Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 74 Metascore
    • 65 Critic Score
    Forgive Me Father is one of those games that I like more in theory than in practice, unfortunately. It’s got a solid premise, a really cool, unique art style, and a compelling RPG system, but it lacks a certain level of polish that would help make it a more memorable experience. I’d say if you’re a diehard FPS fan, you should totally give it a try, but if not, this might be one to skip.
    • 58 Metascore
    • 65 Critic Score
    It's a solid start for a game capable of excellence, but so frequently squanders the credit it earns on frankly confusing design.
    • 71 Metascore
    • 65 Critic Score
    Wait to see how the next-gen upgrade of Destiny 2 shakes out; if you're either on the fence about returning, or jumping in for the first time.
    • 81 Metascore
    • 65 Critic Score
    The game succeeds in bewitching players with its aesthetic quality and impressive volume of content, but the flaws are constantly remind you of their existence and sadly drag the whole production down.
    • 66 Metascore
    • 65 Critic Score
    It's a lesson in wonderful concept and poor execution. If you were looking for the next Subnautica or Sunless Sea, this isn't quite there.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • 70 Metascore
    • 65 Critic Score
    Jet Set Radio is still a fun title, but also a frustrating one. If you've never played the game before, you may be left wondering what all the hype was about. It may be a good game, but if it had been released for the first time today, many would see it as unfinished.
    • 66 Metascore
    • 65 Critic Score
    I really can’t say anything overly negative about Fitness Boxing 2: Rhythm & Exercise because, despite the issues it has, it will produce results if you keep at it. And that’s the ultimate goal when buying an exercise game. But at $50, you really have to ask yourself if it wouldn’t be worth it to spend a little more money to get a vastly superior experience. If this is all you’re willing to spend and you don’t already own a fitness game, then go for it. But if you have the cash, you'll likely be better served by Ring Fit Adventure.
    • 68 Metascore
    • 65 Critic Score
    It is a decent amount of unbridled chaos with some absurd enemy design and a solid weapon mechanic. While not the most innovative or engaging title, it is likely to provide enough entertainment for Serious Sam fans to be worth looking into.
    • 79 Metascore
    • 65 Critic Score
    Cart Life is short love with a long term divorce. The beginning speaks to the heart and intellect, but the rest recalls pain and boredom. It's worth experiencing, but go in knowing you may not be the right person for the job.
    • 76 Metascore
    • 65 Critic Score
    The story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments...But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.
    • 91 Metascore
    • 65 Critic Score
    A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.
    • 82 Metascore
    • 65 Critic Score
    It mimics the Odyssey formula but takes a step backward in almost every way.
    • 60 Metascore
    • 65 Critic Score
    The new HD graphics are not perfect, but they're suitable. The character models don't look too bad, but some of the environments and textures just look weird in their "upgraded" form.
    • 73 Metascore
    • 65 Critic Score
    It's not a bad game by any stretch of the imagination, and can even manage to be quite fun in the right environment, but it's altogether a fairly meaningless release that seems to exist just to ensure Sony has something out in time for the holiday season that isn't All-Stars.
    • 79 Metascore
    • 65 Critic Score
    Metroid enthusiasts won't want to miss this, and nothing I could write could encourage them to take a pass. But to put it bluntly, Other M simply doesn't meet the high-quality standards fans have come to expect from not only the franchise, but from Nintendo's routinely-spectacular first-party line-up.
    • 64 Metascore
    • 65 Critic Score
    Dusty Revenge is a solid effort by PDDesignStudio, but it lacks the polish to really be put into the pantheon of brawlers. The good news is there's tons of promise, the art style is gorgeous, and as a general rule, the technical systems are in place to really make things pop with a sequel. With a little more polish, Dusty Revenge would be a pretty decent recommendation, but until then, only the hardiest of brawler fans need to apply.
    • 54 Metascore
    • 65 Critic Score
    If you've got a mind to grind, and you don't mind being asked to run around in circles, there's something in A Valley Without Wind for you, for however long it takes for you to get tired. And you will get tired.
    • 73 Metascore
    • 65 Critic Score
    Wrath of the Druids is simply more Assassin's Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you're getting more AC comfort food, even if it falls far short of a homerun.
    • 73 Metascore
    • 65 Critic Score
    There's some fun to be had here, for certain; it's definitely a more well-rounded package than something like Wii Sports. But ultimately, there aren't enough fresh ideas here to vindicate it as the new king of motion-controlled sports mini games.
    • 68 Metascore
    • 65 Critic Score
    It just feels a little too similar to what we've seen before, especially since so many of the previous Dungeon Run style expansions have been completely free.
    • 75 Metascore
    • 65 Critic Score
    Anodyne’s weaknesses would’ve been greatly justified by a solid narrative. Instead, we’re left with a semi-decent dungeon crawler featuring some rather attractive sprite art and great soundtrack.
    • 77 Metascore
    • 65 Critic Score
    If you have aspirations of making your own video game but haven’t taken that first step, Game Builder Garage is for you. Just keep your expectations in check. You probably won’t be able to make your perfect game with just this software, but it could provide the creative spark that pushes you to turn your game developer dreams into a reality.
    • 69 Metascore
    • 65 Critic Score
    Fusion: Genesis is like a house made of different colored and shaped bricks, but no mortar. It's fun to play with the individual elements yet it all feels a bit unstable as a whole. Still, if you are a big fan of twin-stick shooters and space sims, and if you can overlook its faults while playing it casually, you can still get plenty of hours worth of enjoyment out of it.
    • 72 Metascore
    • 65 Critic Score
    Zanki Zero: Last Beginning is a credible and entertaining adventure, but its potential to stand alongside its developers' best works is hampered by its systems and story's inability to come together and elevate the experience beyond the sum of its parts.
    • 75 Metascore
    • 65 Critic Score
    A lot of work clearly went into crafting the Story Mode, but that doesn’t change the fact that it’s a different package for the same old Rock Band setup: play songs, buy stuff to outfit your band with, and travel to other places where you play more songs.
    • 73 Metascore
    • 65 Critic Score
    It may not be the second coming of retro gaming or an outright classic, but it does still have the potential. If Interceptor Entertainment can make this a success, I have a feeling that the eventual World Two and beyond will iron out all of the bugs and turn this adventure into a must play for old-school fans.
    • 74 Metascore
    • 65 Critic Score
    If you have been waiting for something approaching a new Super Monkey Ball, or just want a pretty direct translation of the Marble Madness formula, Marble It Up! has you covered. Just don't expect a lot from it and you will probably be very satisfied.
    • 72 Metascore
    • 65 Critic Score
    Shank 2 can be summed up as "fine." It isn't going to revolutionize brawlers or bring anything truly unique to the table, but it isn't a bad game either. Some of the strongest points also seem to be the weakest, but there are some places where they get done right.
    • 68 Metascore
    • 65 Critic Score
    Ninjala definitely has the look of something I should be in love with. It's bright and colorful, and the world-building happening here is genuinely fun. What's not fun are the poorly implemented mechanics that can ruin the fast and fluid combat. There is a solid template for something great here, and if GungHo can iron out all its wrinkles, it might have a genuine blockbuster on its hands.

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