DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 73 Metascore
    • 60 Critic Score
    0RBITALIS succeeds at being much more accessible and artistic than most games where scientific accuracy is a core aspect of the gameplay. Unfortunately, complexity and artistic ability usually aren’t those games’ weaknesses; the unforgiving and uncooperative nature of reality is.
    • 73 Metascore
    • 90 Critic Score
    Draugen didn’t make me a fan of walking simulators overall, as its excellent insight is more exceptional than a norm. However, it made me a fan of Edward and Lissie and the particular brand of storytelling designed around them. I was happy and most curious when the ending credits promised that the dynamic duo will return.
    • 73 Metascore
    • 50 Critic Score
    I guess if you really want to play a true to source retro game that does nothing to stand out, then I guess you will be just fine, you will most likely have fun and remember all the fun you used to have when you were a child. But for those who want games to evolve, to get better as time goes on, well, Cursed Castilla (Maldita Castilla EX) is just too lukewarm to really recommend.
    • 73 Metascore
    • 80 Critic Score
    Rad Rodgers is a tautly constructed, well-paced game that doesn't outstay its welcome. Although I grew tired of the Pixelverse gimmick and wasn't always on board with the game's humor, I enjoyed its vibrant art, action and level design. Whether you're a platforming wizard or just a casual fan on the genre, Rad Rodgers will keep you entertained.
    • 73 Metascore
    • 70 Critic Score
    Overall, I’d recommend The Flame in the Flood for those looking for a new type of survival game, and those patient enough to deal with the interface.
    • 73 Metascore
    • 70 Critic Score
    Pathfinder: Kingmaker is definitely one of the most faithful recreations of the D&D experience in digital form and those with patience, a love of numbers and a willingness to tolerate a bit of opacity and imbalance have much to look forward to. There’s something a bit overwhelming and unfriendly about the game’s mechanics and while Pathfinder’s faithful translation of D&D and city building elements are unique, a lot of the setting, story and characters are a bit too “standard CRPG.” There is room for improvement and growth through patches and content, and it will be interesting to watch Pathfinder: Kingmaker evolve.
    • 73 Metascore
    • 80 Critic Score
    Capcom shows us how it's done with this refreshing take on the beam 'em up genre. Awesome boss battles, simple but deep combat system and tough enemy AI makes this a clear choice.
    • 73 Metascore
    • 80 Critic Score
    If you enjoyed any part of the previous inFamous games, there is enough in First Light for you to enjoy that makes its purchase a no brainer.
    • 73 Metascore
    • 70 Critic Score
    The beautiful game goes next-gen with stunning visuals, but sadly doesn't follow through with a less than solid gameplay and simplistic online play.
    • 73 Metascore
    • 60 Critic Score
    The premise and production values are pretty much the only things that made me interested in West of Dead but the frustration over not being able to gain a proper foothold for forward progress really got to me. Character advancement doesn’t carry over into each new play session, making any boosts you find a zero-sum game. These days, my time is increasingly valuable. Nothing about the experience was ever fun and at the end of the day, I fell into the mindset that the only way to win was to simply not play.
    • 73 Metascore
    • 70 Critic Score
    As far as hidden object puzzle adventures go, Eventide: Slavic Fable is a quality product. Sure it won’t revolutionize its genre but it’s innocent and relaxing entertainment. Even hardcore gamers can found some solace in its soothing atmosphere. After all, some casual gaming now and then can’t hurt anyone or ruin reputation.
    • 73 Metascore
    • 70 Critic Score
    Capcom compiled their best X adventures into one disc, and it's a sweet deal for fan wanting to relive those classic Mega Man moments.
    • 73 Metascore
    • 80 Critic Score
    In the end Drawn to Life may not be the most impressive all around experience, however it is certainly a unique and fun game to play.
    • 73 Metascore
    • 70 Critic Score
    Despite its length, occasional frustrating parts, less than stellar visual quality and odd gameplay anomalies, Warp is an enjoyable romp that will keep you playing until its conclusion. If you are looking for a new portal, this isn't it, but if you are looking for an interesting puzzler that doesn't overstay its welcome then you'll enjoy warp, even if 800msp is a little steep for how long it lasts
    • 73 Metascore
    • 90 Critic Score
    Well paced throughout, and offering at least one scene changing choice, I can only hope that the future episodes can remain at the high bar Children of Arkham has set. Not content to simply tell another Batman story, Telltale is putting its mark on the Caped Crusader in all the best ways.
    • 73 Metascore
    • 80 Critic Score
    Atari finally comes good with the celebrated DBZ franchise with this high-flying, free-form fighting game. This is as close as you'll get to the frantic anime-style battles.
    • 73 Metascore
    • 70 Critic Score
    Combat is fine and functional, offering enough of a distraction from the constant back and forth that makes up the “adventure” portion of the story. That is bound to be perfectly fine to those that have a passion and patience for the genre and I’m sure they’ll enjoy what Sakura Wars offers. I just wish there was more to see and do in what amounts to be a Jules Verne-inspired vision of Jazz-age Japan. I desperately wanted to break away from the confining linearity of it all. There’s a lot of artificiality here, from vendors who sell you items despite there being no currency, the reuse of still images in the story segments, and the lack of any meaningful upgrades or additional moves to use during fights with demons. For all its flash and flair, Sakura Wars doesn’t go far enough beyond its reach.
    • 73 Metascore
    • 70 Critic Score
    Despite some of the shortcomings I found in the narrative and its inability to simply impress when it came to the conclusion of most cases, Digimon Story: Cyber Sleuth - Hacker’s Memory manages to hold its weight. It's saying something when compared to other RPGs in the fighting monster team genre. The true stars of the show are the digimon, as they indeed should be, and there’s enough zaniness in the rest of the game to keep you entertained throughout its long running time. There’s room for improvement, though, and should the developers choose to keep this side of Digimon series going, we could see something truly amazing in the future. As it stands now, Hacker’s Memory is not a bad way to hang out with some of my new favorite digital friends.
    • 73 Metascore
    • 70 Critic Score
    Rainbow Six: Siege delivers on what it promised to be: a well-made, multiplayer-focused, team shooter. To criticize it for not having a stronger single player experience is accusing it of a pretense it never made, and consumers will decide whether the product has broad enough appeal to warrant its price.
    • 73 Metascore
    • 60 Critic Score
    It is a shame to say that Twisted Metal Head-On: Extra Twisted Edition wasn't able to recapture the same great flare that the PSP version had
    • 73 Metascore
    • 40 Critic Score
    A grim journey indeed. Letter Quest: Grimm’s Journey Remastered fails to make a puzzle game work the way that they should with messy RPG elements and difficulty based on an upgrade system rather than your own personal skill level.
    • 73 Metascore
    • 70 Critic Score
    Overall, Atelier Sophie is a mixed bag. This game serves as a good point of entry for newcomers due to the removal of the series’ notorious time limit, but fans may find the experience middling. While item alchemy is surprisingly fun, the elements surrounding it are not as engaging. The tedious gameplay loop may turn players off before the plot finally gets going. Much like the items synthesized in Sophie’s cauldron, the game excels most when everything comes together – rallying the townspeople to jointly make a gift for Plachta, forming a party of townsfolk equipped with handcrafted weapons and armor, and painstakingly creating amazing items to destroy the toughest foes. At its best, Atelier Sophie devotes itself to its alchemic theme, synthesizing a pleasant experience.
    • 73 Metascore
    • 90 Critic Score
    Kids or no kids, if you like the Telltale style of adventure game, Minecraft Story Mode: Season 2 is worth your time.
    • 73 Metascore
    • 80 Critic Score
    Despite all my gripes with the game, I still can recommend Detective Gallo. It really starts to take flight as it goes on, and it has a greatly paced plot. The hard-boiled detective Gallo was a lot of fun to play as, and the surrounding cast and environments all blended well together. The typical difficulty of the genre does rear its head at times, but fairly linear progression makes it manageable. Detective Gallo is definitely a game that you’ll want in your lib-rooster-y.
    • 73 Metascore
    • 70 Critic Score
    The game can get a little dull over time, especially if you’re trying to get through all fifteen levels in a one sitting, but like most things in life, Trine: Enchanted Edition is better with friends. One last point I’d like to make: I staunchly recommend against playing without a Pro Controller. I thought the Joy Cons were rather unwieldy for this particular game and not at all comfortable during some of the more intense platforming sequences. Do yourself a favor and splurge on the better controller if you have the means to do so.
    • 73 Metascore
    • 70 Critic Score
    The real problem with Heroland is that it can’t decide what it wants to be. Is it a JRPG? A resource management game? A visual novel? It tries to do too much and ends up lacking the necessary gameplay element to make it a complete package. However, if you enjoy a charming, dialogue-heavy game with a grind, you just might enjoy Heroland.
    • 73 Metascore
    • 80 Critic Score
    "Style over substance" is a reflexively-bandied phrase that's diminished in meaning over time. Although I partly agree to its usage here to highlight certain gameplay flaws, I don't think that should tarnish Narita Boy's immense successes. Studio Koba designed what they knew best – reverent 80s nostalgia, inspired techno-spirituality, beautiful 2D art, & more – with a sincerity rarely seen today.
    • 72 Metascore
    • 60 Critic Score
    Nintendo transitions the classic SNES hit Excitebike to the Wii, but lets us down with overly simplistic, shallow gameplay and barely decent graphics.
    • 72 Metascore
    • 70 Critic Score
    Crimson Alliance is a fun, and well-built game. I have to question if it would have been nearly as fun if I didn't invest extra money on gold to upgrade my character. Due to this, Crimson Alliance is a major set back due to ridiculous micro transactions. If someone pays $15 for a game, they shouldn't have to invest $5 more into each character in order to fully upgrade their gear.
    • 72 Metascore
    • 80 Critic Score
    On what may have been its last foray on the aging PS2, the developers have continuously refined the SOCOM formula, and added fun connectivity with the PSP for good measure.

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