Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 65 Metascore
    • 60 Critic Score
    Jake Hunter: Ghost of the Dusk feels like a game that could have been released in 1987 with little to no changes. Hell, even the story feels straight out of the '80s even though it takes place in our present day.
    • 65 Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
    • 65 Metascore
    • 70 Critic Score
    If you are no stranger to the type of punishment you remember from playing arcade games in the '80s, Choplifter HD is definitely worth checking out. This is game that doesn't mess around, and doesn't allow you to mess around either. I only wish it would have allowed you to mess around just a little bit more without mutilating your psyche in the process.
    • 65 Metascore
    • 70 Critic Score
    Beyond a breath of fresh air, it will provide a chuckle for some and a tear for others. Well done, Vicious Cycle. Well done indeed.
    • 65 Metascore
    • 70 Critic Score
    A King's Tale: Final Fantasy XV isn't anything special, nor is it essential to understanding the main game you're buying into, so don't bust the doors down tonight trying to get a pre-order in. But at the same time, proponents of old school beat-'em-ups will enjoy a few hours of fun, which counts for something.
    • 65 Metascore
    • 50 Critic Score
    As much as I loathe this implementation of loot boxes, I still keep playing Battlefront II and I will probably continue to do so on and off. I mean, I do like the game. I just wish it wasn't being squandered like this. You'd be well-advised to wait until overhauls arrive -- assuming they ever do.
    • 65 Metascore
    • 55 Critic Score
    Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
    • 64 Metascore
    • 75 Critic Score
    All in all, I was quite pleased with this entry into the Dynasty Warriors Gundam series. However, I’m a Gundam fan and have been for a decade or more. I would have no problem recommending the game to other fans of Gundam or mecha in general, but for players who haven’t heard of either of those things, I’d be hard-pressed to even broach the topic.
    • 64 Metascore
    • 45 Critic Score
    But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived.
    • 64 Metascore
    • 75 Critic Score
    It may be short, but it is ever so sweet.
    • 64 Metascore
    • 50 Critic Score
    Perhaps this would have been a cute little game half a decade ago, but so close to the end of the Wii's life cycle, it smacks of Namco desperately trying to milk the minigame cow one last time. As an ironic celebration of the Wii's most compelling and infamous problem, Go Vacation's selection of tepid and shallow activities might serve some amusing merit, but I don't think even the "family demographic" this is aimed at could find much to enjoy here.
    • 64 Metascore
    • 75 Critic Score
    ILMxLAB did a great job of taking an existing expanded universe storyline and making it their own.
    • 64 Metascore
    • 80 Critic Score
    It's fun to play, has some awesome multiplayer and is a massive step forward from the first game in terms of design and philosophy.
    • 64 Metascore
    • 70 Critic Score
    A rather good little game, but it's a game held back by its own compulsion to be ambiguous, not to mention the staggering lack of things to do outside of its enigmatic objectives and vehicle building.
    • 64 Metascore
    • 55 Critic Score
    Its biggest problem? The three planets are different enough (ice, desert, and gas), but the missions within aren't.
    • 64 Metascore
    • 60 Critic Score
    When it works -- when you're barreling across the battlefield with one teammate hanging out the window firing a submachine gun and another on the rooftop grenade launcher, swerving in and out of the exploding wreckage of your enemy's vehicles and making your way toward their base -- it's glorious. It's just too bad it doesn't work all that often.
    • 64 Metascore
    • 65 Critic Score
    If anything, Extreme Exorcism is a game for those who have tried TowerFall and Samurai Gunn at their parties and want something even more hectic, and bustin' makes them feel good; otherwise players new to the genre may feel a bit overwhelmed with the amount of on-screen action.
    • 64 Metascore
    • 70 Critic Score
    I think the developers made the right call by branching out with planes and boats and going for a more approachable play-what-you-like format.
    • 64 Metascore
    • 65 Critic Score
    I have to deal with what I have in my hands, and what I have is a single-player mode with some noticeable highlights and a multiplayer mode with too many problems to remain enjoyable, despite all its promise.
    • 64 Metascore
    • 80 Critic Score
    Gat out of Hell was a great swan song for Saints Row IV, and it is now one of my favorite entries in the series.
    • 64 Metascore
    • 60 Critic Score
    This is a game I was so ready to fall in love with, but it ultimately comes up short. After a couple of hours, I began to wonder, "Is this it? Dinosaur planet sight-seeing?" Basically, yeah. And at its high price point, that's going to be a tough sell.
    • 64 Metascore
    • 70 Critic Score
    As far as playing this in virtual reality on the Oculus Rift, I can't recommend it. Maybe it is just me, but every time I've ever tried to play the game on the Rift I've gotten physically ill. I managed to stomach about half the game before switching over to the desktop version to finish it up. It's one of the creepiest experiences available for VR at the moment but I just couldn't stand it consistently...Only clocking in at roughly two and a half hours, the whole experience is over rather quickly, but that's enough time to give players a clear satisfying story for those that paid attention to notes. It isn't all that innovative but truly, it doesn't have to be. If you're playing this, you're playing for the narrative. [Tested with Oculus Rift]
    • 64 Metascore
    • 70 Critic Score
    Despite the rough edges, Dimps' work is easy to like if you're a Sword Art Online fan hungry for something new to advance the franchise with. Though ultimately held back by the jank, it's definitely worth checking out, if for nothing else than a welcome change of pace and setting.
    • 64 Metascore
    • 60 Critic Score
    Beyond that feeling of individuality, I'm just not sold on what Niantic has created here. There are small, annoying issues with storage, access to necessary potion ingredients, and the wild inconsistency of how well it rates my spell tracing, but the far bigger problem with Harry Potter: Wizards Unite is its inability to utilize the IP and the technology in a way that is not only engaging but also distinct from Niantic's other games. I have no doubt in my mind there is a great Harry Potter AR game out there. This just isn't it.
    • 64 Metascore
    • 70 Critic Score
    Maybe a little bit of polish on the controls or some fine tuning with the difficulty curve, but Super Rad Raygun is definitely worth a playthrough. As a love letter to the Game Boy era and classic games, in general, you’d be hard pressed to find another game made with such passion and style.
    • 64 Metascore
    • 60 Critic Score
    With more ideas, more obstacles, more varied goals, or just the ability to pet the dogs without screwing up one of my solutions-in-progress, I could easily see this as best in show. Instead, Puzzle Puppers wouldn't even place.
    • 64 Metascore
    • 70 Critic Score
    The action isn't truly technical but it works, and the cast and narrative don't have that Suda quality charm, but they're interesting enough to compel you to keep playing. If you're a pure action fan, this is just another game to eat up -- for everyone else, there's not a whole lot for you to enjoy in Killer is Dead.
    • 64 Metascore
    • 85 Critic Score
    A truly great game, let down only by the fact that the PSP version existed for long enough to steal some of its thunder.
    • 64 Metascore
    • 75 Critic Score
    I expect Switchback VR to be similarly polarizing because it caters to a very specific niche, but if you enjoyed Rush of Blood, you'll likely have a good time here as well.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, the rising popularity of DLC exposes what a shoddy business model Koei has with these expansions, and while there's still a lot of fun to be had for hack 'n slash fans, it's getting beyond the point where products like this have a place in the industry.
    • 64 Metascore
    • 75 Critic Score
    Although the foundation for a great online twin-stick shooter has been laid with Secret Ponchos, it's going to need more content and a meatier core mode to really keep people interested -- until then, I think the game will struggle with keeping some of its community.
    • 64 Metascore
    • 75 Critic Score
    Ultimately, Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is more of Tokyo Twilight Ghost Hunters, for better as well as for worse. The changes to the systems aren't enough to alleviate some of the frustration of the original, but for players that are open to the experience (or who enjoyed things the first time around), there's a lot to like about it.
    • 64 Metascore
    • 70 Critic Score
    Perhaps the best words to summarize Atlas Fallen is this: I can’t wait to see what Deck13 does next.
    • 64 Metascore
    • 60 Critic Score
    Outbound is a cozy, visually striking van-life adventure game that nails atmosphere and customization, but struggles to keep its open world engaging. While building a home on wheels is a standout highlight and the picturesque scenery is consistently beautiful, the core exploration loop quickly becomes repetitive, with a world that often feels too empty to sustain long-term interest. It’s a relaxing ride, but one that doesn’t give you enough of a reason to keep driving.
    • 64 Metascore
    • 65 Critic Score
    Very little about it is new or unique, but it’s well-executed, and that’s an accomplishment in its own right. It’s maybe about 4-6 hours long, which means it doesn’t drag out. Unless you get stuck on a puzzle, but that’s your problem.
    • 64 Metascore
    • 65 Critic Score
    Despite my many complaints, Rebel Galaxy did put a smile on my face. It's an ambitious little game that regrettably tries too hard to grab something out of its reach, but what it does get its hands on is excellent.
    • 64 Metascore
    • 40 Critic Score
    Gambonanza is a charming but extremely limited chess-and-gambling roguelike that fails to produce a compelling challenge or an experience with any sort of staying power.
    • 64 Metascore
    • 60 Critic Score
    Given the short main game length, a lower price point seems like it would have been more appropriate. If you're on the fence, I'd recommend a rental first. This may not be what you're expecting.
    • 64 Metascore
    • 80 Critic Score
    If nothing else, Farm 51 has returned Painkiller to a title that people may no longer grimace at when they hear its name. After receiving much abuse from its original publisher, Farm 51 has put Painkiller back on its pedestal. Or, close enough.
    • 64 Metascore
    • 60 Critic Score
    From a distance, Windbound is a gorgeous oceanic adventure with a fun sailing system that isn't afraid to push back, but up close, the cracks start to show. The game makes a great first impression that ultimately wears thin by the time you've mastered its repetitive resource-gathering roguelike loop.
    • 64 Metascore
    • 40 Critic Score
    I didn’t expect to have so much vitriol for Little Town Hero going into it, however, I found very little to like. Its 18-ish-hour runtime felt like an eternity as I slogged through battle after battle. I struggle to fathom who this game is designed for, but all I can recommend is to stay away lest you get dealt a bad hand.
    • 64 Metascore
    • 80 Critic Score
    If I were to stick with a single installment going forward, this would be the one. Some of the upgrades fall short of expectations, and a good deal of the content is overly familiar at this point, but The Shadow of New Despair still represents the series at its best.
    • 64 Metascore
    • 75 Critic Score
    While a part of me wishes there was a more amicable way of doling out special attack cards, I’m really having far too much fun with it to care all that much.
    • 64 Metascore
    • 75 Critic Score
    If you like retro shooters and relax by blowing stuff up, Crimsonland is an easy way to spend a few afternoons as long as you don't expect anything groundbreaking. Some of you may want to stay away unless you have constant access to couch co-op, as it can overstay its welcome after every mission is said and done.
    • 64 Metascore
    • 80 Critic Score
    Yonder: The Cloud Catcher Chronicles is undoubtedly one of the cutest and most welcoming games that I've played in a long while. Sure, the experience may be slightly marred by a handful of minor faults, but Yonder more than compensates for these issues with its beautifully realised world and its enjoyably lighthearted tone.
    • 64 Metascore
    • 40 Critic Score
    The graphics make you think the gameplay cake is real, but the cake is a lie. All you'll find are Flappy Birds, a dead Princess Peach, and Marcus Fenix. But hey, at least you can kill the Duck Hunt dog, so that has to count for something. Oh, and this is the Dark Souls of video game humor. Take that for what you will.
    • 64 Metascore
    • 75 Critic Score
    I kept thinking that Fallen Legion was a much more expensive game with just how it looked and sounded. The art and music are standouts, despite their modesty. Everything else would have greatly benefited from more polish, but there is great potential in these games. I cannot wait to see what the developers make next.
    • 64 Metascore
    • 60 Critic Score
    Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
    • 64 Metascore
    • 40 Critic Score
    Take out the Mutators and you have one of the most generic-looking FPS games ever designed. I get nauseated looking at the uninspired player models and wimpy guns, yet the game seems aware of where it came from. Like the original 2005 Nexuiz, this is a game made by a community. It's just that it's an enclosed community of people who seem to misunderstand what made the classics so good.
    • 64 Metascore
    • 65 Critic Score
    There's an air of freshness about it that works in some ways and falls flat in others. Dead Kings isn't likely to reignite anyone's love for Assassin's Creed, but it certainly won't extinguish any existing flames, either.
    • 64 Metascore
    • 80 Critic Score
    I'd love to see a sequel to this game that's fully fleshed out, with more elaborate levels, multi-player mode, boss fights, and other trappings of the modern videogame. Until that time, we has Lilt Line as it is, in all it's simple, abstract glory.
    • 64 Metascore
    • 75 Critic Score
    The smoothness of the console edition makes up for some of the Vita's control enhancements. It plays just like a lot of other shooters for previous consoles did sans NES Zapper, sans Super Scope -- missing that little extra something, but fun so long as the gameplay and interesting world is there.
    • 64 Metascore
    • 50 Critic Score
    As it stands, this is absolutely not worth getting if you played the original, and even newcomers will be disappointed by its substandard presentation. The heart of a really good game beats within its chest, but Warriors Orochi 3 Hyper is marred by too many blemishes to do it justice.
    • 64 Metascore
    • 60 Critic Score
    There is a very specific person I would recommend play Tank Troopers. If you have a 3DS, and you have five friends nearby who also have a 3DS, and you’re all interested in playing Tank Troopers, go ahead and buy it because you are the only type of gamer who will get the maximum enjoyment out it. For everyone else, it’s an easy pass.
    • 64 Metascore
    • 65 Critic Score
    Castle of Shikigami is an important piece of shoot 'em up history, but at this point it's more of a relic.
    • 64 Metascore
    • 70 Critic Score
    Hot Lava is generally fun to play but there's no rhyme or reason to most of the aesthetic choices. You really need to like first-person parkour going in and be open to the theme, but if you're ready to tick both of those boxes, give it a shot.
    • 64 Metascore
    • 80 Critic Score
    3 on 3 NHL Arcade doesn’t have a comprehensive slate of gameplay modes and options, and it’s easy to write it off for that reason. But what’s there is enough to keep gamers coming back again and again: tremendously enjoyable core gameplay, superb sound design, impressive visuals, and a wonderfully old-school-oriented multiplayer experience.
    • 64 Metascore
    • 80 Critic Score
    Although its core campaign is far too short, the game is a blast with other players, and the wide variety of challenges should keep you playing for hours.
    • 64 Metascore
    • 50 Critic Score
    After playing Gotham Knights, I couldn’t shake the feeling that a lot of it had the air of an Arkham-verse fan game. While there is something there, you can almost reach out and touch the design-by-committee elements and witness the souls of some of the developers leaving their bodies. If you’re looking for another “Open World: The Game,” this one has you covered.
    • 64 Metascore
    • 70 Critic Score
    If you've never played Championship Edition before and thus do not have DX to compare it to, it's a perfect way to re-acclimate yourself to the franchise, while you use Royale to spice up your next local gathering. Everyone else who lacks friends on-hand or has already played CE should wait for a sale, or pass this one up entirely.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • 64 Metascore
    • 50 Critic Score
    Under all of this is the framework of a great runner. There are times when it's pleasing in almost every conceivable way. But, the unnecessary is too much to ignore; it bogs it down into the waters of mediocrity. The cliché fits perfectly here: More isn't always better.
    • 64 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: India, isn't a whole lot different compared to China, which is either a good or a bad thing depending on your prior experience. It sports a slightly less interesting character and setting, but the core experience is replicated, and the addition of a few gameplay tweaks as well as the aforementioned challenge mode ensures that it's on the level.
    • 64 Metascore
    • 70 Critic Score
    It's a fun novelty that you'll want to spend an hour with. Yet, at its end, I didn't want any more and I didn't care to revisit the game's Endless Mode. I enjoyed The Random Encounter for the hour or so it lasted, but the fact that I don't want any more pretty much says it all.
    • 64 Metascore
    • 65 Critic Score
    Dusty Revenge is a solid effort by PDDesignStudio, but it lacks the polish to really be put into the pantheon of brawlers. The good news is there's tons of promise, the art style is gorgeous, and as a general rule, the technical systems are in place to really make things pop with a sequel. With a little more polish, Dusty Revenge would be a pretty decent recommendation, but until then, only the hardiest of brawler fans need to apply.
    • 64 Metascore
    • 40 Critic Score
    Tappingo is a semi-clever idea held back by its lack of ambition and amateurish presentation.
    • 64 Metascore
    • 75 Critic Score
    This mild sense of disappointment at Psycho-Pass: Mandatory Happiness' production values can't obscure the fact that its most important component, its writing, succeeds, and largely captures what made the anime feel special. It may not exceed or even meet its source material's heights, but it does it justice, which is, considering Psycho-Pass' world, more than can be said for most cases.
    • 64 Metascore
    • 25 Critic Score
    Overstays its welcome and starts to get rather monotonous around halfway through.
    • 64 Metascore
    • 60 Critic Score
    ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
    • 64 Metascore
    • 60 Critic Score
    While we appreciate the attempts at making an intensely deep strategy experience, Wild Arms XF may just be too deep for a portable game. Incredibly patient gamers may be okay with the chess-like pace and high level of strategizing, but for the rest, I'd recommend renting this title before purchasing.
    • 64 Metascore
    • 55 Critic Score
    A humble game for a humble premise.
    • 64 Metascore
    • 65 Critic Score
    As a disposable game costing a few dollars, Chasing Aurora is something I'd recommend wholeheartedly. As a game that presents itself as worthy of standing alongside the biggest and best digital console offerings, and prices itself accordingly, this hopeful little number is left desperately wanting. While it's good for a little bit of innocent, inoffensive amusement, it just offers nowhere near enough to justify an immediate purchase.
    • 64 Metascore
    • 55 Critic Score
    At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic.
    • 64 Metascore
    • 40 Critic Score
    At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.
    • 64 Metascore
    • 85 Critic Score
    This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
    • 64 Metascore
    • 65 Critic Score
    Overall an enjoyable experience that has a fantastic presentation but just lacks much depth in gameplay.
    • 64 Metascore
    • 45 Critic Score
    Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
    • 64 Metascore
    • 60 Critic Score
    It's a very casual puzzle-like game that can slowly sneak up on you with a hidden complexity. It will not be fun for all players and even fans of the puzzle genre may be left scratching their heads.
    • 64 Metascore
    • 60 Critic Score
    If you’re looking for a GTA-style title with Vin Diesel in it, then you’ve found your game. If you’re looking for an open-world, arcade-style racer, then you may want to look elsewhere. Wheelman flirts on the buggy side and the over-the-top, cinematic action is often bogged down by silly additions and weird design decisions.
    • 64 Metascore
    • 50 Critic Score
    Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.
    • 64 Metascore
    • 85 Critic Score
    The game can be crushingly difficult, but it always remains engrossing. Despite going back and forth between loving and hating it, I’m still addicted some 20 hours later.
    • 64 Metascore
    • 65 Critic Score
    If you’re looking for a jump-out action packed horror game, The Town of Light is not for you. But I urge you to open your mind and consider it a separate learning experience.
    • 64 Metascore
    • 60 Critic Score
    Despite owing a lot to Hotline Miami in terms of sight and sound, Party Hard is almost the antithesis of its most obvious influence. On a personal note, it's actually more reminiscent of How to be a Complete Bastard, a similar (and ancient) game involving house parties and a destructive protagonist.
    • 64 Metascore
    • 30 Critic Score
    With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
    • 64 Metascore
    • 70 Critic Score
    Although the game copies-and-pastes track sections into one another to make-up its large track roster, it's still 45 original tracks at the end of the day which will keep you guessing upcoming turns instead of memorizing them.
    • 64 Metascore
    • 40 Critic Score
    To put it bluntly, Seasons After Fall is "pleasant." A world with a great feeling experience that tends to knock you out of it when moving around. As much as I appreciate a game as relaxed as this, that relaxation never quite became true enjoyment.
    • 64 Metascore
    • 50 Critic Score
    The combat, too, can get a little confusing when a bunch of characters are on-screen. You'll end up hitting the wrong foe, which then allows your intended target to get some free hits on you. The abundance of techniques doesn't add much, either, as the basic punch and kick combos do fine against everyone. I know this isn't meant to be specifically a beat-'em-up, but the gameplay feels a little basic.
    • 64 Metascore
    • 60 Critic Score
    It may be the worst of the Ouendan/Elite Beat games, but it's still an Ouendan/Elite Beat game, and as such, it has the potential to be a lot of fun.
    • 64 Metascore
    • 90 Critic Score
    It's a game that prioritizes emotion above all else, and it does so wonderfully. But as the boy at the heart of this tale learns, emotions are tough to understand, and thus NERO is tough to understand. You'll just know that you felt something, and that sensation alone is worth the journey.
    • 64 Metascore
    • 75 Critic Score
    Sea of Solitude stands out as heartfelt, almost painfully sincere, so much so that I hesitated to actually put a score on this review at all. It felt almost crass to do so, like being allowed to read a relative's diary, only to give it a thumbs-up or -down. Though engaging gameplay and meaningful messaging aren't mutually exclusive in games, Sea of Solitude is squarely one of a growing number of titles that challenges the notion that "fun and entertainment" should be a game's main priority in every case.
    • 64 Metascore
    • 60 Critic Score
    A neat little package. It knows what it wants to do and it does most of it well enough, but it might not excite people who don't share the same nostalgia for the specific childhood experience described within it.
    • 64 Metascore
    • 70 Critic Score
    Dead Souls sits in a strange middle zone, stuck somewhere between the past Yakuza series games and the tired zombie sandbox genre. While fans will surely enjoy seeing series stars in this zombie apocalypse setting, they could miss some of the classic Yakuza pacing and gameplay.
    • 64 Metascore
    • 80 Critic Score
    Clocking in at four hours or so, it doesn't overstay its welcome. I can also see jumping back into Adr1ft every so often to freak myself out again, or show it off to friends. So long as you have a stomach for it, this is one of the first "must-have" games for VR. [VR Tested]
    • 64 Metascore
    • 60 Critic Score
    Van Helsing III feels much more like an expansion of the second iteration than a game all on its own. It's nice to have a solid end to the story, but it's baffling that so many features were removed from the previous games for this finale.
    • 64 Metascore
    • 70 Critic Score
    If stripping VR is what Playful Corp needs to do to reach a bigger audience so be it, but a version with optional VR would have been ideal.
    • 64 Metascore
    • 70 Critic Score
    Given the opportunity to dare, Forspoken chooses to play it incredibly safe, with muddled pacing and strict adherence to both narrative and gameplay tropes holding it back from reaching its groundbreaking potential. Regardless, its dazzling visuals, charismatic leads, memorable boss battles, and energetic and varied combat will reward the more patient player with a solid, spellbinding adventure… And, for everybody else, there are magical cats.
    • 64 Metascore
    • 55 Critic Score
    Dragon Fantasy Book 1 is a bit of a drag. I like the main characters well enough, but I'm not particularly interested in the glibly presented story or world, and some of the retro JRPG systems are super aggravating or simply mind-numbing.
    • 64 Metascore
    • 65 Critic Score
    Time on Frog Island probably isn’t going to set the indie scene on fire, but it is a pretty worthwhile jaunt with charming characters, a beautifully rendered world, and a level of freedom designed to reward the curious among us. Just keep in mind that, despite its approachable appearance, its minimalist design may result in a lot of wasted time spent scouring this island trying to figure out what the heck you’re supposed to do next.
    • 64 Metascore
    • 55 Critic Score
    If ambiguity and self-directed discovery are aspects of games you appreciate when they exist, and can handle one where you'll spend most of your time not doing anything, you're the audience RymdResa is looking for.
    • 64 Metascore
    • 80 Critic Score
    With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife.

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