexity. It will not be fun for all players and even fans of the puzzle genre may be left scratching their heads.
    • 64 Metascore
    • 60 Critic Score
    If you’re looking for a GTA-style title with Vin Diesel in it, then you’ve found your game. If you’re looking for an open-world, arcade-style racer, then you may want to look elsewhere. Wheelman flirts on the buggy side and the over-the-top, cinematic action is often bogged down by silly additions and weird design decisions.
    • 64 Metascore
    • 50 Critic Score
    Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.

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