DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 49 Metascore
    • 40 Critic Score
    It’s unfortunate that Corpse of Discovery can’t capitalize on it’s strong premise. Instead, it flounders, attempting to be profound and metaphysical but never managing to be anything more than “meh.”
    • 49 Metascore
    • 40 Critic Score
    Those Who Remain looks and plays like it come through a time portal from the mid-90s. The graphics are washed-out, plain, and badly angular. The frame rate is choppy despite the simplicity of visuals and jerks horribly when turning the viewpoint. There is no cohesion to the production design; nonspecific props are just scattered all over the place and random images from the web are plastered into frames that decorate walls. The main character’s sedated delivery kills off the rest of the atmosphere. And no, being indie isn’t a plausible excuse because there are plenty of similar but better-done indie horror games out there. All in all, Those Who Remain is an unfortunate attempt at psychological horror that goes on to show it’s a hard genre to get it right.
    • 64 Metascore
    • 40 Critic Score
    Koral is part science display, part puzzle game, and all design compromise. It feels like a roadmap on what not to do when designing an environmentally conscious game. Without a doubt, the visuals are initially captivating, but their flair quickly wears off and you’re left with the game’s dismal content. The game provides a clunky experience that doesn’t satisfy in any meaningful manner. Too shallow in both its educational content and puzzle-solving gameplay, Koral finds the perfect middle ground to embody an especially painful kind of mediocrity.
    • 58 Metascore
    • 40 Critic Score
    Its puzzles are frustrating not because they are hard, but because cost-management means you spend more time trying to figure out what parts can be deleted so you have can build elsewhere.
    • 54 Metascore
    • 40 Critic Score
    I would say if you are looking for a LEGO game on the go then you should probably just keep waiting until they decide to put forth a real effort. If you still want to check this game out then I can only warn you by saying it's only slightly better than their last attempt and can only hold up because of the source material.
    • 66 Metascore
    • 40 Critic Score
    I would never go so far as to say that This is the Police 2 is a poorly or incompetently made game, but it is by no means a fun one. Even if you loved the first game, I cannot recommend this sequel to you, either for its gameplay or its story. For what it's worth, the game's story ends on a cliff hanger, and I am still interested in seeing how the next game turns out. I don't know if the third game will end up being a good one, but I do know that I have no desire to ever go back and play through the second one.
    • 61 Metascore
    • 40 Critic Score
    I wouldn’t recommend the Vita version of Atomic Ninjas. The game itself is fine and could be exciting when played against a full compliment of human opponents but that’s a guarantee the game can’t make.
    • 60 Metascore
    • 40 Critic Score
    Despite the amount of cool and interesting features this game has, the game isn’t enjoyable, and it never wants to work properly. Deformers is pretty interesting in concept and really changes up the arena-based shooter genre with quirky graphics and unique gameplay elements. But the game is mostly broken, and all of the players have pretty much already abandoned ship. For a thirty dollar game, I couldn’t ever recommend giving it a go. It’s a waste of time and money, to put it quite simply. If the bugs were cleaned up and the game was free to play, I could see Deformers standing on its own as a pretty decent game. Perhaps if they also added some additional content or single player modes, it could hold a bit more value, but I don’t think it could save the game. Ultimately, considering the number of currently active players and lack of initiative to fix the game by the developers, I think the damage has already been done. There is simply no reason to buy this game, period.
    • 45 Metascore
    • 40 Critic Score
    Somewhere, buried deep in the design document for Reservoir Dogs: Bloody Days was the idea for a decent game. The time rewinding mechanic, to its credit, does not feel gimmicky, as if it were tacked on to give the game a defining feature. Unfortunately, it isn't worth nearly the amount of frustration that it brings. Between its misuse of a license and its joyless, repetitive gameplay, there is little in this game that provides any entertainment value. Like most failed movie games, if you want the genuine experience, you are better off simply watching the movie.
    • tbd Metascore
    • 40 Critic Score
    The Padre tried to incorporate various ideas that can make a good retro-style survival horror game but it ultimately failed to mesh all them into one coherent experience. The puzzles feel disjointed and directionless and the controls are clunky. Not to mention, the overall mediocre experience is ridden with glaring technical issues and glitches.
    • 44 Metascore
    • 40 Critic Score
    Calvino Noir struggles to overcome problems of its own making. The controls are clunky and make the game more difficult than it needs to be. It fails at communicating its own mechanics, so much so that your first interaction with the enemy very likely ends in a very surprising death.
    • tbd Metascore
    • 40 Critic Score
    Don’t Chat With Strangers feels less like a game and more like a practical joke being played on the gamer. It fails at just about everything besides delivering punishment through trial-and-error. It isn’t a clever puzzle game – it’s just an irritating one. Each scare or surprise is effective once or twice, but they all wear out their welcomes before the end. And, when you finally do get to the end, the game reveals how little content it actually has. It is a ten minute experience stretched into three hours via insta-fail and permadeath mechanics that force you to play through a series of boring, mundane events dozens of times.
    • 56 Metascore
    • 40 Critic Score
    Released in 2013, LSL:R feels just as out of date as Gearbox’s Duke Nukem Forever, and critically speaking, I can only offer a review based on what it is now, not by what it was then. To the fans though, the score I give really doesn’t matter, nor should it. They paid for the game they love, and in this case, they got exactly what they wanted, dick shaped nose and all.
    • 71 Metascore
    • 40 Critic Score
    Gauntlet: Slayer Edition is a passable action-RPG for those desperately looking for a dungeon crawler to play with friends but it doesn’t offer much in the way of replayability or unique concepts to really recommend past that.
    • 69 Metascore
    • 40 Critic Score
    I wanted to like 99Vidas after it promised to faithfully live up to the classics and add new beat ‘em up elements, but it couldn’t hit its own hype at all. The beat ‘em up genre is one that is filled with monotony and it desperately needs a fresh new face to give it the revitalization that other genres, like fighting games, have seen in recent years. I wasn’t expecting 99Vidas to be that game but I was hoping it’d be a competent beat ‘em up. Instead, it leans too heavily on lazy writing and tired mechanics while only adding mechanics that serve to make the game more frustrating.
    • 46 Metascore
    • 40 Critic Score
    Overall, Paranautical Activity is an average game, hindered by vexing roguelike mechanics.
    • 54 Metascore
    • 40 Critic Score
    After playing through Legend of Kay, I really have mixed feelings. I got used to its outdated features that were popping up from time to time, and really enjoyed the overall story and especially its delivery in a comic book fashion. But bringing back Legend of Kay, which was arguably a good game back on the PS2, the developers should have needed to make it stand out today. Visuals are good, but there are still outdated features present.
    • 51 Metascore
    • 40 Critic Score
    Joining the list of sequels that should not be, this racer prooves to be too simplistic and shallow to be any fun to anyone.
    • 56 Metascore
    • 40 Critic Score
    It’s unsatisfying and the controls don’t feel good and it just can’t hold up its frame rate.
    • 52 Metascore
    • 40 Critic Score
    There will be a small audience for this game I’m sure but most should just let this game pass them by.
    • 45 Metascore
    • 40 Critic Score
    Unless you enjoy poorly developed games that make you frustrated right off, then you can probably just let this bomb go off and move on to other games.
    • 59 Metascore
    • 40 Critic Score
    This is not a good game, and its few shining moments make it all the more frustrating that it was released feeling so unfinished.
    • 39 Metascore
    • 40 Critic Score
    After being delayed, Eidos finally outs their GTA-inspired actioner. We say don't bother as it is plagued by sloppy controls, disjointed plot and dull visuals.
    • 49 Metascore
    • 40 Critic Score
    On the surface LA Cops appears to be a solid top-down shooter. Unfortunately, it relies too heavily on a broken teamwork system. The shoddy AI works against the game and results in the game being more of a frustrating title than an fun one.
    • 62 Metascore
    • 40 Critic Score
    There is certainly an audience this game will appeal to, but for me personally, I was left tired and listless after each of my half hour sessions (I’d probably make a terrible psychiatrist). Also, 95% of the game takes place in the same room with the same backing ambient track that slowly worms its way into your brain after hours on repeat.
    • 59 Metascore
    • 40 Critic Score
    Ultimately, Mario Party: The Top 100 is not an awful game. The multiplayer is fun if you can find people to play with, but even then it overstays its welcome rather quickly. The modes are shallow, the only Mario Party style board is tiny and non-interactive, and the minigame selection leaves something to be desired.
    • 41 Metascore
    • 40 Critic Score
    As a character, Grave fails to impress and comes off as a tryhard edgelord with his gothic-inspired coffin chained to both arms. Even the product page on the PlayStation website appears slapdash, with text seemingly lifted from Google Translate without any readability edits. Gungrave VR is a total headache (which has nothing to do with virtual reality) and no one, either series fan or VR enthusiast, should waste their time.
    • 58 Metascore
    • 40 Critic Score
    Dick Wilde 2 is an interestingly bizarre game. It has a nice visual style, the music is catchy, and some of its elements are so bizarre that I want to love it. The problem is that the game is never more fun than it’s frustrating.
    • 58 Metascore
    • 40 Critic Score
    I wish I had better news to share but Tennis World Tour 2, like its predecessor, is a very rough game of tennis that unless heavily patched feels like yet another tennis game to skip while we eagerly await a true spiritual successor to the Top Spin franchise.
    • 62 Metascore
    • 40 Critic Score
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.

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