Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 60 Metascore
    • 65 Critic Score
    Tanzia's disparate parts are held together with the chewed gum of love put into the project which manages to do just enough to keep it all from falling apart.
    • 73 Metascore
    • 65 Critic Score
    There's no question that Sean and Daniel leave Life is Strange 2's third episode with more scars than they began with. Scars have a way of robbing innocence and dispiriting the spirited. It's no wonder Daniel is disillusioned. But that headstrong attitude leaves Wastelands feeling like an episode without much development. Deep in the California forest, the weed is growing but that's about it.
    • 63 Metascore
    • 65 Critic Score
    With plenty of accessories to outfit your pet, an island brimming with secrets, and all the niceties of a "regular" pet sim, this adorable adventure has a leg up on the competition, but does falter a bit in its execution.
    • 79 Metascore
    • 65 Critic Score
    Bugs aside, what Square Enix has here is the perfect mold for its mobile games. Whether original titles or abbreviated retellings like this, the future of Final Fantasy or Dragon Quest or the Mana series is bright for smartphones if it chooses to follow this formula. I love what Final Fantasy XV: Pocket Edition represents for the future of mobile gaming, I just don’t very much care for the actual game.
    • tbd Metascore
    • 65 Critic Score
    Look, it's mahjong. This isn't the next big thing. It's a fun, casual game that will fill in the gaps between your action games and hardcore role-playing games in your PSP library. It's a great road trip game, with its 100 game boards and various game modes. I can wholeheartedly say that it's worth the $3.99 asking price...if you like mahjong.
    • 67 Metascore
    • 65 Critic Score
    While the ten-year-old inside of me would like to pretend that Turok: Dinosaur Hunter is perfect and the best shooter of all time, I have to admit it isn't and this version isn't anything special. If you're looking to relive a retro experience with slightly better draw distance, a solid 60fps framerate, and a far superior control system then by all means pick this up. If you're more accustomed to the modern day FPS, it's best to leave this one buried in the past.
    • tbd Metascore
    • 65 Critic Score
    Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019. The episodic delivery system is a ballsy move that's somewhat paid off, though I wish it took more grounded risks.
    • 73 Metascore
    • 65 Critic Score
    Cloudpunk is certainly a game worth seeing, but beyond that, there's not much to back up its cyberpunk aesthetic. Flying around in your hover car is a joy, and the city is a consistently surprising visual treat, but whenever the game gets around to providing context to all of it, it stumbles. You largely get what it says on the box, but Cloudpunk would have benefited from more compelling gameplay and a more focused story. It's not that it's badly designed or horribly written, it just doesn't quite reach the clouds.
    • 61 Metascore
    • 65 Critic Score
    The challenges in Traverser are not poorly designed, merely underwhelming.
    • 78 Metascore
    • 65 Critic Score
    As an emotional experience, This War of Mine: The Little Ones is peerless. As a game, it's a sluggish chore.
    • 76 Metascore
    • 65 Critic Score
    Dawn of the Monsters is a fine time that is shy of greatness, though not for lack of trying. 13AM’s tribute to a timeless cinematic genre captures the majestic nihilism of its inspiration, stamping its own mark with smart combat and brilliant visuals. Unfortunately, repetitive missions, undemanding challenge, slow pacing, and limited replay value might dishearten those who prefer their scrappers on the tougher, speedier side. Regardless, anyone with a case of Atomic Breath should find some cataclysmic fun within.
    • 66 Metascore
    • 65 Critic Score
    I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
    • 62 Metascore
    • 65 Critic Score
    If Gal*Gun: Double Peace was Times Square before Giuliani with all the porn stores, go-go bars, and occasional double homicide, Gal*Gun 2 is Times Square after Giuliani where the most immoral thing you’ll see is the lingerie section at Forever 21.
    • 61 Metascore
    • 65 Critic Score
    The story is bombastic and gratuitous and level design can be needlessly frustrating, but the strength of the combat and Shadow’s stealth largely compensate.
    • 64 Metascore
    • 65 Critic Score
    If anything, Extreme Exorcism is a game for those who have tried TowerFall and Samurai Gunn at their parties and want something even more hectic, and bustin' makes them feel good; otherwise players new to the genre may feel a bit overwhelmed with the amount of on-screen action.
    • 66 Metascore
    • 65 Critic Score
    While decent enough, Dengeki Bunko: Fighting Climax may be too simplistic for most hardcore fighting game fans to enjoy as anything more than an ephemeral lark, but also perhaps still too complex for those that find the genre intimidating.
    • 72 Metascore
    • 65 Critic Score
    Only the most dedicated of fans, or someone who's never played a Worms game before should pick up Worms: Battle Islands. If you still want a Worms title for cheap, save some cash and pick up one of the other two titles already available on the PSP.
    • 57 Metascore
    • 65 Critic Score
    This one goes in the so bad its good category.
    • 70 Metascore
    • 65 Critic Score
    It completely misses its educational goal because of it's design, but remains an intriguing title for those that might feel they are smart enough to tackle the challenge Fate of the World throws at them.
    • 68 Metascore
    • 65 Critic Score
    Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time.
    • 74 Metascore
    • 65 Critic Score
    The combat here is good, really good, and for some, that may be all they need. For you, that may be enough to convince you to plop down your $40 for this game. For me, the fun in Tokyo Xanadu is buried beneath so much unskippable, unpauseable, and unmemorable story I can’t in good conscience give it my full support.
    • 71 Metascore
    • 65 Critic Score
    Where Bangkok mostly falters is the actual setting. It's less focused on Thailand and more on the "Himmapan luxury hotel," which doesn't really go far enough and frankly, isn't as luxurious as it claims.
    • 62 Metascore
    • 65 Critic Score
    Disintegration is highly ambitious, and I think that over time a combination of free and paid DLC could shore up some of its weaknesses.
    • 71 Metascore
    • 65 Critic Score
    This one is for fans only; and good on Compile Heart and Idea Factory for that. So to the Nep-heads who have enjoyed the series’ take on the console wars and its obsession with pudding and boobs: I can’t think of a reason why you shouldn’t pick this one up. To everyone else, there’s probably a better RPG you should spend your time and money on.
    • 72 Metascore
    • 65 Critic Score
    I really wanted to love this game and there are elements about Directive 8020 that I thoroughly adored. It could have been up there with the greats, sitting alongside House of Ashes for best Dark Picture. Sadly, Directive 8020 fails from a narrative and gameplay standpoint, and while it does redeem itself from an overbearing saggy middle, it doesn't do enough for me to ignore its glaring flaws. If you don't mind the repetitive gameplay that flatlines any built momentum and tension, then Directive 8020 may hit like Until Dawn did back in 2015. It had huge potential, but may have needed more time in cryosleep.
    • 73 Metascore
    • 65 Critic Score
    It's a fun, awkward exercise that some may grow tired of all too soon.
    • 76 Metascore
    • 65 Critic Score
    A lighthearted and straightforward game that does most things right and nothing truly wrong.
    • 69 Metascore
    • 65 Critic Score
    As wonderful as the art and soundtrack are, and for as much as I enjoy the story, they can't quite save what is otherwise a pretty standard puzzle-platformer.
    • 63 Metascore
    • 65 Critic Score
    The Gex Trilogy masterfully maintains the charm, '90s humor, and fun gameplay from the original games. This remaster feels polished with minimal to no bugs, and the added features only benefit the original gameplay. However, some of the original trilogy’s woes make this a niche title that will likely only appeal to retro gamers or those who’ve fallen into a pit of nostalgia.
    • 61 Metascore
    • 65 Critic Score
    Air Conflicts: Secret Wars might be a budget title in price, looks, and polish. But it's a simple and surprisingly enjoyable game that hardcore fans of the genre will enjoy if they can go in with low expectations.

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