Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 74 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 67 Metascore
    • 65 Critic Score
    Legrand Legacy: Tale of the Fatebounds is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
    • 67 Metascore
    • 65 Critic Score
    The foundation is great. The fundamentals are there. It doesn't take much imagination to see how this game could blossom into something magnificent. But so long as it's missing long-term depth and incentives to stick around past the first few weeks, Sea of Thieves will feel like a missed opportunity.
    • 72 Metascore
    • 65 Critic Score
    I feel like the managerial side of Arcade Paradise needs to better inform the part where you just play games endlessly and vice versa. In the beginning, having to pull yourself away from your high score to move someone’s laundry into the dryer is a fun twist, but there’s nothing similar to that in the end game. You’re just playing games, waiting for the quarters to pile up so you can buy the next upgrade. Even if Arcade Paradise instead tried to present an authentic representation of the arcade experience, I feel that would have added more value. Instead, it sits in an uncomfortable middle ground like a directionless teenager.
    • 80 Metascore
    • 65 Critic Score
    DoDonPachi's futuristic sci-fi setting isn't inspired in itself, but everything from the portraits of the cyber-dolls (uh?) that control your ship to the the elaborate bosses look fantastic.
    • 77 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 73 Metascore
    • 65 Critic Score
    Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out.
    • 83 Metascore
    • 65 Critic Score
    Throwing, catching, and defending throws have seen some welcomed, long-ignored additions that get a couple yards closer to faithful simulation. You can decide if that's enough.
    • tbd Metascore
    • 65 Critic Score
    Ultimately, it's my opinion that the randomness hurts Demon Truck more than it helps.
    • 78 Metascore
    • 65 Critic Score
    While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable.
    • 59 Metascore
    • 65 Critic Score
    It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before.
    • 75 Metascore
    • 65 Critic Score
    For the experienced players, the game will likely bore you to tears and there's a chance you'll only see the glaring omissions and interface annoyances. I know I did, and I know I will never play this game again if I can help it. But I also know I'm not the audience for this game, and I simply have to accept that.
    • 68 Metascore
    • 65 Critic Score
    A relatively decent shooter that is better than it has the right to be, but certainly won't be considered a classic of the XBLA platform. If you absolutely love shooters and want to play every last one, then this will be worth a purchase.
    • 56 Metascore
    • 65 Critic Score
    Choo-Choo Charles could have been drawn out, fluffed up, or watered down in so many ways. Any additional brush strokes could have detracted from the bigger picture, but Two Star Games didn’t do that. Instead, they focused on delivering, and deliver they did. It’s small, tight, and its ambition doesn’t go beyond its central concept. Thankfully, that central concept is a pretty juicy morsel.
    • 71 Metascore
    • 65 Critic Score
    It captures the Trials HD experience perfectly. It's just a shame that a little more couldn't have been done to make Freestyle leap ahead of the pack.
    • 70 Metascore
    • 65 Critic Score
    Mario Golf: Super Rush is still a fairly solid golf experience, but it will need some of that aforementioned post-launch support to match up with previous sports spinoffs for me. It satisfies a craving for some arcade-style golf multiplayer, and I can see myself having some fun playing an 18-hole trek with friends online a few more times. I’m just hoping for some more reasons to keep me coming back.
    • tbd Metascore
    • 65 Critic Score
    For me the main story juice has been worth the squeeze, but the DLC has not.
    • tbd Metascore
    • 65 Critic Score
    I'm just not as smitten with Electronic Super Joy 2 as I was with the first. The free price tag makes this a lot more palatable, but I do believe more could have been done here. It's a little disappointing, but still a fun time that fans of the first are sure to get something out of. Just don't go in expecting anything dramatically different.
    • tbd Metascore
    • 65 Critic Score
    Shikhondo - Soul Eater is a dessert shmup. Newcomers won't want to skip ahead to the last course of a meal because there are already so many other dishes to choose from, even at the same restaurant..
    • 75 Metascore
    • 65 Critic Score
    It's the kind of oddball party novelty you play once with a group, get your fill of, and don't touch again until the next distant get-together.
    • 57 Metascore
    • 65 Critic Score
    If Pulse had a longer, more in-depth story with evolving gameplay, it would be easily recommendable. As it stands now, it feels more like a proof-of-concept than a full-fledged game.
    • 80 Metascore
    • 65 Critic Score
    Guardians of the Galaxy coasts by quite a bit on personality, and that's definitely going to make it divisive.
    • 61 Metascore
    • 65 Critic Score
    There aren’t many games that can offer a camaraderie aspect to the survival horror genre, and Friday the 13th delivers in that regard. It could certainly use a lot more fine tuning and adjustments, but for now, it delivers on a solidly campy experience.
    • 76 Metascore
    • 65 Critic Score
    It almost works better in a straight TV show format than it does as a deep puzzler with RPG elements.
    • 86 Metascore
    • 65 Critic Score
    The game is just as prone to causing misery as it is happiness, as I discovered early on when my axe-wielders had been killed off and I was left with only ranged attackers who fell, one by one, to close quarters enemies that they just couldn't hit.
    • 89 Metascore
    • 65 Critic Score
    Perhaps it's the fact that, between the first Rez and this new version, I'd immersed myself in games like "Synaesthete" -- games which successfully couple music and gameplay to the point where the player experiences the game exactly as he or she would a music video. Compared to these titles, Rez HD, even with its updated graphics and improved trance vibration, now feels rather antiquated.
    • Destructoid
    • 77 Metascore
    • 65 Critic Score
    Signs of the Sojourner is one of the most cohesive narrative games I have ever played. The interplay between mechanics and storytelling is absolutely brilliant, which makes it a shame that it misses the mark in terms of actually being enjoyable to play. The inclusion of a frustrating "fatigue" mechanic is at odds with the general laid-back design approach to deckbuilding. There is something truly beautiful here that is worth experiencing, it's just a shame that the game seems to fight itself at every turn.
    • 65 Metascore
    • 65 Critic Score
    It's quite good for a licensed product, and can be fun for a couple of kids to play together, or for a parent to play with their child. It just isn't anything special, and in a game all about being Incredible, that's kind of a letdown.
    • 53 Metascore
    • 65 Critic Score
    I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot. Even if SolSeraph fails to raise the bar, I'm so happy someone took another crack at ActRaiser.
    • 76 Metascore
    • 65 Critic Score
    Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere.

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